[QUOTE=Zephyrs;49765632]Since when has shitty grind and ultra generic step and fetch questing been intrinsic to all RPGs, let alone all the good ones?
The gameplay is basically destiny, which is an MMO, or at least pseudo MMO. For all the hype surrounding either of them, the gameplay is incredibly shallow, and has very little going for it besides the endless grind. If that appeals to you, great, but pretending that all RPGs are like this isn't a subjective opinion, it's just straight up factually wrong.[/QUOTE]
All RPGs have those moments, even good ones. I'm not saying that they're all nothing but that, but you can't say The Division is that either.
I remember this game was announced years ago in 2012? 2013? Then I heard nothing of it until recently with these trailers being posted. Is there anything noteworthy about this game that others haven't done? Otherwise it looks like a generic rpg shooter.
[QUOTE=LtKyle2;49767249]I remember this game was announced years ago in 2012? 2013? Then I heard nothing of it until recently with these trailers being posted. Is there anything noteworthy about this game that others haven't done? Otherwise it looks like a generic rpg shooter.[/QUOTE]
That's the special part, there's no such thing as a "generic rpg shooter" because there are virtually no rpg shooters out there. Destiny is really the only similar thing.
[QUOTE=LtKyle2;49767249]I remember this game was announced years ago in 2012? 2013? Then I heard nothing of it until recently with these trailers being posted. Is there anything noteworthy about this game that others haven't done? Otherwise it looks like a generic rpg shooter.[/QUOTE]
Attention to detail is one of its best features, I know it doesn't sound like much but it's pretty damn immersive when you come out of a firefight and 90% of the bulletholes are still in the environment.
I guess Borderlands is technically a RPG shooter but the shooter part of it doesn't feel like a very good shooter if that makes any sense. Maybe it'd be more accurate to say that there are pretty much no rpg shooters that actually put the shooter part in front and it doesn't feel like the shooting is just slapped into a game that's otherwise an RPG in every other sense.
[QUOTE=Kite_shugo;49765664]I've played too much destiny; this game is way different to destiny. It's comparable due to the psuedo MMO-ness, but it feels a lot different.
you might think the gameplay of the game is shallow, but not everyone does. People like playing diversified classes with other people in COOP or PvP settings. And the loot aspect of the dark zone is legitimately tense from my experience. I made friends with a random Canadian in a random dark zone and we became the police in the dark zone for like 4 hours. It was certainly an experience I hadn't had before[/QUOTE]
The classes really don't impact your play style at all though it's just minimal differences when you're in combat.
The issue I'm seeing is longevity. There's no competitive nature to it, no clan aspects and if the writing in the beta was any indication it's not looking good.
[QUOTE=Super Muffin;49767143]I wouldn't worry about that at all. Ubisoft considers The Division to be their most important long term release at this point.
It's the first large-scale game that's going to have a live ops team after testing it with R6: Siege. DAU is Ubi's goal now, now immediate sales.
They've refocused their angle from profiting off yearly new releases with some DLC packs to fewer releases each followed with events, expansions, and tools.
It's literally all they're talking about over there.
Bro you've seen the tutorial mission. That's like saying Dark Souls has a bad story because the Undead Asylum was boring.[/QUOTE]
Unless the game actually ends up more than a grindfest with a PVP zone that doesn't really do much new nor interesting then it's fucked.
That said, people are still sucked in by Warframe despite how heavily repetitive it is. I'm just sick of things that remotely resemble an MMO following such stale formulas and relying on level grinding/loot hoarding. There's ways to entice and keep players interested above "kill dudes, get better guns, repeat".
[QUOTE=spekter;49770379][B]The classes really don't impact your play style at all though it's just minimal differences when you're in combat.
[/B]
The issue I'm seeing is longevity. There's no competitive nature to it, no clan aspects and if the writing in the beta was any indication it's not looking good.
[/QUOTE]
You can't really say that when all we've been able to touch is a few of the alpha/beta locked powers. So like 3 powers in the closed beta and now 4 powers in the open beta. That's nothing compared to when you're endgame with all of the possibilities mixed together. Some of the things like smart cover/ and distance healing could really change a class up with the right gear spec (and we only get a basic form of the distance healing in the beta, not the enhanced ones) and none of the perks
It seems like a decent RPG style game where you can specialize your build pretty heavily, which certainly has the ability to open up some pretty interesting gameplay scenarios at a higher level.
It's hard to gauge games like these because a lot of the good content is higher level/endgame content, none of which we've actually seen in either beta.
[QUOTE=simkas;49765333]But it's not an MMO.[/QUOTE]
I suppose games like TF2 and Warframe are?
Games can be F2P without being MMO's, you know
[QUOTE=Rixxz2;49772794]I suppose games like TF2 and Warframe are?
Games can be F2P without being MMO's, you know[/QUOTE]
Yeah but when has a non-MMO AAA game gone free to play?
If only the Division had a more interesting universe, modern day but [I]slightly[/I] in the future is just so boring.
[QUOTE=simkas;49772832]Yeah but when has a non-MMO AAA game gone free to play?[/QUOTE]
TF2?
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