• watch dogs things vs gta 4 things
    403 replies, posted
[QUOTE=Wii60;44915823]case in point [video=youtube;b2gzLpM8zwE]http://www.youtube.com/watch?v=b2gzLpM8zwE[/video] also watch dogs has dynamic lighting [url]http://i.imgur.com/g7aBJR8.jpg[/url][/QUOTE] jesus christ the voice acting is terrible. in GTA IV/V the voices were bound to certain character models, so at least it would kind of make sense how they sounded. with this a burly black guy has a geek's voice. not to mention the actual writing for the characters isn't good either. [editline]sd[/editline] seems to be absolutely no ambient sound either (unless you count raining and footsteps as ambient sound design)
Come the fuck on everybody.... I couldn't have been the only one around here who already expected the game to be an embarrassment when it was finally released. I pretty much pegged this game for an overhyped piece of shit when it was first announced with the cool e3 demo. When are we going to learn that e3 demos are the blight on the gaming scene. All they prove is what CAN be possible, not what IS possible for the final product.
A lot of the reason these issues happen is because of the nature of the developer as well as what they're developing for. Watch_Dogs was initially going to be a next-gen exclusive, but when the new consoles were announced so soon afterwards, Ubi made the decision to make them multiplat - which as we all know, involves every console under the sun. I firmly believe that Watch_Dogs was going to be all these things and more, at least in one iteration, likely the one that was being built out of the demo at E3 2012. Like, realistically - two last gen games on the PS3, GTA5 and The Last of Us, make watch dogs [I]pale[/I] in comparison at their level of quality, detail, etc - so much of watch dogs has been cut out to make room for compatibility with all the consoles, because it would be unfair to other consoles to have one version be the stand-out amongst the rest, but obvious priority has been placed on the next-gen consoles (and less specifically the PC version because we can just jack up the graphics as needed) to make them look good. This is rendered essentially useless, because of the technical limitations of the last gen consoles, which then negatively affect the next-gen experience, or in this case, what little there is of it here. I've said it before and I'll say it again - we are in the transitional generation, not the next generation - for however long devs continue to attempt to squeeze massive games like Watch Dogs under a steamroller until they can get it to fit onto last gen consoles - we will be stuck with the same problem: overmarketed, overhyped games that end up falling far too short of what they could have been. Nobody wanted watch_dogs to be successful as much as I did, except for maybe the devs - I preordered 2 different versions of the game (steam and ps4 collectors edition), I built an entire Aiden cosplay over a year before the game came out, I have multiple signed posters and merch and t-shirts and what-not - I REALLY wanted this game to be amazing. and to me, the game is well above average, because i managed to contain my hype over the last few months. The game is missing a lot of what should have been in there, and i'm really disappointed that there's details missing from GTA 4 and 5 that could have easily been slid into the game - but, at the same time, there's a lot of things that Watch_Dogs does REALLY well. The city feels dramatically enhanced compared to Liberty City and Los Santos; it feels immersive. Ubi have managed to accomplish something few other open-world games have been able to do with their version of Chicago by actually making it feel like a -real- city. The population is much more dense than it is in GTA5, far more interesting to interact with than GTA5, and just feels a lot more natural. The overall play space is smaller than GTA5, for sure, but the city just [I]feels[/I] like it towers over GTA5. There's a lot more incentive here to get out of your car and stroll around the city, instead of hopping in a car and mad-dashing it across the city to the next mission marker. I think probably the only other game to come close to this was Sleeping Dogs, which kind of kept the same ideology - smaller cities with multiple districts packed with more detail and people. This probably just seems like a huge ramble, but to me, Watch_Dogs is good for what it is, as long as you didnt buy too much into the hype. The game is genuinely fun, despite its shortcomings. I just hope it sells well in the hopes that it becomes a regular series for Ubisoft. Knowing that there's going to be separate Assassin's Creed games for either generations gives me hope that (hopefully) the next Watch_Dogs will do the same, if not make the switch to next gen entirely. Just my two cents
[QUOTE=endorphinsam;44916941]jesus christ the voice acting is terrible. in GTA IV/V the voices were bound to certain character models, so at least it would kind of make sense how they sounded. with this a burly black guy has a geek's voice.[/quote] Dissonant voices aren't uncommon. I've met Satanists with artificial horns surgically implanted into their foreheads that sound like 15 year old boys. [editline]oh hamburgers[/editline] [url=https://www.youtube.com/watch?v=RdzVsrdYfqk]This guy.[/url] [quote]seems to be absolutely no ambient sound either (unless you count raining and footsteps as ambient sound design)[/QUOTE] Well, you're right about that. Unless you count the ambient sound, there's no ambient sound at all.
