• New Cities: Skylines Footage
    50 replies, posted
[QUOTE=Raidyr;47159944]Not on FP. [/QUOTE] Everyone interested in city builders on here were hyped as fuck for SimCity until it turned out to be complete garbage Skylines seems to be what I've wanted for a long time now; A classic Sim City built with modern technology [editline]18th February 2015[/editline] [QUOTE=Cabbage;47160500]map sizes look pretty small to me. Cities XL really appealed to me because it was huge and didn't suffer from this vaguely cartoony thing that this game along with SC5 has.[/QUOTE] As others have already said, the space will expand as you play, and you can also easily mod it to make it even bigger
Oh, thanks for pointing that out. Wanted to make sure it was a city sim and not a neighbourhood sim like SC5.
[QUOTE=Raidyr;47159285]The only difference I'm seeing is a subtly worse interface. I don't understand why this one is getting so much hype while SimCity was broadly panned.[/QUOTE] because this game is feature rich? Look at SC5. Look at this game. Look at the things you can build in each. This game massively outshines it. For christs sake SimCity doesn't even have underground transit, this does. SimCity has tiny maps. This doesn't. I don't know how to describe how different they are if you don't want to look at the game itself. [editline]17th February 2015[/editline] [QUOTE=Raidyr;47160209]Considering SimCity has offline and has had it for quite awhile I can't see anything significantly different with this game. I watched this 30 minute video and a couple others because I'm genuinely interested in more city builders that aren't Sim City 4. If anyone has any compelling reasons beyond dumbing my posts and saying "it's different because it's not bad" please by all means post them. [editline]17th February 2015[/editline] As for the "SimCity was broken this game won't be" I'll remind everyone that Cities in Motion 2 was notoriously buggy.[/QUOTE] Just look at what's possible in one game that isn't even attempted in the other.
[QUOTE=HumanAbyss;47160944]because this game is feature rich? Look at SC5. Look at this game. Look at the things you can build in each. This game massively outshines it. For christs sake SimCity doesn't even have underground transit, this does. SimCity has tiny maps. This doesn't. I don't know how to describe how different they are if you don't want to look at the game itself. [editline]17th February 2015[/editline] Just look at what's possible in one game that isn't even attempted in the other.[/QUOTE] There are so many differences that you can only name two, one of which isn't even in the game yet? Yeah it has bigger maps, cool. Still looks a lot like SimCity which was supremely disappointing. Likewise I don't know how to describe how similar the games are if you don't want to look at the game itself.
[QUOTE=Raidyr;47161021]There are so many differences that you can only name two, one of which isn't even in the game yet? Yeah it has bigger maps, cool. Still looks a lot like SimCity which was supremely disappointing. Likewise I don't know how to describe how similar the games are if you don't want to look at the game itself.[/QUOTE] This game doesn't use the same set of cheats that SimCity used to acheive it's affects. This game from the hours of videos i've seen has more in depth economy, more in depth building, more in depth traffic design(and wow was that ever lacking in SimCity5) better transit. If you want to call the game a SC5 clone, shouldn't you base that on something besides the art style, or do you not want to look beyond the skin to find those differences? So far, the only similarity you've been able to bring up is they're in the same genre, and use related art styles. If that's all it takes to make one game a clone of another, I'm wondering what games you possibly enjoy [editline]17th February 2015[/editline] [QUOTE=Géza!;47160472]SimCity's brokenness did not come from bugs. It came from the fact the game outright falsifies population numbers with a multiplier that makes the population increasingly bigger than the actual capacity of the buildings on the map after a certain treshold, that the occupants of a single building are not persistent and have no permanent workplace but find a new job and then a new house as they travel to and from work every single in-game day, that the agents' pathfinding could get so sloppy that there would be suddenly no electricity in a single street of a perfectly supplied city because no "electricity agents" found their way into it for long enough to deplete the buildings' "electricity pool" OR waste water would build up enough for a warning to appear just because the "waste agents" couldn't find their way to the outflow pipe, that there were no age brackets for the population and elementary schools, high schools, colleges and universities all shared the same "students" pool, so having one of each was completely pointless and in fact wasteful, that traffic was coded in a way where a single ambulance stopping by a building would entirely stop one side of a 4-lane road (I have seen it happen, MULTIPLE TIMES) and this was topped off by small map sizes, maps that were built in a way where the absolutely vital regional traffic for an entire city would have to travel through a single road, the impractical implementation of plopping everything to roads (especially when it came to train stations, ferry terminals and other traffic facilities), the finicky zoning (wow, a road overlaps about half a meter into the area where the grass surrounding a building would be ON A GRIDLESS 3D MAP? NO SIR, CAN'T GROW A BUILDING HERE), and... Are these reasons enough from an SC4 enthusiast as to why SimCity was a massive disappointment AND based on what we already know of Skylines on how they handled many of these issues why it's already a better city building game?[/QUOTE] I mean does this not describe to you differences that are important and functional?
