• Virtual Reality Headset Oculus Rift and Half-Life 2
    99 replies, posted
[QUOTE=amcfaggot;39471610]You could also hook up cellphone vibrating motors to a serial interface and set them up to bone locations on your body to simulate hit location feedback. Valve bipedal skeletons have ridiculous amounts of translatable hit locations, some down to the finger. [img]http://i.imgur.com/hFyvr8D.png[/img] Obviously you don't need that many vibrating motors, but you could choose some select locations based on places where players are apt to get hit the most, and turn a player's body into a physical controller.[/QUOTE] clearly humanity is in dire need of a full body vibratosuit
My body can't handle waiting to get this and playing Arma 2 with it along with stereo-phones.
[QUOTE=SgtTupelo;39471860]Make a sword that works like the gun, play Chivalry, wreck room.[/QUOTE] And then someone gets a large sword and attaches the sensors to it. And promptly takes out the ceiling fan, the dry wall, and his own monitor.
creamed my pants
[QUOTE=Doom14;39471978]And then someone gets a large sword and attaches the sensors to it. And promptly takes out the ceiling fan, the dry wall, and his own monitor.[/QUOTE] and I thought wii sports peripherals were dangerous but I can definitely imagine someone could set up with a nerf sword in their garage or something, that'd be neat. my only issue with the 'full immersion turning around to shoot everything' action is the need for a cable, and the risk of tripping on it or wrapping yourself up and wrecking your equipment
[QUOTE=daijitsu;39472033]and I thought wii sports peripherals were dangerous but I can definitely imagine someone could set up with a nerf sword in their garage or something, that'd be neat. my only issue with the 'full immersion turning around to shoot everything' action is the need for a cable, and the risk of tripping on it or wrapping yourself up and wrecking your equipment[/QUOTE] What will you need cable for?
if you only could feel the air, the smell, the pain.
Don't want to rain on the parade here but fact is that without hit feedback motion controls are unimmersive and tiring to use. When you swing a sword in-game your character may hit something and stop but your plastic motion sensor will keep going through the air, thus instantly creating an immersion-shatering difference between arm motion and in-game action. Motion controls for guns is the only thing I can ever see working.
[QUOTE=PowerBall v1;39472095]if you only could feel the air, the smell, the pain.[/QUOTE] If this technology would exist, I wouldn't recommend people allergic to moondust to play Portal 2. [editline]4th February 2013[/editline] [QUOTE=Im Crimson;39472134]Don't want to rain on the parade here but fact is that without hit feedback motion controls are unimmersive and tiring to use. When you swing a sword in-game your character may hit something and stop but your plastic motion sensor will keep going through the air, thus instantly creating an immersion-shatering difference between arm motion and in-game action. Motion controls for guns is the only thing I can ever see working.[/QUOTE] What about Kinect/PS Move games then? I'm sure there is a game where you can swing a sword or something, without this problem.
[QUOTE=RocketRacer;39472064]What will you need cable for?[/QUOTE] I know they have plans for wireless operation in the consumer version, but I sort of hope they scrap them or make the battery removable, otherwise the device will weigh a ton, give you neck pain and 3 hours tops of playing time per charge.
ALL MY MONEY. TAKE IT
[QUOTE=Im Crimson;39472169]I know they have plans for wireless operation in the consumer version, but I sort of hope they scrap them or make the battery removable, otherwise the device will weigh a ton, give you neck pain and 3 hours tops of playing time per charge.[/QUOTE] on top of that I'm worried about the weight and momentum of the screen module, given the only thing holding it to your head is a ski goggle strap (demo versions in videos thus far have only had one strap, though I see pictures in the recent blogpost with a strap over the top of the head)
[QUOTE=daijitsu;39472576]on top of that I'm worried about the weight and momentum of the screen module, given the only thing holding it to your head is a ski goggle strap (demo versions in videos thus far have only had one strap, though I see pictures in the recent blogpost with a strap over the top of the head)[/QUOTE] From what I've read from people who tried it, the Rift is surprisingly light.
