• Halo 5 Guardians: Swords of Sanghelios gameplay
    63 replies, posted
[QUOTE=boobs;48699026]I personally don't see why but I guess I'm crazy for not thinking this is a steaming pile of trash right?[/QUOTE] do you follow some sort of rulebook that demands every post you make be laced with a subtle veil of passive aggressiveness?
[QUOTE=Rofl_copter;48699020]no, it's just not something i'd drop $60 on. it looks just incredibly devoid of any life whatsoever also yeah it doesn't feel like a halo game at all to me sorry[/QUOTE] What is halo to you?
if you're trying to understand why people think it doesn't look like a halo game, well visually it looks fine but the art direction and sound is just nothing like what you'd expect from the series. it really isn't that hard to see if you've played them before. maybe the rest of the game is different but that was a pretty bad showcase imo
[QUOTE=Diet Kane;48699060]do you follow some sort of rulebook that demands every post you make be laced with a subtle veil of passive aggressiveness?[/QUOTE] This guy has a problem with me I guess
so yeah, derailing threads is pretty kewl. did someone shit in your cereal this morning? maybe he has problem with you because you're aggressive in every one of your posts and you don't even realize it
[QUOTE=Rofl_copter;48699100]so yeah, derailing threads is pretty kewl. did someone shit in your cereal this morning?[/QUOTE] I wasn't the one who derailed...??? Diet Kane came out of nowhere with that "passive aggresive" comment like he has some pre-disposed issue with me
im pretty sure it was you from the very getgo, but alright [editline]d[/editline] the way you worded your very first post in here was flamebait halo was cool to me for having a unique feel, and this looks like every other game out there. that's all there is to what im saying at least i know now from this and that trailer im done with halo games and can spend money on something worthwhile from the multitude of stuff coming out this year
Uh both of my comments were about halo, never went off tracks Some people on this site really just like fighting with each other, holy shit. Just tryna defend this game.
no one cares stop arguing
it looks ~okay~, but it feels like halo 4 with some shit tacked on rather than a new game altogether [QUOTE=boobs;48699112]I wasn't the one who derailed...??? Diet Kane came out of nowhere with that "passive aggresive" comment like he has some pre-disposed issue with me[/QUOTE] oh my god shut uuupp
I have no clue how this went off rails so much all I said was it looks like Halo to me. I guess some people literally took offence to that.
I think what sets this off from most of the other halo games is the lack of color and readability. There were multiple moments where the player would be shooting at other enemies and the enemies are basically black silhouettes devoid of any colors or details. Everything seems really bland and unfitting to the normally extremely colorful game that Halo has been (mind you I've only played the original trilogy, but my name should say a lot about how much I love these games). In the original games you were barraged with a multitude of colorful flashy designs, glowing shields on bright blue armor, purple walls and pink lights with red boxes that had flashy pink-white screens. Your gun glowed and your shield glowed and everything was extremely visible. The worst level in the original games were always the ones that took that away (The Library was grey, with brown flood, for example, missing the colorfulness of the previous enemies) As I watched (and I haven't seen much about halo since Halo 3), it does look a lot like Halo and it sounds like Halo and it seems to play like Halo, but there's just something that's [I]off[/I]. As if it's missing that wonderful characteristic that made everything in Halo just so fantastic. It still looks like it'll be fun, but it doesn't look like it has that charm it used to.
it just looks.... mediocre in a lot of aspects.
i understand the whole "doesn't feel, look, or sound like Halo" and i totally agree with it. but isn't that also kind of a good thing? the whole reason call of duty became stale was because they changed nothing and kept everything the same for a veeeeery long time. all i'm saying is, maybe change can be good? I dunno, won't know until i play it myself
[QUOTE=God of Ashes;48699607]i understand the whole "doesn't feel, look, or sound like Halo" and i totally agree with it. but isn't that also kind of a good thing? the whole reason call of duty became stale was because they changed nothing and kept everything the same for a veeeeery long time. all i'm saying is, maybe change can be good? I dunno, won't know until i play it myself[/QUOTE] I think change is good, but this seems to be more akin to an uprooting of the foundation rather than an innovation. Honestly, all in all the game looks like a really good science fiction shooter. It's just not Halo. If it wasn't named "Halo", and was something else completely- a new operatic space odyssey- I'd be more enthralled. But, this---- I don't know, I'll watch a youtube playthrough to get the story just in case they drop something neat, but nothing in my body is compelled to fund this as a Halo product.
