[QUOTE=MaxOfS2D;44262236]
You know, I think [I]anyone [/I]with an ounce of empathy [B]should be able to appreciate the story told by Gone Home at least a little bit[/B][/QUOTE]
How so? It's a story most of us heard a thousand times, most of them better presented.
fun fact: most of the people who argue against a certain videogame haven't played it
[editline]17th March 2014[/editline]
[QUOTE=Fayez;44262077]Jodie was in second for worst character by every place that voted. I'm pleased.[/QUOTE]
As far as I've seen, Jodie really didn't seem too bad. The classic David Cage narrative she got stuck in was, though.
i jumped into gone home completely blind before the hate for it really started getting big and paid full price for it because i love the idea of mystery games like this and i've gotta admit the goty-level praise is completely baffling to me
is it because it was relatable, or something? literally every character being a fucked up asshole, the subtle fear that something bad is going to happen when you're in the house alone, the '90s nostalgia-bait setting with references to trends and culture of the times
i liked it as a neat little experiment from a gameplay and atmosphere perspective, but it was definitely overpriced and from a writing perspective i thought stanley was vastly, vastly superior
but i guess that last part is subjective isn't it
Got Gone Home before any of the hype and thought it was pretty okay other than the writing in some places and the price tag. I think the appeal is that it's not really a type of story you would normally see in a video game.
then again I like VNs so I guess I'm not a true gamerâ„¢
[QUOTE=BrickInHead;44261775]it's not about what we respect as a proper game it's about what the community outside will respect - show a person dark souls and they'll look at it and go "ok so what" - it has no overarching social commentary to offer whatsoever. that doesn't make it [I]lesser[/I] in any way, and dark souls is one of my favorite games(!) - but take a title that's packed with narrative and it provides something for people that don't play videogames something to connect to.
that all depends on your imperative. at the beginning of this line of discussion i merely noted that there are individuals that exist that want videogames to be as respected as a medium as other forms are. it currently is not, and to even [I]try[/I] to believe that it is would be an exercise in futility. and right now, videogames exist in the same space that comic books existed in for a long time (and still do, to a certain extent) there's what, a handful of graphic novels that are actually considered meaningful in any way. i can think of v for vendetta, watchmen, maus, and fun home. that's really it.
[editline]16th March 2014[/editline]
and i mean i view system shock as artistic (and topical! I just finished ss2 like, 3 days ago), same with portal, which is again why portal is the best game ever[/QUOTE]
I'm sorry, but I cannot agree.
If you take someone who isn't into games because they're too "out there" and tell them "oh, don't worry, this game is just like a movie!", do you know what will happen? They'll take your little game narrative and tear it to ribbons. They'll point out all of the AI flaws. They point out all of the wacky world geometry and texture problems. They will refuse to immerse themselves in the game because they will approach it the same way they approach movies, it will fail to meet their expectations, and because they were lead into the experience improperly they will judge it as nothing more than a shallow novelty.
What I'm saying is, there's no point in appealing to the lowest common denominator. The people you're talking about cannot be appealed to. The problem is not the content, it is how they view and process the content. You cannot make a movie for a person who thinks movies should be like books. You cannot make a book for a person who thinks books should be like movies.
pandering is and exercise in pointless vanity and the kind of people you're trying to reach are shitheels the world is better off without anyway so just don't bother and let the audience grow on it's own as it has been for decades and leave it be
and in the mean time tell anyone who says the words "this is what all games should strive to be" to shove it up their ass cause they're the ones who really ruined gone home
[QUOTE=Takuat;44254979]Why? It's the /v/ awards for /v/ chosen by /v/. It's called the /v/GA's.
[B] If you guys don't like the results make a Facepunch awards for Facepunchers[/B].[/QUOTE]
Can we actually? I need something to do
If you call Gone Home a game you're opening up Pandora's Box of dogshit since you've gotta consider a lot of 'game mechanics'.
