• Mighty No. 9 Trailer: Masterclass
    199 replies, posted
Knowing Deep Silver were behind this trailer, the approach suddenly makes sense, even if it's still horrible for the game. However, you could probably take the voice over from this trailer, put it over SR4 gameplay and it would be more fitting with the tone of the game.
[video=youtube;7Zf8GntdCGw]http://www.youtube.com/watch?v=7Zf8GntdCGw[/video] [QUOTE=EmperorVagak;50395163]It's genuinely sad, because you know this game could have been something... [media]https://www.youtube.com/watch?v=5UXDiQrgI6M[/media] but it ended up as [I]nothing[/I].[/QUOTE] its funny, it shows you how pointlessly high budgets ruin games and films when you have a lower budget film/game, you think about your resources way carefully. when you have 80 trillion dollars, why would you? just buy all this overpriced shit that ends up doing nothing. of course, high budgets won't ruin games/films if you're not a dumbass and spend wisely, but without that you're forced to do so.
[QUOTE=Hanso;50396250]Are the Saints Row games liked? I thought they were, never played them myself.[/QUOTE] They did Saints Row IV and Gat out of Hell. Which I find fucking awful, I hate those two games. Ruined the games for me.
I know publishers has a sorta significant say regarding the developer's games, but I don't think it's fair to point out Deep Silver is responsible for everything except maybe the marketing sure. Saints Row IV, Gat Out of Hell and the rest of the games were all made by Volition the original developers, THQ published the first few, then it went bankrupt and Deep Silver picked them up. Ride To Hell: Retribution was developed by Eutechnyx, who already has a history of shovelware games, and Homefront: The Revolution was developed by Dambuster Studios, which was formed by former company Free Radical Design known for TimeSplitters and some development parts in Crysis. Deep Silver also published the Metro games and S.T.A.L.K.E.R. games for example. Former developed by 4A Games and latter developed by GSC Game World. [img]https://files.catbox.moe/2w3n5z.PNG[/img] They barely had a say and hand in the full development in any of these games.
[QUOTE=NachoPiggy;50396374]I know publishers has a sorta significant say regarding the developer's games, but I don't think it's fair to point out Deep Silver is responsible for everything except maybe the marketing sure. Saints Row IV, Gat Out of Hell and the rest of the games were all made by Volition the original developers, THQ published the first few, then it went bankrupt and Deep Silver picked them up. Ride To Hell: Retribution was developed by Eutechnyx, who already has a history of shovelware games, and Homefront: The Revolution was developed by Dambuster Studios, which was formed by former company Free Radical Design known for TimeSplitters and some development parts in Crysis. Deep Silver also published the Metro games and S.T.A.L.K.E.R. games for example. Former developed by 4A Games and latter developed by GSC Game World. [img]https://files.catbox.moe/2w3n5z.PNG[/img] They barely had a say and hand in the full development in any of these games.[/QUOTE] In fact King of Fighters XIV look better with every trailer.
[QUOTE=Hanso;50396250]Are the Saints Row games liked? I thought they were, never played them myself.[/QUOTE] Saint's Row is a pretty solid series, i can't speak for the first one but 2 and 3 were a pretty alright balance between bonkers and serious, with 2 being more serious and 3 toeing the line. 4, however, went completely off the rails and not exactly in the best way, it didn't really hold my attention at all whereas i still enjoy a romp through 3 on occasion.
When i made that comment earlier i was referring to the shitshow that was this trailer, not the actual game, which is still on Comcept's head. Deep Silver are a publisher, nothing more.
[QUOTE=MasterKade;50396183]"Who's Deep Silver, again?" [IMG]http://i.imgur.com/2WGH7TE.png[/IMG] "oh"[/QUOTE] They also published the Metro games and Dead Island. You can't really judge a game by it's publisher.
