• WTF is... Bioshock Infinite?
    194 replies, posted
But this game has a fov slider, this cuntnugget should love it to no end.
[QUOTE=codemaster85;40209016]thats like saying, GTA/saints row are shit games because the most efficient way of beating the game is to do missions nonstop which are mostly boring "go here and kill these guys" missions. bioshock has always been a "fuck around with differet types of power/weapons/equipment" and it still is but now adding a fuck load of mobility at times with the skyhook system. Honestly i loved syndicate because of the running and gunning aspect, is that the most efficient way of killing enemies or not dying? no its not, but it spices up the game to be more action based than cover cover based shooter.[/QUOTE] The point is that "fucking around" and "trying out" is not rewarding at all since the enemy variety is not really reacting to it. [editline]8th April 2013[/editline] [QUOTE=Drury;40206587]The only real flaw I see in Bioshock Infinite is that 50% of the players who have played through it say the gameplay sucked and 50% doesn't. I'm the latter 50%. I'm not saying it was a perfect game. I'm just saying that the gameplay was perfect for what it was meant to be and that it is a giant leap from Bioshock 1 which had significantly more flaws. The worst thing is how they made some boring design decisions. It's a bit like with Minecraft, the game throws you in an open world and doesn't tell you what to do. Some people need to be told what to do, otherwise they just fiddle around and then just quit the game like "no this game has absolutely nothing to offer, you just run around a blocky word!" Graphics and general hate for it being too popular aside. With FPS games it's a bit more tricky. The game tried to show you hints if you haven't turned them off, but that's not how it's done. You can't just tell someone "hey, dude, use vigors" or "hey dude don't snipe so much it's boring, trust me" and expect them to listen. You have to outright take the rifle away from them, give them the shotgun and throw them right into the action, but Bioshock Infinite never even attempted to do that (except for some short skyline travel events). They just gladly give you a carbine, throw a couple boxes in as a cover and let you bore yourself to death hiding there forever. In Bio1, for a period of time the game eventually shuffled between all sorts of plazmids you may have missed, and it was kinda fun since you were forced to improvise and stuff. So that was the biggest flaw. The game gave people an option not to enjoy it at all, and 50% of gamers chose that option. Then they were like "yeah the story was nice but gameplay sucked, i mean, you only cover behind boxes and click at heads, then a handyman comes along and kills me because I can't even run and shoot at once!"[/QUOTE] That and that the weapons system was made balanced by Elisabeth. Imagine the two weapons system without her. You'd CONSTANTLY be forced to change weapons to the ones available, which makes having two weapons only pointless. Especially in the later game there are parts where you just don't find all of the weapons or ammo for them. [sp]skyship fights[/sp]
[QUOTE=codemaster85;40209016]thats like saying, GTA/saints row are shit games because the most efficient way of beating the game is to do missions nonstop which are mostly boring "go here and kill these guys" missions. bioshock has always been a "fuck around with differet types of power/weapons/equipment" and it still is but now adding a fuck load of mobility at times with the skyhook system. Honestly i loved syndicate because of the running and gunning aspect, is that the most efficient way of killing enemies or not dying? no its not, but it spices up the game to be more action based than cover cover based shooter.[/QUOTE] The GTA/SR is a bad analogy. The point is that the game almost punishes you for not using the most efficient way of killing enemies, instead of making it less, well, efficient in terms of health, ammo, speed. To oversimplify it, it makes it frustrating playing it your way. Like, if I wanted to play using Vigors only, I should be able to do it AND have fun. Sure, it would take more time and probably quite a bit of lurking for salts and etc, but it shouldn't be frustrating. I think many people disliked handymen because they weren't much fun to fight with. It felt like they were unfair. They were big AND fast AND caused quite a bit of damage. It would be much more fun to play hide and seek with them if they were just big and slow, and probably a bit tanky. Forcing you off the skyrail is a bad thing either. What's wrong with me riding the skyrail for 5 hours straight? Why I can't do this? Make them immune to off-the-skyrail stun and it's fine. You could be rollercoasting all you want on it, you still need to get down and fight the thing, it's not going anywhere, but you get a mobility advantage. Sorry for this little handymen rant, but they were THE least favorite part of Bioshock. They look cool but that's it.
I haven't played Infinite, but it seems like it's the same situation as with the first game. It gets praised by everyone and has a metacritic score of nearly 100/100 but several aspects of the game just aren't really good. It's probably a good game, but it's not a perfect game.
[QUOTE=KingArcher;40206468]you don't need to be a chef to tell you that your food is shit[/QUOTE] But you do need to be a chef to know how hard it is to cook a good meal, especially if you're catering to many
[QUOTE=Dead Madman;40210782]But you do need to be a chef to know how hard it is to cook a good meal, especially if you're catering to many[/QUOTE] Doesn't matter if the food is still shit.
[QUOTE=Dead Madman;40210782]But you do need to be a chef to know how hard it is to cook a good meal, especially if you're catering to many[/QUOTE] Shit food is still shit food.
[QUOTE=Zeb Brown;40211407]Doesn't matter if the food is still shit.[/QUOTE] It may be shit to you, but plenty of others may still love it [editline]9th April 2013[/editline] [QUOTE=Dead Madman;40213052]It may be shit to you, but plenty of others may still love it[/QUOTE] btw you can fix it with sauce aka day 1 dlc just kidding :v:
[QUOTE=Kljunas;40210195]I haven't played Infinite, but it seems like it's the same situation as with the first game. It gets praised by everyone and has a metacritic score of nearly 100/100 but several aspects of the game just aren't really good. It's probably a good game, but it's not a perfect game.[/QUOTE] It is a really good game, but as with more or less all the games. It got its flaws. PLAY IT!
My main problems with the combat are the weapons and salts. There really doesn't need to be 2 types of submachine gun when une is just slightly slower and slightly srtonger, or having 2 types of grenade launcher where one is slightly faster but the other can be remotely detonated. Or the burst gun, that weapon is just shit. Salts I have a problem with because they drain WAY too quicky and unlike EVE you can't carry salts around with you. It's not as bad at the end of the game where you have increased your total salt ammount and you spend thousands to make your vigors use less of them. Why is it that whenever a game gives you awesome powers the developers feel the need to severely limit how much you can use them? I had the same problem in System Shock, Bioshock, and Dishonoured.
i'd have been much happier if they simply used base weapons and then turned the differences into upgrades instead [editline]9th April 2013[/editline] so you have fewer items but you get more control over what they actually do
Bioshock Infinite was a great game
To those interested, he put up a video where he draws a complete conclusion on the game. Very spoiler heavy, you've been warned. [media]http://www.youtube.com/watch?v=0hAPfxD3u4k[/media] Again, a lot of things I personally disagree with, a lot of nitpicking, but its here if you want it.
Its a good game but it has a lot of problems and they backpedaled a lot to appeal to more people.
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