Some points were good
Others were insanely fucking dumb
Yeah the launch titles look the same as the current ones, its not like every console ever has done that
Just look at halo 3 compared to halo 4
And I'm sure playing a game while it downloads sounds silly to you and your master speed internet but other people have to wait hours to download games, its not a mere 20 minute wait like you think it is
[QUOTE=endorphinsam;39811208]the guy is acting like previous generations WEREN'T like this.
when the PS3 came out games looked almost exactly like PS2 games
when Xbox 360 came out games looked almost exactly like the original Xbox games
why did this guy think this gen would be different? You have to wait for developers to squeeze as much juice out of the technology as possible, as seen with the PS3 and 360 half a fuckin decade after they were launched, look at Uncharted 3, or Gears of War 3, they look really good, but why did it take them so long to get that visual.. "umph" out of the systems? Because they had to optimize and optimize and learn the hardware and work around their limitations. Developers don't suddenly know everything about the hardware they work with the second they are given a developer kit[/QUOTE]
I dunno, Motorstorm was practically a launch title for the PS3 and it looked amazing. None of the early PS3 games looked like PS2 games at all. I agree with everything else you said though
I'm excited for the ps4 just for the sheer hardware aspect of it. Since developers are no longer limited to 7 year old technology that was already obsolete and older than it should have been when it was released.
They can stop forcing everything on the cpu for one thing, that alone is fantastic. Since it's new hardware and good hardware at that (that i can tell, we don't know gritty details on the cpu and such) this means that games will no longer suffer at the hands of outdated tech and can finally go forth and be what developers wanted it to be. Also it'll help pc gamers out quite a lot because chances are we'll get better ports due tot he similar tech and get games that are more up to speed with the current power of PC's.
There's no reason to NOT be excited for the ps4 as a gamer.
[QUOTE=mysteryman;39821701]I'm excited for the ps4 just for the sheer hardware aspect of it. Since developers are no longer limited to 7 year old technology that was already obsolete and older than it should have been when it was released.
They can stop forcing everything on the cpu for one thing, that alone is fantastic. Since it's new hardware and good hardware at that (that i can tell, we don't know gritty details on the cpu and such) this means that games will no longer suffer at the hands of outdated tech and can finally go forth and be what developers wanted it to be. Also it'll help pc gamers out quite a lot because chances are we'll get better ports due tot he similar tech and get games that are more up to speed with the current power of PC's.
There's no reason to NOT be excited for the ps4 as a gamer.[/QUOTE]
Just the jump from 512MB of RAM to 8GB is massive, regardless of the CPU or graphics card it will have.
While I don't expect much change in raw graphics quality or gameplay, I'm hoping this greatly expanded memory means that developers won't need or want to make as many compromises for games to run acceptably. No leaning on pre-rendered vids to show things that should have been in-engine. Greater draw distances and no "pop-in", better texture resolution, bigger maps, etc.
I'm more excited for bigger worlds and better AI in the next generation than improved graphics
6 - No Shadow of the Colossus or God Hand reboot announced.
Just kidding, I'm pretty excited.
I'm more concerned about all the money squeezing rather than the graphics.
I like this video and videos like this. Anyone who defends the current state of console gaming is BLINDED by some childhood dream of consoles as they were, and not as they are.
I really hope more people start talking about this stuff, so it will popularize critical thinking, instead of blind militant faith to whatever bullshit you subscribed to as a youth. Take a step back, stop caring about being a soldier of fortune to whichever companies dick you suck, and look how they treat your hobby, and your money, and your patronage. It's disgusting.
The biggest thing that annoyed me is the fact that there's probably gonna be no way ever of playing PS3 games on it. Which like said in the video, sounds really suspicious considering that sony have made many games cross platform to the PS3, PSP and the vita.
[QUOTE=djjkxbox360;39824350]The biggest thing that annoyed me is the fact that there's probably gonna be no way ever of playing PS3 games on it. Which like said in the video, sounds really suspicious considering that sony have made many games cross platform to the PS3, PSP and the vita.[/QUOTE]
literally in the PS4 announcement they said they were going to try to make every PS3 game playable through the online cloud, streaming to your console.
[editline]6th March 2013[/editline]
which atleast means SOME ps3 games will be playable
[QUOTE=Yahnich;39824834]i just want the graphics to stay the same so they actually focus on shit like AI, worlds and gameplay instead of making pretty shooters
[editline]7th March 2013[/editline]
the graphics are pretty enough as they are anyway[/QUOTE]
We already got the graphics (Crysis 3), but not everyone uses the same engine, and then there is the engine costs etc.
But yeah, I'd love to see some big game play improvements this gen.
" Buy our Ps4, its basically a cheap computer with less functionality"
[QUOTE=yuper11;39825768]" Buy our Ps4, its basically a cheap computer with less functionality"[/QUOTE]
Could be said about the last consoles too, then.
People buy consoles for comfort. They don't want to mess with computer parts every now and then, drivers, programs etc.
[QUOTE=djjkxbox360;39824350]The biggest thing that annoyed me is the fact that there's probably gonna be no way ever of playing PS3 games on it. Which like said in the video, sounds really suspicious considering that sony have made many games cross platform to the PS3, PSP and the vita.[/QUOTE]
I had a nightmare once where the PS3 games would be available through the online marketplace and you would need to buy them like you do with PS1 and 2 games on PS3.
