What didn't make sense to me in Fallout 3/NV was weapon proficiency.
Why do I have to allocate points for a different type of gun? If I can point and shoot well with a regular sniper rifle, why would I be less efficient with one that shoots lasers? Maybe I'm just dumb, but I just don't see that making any sense.
all of those "20% more damage with x" perks look pretty boring
Well, hmn. I don't know how much I'm going to like this. It's streamlined as fuck, that's for sure. It makes me feel like if I wanted to be a Wasteland doctor, that's really just up to leveling one perk a few times and there's nothing else to really do for that playstyle. The animations are great though, and the addition of little sound effects is an even bigger bonus. It feels cluttered though. I kind of wish you didn't see it all at once and could collapse columns so it was less of a flood of information. Still, it could be better, could be worse, and only playing the game will tell me anything.
I don't know why, maybe it's just the presentation, but it just feels like there's somehow less to it than previous games. Which is technically inaccurate, Fallout 3 had 58 base perks, this has more, it still feels like it's somehow less. It also seems like it would be difficult to mod unless they add a perk page. Combine that with the fact that quest mods are going to be taken a notch down from the addition of voiced protagonists and it's making me skeptical of Bethesda's 'dedicated to modding' claims. There's also still no confirmed bachelor that I know of, which sucks ass.
I don't know, I'm getting cynical. I think it's time for me to stop reading about the game on forums because the fanboys are starting to color my opinion. It's very easy to get begrudging when a bunch of fanboys jump down your throat because you think it kind of sucks that you possibly can't be gay, or that you think the games being notoriously badly balanced is a flaw because demographics and profit or some such bullshit. Of course, this time next year, those same fucking fanboys are going to be shitting all over it and acting like they never liked it in the first place! Happened with FO3, FNV, Skyrim, and it'll inevitably happen to this one.
[QUOTE=salty peanut v2;48757147]all of those "20% more damage with x" perks look pretty boring[/QUOTE]
According to the article on Bethesda.net that was posted with the video, some of the perks have extra effects at different ranks, like Gunslinger, which is initially just a +20% damage boost to pistols, but eventually adds a range increase, chance to disarm, and some way to instantly cripple limbs to pistols as you rank it up more
Gonna play the shit out of this
[QUOTE=Mister Sandman;48757199]:snip:[b]you think it kind of sucks that you possibly can't be gay,[/b]:snip:[/QUOTE]
Ummm, no? they said that there were going to be gay romance options for companions, just not a perk for it.
Looking back on 3/NV's perk system, they all just seem like variations of a single perk, anyways. So no big loss there. to be fair, I am a really optimistic person, so that could just be me.
[QUOTE=Lord of Boxes;48757499]Ummm, no? they said that there were going to be gay romance options for companions, just not a perk for it.
Looking back on 3/NV's perk system, they all just seem like variations of a single perk, anyways. So no big loss there.[/QUOTE]
I actually remember hearing something about being able to be gay but I tried looking in to it and all I was able to find was old news from post e3 where everyone was speculating you couldn't be
You can have romances with anyone that you're able to romance in Fallout 4. Representation for everyone, yay
To clarify: Do not misinterpret this as an apathetic/sarcastic remark towards representation of different sexual orientations in games, I really do care about this. I just would favor less arguing in the thread over whatever is mentioned in it.
Let's just acknowledge that you can roleplay! Hopefully the actual dialogue for romancing other characters isn't over-the-top cheesy.
[QUOTE=Mister Sandman;48757515]I actually remember hearing something about being able to be gay but I tried looking in to it and all I was able to find was old news from post e3 where everyone was speculating you couldn't be[/QUOTE]
no? the news was that you could romance all of the compainions, and it just subtlety said that they were being added.
[QUOTE=Lord of Boxes;48757541]no? the news was that you could romance all of the compainions, and it just subtlety said that they were being added.[/QUOTE]
that might be the news now but it wasn't then and the entire fallout thread blew up over it and that shit from that period of time was all I could find
I can't misinterpret my own google results
please link me to an article somewhere the one I found that did touch on it said you could romance companions but then another said you can romance everyone and the sites are like not really all that official looking so what the fuck even
[editline]e[/editline]
[url]http://www.vg247.com/2015/07/25/fallout-4-companion-romance-pc-ps4-xbox-one/[/url]
found this after I looked again, through the fallout wiki's fallout 4 protagonist references section, so I guess fair enough, although this does make the protagonist at best bisexual according to presently known info
maybe a gay marriage partner'll be something they put in between E3 and release, can't be too hard to do if your significant other really does only play a minor role
[QUOTE=Mister Sandman;48757551]that might be the news now but it wasn't then and the entire fallout thread blew up over it and that shit from that period of time was all I could find
I can't misinterpret my own google results[/QUOTE]
Ahh, that makes more sense now.