[QUOTE=HumanAbyss;47161034]This game doesn't use the same set of cheats that SimCity used to acheive it's affects. This game from the hours of videos i've seen has more in depth economy, more in depth building, more in depth traffic design(and wow was that ever lacking in SimCity5) better transit. If you want to call the game a SC5 clone, shouldn't you base that on something besides the art style, or do you not want to look beyond the skin to find those differences? So far, the only similarity you've been able to bring up is they're in the same genre, and use related art styles. If that's all it takes to make one game a clone of another, I'm wondering what games you possibly enjoy[/QUOTE] Do you have any specific videos that you could link because the 30 minute one posted here and the trailer in News Node do a pretty poor job of depicting the game as vastly superior to SimCity. I'm not attacking the game so much as I am missing out on the hype and it seems like an honest attempt at information is being shot down in favor of rating me dumb and just telling me "Nah the games better trust us". Also it's not just the artstyle. The popups, the sounds, the overall interface are almost directly ripped from SimCity. It's not a coincidence; that game had a highly stylized look. I don't think the game is bad for it but I do think it's somewhat amusing. [QUOTE=HumanAbyss;47161034]I mean does this not describe to you differences that are important and functional?[/QUOTE] It's a good description of shit that was fixed months ago. Also no one knew about agents and traffic pathfinding bugs until the game actually came out. Again, something that can easily happen with a game from the developers of City in Motion.
[QUOTE=Raidyr;47161091]Do you have any specific videos that you could link because the 30 minute one posted here and the trailer in News Node do a pretty poor job of depicting the game as vastly superior to SimCity. I'm not attacking the game so much as I am missing out on the hype and it seems like an honest attempt at information is being shot down in favor of rating me dumb and just telling me "Nah the games better trust us". Also it's not just the artstyle. The popups, the sounds, the overall interface are almost directly ripped from SimCity. It's not a coincidence; that game had a highly stylized look. I don't think the game is bad for it but I do think it's somewhat amusing. [/QUOTE] Check out these [url]https://www.youtube.com/playlist?list=PLqRhPbyFDQWhbAoII6pt3fiYJEacsi_Rf[/url]
[QUOTE=Raidyr;47161091]Do you have any specific videos that you could link because the 30 minute one posted here and the trailer in News Node do a pretty poor job of depicting the game as vastly superior to SimCity. I'm not attacking the game so much as I am missing out on the hype and it seems like an honest attempt at information is being shot down in favor of rating me dumb and just telling me "Nah the games better trust us". Also it's not just the artstyle. The popups, the sounds, the overall interface are almost directly ripped from SimCity. It's not a coincidence; that game had a highly stylized look. I don't think the game is bad for it but I do think it's somewhat amusing. It's a good description of shit that was fixed months ago. Also no one knew about agents and traffic pathfinding bugs until the game actually came out. Again, something that can easily happen with a game from the developers of City in Motion.[/QUOTE] Almost none of that was fixed in any of the recent patches though. Offline, that's all they really gave us. No real improvements or anything. Sure, this game could end up a buggy glitchy mess. But from what I've seen so far, not really. I look at this game and I look at SC5 and I'm not sure what you see besides Art Style and UI that are the same. Sure, they drag roads and put buildings down in a similar manner but they also have the capacity for detailed overpasses, something SC5 lacked entirely which are readily demonstrated in most videos. There's an actual transit system in this game. When UI's look similar, that doesn't mean anything, not to me anyways.
