[QUOTE=JCDentonUNATCO;40202716]Skylines were the only thing ive never seen done before[/QUOTE]
So you require something innovative for it to be considered great?
[QUOTE=latin_geek;40203115]I'm done watching the entire thing and wow, the entire gameplay got simplified hard. Bioshock: Halo, much? Walk around with your own personal item dispenser throwing you shit to regenerate all your bars but your shield bar, which regenerates by itself
And for an audience who gets mad and makes shitty jokes about entire games being brown, grey or blue there was not much of a mention at how Infinite is blindingly red/orange
The game is really not deserving of the bioshock title at all, it's completely different from the first two, it would have been better as a new IP or something[/QUOTE]
did you actually play bioshock 1?
[QUOTE=latin_geek;40203115]I'm done watching the entire thing and wow, the entire gameplay got simplified hard. Bioshock: Halo, much? Walk around with your own personal item dispenser throwing you shit to regenerate all your bars but your shield bar, which regenerates by itself
[/QUOTE]
maybe you should actually play it because its nothing like this
[QUOTE=latin_geek;40203115]I'm done watching the entire thing and wow, the entire gameplay got simplified hard. Bioshock: Halo, much? Walk around with your own personal item dispenser throwing you shit to regenerate all your bars but your shield bar, which regenerates by itself
And for an audience who gets mad and makes shitty jokes about entire games being brown, grey or blue there was not much of a mention at how Infinite is blindingly red/orange
The game is really not deserving of the bioshock title at all, it's completely different from the first two, it would have been better as a new IP or something[/QUOTE]
how does it feel to be completely wrong
[QUOTE=latin_geek;40203115]I'm done watching the entire thing and wow, the entire gameplay got simplified hard. Bioshock: Halo, much? Walk around with your own personal item dispenser throwing you shit to regenerate all your bars but your shield bar, which regenerates by itself
And for an audience who gets mad and makes shitty jokes about entire games being brown, grey or blue there was not much of a mention at how Infinite is blindingly red/orange
[B]The game is really not deserving of the bioshock title at all, it's completely different from the first two, it would have been better as a new IP or something[/B][/QUOTE]
Something different in a series is bad?
Ill go tell Farcry, Fallout and The Witcher to stop then
I rate games on how much I enjoyed them, and bioshock was a 10\10 enjoys.
if infinite was 10/10 then bioshock 2 was 11/10 and bioshock 1 was 12/10
Thats how I see it. The only thing I like about infinte over bioshock 1 is that the atmosphere isnt eerie and scary.
[QUOTE=tr00per7;40203313]if infinite was 10/10 then bioshock 2 was 11/10 and bioshock 1 was 12/10
Thats how I see it. The only thing I like about infinte over bioshock 1 is that the atmosphere isnt eerie and scary.[/QUOTE]
Something is very wrong if you liked Bioshock 2 more than Infinite.
[QUOTE=NachoPiggy;40203327]Something is very wrong if you liked Bioshock 2 more than Infinite.[/QUOTE]
It was good, but not as good as 1 & infinite.
[QUOTE=Zeb Brown;40203334]It was good, but not as good as 1 & infinite.[/QUOTE]
Yeah that's what I meant, since Bioshock 2 while it did have improved gameplay, it had a weaker antagonist, atmosphere and overall shallower experience.
More or less Bioshock 1=>Infinite>2
[QUOTE=latin_geek;40203115]I'm done watching the entire thing and wow, the entire gameplay got simplified hard. Bioshock: Halo, much? Walk around with your own personal item dispenser throwing you shit to regenerate all your bars but your shield bar, which regenerates by itself
And for an audience who gets mad and makes shitty jokes about entire games being brown, grey or blue there was not much of a mention at how Infinite is blindingly red/orange
The game is really not deserving of the bioshock title at all, it's completely different from the first two, it would have been better as a new IP or something[/QUOTE]
Yes because shoving medkits/plasmid vials down your throat repeatedly in combat was MUCH better.
