[QUOTE=RichyZ;49034641]i'd be ok with him just wimpering and running at high speed, thats all they'd need to do[/QUOTE]
You should know rather well that anything moving at high speed in this engine breaks it.
[QUOTE=freaka;49034133]Why oh god why would they put super mutants in the game.[/QUOTE]
why not?
[QUOTE=RichyZ;49034641]i'd be ok with him just wimpering and running at high speed, thats all they'd need to do[/QUOTE]
Sounds like the kind of thing you could easily mod in. I bet the game will still have fear effects carried over from Skyrim.
[QUOTE=RichyZ;49034704]mainly because there really weren't that many left after the events of fallout 1 and the ones that survived kinda just went off to get killed on their own, rather than forming warband or w/e[/QUOTE]
But in fallout 3 you learn that super mutants kidnap people to create more mutants. They might migrate like there are a lot of mutants in NV.
[QUOTE=omarfr;49034655]Honestly I would prefer a smaller map that was more dense![/QUOTE]
Yes if the distance between everything is realistic. Hate the "go visit that town, its quite the long journey though" (and its behind the nearest hill) thing that's going on in this kind of open world games
[QUOTE=Toyhobo;49034695]why not?[/QUOTE]
Lore debates aside, it's lazy as fuck. Generic mutants (and Beth's supermutants are exactly that) and generic raiders are probably two of the most uninspired enemy types in the history of all fiction ever. And while raiders in one way or the other are inevitable, supermutants could've been replaced with something else (and don't ask what, I'm neither a writer nor a designer, that's their job).
[QUOTE=gudman;49034819]Lazy as fuck. Generic mutants (and Beth's supermutants are exactly that) and generic raiders are probably two of the most uninspired enemy types in the history of all fiction ever. And while raiders in one way or the other are inevitable, supermutants could've been replaced with something else (and don't ask what, I'm neither a writer nor a designer, that's their job).[/QUOTE]
Well supermutants are kind of a big part of fallout lore
[QUOTE=Mega1mpact;49032344]I hope luck isn't as fucking useless as it was in fallout 3 and new vegas. I always played with 1 luck and maxed out small weapons/bullet based weapons first. It makes you an unstoppable killing machine.[/QUOTE]
If there was one stat that was absolutely useless gamewise it would be Charisma.
Luck is really good for critical hit perks and the like.
[QUOTE=damnatus;49034821]Well supermutants are kind of a big part of fallout lore[/QUOTE]
Master's supermutants are far from generic though. And that's done with.
[QUOTE=Jund;49034308]i really hope they let obsidian back in, but i doubt they'd come back after what happened with nv[/QUOTE]
what happened with nv? iirc nv was a damn good game
[QUOTE=damnatus;49034821]Well supermutants are kind of a big part of fallout lore[/QUOTE]
They basically only made sense in the first one and new vegas though.
The whole "east coast supermutant" thing feels just hamfisted and without any depth to it. Honestly just like any of Beth's additions to the fallout universe. They just feel incredibly cheap, watered down and without any depth, put in there for the sake of "oh yeah those also were in the earlier games (that I've heard about but haven't actually played), that's so fallout"
Might as well pretend FO3 never happened.
[editline]2nd November 2015[/editline]
[QUOTE=NightmareX91;49034911]what happened with nv? iirc nv was a damn good game[/QUOTE]
Cut dev funds, cut dev time, [URL="http://www.engadget.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/"]didn't pay out[/URL] bonus because their meta critic score was 1 point too low.
Basically being a general dick to Obsidian.
[QUOTE=Toyhobo;49034793]But in fallout 3 you learn that super mutants kidnap people to create more mutants. They might migrate like there are a lot of mutants in NV.[/QUOTE]
The whole supermutant thing in fallout 3 is a mess. The FEV was a super secret military project that barely anyone but a few people in the entire US knew about and somehow bethesda managed to get the bright idea to put it in a civilian vault run by a civilian company that should have no idea what FEV is whatsoever.
The whole supermutant thing is just a lazy way for bethesda to add a new type of enemy in the game.