[QUOTE=Raidyr;47161021]There are so many differences that you can only name two, one of which isn't even in the game yet? Yeah it has bigger maps, cool. Still looks a lot like SimCity which was supremely disappointing. Likewise I don't know how to describe how similar the games are if you don't want to look at the game itself.[/QUOTE] I'm one of those that liked SimCity a lot despite its problems, but Cities Skylines is basically a big middle finger to Maxis/EA. It's the developers going "you fucked up SimCity, so we're going to do it right." I'm really excited for this game based on what I've seen and it directly addresses all of the biggest problems SimCity had while not ignoring its strengths. (GUI and usability being a big one.) The two games are very superficially similar. To the point where I wonder if EA's lawyers might have a talk with Colossal. However they are very different under the hood in all the ways that matter. SimCity was driven by its agent system which, while very interesting and novel, fell apart in grander scheme of things. Cities on the other hand is doing things the old fashioned way for where it makes sense (e.g., utilities) but still uses an agent-like system for the citizens which, by the way, are persistent. There's more differences than that, but that simple fact, along with the vastly increased city sizes that apparently run just fine with 100k actual simulated citizens, are enough to make Cities Skyline worth keeping an eye on and getting excited for. Will it be a flawless and super great game? We won't know until release of course, but based on what we know, it's already directly addressing the biggest issues that faced SimCity. I'm looking forward to playing it on that fact alone.
[QUOTE=Raidyr;47161091]Do you have any specific videos that you could link because the 30 minute one posted here and the trailer in News Node do a pretty poor job of depicting the game as vastly superior to SimCity. I'm not attacking the game so much as I am missing out on the hype and it seems like an honest attempt at information is being shot down in favor of rating me dumb and just telling me "Nah the games better trust us". Also it's not just the artstyle. The popups, the sounds, the overall interface are almost directly ripped from SimCity. It's not a coincidence; that game had a highly stylized look. I don't think the game is bad for it but I do think it's somewhat amusing. It's a good description of shit that was fixed months ago. Also no one knew about agents and traffic pathfinding bugs until the game actually came out. Again, something that can easily happen with a game from the developers of City in Motion.[/QUOTE] The actual simulation being shallow and mostly smoke and mirrors is still not fixed in SimCity, as it's a fault in the very game design. Homes and workplaces are still not persistent, even if the mechanics of Sims choosing them are far better, and so is the "students go to all educational facilities without rhyme or reason" issue one that can't just be patched, as it is a straight-up omission of citizens' ages from the simulation.
[QUOTE=Why485;47161137]I'm one of those that liked SimCity a lot despite its problems, but Cities Skylines is basically a big middle finger to Maxis/EA. It's the developers going "you fucked up SimCity, so we're going to do it right."[/quote] I wish all developers would do this - that way we would just get better and better games.
Fuck, why do I want this so bad? I've never played a city building game, why does I appeal to me so much?
[QUOTE=Tuskin;47161100]Check out these [URL]https://www.youtube.com/playlist?list=PLqRhPbyFDQWhbAoII6pt3fiYJEacsi_Rf[/URL][/QUOTE] Thanks for the videos. Any one of these does a better job of showing off the major differences in the games. I thought it looked alright already, but those vids and a $30 price tag make it more appealing. [QUOTE=Why485;47161137]I'm one of those that liked SimCity a lot despite its problems, but Cities Skylines is basically a big middle finger to Maxis/EA. It's the developers going "you fucked up SimCity, so we're going to do it right." I'm really excited for this game based on what I've seen and it directly addresses all of the biggest problems SimCity had while not ignoring its strengths. (GUI and usability being a big one.) The two games are very superficially similar. To the point where I wonder if EA's lawyers might have a talk with Colossal. However they are very different under the hood in all the ways that matter. SimCity was driven by its agent system which, while very interesting and novel, fell apart in grander scheme of things. Cities on the other hand is doing things the old fashioned way for where it makes sense (e.g., utilities) but still uses an agent-like system for the citizens which, by the way, are persistent. There's more differences than that, but that simple fact, along with the vastly increased city sizes that apparently run just fine with 100k actual simulated citizens, are enough to make Cities Skyline worth keeping an eye on and getting excited for. Will it be a flawless and super great game? We won't know until release of course, but based on what we know, it's already directly addressing the biggest issues that faced SimCity. I'm looking forward to playing it on that fact alone.[/QUOTE] So the background simulation of Skylines is nothing like SimCity then? What is the difference between how both use agents?