GH has zero replay value. I'm gonna compare GH to Grim Fandango since both games don't have failure states and are Adventure games (they also both have a twist to them but this is only a bonus to compare them with). GF has some replay value, the plot twist is kinda neat, the plot and setting are really interesting and it all has a sense of humor which lends well to it's replay value. Gone Home, well, the twist is suprising but nothing spectacular, the plot is pretty dull, especially considering that there are novels/movies that tackle the subject waaaaay better and the setting is utterly generic. Yeah, the 90's, ooh right in the nostalgia
Then there's high-level gameplay, which to any casual doesn't matter but is still a thing you need to consider. High level gameplay here is more on the meta side, where you get Fighting games and tier lists, or shooters where you map out good paths through levels for objectives and find the best gun for the situation to mobas where you got lanes and levels and farming and all that shit, to speedruns where you got timings to X and breaking the shit outta the game. GH doesn't have much of anything in this (barring 40 second speedruns) and Stanley Parable, Dear Esther and Grim Fandango don't have so much here either, but it's still more than GH, even in the case of DE
The game's still fine as a casual game, but so is Flappy Bird and fucking Temple Run. I guess you could call Gone Home a game, but it's a exceptionally shitty game then on a bunch of levels, and yeah not every game ever has to have 'pro strats' to be a good game or any replayability, Bioshock Infinite and Last of Us have shit replayability but were still good enough in their own right, even if one's plotholed to shit in the second half and has unsatisfiying comabt, and the other is chunks of story with gameplay scattered in between.
basically on top of a lot of other shit Gone Home is very un-video gamey and it would be better if we could all just stop caring about the video game thing and focus on the selling point of the game, ie 'People from 20 years ago had different values than us today please gibe money'
[editline]17th March 2014[/editline]
[QUOTE=fruxodaily;44263339]Can we actually? I need something to do[/QUOTE]
Sure, go ahead. Even though there's the list of what some of FP voted for on the /v/ga's I'd enjoy seeing something closer to home with more accurate stats (since not every FPer voted from the FP link, like me)
also the vitrol in that thread will be devastatingly fun to read
Idk I think the VGA's are fine but it wouldn't hurt having something of ours, it'd just be a lot of work
While Gone Home certainly doesn't deserve all the praise it gets it's basically a Telltale game with an uninteresting story. Point and Click but it lets you roam free.
I hate it simply because so many people praise and avidly defend it. Especially the retarded as fuck Tumblr crowd, that alone should tell you to what kind of people this game is supposed to appeal. It's nothing special. It would have been a nice simple change for once but praising it Citizen Kane level of games is too much. It's like Spelunky, Plague Inc, Project Zomboid and all those Indie Kickstarter Games. If you like their "thing" you'll absolutely love it if you don't it'll be uninteresting.
Gone Home's thing was appealing to the idiot crowd of gaming not the ones that go on 4chan, Facepunch and basically consider themselves gamers.
[QUOTE=fruxodaily;44263424]Idk I think the VGA's are fine but it wouldn't hurt having something of ours, it'd just be a lot of work[/QUOTE]
If you really want to.
Somehow i think it might become a circlejerk. But i hope not.
[QUOTE=megafat;44263518]If you really want to.
Somehow i think it might become a circlejerk. But i hope not.[/QUOTE]
VGA's are a circlejerk in their true fashion, but honestly if people wanted to, I'd open the accept submissions to other communities to try and stomp it out, but that could ruin the purpose
man everyones here arguing over gone home and bioshock infinite getting panned
but metal gear rising cleaning up house felt pretty good
Where the fuck is Shaq Fu
[QUOTE=ChickenLegGuy;44263969]Where the fuck is Shaq Fu[/QUOTE]
They didn't need to mention it
Auto-GOTY of all years till the heat death of our universe
[QUOTE=The Combine;44263462]While Gone Home certainly doesn't deserve all the praise it gets it's basically a Telltale game with an uninteresting story. Point and Click but it lets you roam free.
I hate it simply because so many people praise and avidly defend it. Especially the retarded as fuck Tumblr crowd, that alone should tell you to what kind of people this game is supposed to appeal. It's nothing special. It would have been a nice simple change for once but praising it Citizen Kane level of games is too much. It's like Spelunky, Plague Inc, Project Zomboid and all those Indie Kickstarter Games. If you like their "thing" you'll absolutely love it if you don't it'll be uninteresting.
Gone Home's thing was appealing to the idiot crowd of gaming not the ones that go on 4chan, Facepunch and basically consider themselves gamers.[/QUOTE]
It's pretty much almost entirely the fans that made everyone hate Gone Home (and the ridiculous price tag for a game that has barely an hour of gameplay and zero replay value).
