• "Deep"' Teaser Trailer - Remember that movie that's being made in the Source engine?
    46 replies, posted
I was expecting something with at the very least meet-the-team quality for a full movie, but this is terribly cheap.
The animation and cinematography look quite bad. I don't think it has anything to do with the engine though, Valve have released stuff that looks a thousand times better than this. it seems like this has no post processing or anything and a lot of the models and textures are just lazy.
Why is the trailer for a movie advertising source engine? You don't see pixar movies advertising renderman.
The visionary behind deep is the same guy who made this: [url]http://en.wikipedia.org/wiki/9_(2009_film)[/url] It was fucking amazing, im sure that this will improve.
This looks like CGI from the 90's.
wow what a dissapointment even i could have made a better movie with source than this.
[QUOTE=SEKCobra;36298920]wow what a dissapointment even i could have made a better movie with source than this.[/QUOTE] [B]do it[/B]
[QUOTE=AceOfDivine;36298577]Why is the trailer for a movie advertising source engine? You don't see pixar movies advertising renderman.[/QUOTE] Because renderman isn't available to everyone while the Source engine is?
The animations could look way better.
I'll probably check this out. 9 was amazing and while this sure looks like it came from the early 2000's I suppose it can improve. Even if it doesn't I'm willing to overlook a lot of things if the writing, creativity and pacing is as good as 9's.
Looks like your typical video game cutscenes, not at all like a movie.
They release Deep and then they release Deep: The Game and its just the movie with quick time events
It sucks that this is low quality. It will give a bad rep for source, anyone who wants to kiss up to another engine and beat on source will reference this video. A shame as this is hardly anywhere close to sources potential.
This is just gonna make source look bad. I mean seriously: the graphics look like Quake 4, and that water is worse than the water Half Life 2 used 8 years ago, heck it's almost as bad as the water Half Life used 14 years ago.
Why are they so excited about production sets being thrown into games? I mean, I don't think every studio uses an iterative process as in-depth as valve's, but generally level design requires putting thought into how the player will interact with the level to play the game. I doubt that a "production set" without such planning will be fun to play in.
It certainly needs more ambient occlusion
Guy's nose is the size of his face
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