• Gamecube HDMI video adapter - 100% Plug & Play - No mod or extremely expensive cable needed!
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[QUOTE=J!NX;52621079]Its kind of scary how devices will slowly die out not by age, but by complete obsolescence. There is going to be a day where HDMI will no longer be used... Display port might even become the next HDMI replaced by something similar to thunderbolt/Type C. What happens then? Not ONLY do you need either a rare older model of screen, but a converter too. God bless if you find an RGB compatible TV. And that's not even including how rare consoles could become that actually 100% work.[/QUOTE] I think Nintendo consoles in particular have more problems than I would ever anticipate HDMI having in the future. * Many of the older Nintendo consoles output at weird or variable resolutions that aren't standard, whereas many HDMI devices run at the familiar resolutions we're all used to * Many of the older Nintendo consoles only output in analog, whereas HDMI is digital, meaning you don't have to add extra conversion steps * Many of the older Nintendo consoles use proprietary plugs, sometimes containing chips to provide compatibility, whereas HDMI is a relatively open and accessible standard And because of all of that, I wouldn't be surprised to still see HDMI converters around when my hair begins to grey. It might be a little more expensive as the demand dies down, but I don't share the same feeling of doom you do. [editline]28th August 2017[/editline] [QUOTE=Rusty100;52621102]now that everything's digital, you can sort of just get little adapters for the ends of cables and it'll be fine. it's not a big deal. unless we surpass digital. somehow. like if it gets to the point where we're using tiny usb-c type connectors instead of hdmi you'll be able to get a very small female hdmi to male whatever adapter and since the signal is still digital it will be completely fine. correct me if i'm wrong. but the problem here is converting an analog signal to digital which has drawbacks[/QUOTE] I'm not sure how we would "surpass digital", though. You're effectively sending bits of data, so as long as you can receive those bits, you can transform that information into something compatible for your needs. And I don't think we're ever going to break out of the digital world.
I bought one of these a while ago and it improved the picture quality like threefold [url]https://www.retrogamingcables.co.uk/nintendo-gamecube-gc-rgb-scart-cable-pal-for-sale-dol-013[/url]
[QUOTE=Shugo;52619997]They'll definitely stick with CRTs. The upscaling process on HDTVs varies from model to model, but it's never zero-latency. CRTs are zero-latency.[/QUOTE] You can get lower latency from emulator and a 144hz monitor than you're gonna get from a console and CRT. Also there's nothing preventing you from running the monitor with just a 4:3 480p area in the center to avoid the upscaler entirely.
[QUOTE=Chubbs;52622038]You can get lower latency from emulator and a 144hz monitor than you're gonna get from a console and CRT. Also there's nothing preventing you from running the monitor with just a 4:3 480p area in the center to avoid the upscaler entirely.[/QUOTE] A: An LCD monitor will always have latency as a result of their very nature. B: Even if your monitor/TV does have the option to disable the scaler, then you're left with a teeny tiny image in the center of your huge monitor and you have to sit right in front of the TV to make out anything. Especially considering computer monitors. If anyone is really into games from the Atari all the way up to the XBox 360, if you're dedicated to the art and want the best picture, and have the space, I do highly recommend finding a good component-input CRT TV. A ~20-25 inch Trinitron is a good bet. They're dirt cheap or free on craigslist and extremely durable. If you happen to see a PVM or BVM, even better, but actively seeking one of those out isn't cheap. I was completely uninterested in CRT TVs until I tried it myself. I thought they were too big, too heavy, the games looked fuzzy and awful(composite was all I knew), and the flyback transformer noise gave me a headache. Then I tried a Wii hooked up to a half-decent JVC set over S-Video and I was blown away by how much sharper they were than what I remembered, or even what I got on our HDTV with my PS2 over composite. From there, I tried PS2 over Component on a Trinitron and that was it. I was hooked on the razor sharp picture. A huge amount of the bad rep old consoles and TVs have is from Composite/RF. Especially in America, where SCART never happened, and Composite was the de-facto standard for hooking consoles into TVs. However, Component Trinitrons are common enough, and you can get SCART -> RGB breakout cables, and then an RGB -> Component transcoder (totally analog, zero input lag) to connect even non-component consoles to them for fairly little investment. The difference is staggering.