It looks like a million times better than Halo 4, and that honestly might be enough for me. Not going to buy an Xboner for it or anything, but I'll probably play it at some point somehow.
[QUOTE=Joshua-029;48699188]I think what sets this off from most of the other halo games is the lack of color and readability. There were multiple moments where the player would be shooting at other enemies and the enemies are basically black silhouettes devoid of any colors or details. Everything seems really bland and unfitting to the normally extremely colorful game that Halo has been (mind you I've only played the original trilogy, but my name should say a lot about how much I love these games). In the original games you were barraged with a multitude of colorful flashy designs, glowing shields on bright blue armor, purple walls and pink lights with red boxes that had flashy pink-white screens. Your gun glowed and your shield glowed and everything was extremely visible. The worst level in the original games were always the ones that took that away (The Library was grey, with brown flood, for example, missing the colorfulness of the previous enemies) As I watched (and I haven't seen much about halo since Halo 3), it does look a lot like Halo and it sounds like Halo and it seems to play like Halo, but there's just something that's [I]off[/I]. As if it's missing that wonderful characteristic that made everything in Halo just so fantastic. It still looks like it'll be fun, but it doesn't look like it has that charm it used to.[/QUOTE] To me, the older games were stylized, even as the graphics improved. Reach still had human faces that remind me more of an uncanny Dreamworks thing like Monsters vs. Aliens than actual realistic human beings. They always tried to be realistic, but simultaneously the world was full of contrasting colors, with the colored Elites, the blood, explosions and gunfire. And there was a large variety of environments, from the orbit of Earth and the grasslands or snow fields of a Halo, to devastated cities and glowing ancient ruins floating above a lake (and even descending into it) that all brought their own little visual flair. Halo 4 suddenly started this thing where they clearly motion capture the character faces to try to make them look realistic, the colors became more muted with only extremes in projectiles and glowing things, the various Covenant alien races go from a funny sort of sci-fi that looks implausibly weird but interesting enough to suspend disbelief, to raptor face Elites and Jackals with downright terrifying Grunts. 343 basically wanted to make the game a super realistic sci-fi epic with smooth curves on everything and excess bloom, and while it's not necessarily a bad thing, after so much of Halo over the years people still are divided between those that adjusted and don't mind, and those who will rue 343's mere existence for the rest of their days.
I liked it. They obviously didn't want to show too much because spoilers, but I've enjoyed everything I've seen about Halo 5. With that said, I think the guy playing definitely had a bad presentation. "We have Spartan buddies now!" *guy sends all 3 of them to fuck off in a corner far away from him* "Oh man our gameplay can be so fast!" *guy takes his time wondering around while enemies shoot at him.* I had to laugh when enemy drop pods came in, which probably would have looked cool, but the guy spent 15 whole seconds dicking around on the rocks not even glancing in the enemies' direction until he finishes his rock/pillar tour. Besides that slow gameplay though, I really liked how big and varied the environment was. Showed that they wanted to approach the "sandbox" kind of gameplay where you can go in a bunch of different directions to tackle the fights. I think that type of gameplay suits Halo the most, being able to climb and dash around the battlefield is a nice change of pace. [QUOTE=Joshua-029;48699188]I think what sets this off from most of the other halo games is the lack of color and readability. There were multiple moments where the player would be shooting at other enemies and the enemies are basically black silhouettes devoid of any colors or details. Everything seems really bland and unfitting to the normally extremely colorful game that Halo has been (mind you I've only played the original trilogy, but my name should say a lot about how much I love these games). In the original games you were barraged with a multitude of colorful flashy designs, glowing shields on bright blue armor, purple walls and pink lights with red boxes that had flashy pink-white screens. Your gun glowed and your shield glowed and everything was extremely visible. The worst level in the original games were always the ones that took that away (The Library was grey, with brown flood, for example, missing the colorfulness of the previous enemies). As I watched (and I haven't seen much about halo since Halo 3), it does look a lot like Halo and it sounds like Halo and it seems to play like Halo, but there's just something that's off. As if it's missing that wonderful characteristic that made everything in Halo just so fantastic. It still looks like it'll be fun, but it doesn't look like it has that charm it used to. [/QUOTE] I think this is mostly your nostalgia talking. I played through the whole of MCC earlier this year and I can safely say that this footage was about as colorful as, if not more so, large