[QUOTE=Mister Sandman;48757551]please link me to an article somewhere the one I found that did touch on it said you could romance companions but then another said you can romance everyone and the sites are like not really all that official looking so what the fuck even[/QUOTE]
Gah, a ton of game journalism sites said so, but i'm terrible at remembering titles. Just ask the Fallout thread, they'll be able to find some probably.
Apparently, I am one of the few people who really really liked the old system in previous games, I really loved the point system.
I don't wanna focus on maxing one special just to get access to a neat perk. The UI looks good for the new system though(it would not have worked with the old UI) although I think the animations/sounds will get boring after a while.
Not the biggest of deals but I do hope that there will be mods to just add level requirements to it. Although I will still play it at launch to give it a shot to see if I like it or not.
The way skills worked in Fo3/FNV made me play a specific way to maximize skill points.
I always started the game with 8 intelligence minimum, so I'd be getting more skill points per level, taking the perk that lets me level up my SPECIAL stats to get intelligence up to 10 by like level 4 or so. That always made me maximize intelligence to deal with the annoyance of not getting enough skill points per level.
That system never made me happy either. Just because something has more slots to put points into does not make it a more customizable affair.
[QUOTE=elowin;48752889]This looks like it'll be rather difficult to mod.[/QUOTE]
Its probably similar in code to the skyrim perk menu, which was pretty customizable with some of the mods I've used.
Perception, everything else moderate for me
light bolt actions and long range and bullet flinging, that's how I like to do it
[QUOTE=Jund;48754221]i hope we have some access to the perk list before choosing specials for our character[/QUOTE]
just do wiki research
[QUOTE=HumanAbyss;48758423]The way skills worked in Fo3/FNV made me play a specific way to maximize skill points.
I always started the game with 8 intelligence minimum, so I'd be getting more skill points per level, taking the perk that lets me level up my SPECIAL stats to get intelligence up to 10 by like level 4 or so. That always made me maximize intelligence to deal with the annoyance of not getting enough skill points per level.
That system never made me happy either. Just because something has more slots to put points into does not make it a more customizable affair.[/QUOTE]
In Fallout 3 I would always start with 9 Intelligence and run straight to Rivet City for the Intelligence bobblehead, and take Educated at level 4. If I really wanted to minmax I would also take all points out of Charisma and redistribute to all the other attributes because Charisma didn't do shit in that game past some really mediocre perks.
New Vegas was better... before the DLC came. And then you had 50 levels and it became trivial again. Originally you had to seriously think about which perks you would take. After the DLC you'd get to the point where you'd have no idea what perks to take because you already got all the good ones.
I think I'll like the change from skill points to xp in regards to what INT does. Never liked how if you were the type of person to do any sort of critical thinking with builds you were forced to stray away from charisma and just dump as many points as you can into intelligence regardless of play style.
By the way, isn't there no level cap? Wouldn't that mean that at some point you're gonna get every perk anyway?
[QUOTE=SGTNAPALM;48758531]By the way, isn't there no level cap? Wouldn't that mean that at some point you're gonna get every perk anyway?[/QUOTE]
You get 28 SPECIAL points at the beginning of the game, so you'd need to spend 42 levels maxing out all SPECIAL stats. Since you get one perk per level and assuming 275 perks is an exact amount, you'd need to be level 317 to have everything maxed out.
[QUOTE=Gatekeeper828;48758550]You get 28 SPECIAL points at the beginning of the game, so you'd need to spend 42 levels maxing out all SPECIAL stats. Since you get one perk per level and assuming 275 perks is an exact amount, you'd need to be level 317 to have everything maxed out.[/QUOTE]
you forgot about the books
[QUOTE=Jund;48754221]i hope we have some access to the perk list before choosing specials for our character[/QUOTE]
If the game is still accurate to the E3 demo, then you choose your SPECIAL before you get the PipBoy
why would you want to know before hand?
Maybe on the second playthrough sure. But on the first? I want to be surprised.
[QUOTE=NoobSauce;48757130]What didn't make sense to me in Fallout 3/NV was weapon proficiency.