[QUOTE=Trekintosh;52622111]A: An LCD monitor will always have latency as a result of their very nature. B: Even if your monitor/TV does have the option to disable the scaler, then you're left with a teeny tiny image in the center of your huge monitor and you have to sit right in front of the TV to make out anything. Especially considering computer monitors. If anyone is really into games from the Atari all the way up to the XBox 360, if you're dedicated to the art and want the best picture, and have the space, I do highly recommend finding a good component-input CRT TV. A ~20-25 inch Trinitron is a good bet. They're dirt cheap or free on craigslist and extremely durable. If you happen to see a PVM or BVM, even better, but actively seeking one of those out isn't cheap. I was completely uninterested in CRT TVs until I tried it myself. I thought they were too big, too heavy, the games looked fuzzy and awful(composite was all I knew), and the flyback transformer noise gave me a headache. Then I tried a Wii hooked up to a half-decent JVC set over S-Video and I was blown away by how much sharper they were than what I remembered, or even what I got on our HDTV with my PS2 over composite. From there, I tried PS2 over Component on a Trinitron and that was it. I was hooked on the razor sharp picture. A huge amount of the bad rep old consoles and TVs have is from Composite/RF. Especially in America, where SCART never happened, and Composite was the de-facto standard for hooking consoles into TVs. However, Component Trinitrons are common enough, and you can get SCART -> RGB breakout cables, and then an RGB -> Component transcoder (totally analog, zero input lag) to connect even non-component consoles to them for fairly little investment. The difference is staggering.[/QUOTE] There's one less frame of input lag for melee on emulator that just isn't there on console. That beats out any delay from any not trash tier LCD, because if your panel has 16ms of input lag then I don't know what to say. Don't get me wrong, I do want to get one of the old iiyama CRT's that can push over 200Hz, but sadly I literally don't have the space to store/use one or the means to go and collect one. Shipping >30kg of CRT is fucking expensive.
[QUOTE=Chubbs;52622137]There's one less frame of input lag for melee on emulator that just isn't there on console. That beats out any delay from any not trash tier LCD, because if your panel has 16ms of input lag then I don't know what to say. [B]Don't get me wrong, I do want to get one of the old iiyama CRT's that can push over 200Hz, but sadly I literally don't have the space to store/use one or the means to go and collect one. Shipping >30kg of CRT is fucking expensive.[/B][/QUOTE] This I totally understand. It's the biggest problem with the TVs/monitors, especially for college students with super limited dorm space. For semi-portable gaming I use a 17" Trinitron, and even that's not exactly a lightweight at about 25-30 pounds. All I have to say is people shouldn't dismiss CRTs out of hand just because they're old and LCDs are new. There are just some inherent insurmountable advantages of using them with old consoles that current generation TVs cannot overcome.
Gamecube and N64 use the same video input plug-thing. Can you plug this into an N64?
[QUOTE=CodeMonkey3;52622654]Gamecube and N64 use the same video input plug-thing. Can you plug this into an N64?[/QUOTE] I'm pretty sure the pinout is different.
[QUOTE=Plaster;52622711]I'm pretty sure the pinout is different.[/QUOTE] I would've helped if I finished watching the video. It uses the Gamecube digital output, so it wouldn't work for an N64.
[QUOTE=Trekintosh;52622301]This I totally understand. It's the biggest problem with the TVs/monitors, especially for college students with super limited dorm space. For semi-portable gaming I use a 17" Trinitron, and even that's not exactly a lightweight at about 25-30 pounds. All I have to say is people shouldn't dismiss CRTs out of hand just because they're old and LCDs are new. There are just some inherent insurmountable advantages of using them with old consoles that current generation TVs cannot overcome.[/QUOTE] I want it for playing CS and shit on, thought. I don't really have any old consoles to even use a CRT with.
[QUOTE=Chubbs;52622867]I want it for playing CS and shit on, thought. I don't really have any old consoles to even use a CRT with.[/QUOTE] I feels. Been trying to track down a good CRT computer monitor for years now. They're leaps and bounds more sharp than almost any CRT TV. Also have better characteristics for gaming, like the refresh rate you mentioned. Shame they're almost all in 4:3. Imagine if we stuck with the tech and had ultrawide 21:9 Trinitron CRTs now.
[QUOTE=Trekintosh;52622891]I feels. Been trying to track down a good CRT computer monitor for years now. They're leaps and bounds more sharp than almost any CRT TV. Also have better characteristics for gaming, like the refresh rate you mentioned. Shame they're almost all in 4:3. Imagine if we stuck with the tech and had ultrawide 21:9 Trinitron CRTs now.[/QUOTE] I wonder if someone will step up to the plate on Kickstarter or something to produce CRT's. It seems up that alley.
[QUOTE=Dr. Evilcop;52620011]We just need someone to open source the hardware and the method of signal conversion, really. It's probably only one or two FPGAs. Could probably build it at home for around $20 or less.[/QUOTE] This is based on an open source project by Unseen. [url]https://github.com/ikorb/gcvideo[/url]
I'm one of those people who spent $375 on the component cables. I remember when they were $150 dollars on eBay and there were actually a lot of them for sale. I didn't buy them then because "That's too expensive.". Fast forward to a year ago and I bought them because they were getting much harder to find and were getting even more expensive so I figured I'd just cut my loses.
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