[QUOTE=RichyZ;49034704]mainly because there really weren't that many left after the events of fallout 1 and the ones that survived kinda just went off to get killed on their own, rather than forming warband or w/e[/QUOTE]
They retconned it by saying the East Coast mutants were an entirely new type developed from Vault 87. Basically, any human who gets exposed to FEV in a certain amount turns into a super mutant.
That, and the dubious canon of [I]Tactics[/I] states that one of the Master's commanders led the remnants out east, and this was confirmed by Elder Lyons in three because he mentions the Midwestern Brotherhood chapter was sent to track down the remnants of the Master's army.
It's still lazy as hell to just bring them back illogically though.
[QUOTE=BananaFoam;49035069]They retconned it by saying the East Coast mutants were an entirely new type developed from Vault 87. Basically, any human who gets exposed to FEV in a certain amount turns into a super mutant.
That, and the dubious canon of [I]Tactics[/I] states that one of the Master's commanders led the remnants out east, and this was confirmed by Elder Lyons in three because he mentions the Midwestern Brotherhood chapter was sent to track down the remnants of the Master's army.
It's still lazy as hell to just bring them back illogically though.[/QUOTE]
I noticed that usually Beth does something that's obviously an effect of not knowing much about the games lore or being a good writer in general, and then it gets reconnected in a ridiculous, even apologistic way to make them look like some sort of writing mastermind that has been thinking all of that through all along
[QUOTE=NightmareX91;49034911]what happened with nv? iirc nv was a damn good game[/QUOTE]
Bethesda burned Obsidian and denied them a sum of money for being 2 or 3 points short on metacritic. Also they rushed it out the door so the game was 1/2 full content wise.
[QUOTE=Jimmyjohn;49035192]Bethesda burned Obsidian and denied them a sum of money for being 2 or 3 points short on metacritic. Also they rushed it out the door so the game was 1/2 full content wise.[/QUOTE]
It was 1 point off the target on metacritic so Obsidian had to lay people off including a guy that started the previous day. It sucks, the game had a development time of 18 months from concept art to final product and a lot had to be cut to accommodate that. Obsidian are pretty busy now, but if they're given another opportunity I hope they're given ample time to do it.
[QUOTE=Toyhobo;49034793]But in fallout 3 you learn that super mutants kidnap people to create more mutants. They might migrate like there are a lot of mutants in NV.[/QUOTE]
East and West coast Supers are different types of mutant.
[QUOTE=Mr. N;49035876]East and West coast Supers are different types of mutant.[/QUOTE]
but we dont know what kind of mutants are in fo4
If I was to have a main gripe with the game right now, it would be the lip syncing.
It looks worse than Oblivion, Fallout 3, or Skyrim, and each of those titles had better and better lip syncing, so I don't know where it went wrong.
I'm just hoping it's a bug that will be fixed with the inevitable Day 1 patch. If not, then I hope it's something modders can fix.
Everything else, I can tolerate. Even the stiff as fuck traditional "quality" Bethesda animations.
I do expect to have fun with this game though, and I'm excited for when the Creation Kit comes out next year to see what kind of mods we could get.
[QUOTE=Bread_Baron;49035652]It was 1 point off the target on metacritic so Obsidian had to lay people off including a guy that started the previous day. It sucks, the game had a development time of 18 months from concept art to final product and a lot had to be cut to accommodate that. Obsidian are pretty busy now, but if they're given another opportunity I hope they're given ample time to do it.[/QUOTE]
If you look at what Obsidian accomplished in those 18 months, it's honestly pretty damn impressive.
Yes, they were given the engine and some assets by Bethesda, but they had to essentially make their own wasteland from the ground up with its own unique story in 18 months.
And they fucking did it. Not only did they do it, but they did way more in terms of story and quests in 18 months than Bethesda did in 4-5 years. And even though the game was buggy as fuck on release, by the end of its support cycle, it actually ended up less buggy than Fallout 3 did.
I know Obsidian gets a lot of shit from people for releasing buggy RPGs, but goddamn they are clearly passionate about their jobs.