I only used the carbine and hand cannon the whole game, I thought the game would be like bioshock 1 where you get good upgrades which persuade you to keep your favorite weapons. I would have liked more than 2 weapon slots though.
[QUOTE=codemaster85;40203441]Yes because shoving medkits/plasmid vials down your throat repeatedly in combat was MUCH better.[/QUOTE]
I think it was. Elizabeth makes some fights really easy. There was at least 10 times I should have died but Elizabeth threw me a health kit that restored me to full health.
[QUOTE=ryfry99;40203508]I think it was. Elizabeth makes some fights really easy. There was at least 10 times I should of died but Elizabeth threw me a health kit that restored me to full health.[/QUOTE]
I think they thought hard about how much supplies she should hand out, because there is a lot of times when she just says "Sorry I'm looking"
I played the game by rarley using vigors, sniper all the way
[QUOTE=ryfry99;40203508]I think it was. Elizabeth makes some fights really easy. There was at least 10 times I should of died but Elizabeth threw me a health kit that restored me to full health.[/QUOTE]
She hands you a healthpack/ammo/salts every like 60 seconds. Instead of before where you would take people out here and there, take a health pack/plasmid, and repeat. Elizabeth Breaks that up and allows more action paced and flowing combat that feels more realistic than just shoving healthpacks down to kill people like in 1&2.
[QUOTE=codemaster85;40203565]She hands you a healthpack/ammo/salts every like 60 seconds. Instead of before where you would take people out here and there, take a health pack/plasmid, and repeat. Elizabeth Breaks that up and allows more action paced and flowing combat that feels more realistic than just shoving healthpacks down to kill people like in 1&2.[/QUOTE]
You have a point. I guess I just don't like the whole randomness with Elizabeth. Also I didn't like the replacement which was Elizabeth bringing in 4+ health kits in a tear.
Also I liked the guns, they felt nice.
[QUOTE=codemaster85;40203565]She hands you a healthpack/ammo/salts every like 60 seconds. Instead of before where you would take people out here and there, take a health pack/plasmid, and repeat. Elizabeth Breaks that up and allows more action paced and flowing combat that feels more realistic than just shoving healthpacks down to kill people like in 1&2.[/QUOTE]
I always found the concept of Elizabeth giving you stuff to be really cool because if you were ever in a really bad situation and stuck undercover with barely a sliver of health left she could toss you a healthpack and you just jump right back in and turn the tides. I just didn't think it'd be so effective to the point where you'd have to be an idiot to put yourself in an extremely bad situation.
I think that his heart's in the right place; obviously he feels that the massive wave of positive opinion towards this game is something to be a tad suspicious of, since after all people can get a tad caught up in post-release hype for a game. I actually agree with a lot of his criticisms, but I cant say they damage the game as a whole to any reasonable degree, apart from a few combat sequences that are genuinely complete slogs.
My only real complaint about this video (aside from totalbiscuit's rhetorical style, which I've never really been a fan of) is his complaint about how it doesn't 'fit into the bioshock series'. Prior to this, bioshock has had two games in the exact same setting, one of which was by these devs and one which, let's face it, was a very well executed money grab to wring some more dolla out of rapture. My issue is this; is [I]one game[/I] enough to create a 'series formula'? I can understand if this game was released as CoD:MW6 or something because that series has run for so many games that you know what type of gameplay and story to expect, but not bioshock. The abstract elements of what made bioshock great are still there, it's just an evolution on that, which is a great way to go. Evolution doesn't necessarily mean better in the case of games, some of the elements in infinite have stayed at the same level of quality despite being different, or maybe in some people's eyes regressed, but it's different, and shaking up things like that is the best way to ensure things don't get stale.
I'm also a little confused on his conjecture that the combat's just as workmanlike/mediocre as the original bioshock, imo its a lot better and a lot more intense, though the first game's combat was by no means mediocre at all.