segments of the original Halo trilogy. Seriously, look up footage of any of the original Halos, especially Halo 3, and you'll see that the biggest difference, besides the obvious art direction change, is more like the lighting. Because of the technology, everything in the earlier Halos had a pretty even lighting in the environments, like fullbright was on all the time. That made the simpler enemies easy to see even when things were getting dark. Its the reason you can go through Halo 1 without ever turning on the flashlight, but if you play the remastered version its more like "Holy shit, where'd the lights go?" Alongside that, because of the technology, enemies had far less details and bits to color up. Grunts were basically walking color triangles before Halo 3 and Halo: Reach, so of course they seemed more "flashy" when you have an orange or red triangle running around grey or purple hallways. Speaking of which, you also have to remember that half of the environments in the original Halos were repeating hallways. The Library wasn't bad because of its color palette (if anything its dark atmosphere made it more enjoyable), it was bad because it was 30-60 minutes of repeating the same hallways over and over to the point of confusion (also immediately afterwards we pretty much spend the rest of Halo 1 going backwards in slightly destroyed versions of earlier levels). Its easy to look at one environment in 5 minutes of footage and go "Wow that doesn't compare to an entire series of different environments," but obviously there's going to be far more than going down an old canyon or Forerunner environment. Even screenshots from [URL="https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-building-an-epic-campaign"]the blog post that posted this video[/URL] can show that. [img_thumb]https://content.halocdn.com/media/Default/community/blogs/images/devbloghalsey2-ae529d42c5a847a69e24d7ce4a3ebfee.jpg[/img_thumb] [img_thumb]https://content.halocdn.com/media/Default/community/blogs/images/evac8-b85d570f34424918beaa143cd6ff534a.jpg[/img_thumb] [img_thumb]https://content.halocdn.com/media/Default/community/blogs/images/devblogunconfirmed1-1047617d83204ea1804f9642048ed00f.jpg[/img_thumb] [img_thumb]https://content.halocdn.com/media/Default/community/blogs/images/enemylines4-a0d2691e939e42eda38b8ed73bbc9c7a.jpg[/img_thumb] The Halo series is definitely a colorful one, but I can go to any Halo level and say that it doesn't look that colorful, at least in terms of variety. Obviously a purple hallway with blue lights is pretty color filled, but there are tons of sections where its pretty much just that or some other repeating area. For example, Halo 3's Ark segments. Big sandy desert with heavily desaturated colors. Halo 1? Hours of grey or purple hallways, most of which are very similar to the last. Halo 2, does anyone like old and tan Forerunner rock buildings? Because it has plenty of em. Anyways, I just wanted to say my piece about that since I can objectively see that Halo 5 has tons of things going on for it. Lighting, color, etc, its without a doubt the best looking Halo so far (as is every Halo upon its release). I don't know about this whole "It doesn't feel like Halo" thing people are saying in every single Halo 5 thread though, since it still feels like Halo to me. [media]https://www.youtube.com/watch?v=Ot06dXm64yc[/media] You're still kicking ass in outer space and shooting aliens while trying to save the galaxy. They might have a different direction in tons of areas like the art, story, sound, etc, but it has all the core elements I remember. I feel like people are just bashing it to bash it, I love Halo but if I took 5 minutes of any of the original Halos and posted that as the gameplay demonstration...I really doubt people would get excited for it nowadays. Let's be honest, Halo has always been a bunch of areas with enemies shooting at you while you take them out in whatever ways you can manage, with a combination of using varying weapons and...hiding in a corner to regenerate shields. That's what it was in 2001...and that's what it is in 2015. So why is it bad/mediocre now when we've got significantly better graphics, arguably better story telling, and a bunch of refined gameplay mechanics (many of which were introduced by Bungie)? When I was growing up, I remember how many people [I]hated[/I] the Halo series. Anytime it was brought up they'd scoff and roll their eyes. It was cool to hate Halo, say it was boring, and say the story was generic. The stuff they said about Halo 1, 2, 3 and Reach are the same things people are saying about Halo 4 and Halo 5. Except where as before it was people who just didn't like the series at all, now its the people who loved the original series but hate the new one. Is it an age thing? People who just really prefer the old over the new? Obviously taste is supremely subjective, but as someone who really enjoyed Halo 4 (even more so when I played it again earlier this year with the MCC), its amusing to see so many opposing opinions in every single Halo related thread. I feel the Halo games have always been games where the whole is greater than the sum of its parts, so I'm going to be an optimist and hope that Halo 5 as a whole will be far better than the tiny snippets that have been trickled down. And if the story sucks, at least the beta already let me know that I'll enjoy the multiplayer more than I did Halo 3 and Reach.