What is sad is that they didn't even have to use the latest iteration of GTA to prove how inferior Watch Dogs is. Next gen my ass.
[QUOTE=Paramud;44916994]Dissonant voices aren't uncommon. I've met Satanists with artificial horns surgically implanted into their foreheads that sound like 15 year old boys. Well, you're right about that. Unless you count the ambient sound, there's no ambient sound at all.[/QUOTE] wait you're trying to say that that one burly black guy has a background of wanting to sound like a 15 year old white nasally geek? the developers put THAT MUCH TIME INTO DEVELOPING EACH NPC INDIVIDUALLY!? the fucking depths people go to try and make excuses for shitty design. And clearly using a ridiculous fallacy to confirm your side of the argument, if you count good ambient sound design as literally just sounds of fucking course every game has good ambient sound design. gta iv is from 2008 and it has better ambient sound design and better voice acting than this. But you try to argue that [i]"maybe just maybe they made him sound completely different than he looks on purpose!! he got surgery to make his voice different, you just have a prejudice torwards people that are different!!!!"[/i]
[QUOTE=endorphinsam;44917029] the fucking depths people go to try and make excuses for shitty design. [/QUOTE] The depths people go to claim a game is shit. NPC 18765's voice is not deep enough, would not fuck.
[QUOTE=Whiplash~;44917023]What is sad is that they didn't even have to use the latest iteration of GTA to prove how inferior Watch Dogs is. Next gen my ass.[/QUOTE] Well TBH GTA IV is a pretty damn good looking game, especially if you start modding it.
[QUOTE=Thlis;44917043]The depths people go to claim a game is shit. NPC 18765's voice is not deep enough, would not fuck.[/QUOTE] i didnt know making acute observations were considered "claims", and also mean that i dont like the game at all?? keep on using them fallacies, i want to see how far you people are willing to go to defend outdated game design
[QUOTE=Wii60;44914994]my favorite graphical effect from watch_dogs is the interior simulation on skyscrapers look at this [URL]http://gfycat.com/SandyAnyClownanemonefish[/URL][/QUOTE] I'm not saying that it's what you meant, but this is in no way an example of next gen technology, Crackdown 1 had that in 2007
another comparison [media]http://www.youtube.com/watch?v=VcCqfuam-tc[/media]
[QUOTE=endorphinsam;44917029]wait you're trying to say that that one burly black guy has a background of wanting to sound like a 15 year old white nasally geek? the developers put THAT MUCH TIME INTO DEVELOPING EACH NPC INDIVIDUALLY!? the fucking depths people go to try and make excuses for shitty design. And clearly using a ridiculous fallacy to confirm your side of the argument, if you count good ambient sound design as literally just sounds of fucking course every game has good ambient sound design. gta iv is from 2008 and it has better ambient sound design and better voice acting than this. But you try to argue that [i]"maybe just maybe they made him sound completely different than he looks on purpose!! he got surgery to make his voice different, you just have a prejudice torwards people that are different!!!!"[/i][/QUOTE] iv may have better voice acting but there are like 20 voices in total the ai behaviour is predictable as fuck, and there are basically no random events other than 'npc hitting another npc's car and they fight' and 'cop running after an npc' and speaking of cops, there are like 2 cop voices and 3 models at most iv is my fave game but the npcs are all actually boring as fuck
[QUOTE=Snapster;44917091]another comparison [media]http://www.youtube.com/watch?v=VcCqfuam-tc[/media][/QUOTE] and people are defending this actively [editline]sd[/editline] [QUOTE=Ezhik;44917106]iv may have better voice acting but there are like 20 voices in total the ai behaviour is predictable as fuck, and there are basically no random events other than 'npc hitting another npc's car and they fight' and 'cop running after an npc' and speaking of cops, there are like 2 cop voices and 3 models at most iv is my fave game but the npcs are all actually boring as fuck[/QUOTE] honestly would you not prefer quality over quantity? and GTA IV is excusable, its from 2008, and the first game they chose to go into a realistic direction. this is 2014. [editline]sd[/editline] even then, characters in GTA IV do tons of ambient things like cleaning windows, fixing car engines, have (really long) conversations on phones. sweeping and cleaning up etc. this is what was possible in 2008 already. I would expect it to be better, not the same if not worse.
