Its like the new Sim City, if it was good. There are some similarities.
This is not the same franchise as "Cities XL"
[media]http://www.youtube.com/watch?v=VMf6EO73ryk[/media]
Hopefully this game won't suffer from the "fps decreases as you spend time on your map" problem. That made me stop playing Cities XL a couple years ago
[QUOTE=damnatus;47157484]Hopefully this game won't suffer from the "fps decreases as you spend time on your map" problem. That made me stop playing Cities XL a couple years ago[/QUOTE]
He says on the test machine he was getting ~100FPS.
Also this game is not related to the Cities XL series at all, different devs and publishers. A little confusing, I know.
[QUOTE=damnatus;47157484]Hopefully this game won't suffer from the "fps decreases as you spend time on your map" problem. That made me stop playing Cities XL a couple years ago[/QUOTE]
It's made by the people who made Cities In Motion. Not the guys who made Cities XL.
I'm very excited for this game, although I'll be holding out until it's out and more people have had some time to find any glaring issues. However, from what I've seen so far it looks pretty solid.
I love the idea of sharing maps on workshop
[QUOTE=damnatus;47157484]Hopefully this game won't suffer from the "fps decreases as you spend time on your map" problem. That made me stop playing Cities XL a couple years ago[/QUOTE]
God damnit everyone thinks this is a Cities XL sequel because of its title. I hope it won't be the game's downfall.
Here's another one. I didn't watch the OP video, because I'm not a huge fan of that guy, but this guy I do like quite a bit:
[video=youtube;sJ5cCcQm0QU]http://www.youtube.com/watch?v=sJ5cCcQm0QU[/video]
Looks like they took the good stuff from SimCity 5's book. I'm okay with that.
watching them build cities really makes me want to build some. Are there any 3d city builders with 3d models that aren't total shit that wont cost a fortune?
[QUOTE=Skyward;47157788]Looks like they took the good stuff from SimCity 5's book. I'm okay with that.[/QUOTE]
Except for the poop map.
That was the only thing SC5 did right.
[editline]17th February 2015[/editline]
This game is looking better everytime I see it. The regions feature seems amazing. Definitely going to wait for reviews though but I'm definitely saving for this.
[QUOTE=Skyward;47157788]Looks like they took the good stuff from SimCity 5's book. I'm okay with that.[/QUOTE]
The only difference I'm seeing is a subtly worse interface. I don't understand why this one is getting so much hype while SimCity was broadly panned.
[QUOTE=Raidyr;47159285]The only difference I'm seeing is a subtly worse interface. I don't understand why this one is getting so much hype while SimCity was broadly panned.[/QUOTE]
Understanding why SimCity was bad requires one to look under the hood, look at the actual mechanics of the city, which were just horrendous.
That, and the only thing the traffic simulation could successfully simulate was LA congestion.
[QUOTE=Raidyr;47159285]The only difference I'm seeing is a subtly worse interface. I don't understand why this one is getting so much hype while SimCity was broadly panned.[/QUOTE]
SimCity was bad/broken at its core, but its exterior was honestly quite nice.
[QUOTE=Raidyr;47159285]The only difference I'm seeing is a subtly worse interface. I don't understand why this one is getting so much hype while SimCity was broadly panned.[/QUOTE]
simcity got lots of hype until it was actually released
[QUOTE=raviool;47159628]simcity got lots of hype until it was actually released[/QUOTE]
Not on FP.
I'm not even saying it looks bad, I just think it's bizarre how the gameplay and art looks almost identical. You'd think they would try something new to differentiate themselves.
[QUOTE=Raidyr;47159944]Not on FP. [/QUOTE]
Um no... The thread was very active with hype for the days leading up to release.
[QUOTE=Skyward;47160105]Um no... The thread was very active with hype for the days leading up to release.[/QUOTE]
Every thread for every game is full of hype because that is the reason game threads exist. I'm talking about other sections. SimCity was verboten in News Node because always online and EA is Hitler.
As soon as I'd heard that SC2013 was always-online, about a year before it came out, I was done. I just ignored it. When I saw hype building, I was waiting for the meltdown. A friend pulled the trigger and preordered, and regretted it almost immediately.
I did not expect to see such a clusterfuck, though. SimCity 2013 was bad beyond my expectations, and it stayed that way for almost a year.
Cities: Skylines seems like it's doing everything that SC2013 was supposed to do but failed. I'm not ready to preorder, but I'm keeping an eye on it and might pick it up right after launch if it's not a repeat of the EA fuckup scenario.
[QUOTE=Raidyr;47160121]Every thread for every game is full of hype because that is the reason game threads exist. I'm talking about other sections. SimCity was verboten in News Node because always online and EA is Hitler.[/QUOTE]
So what you're saying is, people on FP were hyped for SimCity 5 except for the people that weren't hyped.
Therefore nobody was hyped.