Why is it the 2011 one technically still has the highest production values?
This new one is a step in the right direction compared to the trash that was 2012's, but seriously all they have to do is follow 2011's format.
[QUOTE=Tudd;44264847]Why is it the 2011 one technically still has the highest production values?
This new one is a step in the right direction compared to the trash that was 2012's, but seriously all they have to do is follow 2011's format.[/QUOTE]
2011 was slow like nobody wants to watch 10 seconds of the award and 30 seconds of nominees
2012 tried to eliminate that by speeding up the process but it went far too quick
2013 is just right tbh
Gone Homo
Pretty cool that they actually used one of McMangos' tracks
[media]http://soundcloud.com/mcmangos/6um3xto9iwvk[/media]
McMangos makes the best shit
[media]http://soundcloud.com/mcmangos/why-do-i-have-6000-followers[/media]
[media]http://soundcloud.com/mcmangos/hrmnzr-3-mcmangos-remix[/media]
My personal favourite
[media]http://soundcloud.com/mcmangos/what-if-seinfeld-theme-song[/media]
Eh some of this was spot on, some was kinda dumb.
BioShock Infinite being nominated for biggest blunder, Dragon's Crown winning best new IP because ~retro~, and that LEL RICOCHET 2 ANNOUNCED LOOOL skit.
Haven't watched it all yet, but I guess this is the nature of video game awards. I can't expect to agree with everything.
[QUOTE=Skyward;44267088]Eh some of this was spot on, some was kinda dumb.
Dragon's Crown winning best new IP because ~retro~,[/QUOTE]
if it was just retro it would have been shit on by everyone
but because it wasn't and because it was legitimately great, it won
bioshock infinite was a pretty big blunder in quite a few areas though, but not enough to come anywhere near being the blunder of the year (re: worse than the other two games, stale gameplay and boring vigors with no variety and nothing special in the writing department)
I didnt mean to say DC wasn't a great game, I just don't think it was the best new IP. And really when they announced it won, all they mentioned was how it was a modern retro style game, so it gave the impression that is the reason it won it.
As for BS:I I agree it wasn't as good as the hype built up for it, but yeah, it was no where near bad enough to contend for blunder of the year, especially with the other nominees.
I liked the "Enter The Void" style opening.
[QUOTE=Skyward;44267088]Eh some of this was spot on, some was kinda dumb.
BioShock Infinite being nominated for biggest blunder, Dragon's Crown winning best new IP because ~retro~, and that LEL RICOCHET 2 ANNOUNCED LOOOL skit.
Haven't watched it all yet, but I guess this is the nature of video game awards. I can't expect to agree with everything.[/QUOTE]
Oh yeah. that's my problem with /v/.
It's mother fucking /v/, the guys that are the reason crap pixel retro games get so many passes.
Really? /v/ and giving pass to retro styled games? I haven't played Dragon's Crown but from the footage it seemed the devs nailed the hand-drawn visuals. I didn't agree with some other wins, *ehm*MGQ*ehm* but this one made some sense.
[QUOTE=Pvt. Martin;44267373]Oh yeah. that's my problem with /v/.
It's mother fucking /v/, the guys that are the reason crap pixel retro games get so many passes.[/QUOTE]
/v/ [I]hates[/I] crap pixel retro games.
if you go on there and say "hey this is my wip indie game" and show off a low-effort pixel appearance 9 times out of 10 they'll tell you to fuck off and work on a real art style
[QUOTE=Pvt. Martin;44267373]Oh yeah. that's my problem with /v/.
It's mother fucking /v/, the guys that are the reason crap pixel retro games get so many passes.[/QUOTE]
I take it you've never actually visited /v/?
[QUOTE=Pvt. Martin;44267373]
It's mother fucking /v/, the guys that are the reason crap pixel retro games get so many passes.[/QUOTE]
this is wrong
/v/ hates retro pixel games unless it starts with the words "super metroid", "La Mulana" or "cave story"
[QUOTE=Pvt. Martin;44267373]Oh yeah. that's my problem with /v/.
It's mother fucking /v/, the guys that are the reason crap pixel retro games get so many passes.[/QUOTE]
They hate everything though.
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