• Bioshock Infinite - a smart game for smart people
    88 replies, posted
i sometimes forget why I haunt this forum, Then i see videos like these and I stay for another 5 years!
I haven't played this game, I don't care about spoilers and have been reading these spoiler tags; this sounds like the dumbest fucking game story of all time. It sounds like it's [b]TRYING TO BE SMART[/b] pretty much
The story is fine. we're just at the period where everyone that didn't like it is speaking up because all the people that liked it were only going to shoot them down anyway.
the story is fine imo the gameplay is awesome imo the ending is shit and its a twist just for the sake of a twist
I still haven't beat Infinite. Because that graveyard fight on Hard.
[QUOTE=Pretty Obscure;41562963]I still haven't beat Infinite. Because that graveyard fight on Hard.[/QUOTE] hard mode? get on my level, i beat it on 1999
LIVE PLAYER CAM
The visual representation haha
[QUOTE=Pretty Obscure;41562963]I still haven't beat Infinite. Because that graveyard fight on Hard.[/QUOTE] psssst use shock jockey to disintegrate the summoned goons so they can't get back up
[QUOTE=Pretty Obscure;41562963]I still haven't beat Infinite. Because that graveyard fight on Hard.[/QUOTE] Hide in the tomb to the right of Lady Comstock's grave, and place shock jockey traps outside the entrance, then use a sniper to kill her at a distance. It takes a while, but that's how I beat it on 1999.
Fuck all the haters I loved bioshock infinites story and gameplay equally and had absolutely zero real faults with any of it, as well as me liking the original bioshock's story and gameplay for different reasons The only thing I would have liked are the fact that weapon upgrades actually showed up on your gun like they do in the first game, but honestly that is literally nit-picking and to say it ruined the game for me would be very contrived
[QUOTE=TWPTooth;41562046]I haven't played this game, I don't care about spoilers and have been reading these spoiler tags; this sounds like the dumbest fucking game story of all time. It sounds like it's [b]TRYING TO BE SMART[/b] pretty much[/QUOTE] It's almost as if finding out the games story in simplified snippets of conversation isn't anywhere near as good as actually playing it!
[MEDIA]http://www.youtube.com/watch?v=Te9ymn_CH1g[/MEDIA]
the rest of his bioshock stuff: [video=youtube;03QeJpJZAlw]http://www.youtube.com/watch?v=03QeJpJZAlw[/video] [video=youtube;RkYz722lWIk]http://www.youtube.com/watch?v=RkYz722lWIk[/video]
I didn't buy it on release because the reviews weren't all that positive, but I got it on Greenman Gaming for 20€ and played it through at the same time the Steam summer sale happened and I bought 5+ other great games. I barely ever finish a game because I lose motivation too soon, but Bioshock had me excited to get home from work and continue playing. It had a lot of problems, but I enjoyed (nearly, because fuck those ghost fights) every second of the 11 hours it took me to beat it. I can't say that about many games.
[QUOTE=meppers;41569536]the rest of his bioshock stuff: [video=youtube;03QeJpJZAlw]http://www.youtube.com/watch?v=03QeJpJZAlw[/video][/QUOTE] 1:49 jesus fucking christ my heart
[QUOTE=Yogkog;41559806]One of my biggest gripes about Infinite was that they established a beautiful and creative setting in the game, but about half of the way in it's completely forgotten about and it's just focusing on Elizabeth instead. I was hoping for more parts like the beginning and the beach, but those were condensed in the first 25% of the game.[/QUOTE] I can agree with this. I didn't like the first Bioshock and never played the second, but Infinite looked interesting enough to get on the summer sale and I just finished it 3 nights ago. The thing that I really loved about Bioshock was the Colombia setting. The world that was built is the best part about the game- a floating city in the sky, built out of extreme Americanism, in architecture, religion, ideology, all of it- only to be challenged by its ideological opposite- the anarchist Vox fighting for liberation of the oppressed masses. It was beautiful and interesting and amazing. They could have gone on for hours and hours in just that setting and I would have loved it. I felt that the Vigors and the Elizabeth plotline actually kind of detracted from the experience. I also felt like it was trying to put too many eggs in one basket, because on top of the Elizabeth plot you have the revolution- the ideological conflict. So you're in this world, juggling these two plots which honestly have nothing to do with each other, with some powers/sci-fi type stuff (Vigors, quantum tears, [sp]ghost mom[/sp]) thrown in, sometimes seemingly for callback or novelty effects. Honestly, if the game just focused on one of these- the Elizabeth plot, the ideological conflict, or the arcadey sci-fi route, then it would have made a world of positive difference. I'm a political guy so I found the world of Columbia and the conflict with the Vox to be far more interesting than the Elizabeth plot- though by all means it was good also. Problem is, for me, is that the game can't decide which one to focus on and so goes half way with both, swapping between the two at leisure and then eventually just throwing them all together in a way that is irrelevant to either plot. You feel like a by-standard in both by the end of it, instead of the actor you felt like in the first part of the game where you're fleeing from the authorities and exploring the world. The game eventually