[editline]8th April 2013[/editline]
[QUOTE=codemaster85;40203565]She hands you a healthpack/ammo/salts every like 60 seconds. Instead of before where you would take people out here and there, take a health pack/plasmid, and repeat. Elizabeth Breaks that up and allows more action paced and flowing combat that feels more realistic than just shoving healthpacks down to kill people like in 1&2.[/QUOTE]
I think it helps with the thematic feel of most of the game, which is you and her's desperate struggle to escape/get answers etc against the forces of this city that's tearing itself apart all around you. It's also a great way of keeping her involved, they could have just kept her out of the way and have her just been set dressing you occasionally glimpsed behind you and in cutscenes, but this way she doesn't get between the player and the gameplay while still being a presence in combat.
[editline]8th April 2013[/editline]
Also his complaints about the NPCs - obviously you're not supposed to stop and watch their animations for 5 minutes until your suspension of disbelief is shattered, the NPCs that you see in areas that warrant exploring and that you'll walk slowly through obviously have more personality than the ones who are added in say, a connecting room between combat encounters who say a few lines to just add to the immersion. And with regard to his comments about not being able to talk to elizabeth wheneve you want, you are playing as booker dewitt, they talk all the time and he'll talk to her when he chooses because you are playing this character and experiencing the game, this isn't an RPG and I think has dropped all pretense of being one
[editline]8th April 2013[/editline]
[QUOTE=latin_geek;40203115]I'm done watching the entire thing and wow, the entire gameplay got simplified hard. Bioshock: Halo, much? Walk around with your own personal item dispenser throwing you shit to regenerate all your bars but your shield bar, which regenerates by itself
And for an audience who gets mad and makes shitty jokes about entire games being brown, grey or blue there was not much of a mention at how Infinite is blindingly red/orange
The game is really not deserving of the bioshock title at all, it's completely different from the first two, it would have been better as a new IP or something[/QUOTE]
you're special
I mean if we're going on the logic that a larger colour pallete = better game bioshock 1's fucking shit since it's mostly brown, green and gold
whereas infinite is black, white, blue, orange, red, green etc
[QUOTE=latin_geek;40203115] Bioshock: Halo, much? [/QUOTE]
shut the fuck up
I liked the sky setting, a very fresh theme and also loved how it somehow managed to capture a sense of claustrophobia on such an open setting.
I don't get whats wrong the combat. It seems everyone choose different weapon combinations and vigors so its not funneling you in it just your play style and even if 2 weapon system is limited i don't see how you can't just pick up the multitude of guns on the floor and spread around the level to fit your situation. I personally feel the combat is good and there nothing to really bolster as it streamlines the bioshock system instead of pausing constantly and switching ammo types when really the other ammo types are basically plasmid bullets.
[QUOTE=striker453;40203851]I don't get whats wrong the combat. It seems everyone choose different weapon combinations and vigors so its not funneling you in it just your play style and even if 2 weapon system is limited i don't see how you can't just pick up the multitude of guns on the floor and spread around the level to fit your situation. I personally feel the combat is good and there nothing to really bolster as it streamlines the bioshock system instead of pausing constantly and switching ammo types when really the other ammo types are basically plasmid bullets.[/QUOTE]
Another thing I don't get on top of this is how people complain Infinite is easy due to how you can just camp or stick to a certain set of vigor and weapons like shock jockey/murder of crows + handcannon/carbine, when Bioshock 1 & 2 was like this as well. In 1 you could had just rolled with a wrench/revolver/shotgun and electrobolt/swarm in the entire game mowing down everyone easily, and in 2 you had winter blast/elctrobolt with a drill, where even the Big Daddies were cakewalk.