343's armor is so overly designed it looks like garbled mess i don't like it still [editline]17th September 2015[/editline] seeing the leak though i'm glad that they didn't make the spartan 2's flashy douchebags too like the 4's
I was never saying Halo 4 and 5 are bad, personally from what I've seen, they're looking to be pretty bad-ass games and I'd love to get the chance to play them. Everything I've seen game play wise (which isn't too much) has always been pretty damned awesome. Don't get me wrong, I will admit that Halo 4 and 5 look like fantastic games in every way. It's just to me they don't exactly seem to have the same ring as halo (pun not intended). I watched the video again and I noticed that the darker parts were not as dark as I originally saw, but I still think it seems much less colorful than the previous games. HOWEVER the images you put from the blog post really seem to quell any complaints I had with colors, and they seem to still have the vibrancy and tones I remember from the first three (in some cases even more). So I'll redact my argument on this and say that Halo 5 is looking to be pretty dang sweet, even if I'm a bit skeptic on how 'halo' it actually is. I'll be sure to keep an eye on it since I've always been a really big Halo fan and although I'm kinda eh on the fact the story still has Master Chief as a main character (he seems like he's already had his run, but I don't know the story of 4 too well to really judge) I'm definitely interested in what the story of Halo 5 is. Thanks for proving me wrong!
[QUOTE=GaLm;48700957]When I was growing up, I remember how many people [I]hated[/I] the Halo series. Anytime it was brought up they'd scoff and roll their eyes. It was cool to hate Halo, say it was boring, and say the story was generic. The stuff they said about Halo 1, 2, 3 and Reach are the same things people are saying about Halo 4 and Halo 5. Except where as before it was people who just didn't like the series at all, now its the people who loved the original series but hate the new one. Is it an age thing? People who just really prefer the old over the new? Obviously taste is supremely subjective, but as someone who really enjoyed Halo 4 (even more so when I played it again earlier this year with the MCC), its amusing to see so many opposing opinions in every single Halo related thread. I feel the Halo games have always been games where the whole is greater than the sum of its parts, so I'm going to be an optimist and hope that Halo 5 as a whole will be far better than the tiny snippets that have been trickled down. And if the story sucks, at least the beta already let me know that I'll enjoy the multiplayer more than I did Halo 3 and Reach.[/QUOTE] It's the same shit that happens with Zelda games. People hated Wind Waker for being too kiddy and cartoony, then Twilight Princess came out with its excess storytelling and Ocarina of Time 2.0 factors and suddenly people loved WW. Then Skyward Sword came out with its sometimes-nonfunctional motion controls, handholding and questionable design choices and suddenly people loved Twilight Princess. Hell, now people are saying MGS4 is better than MGS5 because of the hype from two weeks ago's launch dying down. The difference is that Halo was treated like crap from the start if someone wasn't an outright fan or indifferent to begin with, but even then that's not exclusive to Halo either.
I think it looks better than Halo 4 but I'm not gonna get my hopes up.
Lmao you guys have some seriously banal anti-343 rose colored glasses on Every argument in this thread that is trying to shit on it is so weak and thin that it comes off as serious bandwagoning "REMEMBER HALO: CE" baloney instead of anything that actually sounds like a real counter argument. I've noticed every Halo thread fills up with try-hard "I liked it when it was cool" posters who've either never played a game in the series beyond doing multiplayer with a friend's copy 10 years ago or haven't even touched/thought about/done anything with halo in 10 years. These are the same people who have built up the first three Halo games in retrospect as some kind of amazing thing Halo 5 disgraces without realizing that Halo was full of the exact same things all of you are complaining about in the the video. This isn't even mentioning the fact that all of the first three halos had some pretty damn shit moments in it, and all three of them evolved greatly on what the first game established so it isn't even this sacred thing you guys like to pretend it is. I know, because I literally just played through all three of them this summer. If you guys think this Halo 5 footage is bad it is [B]amazing[/B] you thought any of Halo 1, 2 or 3 were any good. The Halo-hipster bandwagon is so strong here it is amazing more people can't see how obvious it is. I kind of get where it might come from (343 didn't exactly leave an amazing impression with Halo 4 even though it wasn't objectively bad at all) but doesn't make it any less stupid.
