• Just Cause 2 MP - "We're back!"
    99 replies, posted
[QUOTE=subenji99;36357161]I did spot a collision sync issue right at the very end, the player being filmed didn't react to the other player ramming him at high speed. Other than that though it looked solid![/QUOTE] On his screen he wasn't actually hit, so...and it was pretty iffy anyway, the guy certainly hit the very corner of his car, that's basically a non-issue
[QUOTE=PyromanDan;36357315]Still, it runs really hot. I had to get an extra fan blowing across the rear exit so I could keep my gpu's under 75c[/QUOTE] That isn't the games fault :v:
[QUOTE=Lyoko774;36357038]Heh, their google code repository is pretty active as well..I wonder if I could build from it.[/QUOTE] They don't have a public repository?
Reminds me so much of MTA/SAMP. Pretty excited for this.
Greaaaaaat!
[QUOTE=Dj-J3;36357407]They don't have a public repository?[/QUOTE] Not sure if this the the one he is talking about/the one from this video but [url]https://code.google.com/p/jc2mp/[/url]
* Snip * Posted under proper account.
[QUOTE=Wormy;36357018]This video might have been recorded from a lan game, so we just have to wait and see.[/QUOTE] Hi, The players in the video are located mainly in Queensland, Australia, except for a few who are in the Victoria region. [QUOTE=Lyoko774;36357038]Heh, their google code repository is pretty active as well..I wonder if I could build from it.[/QUOTE] Presently, there are no intentions to open source; the repository belongs to the German team who attempted to pick up where we left off two years ago.
this could just get jc2 second top seller on steam after arma 2.
Wow, we actually have the devs joining our site now.
[QUOTE=jc2mpdev;36357578]Hi, The players in the video are located mainly in Queensland, Australia, except for a few who are in the Victoria region. Presently, there are no intentions to open source; the repository belongs to the German team who attempted to pick up where we left off two years ago.[/QUOTE] How are you guys gonna handle when a player gets killed? Are they just gonna respawn randomly somewhere on the map or what? Also are there plans on getting NPC in as well? It didn't look like they were in that demo video. Either way, keep up the awesome work guys!
[QUOTE=The Vman;36357632]How are you guys gonna handle when a player gets killed? Are they just gonna respawn randomly somewhere on the map or what? Also are there plans on getting NPC in as well? It didn't look like they were in that demo video. Either way, keep up the awesome work guys![/QUOTE] The server will delegate everything through a LUA scripting system. AI NPC's are unlikely to ever be implemented due to the complexity in getting it working from the server, without access to the actual AI source code. Everything has to be reverse engineered from assembly. Cheers!
I have an extra key from when it was $2.00 on amazon NJCL5-V2HXR-VFMB7 Have fun.
I wonder if somehow you can do co op missions
Imagine how awesome a game of cat and mouse will be :P Chasing all over the island.
[QUOTE=jeimizu;36357725]I have an extra key from when it was $2.00 on amazon NJCL5-V2HXR-VFMB7 Have fun.[/QUOTE] this is a key for just cause 2 on steam folks.
[QUOTE=BeardyDuck;36357750]this is a key for just cause 2 on steam folks.[/QUOTE] The second it was posted i put it in steam but it was already taken
I know I have a few more keys from Quakecon one year when Nvidia was giving them out. I'll see if I can find them.
[QUOTE=jeimizu;36357792]I know I have a few more keys from Quakecon one year when Nvidia was giving them out. I'll see if I can find them.[/QUOTE] Time to refresh spam
[QUOTE=jc2mpdev;36357674]The server will delegate everything through a LUA scripting system. AI NPC's are unlikely to ever be implemented due to the complexity in getting it working from the server, without access to the actual AI source code. Everything has to be reverse engineered from assembly. Cheers![/QUOTE] Is there a limit to how many players can be on a server? Could we see something like MTA with 100+ people on one map?
[QUOTE=jeimizu;36357828]Is there a limit to how many players can be on a server? Could we see something like MTA with 100+ people on one map?[/QUOTE] That is the plan :)
Oh god I already imagine the JC2MP Roleplaying servers.
Are there plans for more player models? Having hundreds of Ricos running around would get a bit weird.
You plan on being cool and releasing the server client for people to run their own servers right?
Bolo Santosi [b]EVERYWHERE.[/b] [editline]16th June 2012[/editline] [QUOTE=Eric95;36357989]Are there plans for more player models? Having hundreds of Ricos running around would get a bit weird.[/QUOTE]
[QUOTE=legolover122;36358002]You plan on being cool and releasing the server client for people to run their own servers right?[/QUOTE] Absolutely! [QUOTE=Eric95;36357989]Are there plans for more player models? Having hundreds of Ricos running around would get a bit weird.[/QUOTE] Every ped model is available, however there is no selection system implemented yet so we default to rico.
Can other players get eachother with their wire thing?
[QUOTE=Buzzin;36358020]Can other players get eachother with their wire thing?[/QUOTE] chain of 100 ricos. attached to a plane. With grenade launchers. grenade rain EVERYWHERE. Until you run into a mountain and half of them die at once.
[QUOTE=FPChris;36357971]Oh god I already imagine the JC2MP Roleplaying servers.[/QUOTE] tuktuk $100k plz
When do you plan on releasing a beta? I'm stoked as shit for this!
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