[QUOTE=No_0ne;40199861]Assigning a number score to a video game is stupid anyways.[/QUOTE]
Some things are too complex to be simplified and retain the full amount of information. Sure, things can be concise, but there's a limit to how much you can compress something without losing the original message. It's kinda like how .jpegs get crappier the more times you compress them.
[QUOTE=JesterUK;40199785]Are you implying those games deserve a 10/10?
Because they don't.[/QUOTE]
Yes, look at Earthworm Jim the game is really good. They released an HD remake which sucked assed on every level yet when I play it on Sega Genesis the graphics are amazing, gameplay is so fucking solid and the music was just bad ass. Also could be said for the other two but Banjo Kazooie was on the N64 so graphics wise ehhhh. Have you every played them? (Not being an ass just asking)
hello I would like to reiterate [B]subjective[/B]
[QUOTE=Jacob_sword;40199926]Yes, look at Earthworm Jim the game is really good. They released an HD remake which sucked assed on every level yet when I play it on Sega Genesis the graphics are amazing, gameplay is so fucking solid and the music was just bad ass. Also could be said for the other two but Banjo Kazooie was on the N64 so graphics wise ehhhh. Have you every played them? (Not being an ass just asking)[/QUOTE]
Not denying they're all good games. But 10/10 isn't a rating I would give to anything.
[QUOTE=JesterUK;40199988]Not denying they're all good games. But 10/10 isn't a rating I would give to anything.[/QUOTE]
remember that teacher you hated because they didn't believe in perfect grades
that's who you now are
[QUOTE=Venezuelan;40200032]remember that teacher you hated because they didn't believe in perfect grades[/QUOTE]
Nope.
[QUOTE=Venezuelan;40199980]hello I would like to reiterate [B]subjective[/B][/QUOTE]
Big difference between objectivity and subjectivity; the first is rarely present, whilst the second is more common than most think.
11/10 it's average seems to be the mentality now
[QUOTE=Venezuelan;40200032]remember that teacher you hated because they didn't believe in perfect grades
that's who you now are[/QUOTE]
Also I didn't say I didn't believe in a perfect score, I said I wouldn't give it to anything that currently exists.
if a 10/10 game existed, we would all know what it was
[QUOTE=JesterUK;40199988]Not denying they're all good games. But 10/10 isn't a rating I would give to anything.[/QUOTE]
I do agree with you kinda of there but the perfect game does exist. It always changes every year or so thats why people do top 10 best video games and so on. So no there never will be 1 game thats 10/10 but there are a couple of games that are 10/10
Should be industry standard to have n/100 scoring.
Never heard of a game getting 100/100.
[media]http://www.youtube.com/watch?v=YwuYhCgQWOc[/media]
Video is up again
[QUOTE=milkandcooki;40200150]if a 10/10 game existed, we would all know what it was[/QUOTE]
its portal 1
skyhooks, vigors, obligatory guns, the tear system & elizabeth throwing you supplies should make the combat really innovative but it's just
meh
the upgrade system fucks you over in the variation aspect, you're gonna make things stronger than others and feel more compelled to carry the same things forever
As much as I love this game, it is good to hear him actually give criticisms. It is one of my favorite games of the past few years, but to saw its flawless IS wrong, and its something I've heard from a lot of reviews. Say what you want to about TB, but he does a good job.
Some of his complaints are so small and meaningless, like Elizabeth not actually scavenging bodies to give you supplies.
I love Totalbiscuits content but does he really have to take "The [I]Cynical[/I] Brit" thing to an extreme?
Still, seem's like he had alot of valid criticisms. Can't wait to play this.
The combat on Easy/Normal is shallow; On Hard I was actually having to swap shit every once in a while for different situations.
1999 mode is a whole other fucking story. I'm always changing shit, running with the handcannon and shotgun doesn't always work, or only using shock jockey.
i rented it from redbox for $2.20 and had beaten it easily. i actually loved most of the game, just the annoying thing was the fact that you dont get any money or lockpicks early game when you really need it, but in the end you are flooded with both. the vigors were pretty fun, but most were really useless. i didn't like how there were less powers, but more weapons (most were fucking weak or pointless). the hooks and skyline was cool and fun as shit and added the mobility of combat that BS1/2 needed to be cool and fast paced. the two weapon system would be neat, if they reworked ammo amounts, Like i rarely used most weapons because ammo was scarce for that particular gun. I loved how Elizabeth wasnt so sexualized and had good character feel between her and booker, and booker having a voice was so much better than the silent protagonists in 1&2.
even though some of the downsides are bad, I would still recommend picking it up. Just get it when its much much more cheaper because there is literally no replay value after you beat 1999 mode.