[QUOTE=omarfr;49034655]Honestly I would prefer a smaller map that was more dense![/QUOTE]
this is how you turn your world into a theme park
I hope the choices are in depth like Witcher 3 is. Like sure I enjoy having a perk that gives me choices that I wouldn't usually have but then it makes it very brainless as in "oh I have this perk, it gives me this choice, it will obviously get me the best result." Whereas in Witcher you could choose to use your Axii sign in a dialog but sometimes if you used it, it would hurt you when you should've taken your time to examine the possibilities and consequences of using said perk.
[QUOTE=Rahu X;49036277]Everything else, I can tolerate. Even the stiff as fuck traditional "quality" Bethesda animations.
[/QUOTE]
I've seen people say "this x looks bad" over and over but they don't actually show it. I've shown the improvements this game has over 3/NV and cited my evidence multiple times in the Fallout thread, can you show me which animation looks stiff? All of the FO4 animations have been undoubtedly a massive improvement from 3/NV.
[QUOTE=NoobSauce;49036527]I've seen people say "this x looks bad" over and over but they don't actually show it. I've shown the improvements this game has over 3/NV and cited my evidence multiple times in the Fallout thread, can you show me which animation looks stiff? All of the FO4 animations have been undoubtedly a massive improvement from 3/NV.[/QUOTE]
I dunno man, I'm hyped for this game in every sense but when he was walking up to the third floor in the second video I had an overwhelming feeling that this is just Fallout 3 with a graphical upgrade. Same SM voice actors, same quotes, same animations, same guns. It doesn't mean the game is [b]bad[/b], if anything it means we're going to get a good game since [b]both[/b] Fallout 3 and NV were good, and we're not getting some new untested formula
Just because you're really happy for the game doesn't mean that others criticisms aren't valid.
[QUOTE=boobs;49036639]Just because you're really happy for the game doesn't mean that others criticisms aren't valid.[/QUOTE]
Of course other criticisms are valid, you think I'm ignorant? All the criticisms about the lip-syncing and dialogue have been very valid and I agree with them, but I'm starting to get fed up with someone just stating "this looks like shit" and nothing more, despite people posting visual evidence showing quite the opposite but instead showing massive improvements from previous installments, and one of those improvements are definitely first/third person animations.
I'm hyped too, but if a certain thing doesn't live up to others expectations doesn't mean it's not an improvement from the previous games.
Bethesda sure gets a lot of hate. I'm just glad I haven't been wronged by them like everybody else seems to feel judging by how popular it is to say how bad Fallout 4 looks and how lazy or insulting the development choices Bethesda makes.
The game looks great despite it all, I can't wait to get my hands on it. My only real concern is whether it'll run well.
[QUOTE=NoobSauce;49036699]Of course other criticisms are valid, you think I'm ignorant? All the criticisms about the lip-syncing and dialogue have been very valid and I agree with them, [b]but I'm starting to get fed up with someone just stating "this looks like shit"[/b] and nothing more, despite people posting visual evidence showing quite the opposite but instead showing massive improvements from previous installments, and one of those improvements are definitely first/third person animations.
I'm hyped too, but if a certain thing doesn't live up to others expectations doesn't mean it's not an improvement from the previous games.[/QUOTE]
Well, get over it. Not everyone has to think like you. (which is pretty ignorant)
[QUOTE=freaka;49035024]The whole supermutant thing in fallout 3 is a mess. The FEV was a super secret military project that barely anyone but a few people in the entire US knew about and somehow bethesda managed to get the bright idea to put it in a civilian vault run by a civilian company that should have no idea what FEV is whatsoever.
The whole supermutant thing is just a lazy way for bethesda to add a new type of enemy in the game.[/QUOTE]
They were so fucking common in fallout 3 that they were not even special what so ever. In new vegas it was a surprise if you saw one. NV explains the super mutants through the kidnapping story that also explains the "dum dums"
I'm not a fan of how... dead the AI seems.
man, sure feels nice I'm going to have a blast with this game while everyone is complaining.
The graphics aren't Witcher 3-level or anything, but the rendering combined with the art design does an excellent job anyhow
The complaints about the Bethdesta lore are sorta odd. Fallout's lore hasn't seen much expansion beyond the two first games, so acting as though some longstanding cultural icon has been tarnished because a few plot points aren't that hot is kind of silly
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