[media]https://www.youtube.com/watch?v=HtahpPH8D2g[/media]
2015 [video=youtube;EWxzI3M6W6U]http://www.youtube.com/watch?v=EWxzI3M6W6U[/video] say "FUN" over and over for win
[QUOTE=J!NX;50397323]2015 [video=youtube;EWxzI3M6W6U]http://www.youtube.com/watch?v=EWxzI3M6W6U[/video] say "FUN" over and over for win[/QUOTE] Fun Also wait what, is it me or do parts of that older video look way better than the newer one? What the hell... :v:
[QUOTE=Elv02;50397375]Fun Also wait what, is it me or do parts of that older video look way better than the newer one? What the hell... :v:[/QUOTE] I recognized the cheetopizza explosions, it looks like it hasn't progressed in a day. godwilling they've spent this whole time creating a plethora of levels and gamemodes while refining mechanics while continuing to work with the same set of ""stand-in"" assets from the early demonstration someone posted a bit back. Hell, the run cycle in the latest video STILL makes it out like he's [url=http://2.bp.blogspot.com/-LcTZKLwj6Ag/Vfa4vnI811I/AAAAAAAAT7k/dz5BUwahrS8/s1600/quick-spiderman.gif]running faster than the actual movement[/url] like it did in that early proof of concept half of this game's problems are awful graphics and worse presentation. I'd bet you could fix it up pretty well with the [i]right fucking cel shaders[/i] to hide the low poly (and badly smoothed) geometry. When they turn the screen b/w, someone actually went and did a bit of extra post-processing, not just desaturating to b/w but actually processed it with a color filter (the correct way to convert and maintain good contrast). The face looks a lot smoother toned and doesn't have the weird loop of red on the highlights of the cheeks, and isn't muddled by all of the weird incidental lighting of the environment, looked WAY closer to an intended style than everything else presented [t]http://i.imgur.com/IooDyFF.png[/t] [t]http://i.imgur.com/hofZl9H.png[/t] in the end it looks like a case of colonial marines/duke forever/foodfight as mentioned before, where the project just keeps changing hands and getting more and more outsourced to people who just want to flip its namesake for a quick buck
Is that a texture error on her face? Why does light hit it that way?
[QUOTE=Hanso;50396250]Are the Saints Row games liked? I thought they were, never played them myself.[/QUOTE] Yeah but deep silver bought them after thq went down so doesn't count
[QUOTE=J!NX;50397323]2015 [video=youtube;EWxzI3M6W6U]http://www.youtube.com/watch?v=EWxzI3M6W6U[/video] say "FUN" over and over for win[/QUOTE] Instead of putting the effort and math into setting a harder difficulty, or even in the base game, they put in a 1 hit KO mode. Are you fucking serious.
Wow, it's like ever frame of this trailer is a little piece of artwork... [img]https://i.imgur.com/t8Gf10K.jpg[/img] from DeviantArt.
[QUOTE=Katatonic717;50397153][media]https://www.youtube.com/watch?v=HtahpPH8D2g[/media][/QUOTE] The[sp]"Kickflip"[/sp] always gets me.
[video=youtube;bFvXLMD4SSU]https://www.youtube.com/watch?v=bFvXLMD4SSU[/video]
you know, looking at the ending titlecard on the video is painful [img]http://i.imgur.com/XjMbcpn.png[/img] between the video itself, then the blatant minecraft style skin and including every single console under the sun, it's pretty clear whoever's been in charge of this took the reigns and went from "hardcore classic platformer to revitalize the days of megaman" to "what will 12 year olds get their parents to buy"
[QUOTE=dai;50398677]you know, looking at the ending titlecard on the video is painful [img]http://i.imgur.com/XjMbcpn.png[/img] between the video itself, then the blatant minecraft style skin and including every single console under the sun, it's pretty clear whoever's been in charge of this took the reigns and went from "hardcore classic platformer to revitalize the days of megaman" to "what will 12 year olds get their parents to buy"[/QUOTE] That skin pisses me off. They should put the quotes over only the word 'retro' since they're obviously not trying to emulate the classic Mega Man sprite.