[editline]7th April 2013[/editline]
also carbine/shockjockey/storm hat = instawin mode.
while I like how TB is entirely unbiased, he draws way too many comparisons of Infinite to the original bioshock, like when he complains (but accepts) the nonexistence of the research camera. he fails to understand that bioshock infinite is supposed to be similar to bioshock 1 in a narrative/story/some gameplay sense
[QUOTE=Demon!;40198857]The fact that you can only keep two weapons on you at all times, the fact that they removed the different ammo types for different situations, the fact that you can no longer replenish your Mana/Health at any point in combat anymore, the removal of cosmetic additions to your weapons after you've upgraded them, which makes identification during a combat a pain, it's all a HUGE detriment to how fighting in the game goes.
Combat in Infinite is seriously the weakest part of the game, and coming off of games like its predecessors the removal or modification of these aspects weren't necessary. Just because the narrative of a game is a strong point, along with the visuals, doesn't mean that you should "dumb-down" or "streamline" something else.[/QUOTE]
Its funny because IMO the combat mechanics are still leauges better than the first game
The first game had good depth in the featureset but the actual combat wasn't great at all
In Infinite they seriously cut down on the depth of interactions in the combat, but made up for it by making it so the combat itself is much better, flows much better, and has great mechanics to it. IMO, an encounter in Infiite is a lot more fun than most encounters in Bioshock, even if my options are more limited. It's a lot like HL2 in the sense that it's more lean but executed really well.
It would have been better though if they just kept with Bioshock's level of choice and dynamicness but had the mechanics and encounters actually good like in Infinite
[editline]8th April 2013[/editline]
[QUOTE=milkandcooki;40199876]i'll never understand blind, rabid fanboys that insist their game deserves a PERFECT score despite the games having numerous flaws.
[editline]7th April 2013[/editline]
also i didn't like those games so therefore your belief that they're 10/10 is completely nullified by my crazy good opinion[/QUOTE]
I don't know why people assume 10/10 means perfect because it doesn't
Nothing is perfect. Dtoid puts it best - they give 10/10's to games that are important and genre defining with no serious flaws that hamper the end experience you get, rather than "lol flawless":
[quote]Games rated 10 aren't perfect, since nothing is, but they come as close as you could get in a given genre. The new must-have game in its sector, we're talking pure ecstasy. Check out more reviews or the Destructoid score guide.[/quote]
IMO Infinite is just as good if not better than HL2. HL2 is a game I would easily say is a 9/10 10/10 game despite the fact that it (at the end of the day) isn't anything super mindblowing. But its a very well executed, well designed experience that was genre-defining and considered a classic. Infinite was the same way for me. It deserves a 9/10 or a 10/10 or whatever because it's a great achievement and it honestly is a classic, especially when you pair both bioshock games together (as they kind of are meant to be). Oh sure the level design gets less creative later on (keys just disappear as do codebooks, lockpicks are thrown at you at every corner instead of it becoming a valuble resource, etc), and there's less of a need to be creative with the combat as the design pretty much encourages you to stick with your favorite vigor+weapon (mine was crows with handcannon/sniper). But at the end of the day everything about the game and the experience you had at the end of it was excellent and the mechanics themselves were great for a shooter.
If anything I thought Bioshock 1 was really overrated. Great story and atmosphere, but the mechanics weren't that good at all and worst of all the last 1/3rd or 1/4th of the game was way worse than the rest of the game. No such downsides with infinite. Worst thing about infinite were the mentioned points, which really doesn't make the game any worse, just different and less "ideal".
[QUOTE=gnisasas;40200469][media]http://www.youtube.com/watch?v=YwuYhCgQWOc[/media]
Video is up again[/QUOTE]
"As a game, it's above avarage."
Finally. Someone had to say it.
One thing that is kinda improved from earlier BioShock games is the health system. Instead of popping health kits like pixie sticks, you now have regenerating shields, that one system that gives me a bit of a stiffy. Basically it compromises between the Call of Duty form of regenerating health and the traditional health model of oldschool games wherein you'd be searching for health packs, with a tasty layer of regenerating health lying above the traditional "red health".
It basically means you can still run and hide to recover, but it still has consequences in that your red health takes damage when the shields are down, meaning you're less prone to screwing yourself into a corner by hopping around on 1HP. Even with 1HP of red health left, you still have your shields to protect you from enemy fire; just don't let them break until you can scarp down some cotton candy.
I honestly hope that regenerating shields becomes the "status quo" of action gaming; you can still take a beating and recover, whilst still having consequences if you take more damage than your shields, meaning you'll still need to manage your available "resources" (health packs, hot dogs, etc) if you take a hit to the actual bod as opposed to the energy bubble. It worked for Halo: Combat Evolved, it worked for Mass Effect, it worked for Borderlands, surprisingly it worked for the Protoss in Starcraft, and it certainly seems to work in BioShock Infinite.