decides that the Elizabeth plotline is the more important of the two and pushes you into the lead in the end and just seemingly tacks it on in a way that seems neither truly fulfilling nor completely interesting. Without spoiler, I thought the inclusion of Comstock House was...cliche and irrelevant, and while the last clusterfuck was great fun and satisfying to play it honestly didn't help the story any, except [sp]by bringing the Songbird to the forefront and making it a likeable character- potentially something that oculd have been developed further but instead was tacked onto the ending[/sp]. While I liked the ending, it just came too abruptly and out of nowhere. I was expecting much more out of the gameplay aspects but they seemed, after focusing the entire game on novelty aspects for the sake of gameplay, to decide that the story needed to be progressed and done so now- we saw the game end, sure, but it felt like we missed an opportunity- several, maybe, and there's really no reason to do so. I went from feeling "in the middle of it" and expecting more, to all of a sudden having my cohort turning into someone different and removing her entire personality. By the end of it I felt betrayed more than satisfied, because while the ending wrapped it up I felt it did so in such a way that it took things from you- it took your favorite character, and it took the potential for something more. It just seemed forced. I guess this became a review, but hell, I liked the game even if it had its shortcomings. I'm a story-driven person so I felt that the story needed to be the major factor here, but instead the developers sacrificed it for gameplay, which honestly was only moderately good. When the story needed to be progressed most and expanded, they instead sacrificed gameplay. As far as game stories go, Infinite definitely suggests that games can indeed be art on par with film and literature, but this would feel better at home in a young adult novel than on the shelf with great authors of history. An opportunity missed, but a great game nonetheless. just my thoughts
booker catch
[QUOTE=KorJax;41566923][b]Fuck all the haters[/b] I loved bioshock infinites [b]story and gameplay equally and had absolutely zero real faults[/b] with any of it, as well as me liking the original bioshock's story and gameplay for different reasons The only thing I would have liked are the fact that weapon upgrades actually showed up on your gun like they do in the first game, but honestly that is literally nit-picking and to say it ruined the game for me would be very contrived[/QUOTE] I hate how a lot of gamers have this "hurr durr my game is perfect" attitude. You won't learn to appreciate the medium if you won't admit that ALL games, from Metal Gear Solid 3, to System Shock 2, to Half Life, have a fuckton of flaws. Games are made by humans, so they will ALWAYS have mistakes, no exceptions. You'll learn to appreciate their work better if you see what kind of mistakes they made, and try to figure out how or why that happened. Games themselves have a story, so it's a good idea to learn or figure out all of it instead of praising it for something it's not.
[QUOTE=KorJax;41566923]Fuck all the haters I loved bioshock infinites[B] story and gameplay equally and had absolutely zero real faults with any of it[/B], as well as me liking the original bioshock's story and gameplay for different reasons The only thing I would have liked are the fact that weapon upgrades actually showed up on your gun like they do in the first game, but honestly that is literally nit-picking and to say it ruined the game for me would be very contrived[/QUOTE] I loved the game but its is FAR... FAAAR from perfect.
[QUOTE=milkandcooki;41571579]I hate how a lot of gamers have this "hurr durr my game is perfect" attitude. You won't learn to appreciate the medium if you won't admit that ALL games, from Metal Gear Solid 3, to System Shock 2, to Half Life, have a fuckton of flaws. Games are made by humans, so they will ALWAYS have mistakes, no exceptions. You'll learn to appreciate their work better if you see what kind of mistakes they made, and try to figure out how or why that happened. Games themselves have a story, so it's a good idea to learn or figure out all of it instead of praising it for something it's not.[/QUOTE] [QUOTE=Skyward;41571911]I loved the game but its is FAR... FAAAR from perfect.[/QUOTE] he's not saying it's perfect, he's saying he doesn't care that it isn't perfect
[QUOTE=salty peanut v2;41572076]he's not saying it's perfect, he's saying he doesn't care that it isn't perfect[/QUOTE] With an obnoxious "fuck the haters" attitude. He also said that the gameplay and story were literally without fault, so I'd say that falls under the definition of "perfect."
Wait, so if that bell this is a puzzle, doesn't that mean lego is also a puzzle? And flatpack furniture? And supernoodles? Holy shit, everything that comes with instructions now counts as a puzzle. Buy new puzzle condoms.
[QUOTE=RichyZ;41572259]i don't know how anyone could go through b:i and not realise that the combat was horribly repetitive within the first hour or so doesn't sound big but fuck thats basically all you do in the game so it makes sense to have that shit on lockdown[/QUOTE] The only reason I powered through its awful, generic, and repetitive gameplay was because people had been raving about it. Was mildly disappointed. When I looked at facepunch and reddit, I was shocked by how people were reacting. Was I playing a completely different game, or something?