[QUOTE=Clavus;39472639]From what I've read from people who tried it, the Rift is surprisingly light.[/QUOTE] Machinima's CES 2013 video shows that it's really easy to use.
My friend has been talking about this for a while but I haven't really looked into it until now... All i can say is DO WANT
shit son i would probably spend a good few hours just looking at the guns in my hands alone
[QUOTE=PowerBall v1;39472095]if you only could feel the air, the smell, the pain.[/QUOTE] I'd rather not feel the vacuum of space, the smell of decaying mutated flesh, or the pain of a Necromorph infector penetrating my skull and infecting my brain when I play Dead Space :v:
[QUOTE=Lolkork;39473133]Amnesia with the rift would be the most horrifying thing ever. [editline]4th February 2013[/editline] Fallout NV would be pretty neat.[/QUOTE] Doom 3 would make you feel like you've gone blind
How did tracking on the gun work?
[QUOTE=Daemon;39473287]How did tracking on the gun work?[/QUOTE] It's a wiimote gun I think, accelerometers.
Fuck that, holodeck master race. [sp]I just have to wait 7 life times for one :( :( :([/sp]
[QUOTE=Shadaez;39473326]It's a wiimote gun I think, accelerometers.[/QUOTE] Xbox 360 gun. [img]http://i.imgur.com/wiZdsZ2.jpg[/img]
[QUOTE=PowerBall v1;39472095]if you only could feel the air, the smell, the pain.[/QUOTE] the technology is there, but scent simulation is not fun to be a part of it's more repulsive than immersive basically all of the canal region would smell like garbage
I can only hope that I'll be able to actually move around the gun in my hands. Can you imagine something like Red Orchestra 2's cover system, but this time you are in full control of how you hide/cover, and can use your own hands to put the gun over the cover, and fire at approaching enemies?
said this in the rift thread but I'll say it again here while this kind of aim-your-body-with-your-head thing would make a cool experiment, I doubt it's the best way to actually [I]play[/I] most games with (including but not limited to, FPS) personally I think the most practical and usable way would be to use the rift as the display and (where possible, game-wise) for head tracking but otherwise keep things the same for example, look at the ARMA series with TrackIR - you can move around your player's head using [I]your[/I] head, including looking around cockpits, vehicles, leaning around corners, looking over your shoulder and so on... while movement and actual aiming is left up to whatever you're used to (kb+m generally) hell, throw in some force feedback controller like the Novint Falcon or something and wow. combat flight sim like Rise of Flight? 1:1 head tracking (maybe somewhat multiplied translation, wouldn't want to lean out of your chair) with your flight controls (in my case, kb+joystick), twisting around to look behind at a tailing plane, tracking an enemy below you by leaning over the side of the canopy and looking down that's where I personally think the appeal of the rift is for me - it takes your normal gaming setup and amps it up to ludicrous levels of immersion even more so than a comparable thousands of dollars of investment into a super large 3D screen, pitch black room and TrackIR equipment as opposed to standing around holding a gun in the FPS games which can be fed that kind of input and not being able to freely look around as you move though I must add that seeing this kind of progress is so very promising to me!
Ugh.. Can't wait for FOX news to shit all over it because gaming is going to be 'to realistic' Think of the children! Anyway, i will wait for the final release of the Rift since they said they will fine tune the Dev version of it a lot till it will be perfect.
I wonder if this'd be possible on the ArmA engine. Free aim, head-tracking and leaning are already there.
[QUOTE=Oicani Gonzales;39473840]i can't say i've ever been so hyped for tech before. i'm definitely buying one of these if it costs less than $500 (here in brazil) someone fucking make mirror's edge work already[/QUOTE] It already does work for Mirror's Edge.
[QUOTE=daijitsu;39471961]clearly humanity is in dire need of a full body vibratosuit[/QUOTE] The porn industry's next revolution in FP porn!
I want this for metro 2033 god dammit
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