[QUOTE=elixwhitetail;47160167]
Cities: Skylines seems like it's doing everything that SC2013 was supposed to do but failed. I'm not ready to preorder, but I'm keeping an eye on it and might pick it up right after launch if it's not a repeat of the EA fuckup scenario.[/QUOTE]
Considering SimCity has offline and has had it for quite awhile I can't see anything significantly different with this game. I watched this 30 minute video and a couple others because I'm genuinely interested in more city builders that aren't Sim City 4.
If anyone has any compelling reasons beyond dumbing my posts and saying "it's different because it's not bad" please by all means post them.
[editline]17th February 2015[/editline]
As for the "SimCity was broken this game won't be" I'll remind everyone that Cities in Motion 2 was notoriously buggy.
I didn't even care about the always online, because tiny maps, shitty region system, and no terraforming was reason enough.
Sorry if I missed something, but will we not be able to mine ore or produce certain products so I can bathe in money?
[QUOTE=Raidyr;47159944][QUOTE=raviool;47159628]simcity got lots of hype until it was actually released[/QUOTE]
Not on FP.[/QUOTE]
And as someone who (regrettably) bought the new SimCity when it came out and followed the development/FP thread closely, I can say that this is a blatant lie. Even some moderators were hyped for it.
[QUOTE=Raidyr;47160209]As for the "SimCity was broken this game won't be" I'll remind everyone that Cities in Motion 2 was notoriously buggy.[/QUOTE]
And this is why my hype is being kept in check and I'm not preordering.
It [I]looks[/I] like it's everything SimCity 2013 should've been. Bigger maps, terraforming, what appears to be a functioning traffic system. The GlassBox engine is PC gaming graphics with the depth and scope of a Facebook game, or at least it was for much of the first 10 months of the game. SimCity 2013 never needed to be always-online for a single city, but they were determined to push a multiplayer system (that barely worked) to mask the fact that individual city tiles were so small and to make it a more social experience, which conveniently also came as a justification for the use of always-online as a DRM method.
Skylines [I]seems[/I] to be doing everything right where EA went wrong. I wanted to like SimCity 2013 but couldn't because of critical design limitations, and Skylines appears to have gotten those design choices right.
But I'm still not preordering.
[QUOTE=Raidyr;47160209]Considering SimCity has offline and has had it for quite awhile I can't see anything significantly different with this game. I watched this 30 minute video and a couple others because I'm genuinely interested in more city builders that aren't Sim City 4.
If anyone has any compelling reasons beyond dumbing my posts and saying "it's different because it's not bad" please by all means post them.
[editline]17th February 2015[/editline]
As for the "SimCity was broken this game won't be" I'll remind everyone that Cities in Motion 2 was notoriously buggy.[/QUOTE]
SimCity's brokenness did not come from bugs.
It came from the fact the game outright falsifies population numbers with a multiplier that makes the population increasingly bigger than the actual capacity of the buildings on the map after a certain treshold, that the occupants of a single building are not persistent and have no permanent workplace but find a new job and then a new house as they travel to and from work every single in-game day, that the agents' pathfinding could get so sloppy that there would be suddenly no electricity in a single street of a perfectly supplied city because no "electricity agents" found their way into it for long enough to deplete the buildings' "electricity pool" OR waste water would build up enough for a warning to appear just because the "waste agents" couldn't find their way to the outflow pipe, that there were no age brackets for the population and elementary schools, high schools, colleges and universities all shared the same "students" pool, so having one of each was completely pointless and in fact wasteful, that traffic was coded in a way where a single ambulance stopping by a building would entirely stop one side of a 4-lane road (I have seen it happen, MULTIPLE TIMES) and this was topped off by small map sizes, maps that were built in a way where the absolutely vital regional traffic for an entire city would have to travel through a single road, the impractical implementation of plopping everything to roads (especially when it came to train stations, ferry terminals and other traffic facilities), the finicky zoning (wow, a road overlaps about half a meter into the area where the grass surrounding a building would be ON A GRIDLESS 3D MAP? NO SIR, CAN'T GROW A BUILDING HERE), and... Are these reasons enough from an SC4 enthusiast as to why SimCity was a massive disappointment AND based on what we already know of Skylines on how they handled many of these issues why it's already a better city building game?
map sizes look pretty small to me. Cities XL really appealed to me because it was huge and didn't suffer from this vaguely cartoony thing that this game along with SC5 has.
[QUOTE=Cabbage;47160500]map sizes look pretty small to me. Cities XL really appealed to me because it was huge and didn't suffer from this vaguely cartoony thing that this game along with SC5 has.[/QUOTE]
The cities get quite large, you can expand onto 9 of the 2kmx2km tiles. They said the limit could be raised with mods as well.
[QUOTE=Cabbage;47160500]map sizes look pretty small to me. Cities XL really appealed to me because it was huge and didn't suffer from this vaguely cartoony thing that this game along with SC5 has.[/QUOTE]
Did he not mention in the video that that is just the starting size(same 2kmX2km as SimCity) and can grow unmodded to 6x6?
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