[QUOTE=milkandcooki;41571579]I hate how a lot of gamers have this "hurr durr my game is perfect" attitude. You won't learn to appreciate the medium if you won't admit that ALL games, from Metal Gear Solid 3, to System Shock 2, to Half Life, have a fuckton of flaws. Games are made by humans, so they will ALWAYS have mistakes, no exceptions. You'll learn to appreciate their work better if you see what kind of mistakes they made, and try to figure out how or why that happened. Games themselves have a story, so it's a good idea to learn or figure out all of it instead of praising it for something it's not.[/QUOTE] I never said once that the game factually had no faults I was saying that [I][B]I[/B][/I] had no real faults with it. People who assume games can ever achieve "perfection" are foolish, but people who also assume that a gamer can never appreciate a game for what it is as a whole because "nothing is perfect" are equally foolish For me, none of the so-called major flaws a lot of the people hate about Infinite were flaws to me. I'm not saying the game is "perfect", I'm saying that it achieved what it set out to do very well and deserves the merits it has, despite some things you might not like about it if you really over analyzed the experience. Some players are really sensative to those issues though and it makes them really not like it - especially if the game's setting, style of gameplay, style of narrative, etc are things that they don't really appreciate. And thats fine, because that's what [I]taste[/I] is all about in artistic terms. I have a small taste (for example) for artistic works done in the style of Jackson Pollock (not my favorite, but I enjoy it to an extent), but many people think Pollock's work is silly and impossible to connect with at all, and as such don't have a taste for that style. In other words, its possible to actually [I]like[/I] a game wholistically, or simply not have the taste for what it does. You don't have to dwell on perceived issues or faults you think a game has (or even might have) to have any appreciation of the medium. Being able to enjoy something for what it is removed from outside prejudice and influence I'd argue is key for understanding the medium and the classics that are apart of it. This is why I tend to enjoy almost all genres of video games, even ones that aren't my favorite or preferred. Such as, sport titles tend to actually be rather deep and interesting role playing games from a game mechanics standpoint, even if the setting and subject matter have zero interest to me at all. I don't play hardly any sports games because of the latter, but its interesting to me how such a bashed genre of games from the enthusiast crowd actually has a lot of interesting gameplay behind it. I just don't see the point in enjoying the medium if there aren't any games in it that I can truely appreciately wholly for what they are rather than for what they aren't. There are plenty of faults with plenty of games, but largely the quality of a game in my mind is a game that manages to "complete" what it set out to do in the first place. Chris Hecker (an indie developer) said once during a GDC talk a few years back that indie developers need to "please finish their games". Not just "complete and release them", he was talking about something much deeper - that developers need to start actually accomplishing the maximum potential and design of their ideas instead of taking an idea and only going half-way with it. I feel like this is a school of thought that applies to [I]all[/I] game design, and its why I view games like Bioshock Infinite higher in appreciation and quality than games like Skyrim - because Skyrim, while fun and a much larger time sink than Infinite, really doesn't accomplish its design and style of game it is to the best of its ability. But for me, Bioshock Infinite accomplished everything it set out to do as an FPS in a way that was complete and thorough for the style and design of the experience it wanted to give the player without serious issues (both in design and technical [like bugs]) to hamper it for me. There are things that would have been nice to be better about it, especially the checkpoint/save system, but when taken as a whole the presence of these faults does little to diminish the actual quality of the experience. And its more of a shame (to me) to discredit what the game accomplishes, purely over what it "could have been" and over minor issues that never got in the way of what the game set out to have the player experience. Of course, to another player those minor issues will seem like major issues even if their opinion on what their major issues are with the experience ends up being an opinion belonging to the vast minority (or majority) of people who've played the game. [editline]24th July 2013[/editline] [QUOTE=milkandcooki;41572148]With an obnoxious "fuck the haters" attitude. He also said that the gameplay and story were literally without fault, so I'd say that falls under the definition of "perfect."[/QUOTE] You took that wayyyy too literally I wasn't saying fuck the haters in spite I was saying it as a figure of speech And no I didn't say the gameplay and story was without fault but I already explained why in the post above so just read that lol
I watched a lot of the very early gameplay trailers and to be honest, if I had seen them before playing the final game I would have been very disappointed and not liked it as much as I did. Why did they have to cut so much stuff? :( Even the graphics got worse.
[QUOTE=meppers;41569536]the rest of his bioshock stuff: [video=youtube;RkYz722lWIk]http://www.youtube.com/watch?v=RkYz722lWIk[/video][/QUOTE] oh my fucking god I nearly died oh my god the top comment [quote]this video is golden. Persona 4 Golden.[/quote] this is too much oh my god
[QUOTE=Robber;41577494]I watched a lot of the very early gameplay trailers and to be honest, if I had seen them before playing the final game I would have been very disappointed and not liked it as much as I did. Why did they have to cut so much stuff? :( Even the graphics got worse.[/QUOTE] A lot of the early gameplay videos just look like scripted events though.
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