[QUOTE=Jallen;42500474]I am super specific about what kind of mouse I use. I used an MS IE 3.0 for ages (preferred mouse of CS and quake pros) which was awesome. Only recently switched to this.
The MX518 had angle snapping which was unbearable. Fortunately they got rid of that in the G400, which makes it one of the best optical mice around. The 1000hz built into the driver is especially nice, so I don't have to install an unsigned driver like for the IE.
Laser and DPI are both marketing bullshit. I play at 450 DPI, which is the same as the MS IE 3.0. Laser's tracking is awful in comparison to optical.
I would recommend the G400 to anyone. I don't know of any mouse, no matter what it costs, that is technically better.[/QUOTE]
Thanks for this info; I've been using an MX518 for a few years now. While it's generally a great mouse, I always struggled with low speed aiming accuracy, and couldn't work out why - thought it was just my age or something. I've now just ordered a G400.
I like this video, you seem really friendly.
I think you should try a whole series on the types of games that are made better with mouse and keyboard vs the types of games made better with gamepad. That would be interesting in my opinion.
[QUOTE=Ricool06;42508036]I like this video, you seem really friendly.
I think you should try a whole series on the types of games that are made better with mouse and keyboard vs the types of games made better with gamepad. That would be interesting in my opinion.[/QUOTE]
Thanks.
I don't know about more mouse vs gamepad videos, but I might do one on how mouse acceleration is evil. I [I]hate[/I] mouse acceleration with a passion, especially when you can't turn it off in a game (also it's on by default in windows, terrible)
On top of that, you ultimately have more control with a mouse because you can use your entire arm, your wrist and even your fingers to move the mouse.
Personally, i don't think FPS games should be on console. TPS games like Gears do pretty okay but things like God of War or Metal Gear Solid shine a lot more on console than they do PC, as do indie games like Super Meat Boy (they tell you straight up before the menu even pops up to use a controller) or Rogue Legacy. Just my opinion though.
[QUOTE=ForDaNords;42499603]Literally every 3rd person open world game works best with a controller
Playing games like AC on PC with a keyboard just isn't fun at all[/QUOTE]
Yeah, play APB: Reloaded with a thumbstick and tell me how did that work out for you.
How do you play with that sensitivity
[QUOTE=Altimor;42512444]How do you play with that sensitivity[/QUOTE]
What do you mean? It looks low?
Lower sensitivity means I can aim with far higher precision, but I'm still able to make the fast flicks. A lot of people make the assumption for some reason that high sensitivity is better, which couldn't be further from the truth. Most esports fps players use quite a low sensitivity as well.
It takes some getting used to if you aren't used to it, but I found that decreasing my sensitivity massively improved my play.
I'm not too sure about lower sensitivity making stuff more accurate, when FPS games stopped giving players the button to look behind I found myself being killed from behind much more often so nowadays it's more suitable to max out the sensitivity so after you're finished shooting everyone in front of you there's still time to spot/shoot the person ready to backstab you.
Any game where movement is more important than camera direction, gamepads are better. Any game where camera direction is more important (or obviously games with a cursor), mouse+keyboard is better.
So something like a third-person action game or a racing game where your character's position is everything, get a gamepad because WASD is going to suck. But for an FPS where positioning the camera is what determines who wins, use the mouse.
[QUOTE=Zeke129;42513099]Any game where movement is more important than camera direction, gamepads are better. Any game where camera direction is more important (or obviously games with a cursor), mouse+keyboard is better.
So something like a third-person action game or a racing game where your character's position is everything, get a gamepad because WASD is going to suck. But for an FPS where positioning the camera is what determines who wins, use the mouse.[/QUOTE]
That holds true in most situations, but I don't think a gamepad is suitable for quake 3 defrag or css surf although they are movement based.
WASD allows you to do 100% in any direction, which isn't so easy with analogue.
[editline]13th October 2013[/editline]
[QUOTE=Chopstick;42512851]I'm not too sure about lower sensitivity making stuff more accurate, when FPS games stopped giving players the button to look behind I found myself being killed from behind much more often so nowadays it's more suitable to max out the sensitivity so after you're finished shooting everyone in front of you there's still time to spot/shoot the person ready to backstab you.[/QUOTE]
I have it so that I have to move my mouse about 25cm for a 360 spin, and that's considered low sensitivity. If 12.5cm is too far to move your hand, you have bigger problems than your game config.
[QUOTE=Jallen;42512603]What do you mean? It looks low?
Lower sensitivity means I can aim with far higher precision, but I'm still able to make the fast flicks. A lot of people make the assumption for some reason that high sensitivity is better, which couldn't be further from the truth. Most esports fps players use quite a low sensitivity as well.
It takes some getting used to if you aren't used to it, but I found that decreasing my sensitivity massively improved my play.[/QUOTE]
I use 35cm for a 360 so it looks high to me
[QUOTE=Jallen;42513271]I have it so that I have to move my mouse about 25cm for a 360 spin, and that's considered low sensitivity. If 12.5cm is too far to move your hand, you have bigger problems than your game config.[/QUOTE]
Measured it up, currently using 7-8cm to make a full 360 turn. Seems okay to me and any lower results in me having to pick up the mouse to complete the turn.
Uh, what bigger problems might I have other than my game config, please?
(I'm not trying to use a shopping receipt as a gamepad or trying to draw in mspaint)
[QUOTE=Altimor;42521658]I use 35cm for a 360 so it looks high to me[/QUOTE]
That is exceptionally low sensitivity.
[editline]14th October 2013[/editline]
[QUOTE=Chopstick;42522237]Measured it up, currently using 7-8cm to make a full 360 turn. Seems okay to me and any lower results in me having to pick up the mouse to complete the turn.
Uh, what bigger problems might I have other than my game config, please?
(I'm not trying to use a shopping receipt as a gamepad or trying to draw in mspaint)[/QUOTE]
Get a bigger mouse mat, you shouldn't have to pick up the mouse to turn, though picking up the mouse is not a problem (unless you have a laser mouse which tracks unless you lift it high off the pad, in which case get an optical mouse because laser mice are complete shit). You will see I do it a lot in the video.
Also, make sure your windows mouse sensitivity it set to the 6th setting (out of 11) and turn off "enhance pointer precision". Anything other than 6/11 and the enhance setting switched off will enable mouse acceleration which is the spawn of the devil.
In any game where you can, disable mouse smoothing, disable mouse acceleration and enable hardware mouse.
I would recommend just working your sensitivity down gradually.
I can see why this has been an age old debate, well I'll just stick with high sensitivity as it's just what I've become accustomed to in games. I'm thinking people with lower sensitivity learn to be just as quick with their mouse as higher sensitivity people and similarly higher sensitivity people learn to be just as accurate as their lower sensitivity counterparts. Thanks for advice though.
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