• 3D Positional voice audio in Source Engine.
    35 replies, posted
I played the game for a bit. The weapon aiming concept I find very interesting. The community is small, but very healthy for the state of the game. I accidently shot a teammate after I saw him go past me and I didn't see him on the map, heh. What exactly is this brutal learning curve? I've seen some badass learning curves but this seems pretty straightforward in terms of WWII gameplay (ala inversed Unreal tournament :v:)
Seems a lot of people don't understand the "if you get shot, you're injured or you're dead." concept of the game, and they complain about it, a lot. I just figured there was a learning curve because most new players suck really hard. Most annoying question is "Where do I go?" Because the first thing you're supposed to do is check your fucking key bindings and find which button is for "open map"
I find the map a bit annoying to be honest. I would much rather have that map "model" in the players hands have some kind of augmentation so the map shows up on the actual map model instead of an overlay.
If someone plays moralizing music, he naturally causes teammates to follow him and enhances teamwork! Like how playing Cotton Eye Joe moralizes engineers in TF2, but the effect would be multiplied!
[QUOTE=Talishmar;18728031]If someone plays moralizing music, he naturally causes teammates to follow him and enhances teamwork![/QUOTE] Saving Private Ryan/Band of brothers soundtracks :patriot:
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