[QUOTE=endorphinsam;44917029]wait you're trying to say that that one burly black guy has a background of wanting to sound like a 15 year old white nasally geek? the developers put THAT MUCH TIME INTO DEVELOPING EACH NPC INDIVIDUALLY!? the fucking depths people go to try and make excuses for shitty design. And clearly using a ridiculous fallacy to confirm your side of the argument, if you count good ambient sound design as literally just sounds of fucking course every game has good ambient sound design. gta iv is from 2008 and it has better ambient sound design and better voice acting than this. But you try to argue that [i]"maybe just maybe they made him sound completely different than he looks on purpose!! he got surgery to make his voice different, you just have a prejudice torwards people that are different!!!!"[/i][/QUOTE] You are my favorite kind of poster.
[QUOTE=endorphinsam;44917107]honestly would you not prefer quality over quantity? and GTA IV is excusable, its from 2008, and the first game they chose to go into a realistic direction. this is 2014.[/QUOTE] i have not played watch dogs but if it executes its gimmick of people behaving realistically and of the whole interconnected world thing i can forgive some of the oversights.
[QUOTE=Snapster;44917091]another comparison [/QUOTE] Is this a parody? *shoots guy in the heart* What the fuck he died in one hit? Cars start too quickly?
[QUOTE=HybridTheroy;44913868]Like I give a damn if such antsy wannabe critics agree with me. I'm pretty sure the fact you have a whole city to hack was the main selling point of the game. The "brilliant graphics" hype-train is something people built up for themselves.[/QUOTE] no it isn't. they advertised the game as a next gen game with next gen graphics for next gen consoles. are you really so seriously stuck on YOUR opinion that you don't want to acknowledge that ubisoft itself is selling the game as a next gen game?
[QUOTE=cNova;44913305]I think source engine is one of the few engines that can properly mirror everything in the world. [video=youtube;6lZFpDA_Ivsw]http://www.youtube.com/watch?v=6lZFpDA_Ivsw[/video][/QUOTE] it's expensive as hell to mirror everything. rockstar's engine only reflects certain elements + a low res version of the world
[QUOTE=LZTYBRN;44916975]A lot of the reason these issues happen is because of the nature of the developer as well as what they're developing for. Watch_Dogs was initially going to be a next-gen exclusive, but when the new consoles were announced so soon afterwards, Ubi made the decision to make them multiplat - which as we all know, involves every console under the sun. I firmly believe that Watch_Dogs was going to be all these things and more, at least in one iteration, likely the one that was being built out of the demo at E3 2012. Like, realistically - two last gen games on the PS3, GTA5 and The Last of Us, make watch dogs [I]pale[/I] in comparison at their level of quality, detail, etc - so much of watch dogs has been cut out to make room for compatibility with all the consoles, because it would be unfair to other consoles to have one version be the stand-out amongst the rest, but obvious priority has been placed on the next-gen consoles (and less specifically the PC version because we can just jack up the graphics as needed) to make them look good. This is rendered essentially useless, because of the technical limitations of the last gen consoles, which then negatively affect the next-gen experience, or in this case, what little there is of it here. I've said it before and I'll say it again - we are in the transitional generation, not the next generation - for however long devs continue to attempt to squeeze massive games like Watch Dogs under a steamroller until they can get it to fit onto last gen consoles - we will be stuck with the same problem: overmarketed, overhyped games that end up falling far too short of what they could have been. Nobody wanted watch_dogs to be successful as much as I did, except for maybe the devs - I preordered 2 different versions of the game (steam and ps4 collectors edition), I built an entire Aiden cosplay over a year before the game came out, I have multiple signed posters and merch and t-shirts and what-not - I REALLY wanted this game to be amazing. and to me, the game is well above average, because i managed to contain my hype over the last few months. The game is missing a lot of what should have been in there, and i'm really disappointed that there's details missing from GTA 4 and 5 that could have easily been slid into the game - but, at the same time, there's a lot of things that Watch_Dogs does REALLY well. The city feels dramatically enhanced compared to Liberty City and Los Santos; it feels immersive. Ubi have managed to accomplish something few other open-world games have been able to do with their version of Chicago by actually making it feel like a -real- city. The population is much more dense than it is in GTA5, far more interesting to interact with than GTA5, and just feels a lot more natural. The overall play space is smaller than GTA5, for sure, but the city just [I]feels[/I] like it towers over GTA5. There's a lot more incentive here to get out of your car and stroll around the city, instead of hopping in a car and mad-dashing it across the city to the next mission marker. I think probably the only other game to come close to this was Sleeping Dogs, which kind of kept the same ideology - smaller cities with multiple districts packed with more detail and people. This probably just seems like a huge ramble, but to me, Watch_Dogs is good for what it is, as long as you didnt buy too much into the hype. The game is genuinely fun, despite its shortcomings. I just hope it sells well in the hopes that it becomes a regular series for Ubisoft. Knowing that there's going to be separate Assassin's Creed games for either generations gives me hope that (hopefully) the next Watch_Dogs will do the same, if not make the switch to next gen entirely. Just my two cents[/QUOTE] I think you're right pretty much. The gameplay and everything else about it may very well be exactly what we want and like about the game. My only problem is that they advertised to be something it's clearly not. that's all
[QUOTE=MaxOfS2D;44917155]it's expensive as hell to mirror everything. rockstar's engine only reflects certain elements + a low res version of the world[/QUOTE] in some instances they reflect everything like in mirros in interiors, but thats the only time its done
[QUOTE=Skipcast;44914483]He's not even playing watch dogs maxed out though, i'm pretty sure actually. [editline].[/editline] Have some pictures of max settings (though shitty fps (15-30) because ubisoft games suck performance wise)[/QUOTE] considering it runs like shit are you sure it counts though?