Why do I have to allocate points for a different type of gun? If I can point and shoot well with a regular sniper rifle, why would I be less efficient with one that shoots lasers? Maybe I'm just dumb, but I just don't see that making any sense.[/QUOTE]
While both generally shoot the same, they both function completely differently.
An energy weapon has all kinds of complex electronics going on in it, and the rounds they fire off differ drastically in size, speed, and damage, much more so than they do with just regular guns. For instance, a plasma round is slow as fuck, so you need to lead your shots more. A laser is faster than a bullet, so you practically don't need to lead at all.
Of course, this is all from a pure role playing standpoint. In Fallout, there's generally very little difference between guns and energy weapons besides the type of damage dealt and projectile, so your complaints make sense.
One thing that does miff me a little bit about New Vegas in reflection is merging the Big and Small Guns skills into just one Guns skill. I mean, it sort of makes sense given they all use the same general type of ammunition (bullets), but even with the strength required to wield a minigun, you can't really infer how to use one from just using nothing but rifles. Same applies from going from grenades to a rocket launcher, since the explosive Big Guns were just thrown into Explosives.
There are little intricacies between each type of weapon that require some previous experience or "skill" to know how to use them effectively. That's what skills were meant to represent originally. Unfortunately, Fallout has never really utilized its skills in a meaningful way outside of occasional skill checks, and it only got worse with Fallout 3 changing the series into an FPSRPG essentially.
When your RPG shifts into a ground level fully 3D world affair though, you're naturally going to lose some of the meaningful changes that you had before when your game was in a top down or isometric perspective. You have to remember that skills and stats in RPGs were originally made to represent what the players could not fully see or interpret, and once you plop your player into a scenario where they clearly can infer the actions they're performing, it just doesn't work anymore. Hence why so many people got frustrated with Morrowind's combat system. It kept telling the players "NOPE, YOU MISSED" whenever they could clearly see the sword hitting the thing in front of them. It made sense in the previous games because the graphics were so primitive that you couldn't tell what was going on, but once the series became full 3D, it only served to tell you the opposite of what was happening on the screen.
[QUOTE=elowin;48752889]This looks like it'll be rather difficult to mod.[/QUOTE]
Look at some of the top mods for Skyrim and ask yourself if they were easy to mod.
If anything, mod makers will take this as as challenge and we will get more amazing content as a result.
i actually like seeing skills split into pedantically specific groups for no reason at all because i think RPGs are about building a character and every distinction adds value to a character, if it all happens at once you're just playing an action game
[QUOTE=Cuel;48758649]you forgot about the books[/QUOTE]
Yeah, but we don't know how many issues each book has, and we don't know how many books give stars for perks that are available on the perk chart.
[QUOTE=Chi_DE;48754795]Pretty dumped down.[/QUOTE]
You do know the entire point of Fallout's SPECIAL system was to be an easy to understand and use compared to the ungodly complicated RPGs of the time. Complaining that the system has been "dumped down" when the entire point was to make and easy to understand system is redundant and honestly pretty stupid.
You're making assumptions that the system doesn't allow for indepth character creation but you know nothing of what the perk actually do. It's literally just "It's new so it sucks."
[editline]25th September 2015[/editline]
[QUOTE=Kommodore;48760303]i actually like seeing skills split into pedantically specific groups for no reason at all because i think RPGs are about building a character and every distinction adds value to a character, if it all happens at once you're just playing an action game[/QUOTE]
I think Fallout's pedantic split works great for the old style, but it doesn't work at all in the new style. Trying a new system is a good idea even if it doesn't pan out, and having this system allows people to mod it to the extent that Skyrim's system was modded.
Though the entire screen will have to be replaced, unlike Skyrim, I imagine.
The only thing I might be disappointed by in relation to the skills is the UI or art style for that menu
[QUOTE=Janus Vesta;48760555]You do know the entire point of Fallout's SPECIAL system was to be an easy to understand and use compared to the ungodly complicated RPGs of the time. Complaining that the system has been "dumped down" when the entire point was to make and easy to understand system is redundant and honestly pretty stupid.
[/QUOTE]
Actually SPECIAL was created because they [URL="http://fallout.wikia.com/wiki/Vault_13:_A_GURPS_Post-Nuclear_Adventure"]weren't allowed to use GURPs.[/URL]
[QUOTE=Chi_DE;48754795]Pretty dumped down.[/QUOTE]
Yeah man why can't I have separate skills for swimming and climbing what a dumb system for babbies am I right
Where's my skill for holding in farts?
Never know when that might be useful for stealth.
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