Speaking of which, I hope Jesse Cox invests more of those "beakers" into the shields rather than just his health; I gotta feeling he might benefit from better shields down the line
does anyone seriously give a fuck about totalbiscuit I've always just thought he was a tosser and literally never cared about him
[QUOTE=Sardonus;40201807]does anyone seriously give a fuck about totalbiscuit I've always just thought he was a tosser and literally never cared about him[/QUOTE]
k thanks for posting
totalbiscuit acts like a cunt though
I disagree that Infinite is on the same par as Half-Life 2. Half-Life 2's environments are a lot more interactable, feel a lot less static, and have a lot more subtle emotion to them. The story and it's messages and meanings it gets across are a lot more subjective to the player and a lot more skillfully done and mysterious. I feel that the first-person seamless narrative is done way better than anything in the bioshock series. And half-life 2's memorable moments to the player are less forced to be personal, emotional moments. It seems the memorable and special moments that happen to people are a lot less forced in as "oh yeah this moment has to have a real emotional impact to the person playing", special memorable moments people have playing hl2 are actually brought on by the player themselves because they are playing an amazingly crafted game and not just because it's a particular scene or area forcefully intended to recite an emotional reaction.
I guess that's just how I feel. Bioshock is a fun game and really well made, no doubt, but when people want to compare it to Half-Life 2 I can debate why HL2 is way beyond Bioshock. Bioshock is great and I feel it's a lot thicker in how the story is told, but Half-Life 2 manages to be fucking amazing without all that plot telling and showing. The massive amount of effort valve put into Half-Life makes it seem like they were able to make something amazing without any effort at all, it all just falls subtly into place and creates a much more personal and immerse experience.
We can take this discussion somewhere else though, if you want.
[QUOTE=Crash15;40201930]totalbiscuit acts like a cunt though[/QUOTE]
Regardless of your personal feelings on him, he does a good job of reviewing games, he goes in depth and does his research and gives his honest opinions and backs them up. Yes some of those opinions may be stuck up and you certainly don't have to agree with them but he does a fantastic job of justifying his logic.
[QUOTE=BenJammin';40202035]I disagree that Infinite is on the same par as Half-Life 2. Half-Life 2's environments are a lot more interactable, feel a lot less static, and have a lot more subtle emotion to them. The story and it's messages and meanings it gets across are a lot more subjective to the player and a lot more skillfully done and mysterious. I feel that the first-person seamless narrative is done way better than anything in the bioshock series. And half-life 2's memorable moments to the player are less forced to be personal, emotional moments. It seems the memorable and special moments that happen to people are a lot less forced in as "oh yeah this moment has to have a real emotional impact to the person playing", special memorable moments people have playing hl2 are actually brought on by the player themselves because they are playing an amazingly crafted game and not just because it's a particular scene or area forcefully intended to recite an emotional reaction.
I guess that's just how I feel. Bioshock is a fun game and really well made, no doubt, but when people want to compare it to Half-Life 2 I can debate why HL2 is way beyond Bioshock.[/QUOTE]
Just because a game is subtle with its story telling doesn't make that game somehow better or more "skillfull" though if you view it with an objective eye, it just makes it different. Everybody loves how STALKER does it's enviornment design and sense of isolation, but that same sense of isolation is completely non-sensical when you try and compare it to a very well done multiplayer game like TF2. This is why you generally don't compare a game with another game and instead compare the game with how well it works within the genre as a whole.
A great game is determined objectively on how well it achieves it's design, and its goals and the experience it offers. Now how much it fits to X made up standard. Both HL2 and Infinite do this in different ways. I guess I'm a magical individual who is sensative to the things that HL2 does great while also being able to recognize the completely different things that Infinite does right. The reason why infinite excites me as a game is because it treads territories, themes, and storytelling that isn't really done well at all compared to other games in the medium, enough for it to [I]stand on its own legs[/I] when viewed from an outside perspective by someone who doesn't play games. And this is happening - there are countless numbers of people who are in that situation and really feel impacted by Infinite much like people were by HL2.
That said you could be the type of guy that really hates storytelling done in the way of infinite and only likes stuff that's subtle like HL2. It's an oddly specific closed-off taste in games, but its just as valid as someone who is like Total Buscuit, who only cares about raw gameplay with everything else being a nice bonus. I'm very open minded with my experiences with games, and I have a capacity to like any genre or gameplay sytle as long as the game does it well and is well designed at what it sets out to do. So to me, Bioshock Infinite is the new HL2, except it does it in different ways. They both are on the same par. It doesn't mean they have to be the same or get the same exact things right, they just accomplish something unqiue in the medium/genre as a whole that makes them stand out as things people point to when you are trying to introduce someone who knows nothing about shooters/games, as the pinnicle of the genre.
I'm quite hoping he does a "follow-up" video on the ending and all that.
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