What's the point of regenerating shield if you got regenereating health? I liked the way Reach did with Health system. They also got rid of iconic crosshair position. Now only Destiny has it.
[QUOTE=KorJax;48702710]Lmao you guys have some seriously banal anti-343 rose colored glasses on Every argument in this thread that is trying to shit on it is so weak and thin that it comes off as serious bandwagoning "REMEMBER HALO: CE" baloney instead of anything that actually sounds like a real counter argument. I've noticed every Halo thread fills up with try-hard "I liked it when it was cool" posters who've either never played a game in the series beyond doing multiplayer with a friend's copy 10 years ago or haven't even touched/thought about/done anything with halo in 10 years. These are the same people who have built up the first three Halo games in retrospect as some kind of amazing thing Halo 5 disgraces without realizing that Halo was full of the exact same things all of you are complaining about in the the video. This isn't even mentioning the fact that all of the first three halos had some pretty damn shit moments in it, and all three of them evolved greatly on what the first game established so it isn't even this sacred thing you guys like to pretend it is. I know, because I literally just played through all three of them this summer. If you guys think this Halo 5 footage is bad it is [B]amazing[/B] you thought any of Halo 1, 2 or 3 were any good. The Halo-hipster bandwagon is so strong here it is amazing more people can't see how obvious it is. I kind of get where it might come from (343 didn't exactly leave an amazing impression with Halo 4 even though it wasn't objectively bad at all) but doesn't make it any less stupid.[/QUOTE] It has very little to do with some kind of "halo-hipster bandwagon" and everything to do with the fact that Halo 4 was shit. Shit art direction, shit story, shit pretty much everything. I don't agree with a lot of the things being said in this thread, I personally think most of the environments they've shown for Halo 5 look decidedly "Halo", but if you honestly think the weariness over Halo 5 fans of the series have is nothing but a bandwagon, or hipsters, or whatever, you're delusional. With Halo 4 in recent memory, there's a [i]lot[/i] more reasons to be weary of 5 than there are to be optimistic about it.
[QUOTE=the tee;48703080]What's the point of regenerating shield if you got regenereating health? I liked the way Reach did with Health system. [/QUOTE] Didn't every Halo game since CE have hidden regenerating health?
[QUOTE=KorJax;48702710]I forgot about Halo 4 and people are just a bunch of pussies because I disagree with them.[/QUOTE] Fixed it for you.
343 Industries is a soulless team of talentless developers with no originality who just borrow all of their stuff from every other popular game except from previous installments of the series they are working on. The fact they're so desperately trying to keep a story that Halo 3 did a fantastic job closing up on life support is an insult. Halo Reach and Halo Wars showed you could do a lot of interesting things with the halo universe with things that happened before the trilogy, and they decided to throw that out the window and butcher the simple but endearing lore of Halo by slapping more and more fan-fiction grade stupidity on top of it.
[QUOTE=Adam.GameDev;48703597]Didn't every Halo game since CE have hidden regenerating health?[/QUOTE] Reach had CE health system. You had to find health pack to heal yourself.
My biggest gripes with halo 4 was the game play that quickly went downhill with the forerunner enemies. I hated fighting those, they were just annoying and monotonous bullet sponges. Then the shitty art direction and needless changes to like, his armor and the explanation of "lol I upgraded it to the current unsc model through nano machines" but how did you get the schematics Are you connected to the unsc network Why would the unsc just broadcast secret plans like that Why could you receive plans and schematics for advanced mjolnir armor and then use nano machines to physically alter Johns armor but not broadcast your status or location And then the shitty writing was probably the worst of it. See the explanation above, the awful reveal of the forerunner, his shitty convoluted plot, everyone's illogical decisions, and then what might be the stupidest line in the entire halo franchise: "I can't imagine what you are going through", spoken by lasky to chief after cortana dies. Lasky, who is one of the few survivors of corbulo academy, who saw dozens of his friends die, who lost his odst brother, who had chyler fucking die in his arms, tells chief that he can't imagine what it must feel like to lose a computer program. Fuck halo 4. I don't expect the writing to improve, or the designs, but hopefully they can make the game play not shitty in halo 5.
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