[QUOTE=djjkxbox360;39824350]The biggest thing that annoyed me is the fact that there's probably gonna be no way ever of playing PS3 games on it. Which like said in the video, sounds really suspicious considering that sony have made many games cross platform to the PS3, PSP and the vita.[/QUOTE]
Well honestly moving away from Cell probably saved Sony in the long run.
[QUOTE=Daniellynet;39828955]Could be said about the last consoles too, then.
People buy consoles for comfort. They don't want to mess with computer parts every now and then, drivers, programs etc.[/QUOTE]
I still don't see what's so hard about putting Lego pieces together. That's how I see my computer. A giant Lego construction.
Let me list one reason why I am still excited for the PS4:
I never had a PS3.
[QUOTE=Plaster;39829147]I still don't see what's so hard about putting Lego pieces together. That's how I see my computer. A giant Lego construction.[/QUOTE]
Of course we don't. This forum is populated by people who know that kind of stuff.
I'm not entirely sure it will cost more to make better looking games, you have to spend loads of time trying to get something to work with hardware limitations; its easier without those limitations.
[QUOTE=Plaster;39829147]I still don't see what's so hard about putting Lego pieces together. That's how I see my computer. A giant Lego construction.[/QUOTE]
How can anyone who built a computer themselves think that building a computer is easy? It's very easy to fuck up if you don't know what you're doing.
Anyways, I think the PS4 looks like ass in about a billion different ways but damnit if they unveil Little Big Planet 3D and it has the same type of level creation complexity that LBP2 had but in 3D I might have to buy it for that alone.
It's too bad that developers don't spend more time on optimizing games for PC like they do it for the consoles.
He's wrong that results have to look minimal.
Just because more polygons isn't as noticeable doesn't mean anything since there are other areas to improve as well.
We still need more objects/npcs on screen, more intricate game worlds, hair and water physics, and stuff like that. There's more to games than polygons.
[QUOTE=Meller Yeller;39832433]He's wrong that results have to look minimal.
Just because more polygons isn't as noticeable doesn't mean anything since there are other areas to improve as well.
We still need more objects/npcs on screen, more intricate game worlds, hair and water physics, and stuff like that. There's more to games than polygons.[/QUOTE]
See, the thing is that a good chunk of old games actually used to be bigger and to some degree even more complex (some even obnoxiously complex). The problem isn't the hardware limitations, it's the game design and overall need for "realism" that makes dev polish a concentrate rendering power on a few things rather than opting for size or variety.
Just look at some Hitman Blood Money crowds. Or how many objects can be interacted with in HL2. Or how many secret areas and different rooms there are in all sorts of old games.
As long as "realism" is the focus point, rendering power will continue to be used to make a few things look as good as possible instead of going into breadth - because if you don't, people will complain about your game looking too cheap to charge full price for it. ESPECIALLY certain parts of the PC community that can never have too huge rock textures.
i find it entertaining how he clearly says the reason that sony is in such financial trouble is that they sold the console at a loss for too long
and then continues to make jokes about the "599 US dollars" that it actually cost on release
this guy is dumb
[QUOTE=Jackald;39831286]Is this guy seriously arguing that graphics didn't get better on the SAME GENERATION OF CONSOLE? I mean there are some pretty horrendous looking 360 and ps3 launch titles, but of course games didn't start looking better, because everything's running on the same hardware.
Moreover, he says that it takes more man-hours to make assets, which is true, but think about the tools devs use to make games. If you went 10 years ago and asked someone to make a walk cycle, it could take them an afternoon, whereas now it could take like 20 minutes, because the TOOLS are improved.
One of the big things about this gen is that the PS4 is using x86 architecture and has pretty strong UE4 support, which will make it much easier to make games.
Oh, and he's an idiot if he thinks it looks like last gen.[/QUOTE]
I'd have to disagree on the more man hours because not only is auto-retopology becoming quite an interesting new thing but being given more freedom when it comes to polycount and texture-res means less time spent compressing and resizing. A few seconds in their terms but over a development cycle it adds up.
Actually in fact I reckon you could make an entire game just using Zbrush and Photoshop now. (For most assets)
Yeah manpower isn't a huge issue and will actually become less of one.
I mean that's what technology advancing is after all. Making a human's job easier.
[QUOTE=ZombieDawgs;39832883]I'd have to disagree on the more man hours because not only is auto-retopology becoming quite an interesting new thing but being given more freedom when it comes to polycount and texture-res means less time spent compressing and resizing. A few seconds in their terms but over a development cycle it adds up.
Actually in fact I reckon you could make an entire game just using Zbrush and Photoshop now. (For most assets)[/QUOTE]
no way you'd be able to efficiently reiterate between minor design changes in zbrush
[QUOTE=Juniez;39837316]no way you'd be able to efficiently reiterate between minor design changes in zbrush[/QUOTE]
Granted, but it still doesn't excuse the fact that Zbrush is one of the most powerful pieces of software in the industry and with a few changes could be the best tool out there.
[editline]8th March 2013[/editline]
Mainly all from the last ~7 years of hardware.
[QUOTE=ZombieDawgs;39837428]Granted, but it still doesn't excuse the fact that Zbrush is one of the most powerful pieces of software in the industry and with a few changes could be the best tool out there.
[editline]8th March 2013[/editline]
Mainly all from the last ~7 years of hardware.[/QUOTE]
it's a great sculpting / painting (maybe) tool but it's not the best thing ever - 3ds/maya/modo would kick its butt in lowpoly/hardsurface/UV and probably in rigging/animation as well
Ah shit I forgot about rigging and animation. Oh well.
Zbrush 4 Lyfe~
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