[QUOTE=Paramud;44917137]You are my favorite kind of poster.[/QUOTE] do you give up trying to argue? I mean, it's not like you were very effective in the first place, but really? you are resorting to just insulting me? how adult of you, you sure showed me
[QUOTE=Wii60;44915823]case in point [video=youtube;b2gzLpM8zwE]http://www.youtube.com/watch?v=b2gzLpM8zwE[/video] also watch dogs has dynamic lighting [url]http://i.imgur.com/g7aBJR8.jpg[/url][/QUOTE] Should have used that outfit with the Fedora.
[QUOTE=endorphinsam;44917189]do you give up trying to argue? I mean, it's not like you were very effective in the first place, but really? you are resorting to just insulting me?[/QUOTE] You're mistaken if you thought I was arguing with you in the first place.
[QUOTE=J!NX;44917178]considering it runs like shit are you sure it counts though?[/QUOTE] well the leaked version does come with a bitcoin miner
[QUOTE=Paramud;44917280]You're mistaken if you thought I was arguing with you in the first place.[/QUOTE] [QUOTE=Paramud;44916994]Dissonant voices aren't uncommon. I've met Satanists with artificial horns surgically implanted into their foreheads that sound like 15 year old boys. Well, you're right about that. Unless you count the ambient sound, there's no ambient sound at all.[/QUOTE] if you don't call that arguing your opinion then you are a bit mental and if that was supposed to be some ~witty retort~ to make yourself feel better just know that really, the only thing you're doing is just making yourself look like an asshole [editline]sd[/editline] ur so intellectual
Looks pretty bad. But it's almost offensive to me that they decided to bring up the water. The water in Watch Dogs looks fucking incredible. And what they claimed in the video was straight up wrong, too? It might not have been as significant but it looks like it definitely is physically simulated.
[QUOTE=Snapster;44917091]another comparison [media]http://www.youtube.com/watch?v=VcCqfuam-tc[/media][/QUOTE] 2:15. The behavior where the get shot looks soo realistic. GTA 4 set a standard for authentic shootings. It just looks so natural. Even after 6 years this is unmatched by any other non-rockstar game. I can remember the first time I played GTA 4, it was stunning how natural the physics of the people are. I just drove around, flanking, bumping people over, shoot them in limbs and just was happy to see how they going down. GTA 4 did not have this "arcadish" feeling how games like SaintsRow or Just cause. And it seems Watch Dogs really going into this arcade gameplay.
[QUOTE=Gubbinz96;44915041]Far Cry 3's introduction's sequence ring any bells? Family member dying, in the first few minutes of gameplay, [i]ITS SOO SAAAAAAD?[/i] This really has proved my point about Ubisofts style of storytelling being contrived and crappy.[/QUOTE] This isn't their first time they've done that storyline. [img]http://puu.sh/92B8O.jpg[/img] Except they executed it perfectly. They had a reason for it to flow along with that. For this game, I've got a lack of understanding for how the story comes into play. It would make sense if Aiden was trying to expose a corrupt government official or some shit like that, and even then AC II has that (in many parts more than one, actually).
unfortunately it's a shallow driving factor, lovingly dubbed '[url=http://upload.wikimedia.org/wikipedia/en/a/a8/WomaninRefrigerator.jpg]fridging[/url]', where a female character is barely (if at all) introduced and integrated in the story, existing solely to be killed off (or otherwise 'depowered') as a plot device for the main character to want to bring justice to a bad guy
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