im givin this game a[B] mighty no[/B]
[QUOTE=Dr. Kyuros;50398592][video=youtube;bFvXLMD4SSU]https://www.youtube.com/watch?v=bFvXLMD4SSU[/video][/QUOTE] What really highlights this is that Dust was basically mostly made by one guy in his spare time. It should be a strong contender for a surprise indie game success story. Meanwhile Mighty No. 9 was crowdfunded to be made and developed by supposed industry veterans between IntiCreates and Comcept, but in reality it was apparently a good number of new faces also working on it, combined with licensing for the cartoon and movie, all sorts of different focuses flying around every other corner, and the team's lack of skill with UE3 resulting in the major delays since last year (primarily the netcode for online modes). It goes to show that while it may get something done faster to have multiple people working on one thing, you really have to have them be good at what they do to make the best of it. [editline]26th May 2016[/editline] so apparently someone uploaded most of the stage themes, final boss theme and so forth. it's.. almost entirely boring stuff that doesn't really capture the melodic and counter-melody tunes of mega man at all, but that might just be bad first impressions. yet, and I still can't tell if this is legitimate or not, the song that takes the cake is the apparent credits remix in there [media]https://www.youtube.com/watch?v=WNTYzRLTN68[/media] [b]it's a fucking rap song[/b]
[QUOTE=RikohZX;50398809]What really highlights this is that Dust was basically mostly made by one guy in his spare time. It should be a strong contender for a surprise indie game success story. Meanwhile Mighty No. 9 was crowdfunded to be made and developed by supposed industry veterans between IntiCreates and Comcept, but in reality it was apparently a good number of new faces also working on it, combined with licensing for the cartoon and movie, all sorts of different focuses flying around every other corner, and the team's lack of skill with UE3 resulting in the major delays since last year (primarily the netcode for online modes). It goes to show that while it may get something done faster to have multiple people working on one thing, you really have to have them be good at what they do to make the best of it. [editline]26th May 2016[/editline] so apparently someone uploaded most of the stage themes, final boss theme and so forth. it's.. almost entirely boring stuff that doesn't really capture the melodic and counter-melody tunes of mega man at all, but that might just be bad first impressions. yet, and I still can't tell if this is legitimate or not, the song that takes the cake is the apparent credits remix in there [media]https://www.youtube.com/watch?v=WNTYzRLTN68[/media] [b]it's a fucking rap song[/b][/QUOTE] Interesting that they got Mega Ran to do the song
[QUOTE=NachoPiggy;50396374]I know publishers has a sorta significant say regarding the developer's games, but I don't think it's fair to point out Deep Silver is responsible for everything except maybe the marketing sure. Saints Row IV, Gat Out of Hell and the rest of the games were all made by Volition the original developers, THQ published the first few, then it went bankrupt and Deep Silver picked them up. Ride To Hell: Retribution was developed by Eutechnyx, who already has a history of shovelware games, and Homefront: The Revolution was developed by Dambuster Studios, which was formed by former company Free Radical Design known for TimeSplitters and some development parts in Crysis. Deep Silver also published the Metro games and S.T.A.L.K.E.R. games for example. Former developed by 4A Games and latter developed by GSC Game World. [img]https://files.catbox.moe/2w3n5z.PNG[/img] They barely had a say and hand in the full development in any of these games.[/QUOTE] This is all misleading people; [B]THQ[/B] published [B]STALKER[/B] and [B]Metro[/B] games, Deep Silver just bought those when THQ went bankrupt, they had nothing to do with those.
[QUOTE=AntonioR;50399267]This is all misleading people; [B]THQ[/B] published [B]STALKER[/B] and [B]Metro[/B] games, Deep Silver just bought those when THQ went bankrupt, they had nothing to do with those.[/QUOTE] I think you are misinterpreting my post. :v: I'm aware that THQ published Shadow of Chernobyl and the original Metro 2033, and like the Saint's Row franchise, when THQ went bankrupt Deep Silver published the rest of the games of the series, while retaining the same developers. The point I was making is people earlier were blaming Deep Silver for the game's quality, forgetting that they're just publishers and aren't really directly responsible for the game's design and development.
although they may've been responsible for the trailer, because apparently someone at comcept or somewhere else in the game's development tweeted that they hated the trailer I get that advertising is separate from development, but you'd think there'd be a bit more cohesion.
[QUOTE=ThePanther;50398060]Wow, it's like ever frame of this trailer is a little piece of artwork... [img]https://i.imgur.com/t8Gf10K.jpg[/img] from DeviantArt.[/QUOTE] [t]http://i.imgur.com/G9xGNSX.jpg[/t] nice
When is this getting a PS1/Windows 98 port?
[QUOTE=Zeos;50397624]Is that a texture error on her face? Why does light hit it that way?[/QUOTE] Looks like fucked up Normals. They really look like they were modeled very poorly. Thats just my guess anyway.
What, no Ouya?
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