Especially given how a lot of enemies from 1 & 2 were bullet sponges, it didn't make the game harder, it just added some unnecessary grind. Like, where if you played with the vita-chambers on, you respawn 2-5 times each area you can't pass till you cheese off the enemies numbers and health, and if not you just scrounged up quick saves till you get lucky or backtrack for more health packs, ammo and money. If anything, Infinite really just made the combat more enjoyable thanks to the streamlining and Elizabeth rather than tedious feeling like a tedious grind that stopped you in your tracks at times.
I hate this "honeymoon phase" crap that total biscuit tries to push. I really, really hate it. I hate it because what it is essentially doing is saying "Your first impressions of the game, the impression that you had while playing it, the one where you had loads of fun, is wrong." It's wrong because despite you, and most other people having tons of fun playing it much of the game can be examined to have flaws.
This is something that so many fucking reviewers do, and it pisses me the fuck off.
No work of art will ever be perfect. Venus De Milo's arms could not stand the test of time. The godfather is far too slow in spots. Halflife 2 has poor follower AI. Art has flaws, but what makes it art is that you don't really notice, or care, about the flaws while experiencing it. Sometimes the flaws even add to the piece.
The first play-through is the only thing 90% of the public is going to see, and if you have made people walk away happy after that play through you have done your job. You have allowed your strengths to shine through and eclipse your flaws and failures, you have created an experience that is enjoyable. That is what matters. A video game is a magic show, the designers are creating a world through tricks and misdirection, no matter how good it is if you experience it again you will focus your attention on something other than what you focused on the first time, something aside from what the presenter wants you to look at, you will run the risk of seeing the wires.
I hate how you spend most of the time digging through garbage cans and desks to get lock picks and money. -__-
[QUOTE=doomkiwi;40204030]I hate this "honeymoon phase" crap that total biscuit tries to push. I really, really hate it. I hate it because what it is essentially doing is saying "Your first impressions of the game, the impression that you had while playing it, the one where you had loads of fun, is wrong." It's wrong because despite you, and most other people having tons of fun playing it much of the game can be examined to have flaws.
This is something that so many fucking reviewers do, and it pisses me the fuck off.
No work of art will ever be perfect. Venus De Milo's arms could not stand the test of time. The godfather is far too slow in spots. Halflife 2 has poor follower AI. Art has flaws, but what makes it art is that you don't really notice, or care, about the flaws while experiencing it.
The first play-through is the only thing 90% of the public is going to see, and if you have made people walk away happy after that play through you have done your job. You have allowed your strengths to shine through and eclipse your flaws and failures, you have created an experience that is enjoyable. That is what matters. A video game is a magic show, the designers are creating a world through tricks and misdirection, no matter how good it is if you experience it again you will focus your attention on something other than what you focused on the first time, something aside from what the presenter wants you to look at, and you will run the risk of seeing the wires.[/QUOTE]
Doesn't help when TB keeps pushing out his bullshit 'My opinion is the right one you're just immature babies with rose tinted glasses.'
[QUOTE=NachoPiggy;40203327]Something is very wrong if you liked Bioshock 2 more than Infinite.[/QUOTE]
yes because that is just a heretical view isn't it...
Infinite was meh, I prefer a bioshock with some tweaked and improved combat and gameplay, like bioshock 2, as opposed to infinite with a crappier and less combat than bioshock one.
[QUOTE=Novangel;40204072]Doesn't help when TB keeps pushing out his bullshit 'My opinion is the right one you're just immature babies with rose tinted glasses.'[/QUOTE]
No that's Rusty100.
[editline]8th April 2013[/editline]
What I miss in ALL of the reviews is how Columbia, while probably being the most awe-inspiring game-world created so far, plays NO significant role in terms of story.
[QUOTE=Killuah;40204162]No that's Rusty100.
[editline]8th April 2013[/editline]
What I miss in ALL of the reviews is how Columbia, while probably being the most awe-inspiring game-world created so far, plays NO significant role in terms of story.[/QUOTE]
What the hell are you on about... the world has soo much to do with the story...
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