[QUOTE=Raidyr;47161364]Thanks for the videos. Any one of these does a better job of showing off the major differences in the games. I thought it looked alright already, but those vids and a $30 price tag make it more appealing. So the background simulation of Skylines is nothing like SimCity then? What is the difference between how both use agents?[/QUOTE] Skylines has persistent citizen entities, say there is Michael. Michael lives in X house at one point of the city, works in Y place in another, will remain a worker and an occupant in both until either the house or the workplace are demolished or replaced, and takes the calculated best route between the two, to and fro. Sometimes he goes to other places when the "you need recreation" ping goes off, and can find Michael and rename him Dick Butt and can find him again when zoom down to the house he lives at (apparently when you click on an agent, it shows their workplace and home in the small info window) - at least, that is what the developers promised and what they've shown so far seems to confirm it. SimCity has no such "citizens" per se. Citizen agents are uniform entities that X number exists of, according to the capacity of your city, which, as said before, don't have a permanent residence and a permanent workplace, or even a permanent name. An agent sets out to work in the morning called Jane Smith. Let's say Jane Smith departed from a small trailer, and is the only worker that gets into a small shop all day. Evening comes, and Horacio Dawson comes out, and goes to either an empty spot in a house (within the wealth category the agent exists in, I assume? Otherwise the whole simulation would be pointless) OR goes to a shop or park because the agent hasn't been to such a place in a while. Night comes, the agent goes home to a low-wealth apartment complex this time, and next morning Dan Dobbs comes out and goes to work in the biggest factory in town. SimCity's agents act more like droplets of water in a big pipe system that keeps sucking the water in different directions than citizens in a simulation.
Should I preorder this or should I wait until it's out and everyone's had a go at it? I like simcity 4 and this looks really cool.
[QUOTE=frdrckk;47165114]Should I preorder this or should I wait until it's out and everyone's had a go at it? I like simcity 4 and this looks really cool.[/QUOTE] [media]http://soundcloud.com/totalbiscuit/repeat-after-me[/media]
[QUOTE=frdrckk;47165114]Should I preorder this or should I wait until it's out and everyone's had a go at it? I like simcity 4 and this looks really cool.[/QUOTE] There's no discount that I'm aware of to pre-ordering so even if you are the type to pre-order things, there's no incentive at all. If it's good you'll hear about it and then you can pick it up, if not then you won't be out any money.
[QUOTE=Why485;47165176]There's no discount that I'm aware of to pre-ordering so even if you are the type to pre-order things, there's no incentive at all. If it's good you'll hear about it and then you can pick it up, if not then you won't be out any money.[/QUOTE] Incentives are some custom in game items plus a concept book. Though the items will most probably be modded into the game by someone else so that don't count.
the "city" looks tiny. have we just been getting size downgrades since simcity 2000? the largest simcity 4 map is as low as i really want to go
[QUOTE=Mattk50;47165239]the "city" looks tiny. have we just been getting size downgrades since simcity 2000? the largest simcity 4 map is as low as i really want to go[/QUOTE] Apparently it's a 3x3-5x5 grid of 2x2km squares, IIRC SC2013 had a city size of 1x1km so at least it's bigger than that I guess.
[QUOTE=Mattk50;47165239]the "city" looks tiny. have we just been getting size downgrades since simcity 2000? the largest simcity 4 map is as low as i really want to go[/QUOTE] OP's video shows the first 30 minutes of the game in the default city lot before expansion. You can expand the city by 8 lots in total (in any direction) before you hit the size limit. Even then, the devs have stated a mod to make that limit larger would be trivially easy, but they're only shooting for officially supporting 9 total lots for the sake of having a target to shoot for, for performance. [t]http://static1.gamespot.com/uploads/original/1197/11970954/2630642-citiesbatch2_0010_layer-54.png[/t] [t]http://static1.gamespot.com/uploads/original/1197/11970954/2630637-cities070414_0037_layer-27.png[/t] [t]http://static1.gamespot.com/uploads/original/1197/11970954/2630638-cities070414_0038_layer-26.png[/t]
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