• StarCraft Original vs. Remastered Comparison
    98 replies, posted
I completely expected them to change the SC1 heroes that showed up in SC2 to be closer to their SC2 portrayal honestly.
They remind me of those animations that are made by taking a 2D image and then mapping it onto a 3D model. I wish the vulture had kept his sweet morpheus shades tho. Also, it's weird that they gave Jimmy hair, because I thought they were fine with him being bald. [img]http://ingame.ingame.de/pics/84474_530_674.jpg[/img]
[QUOTE=TalonAran;52564101]I completely expected them to change the SC1 heroes that showed up in SC2 to be closer to their SC2 portrayal honestly.[/QUOTE] it's really weird because they removed all the unique protoss head shapes and made them all look like the generic SC2 protoss, but they kept mengsk closer to his original while he looks completely different in SC2's tarsonis flashback [editline]12th August 2017[/editline] well, if they remaster the cutscenes with the original audio then i can't complain. i really miss the alien and starship troopers influences from SC1. rednecks in space > warcraft in space [media]https://www.youtube.com/watch?v=KWBT6awDMc8[/media] "looks like you mashed some poor feller's dog, sarge"
[QUOTE=Galaxy;52563971]Here are some terran portraits. There are also videos of protoss, zerg and misc portraits. [video]https://youtu.be/iM2YFTVZig8[/video] It feels pretty apparent that they want to incorporate some SC2 design elements into it. It's a little jarring since I've played the original, but if someone played this for the first time they probably wouldn't care.[/QUOTE] I really dislike most of those, weird how inconsistent they are with some of the portraits. Anyway apart from the portraits (and probably the cinematics) the rest of the remaster looks pretty great for the most part.
[QUOTE=Novangel;52564194]I really dislike most of those, weird how inconsistent they are with some of the portraits. Anyway apart from the portraits (and probably the cinematics) the rest of the remaster looks pretty great for the most part.[/QUOTE] The ones I see there that are the most unfaithful to the originals are the Vulture (no more red sunglasses) and Valkyrie (HUD in helmet???). Otherwise they're pretty spot on other than pallet swaps. I do like the Raynor portrait as you can assume being in the dominion at that point he would have had to lose the hair and the Kerrigan retcon is A+. [editline]12th August 2017[/editline] The original game's portraits always had weird facial proportions too. This makes it more realistic which is neat.
[QUOTE=Galaxy;52563971]Here are some terran portraits. There are also videos of protoss, zerg and misc portraits. [video]https://youtu.be/iM2YFTVZig8[/video] It feels pretty apparent that they want to incorporate some SC2 design elements into it. It's a little jarring since I've played the original, but if someone played this for the first time they probably wouldn't care.[/QUOTE] I can really sense different artists here. The wraith goliath and siege tank all look very faithful, while the marine, raynor and kerrigan look like SC2 [sp]trash[/sp] Maybe I'm wrong and it's just one guy but it really feels like theres 2 very seperate groups of artists on this, ones who are aiming to recreate accurately and follow the old style guide, and people just following the modern blizzard style guide. I know which group of artists I like more.
raynor and kerrigan's new facial structures look weird they're not necessarily ugly, but raynor is supposed to have a square jaw and chin. his new face is too thin , while kerrigan's isn't thin enough. infested kerrigan's face is closer to how kerrigan should look like
Do we know if they are keeping the old sounds in yet?
[QUOTE=villa;52566118]Do we know if they are keeping the old sounds in yet?[/QUOTE] From what I've heard from videos they sound the same. Maybe higher quality?
[QUOTE=Jund;52564058]that's a damn shame. it wouldn't mind it as much if they had kept the old high contrast SC1 lighting. the old portraits were like 40-90% shadows which gave them a claustrophobic feel, and you can really see the difference when looking terran vehicle units like the vulture, siege tank, and goliath. most of the zerg portraits look amazing though, so i guess they only wanted the creepy race to be creepy also they made infested kerrigan way hotter than regular kerrigan lol [t]http://puu.sh/x83Nd/b0b254db87.PNG[/t] [editline]12th August 2017[/editline] damn they made all the unique protoss look like sc2 protoss. rip tassadar and zeratul[/QUOTE] At least she looks like the box art version of her which is her hottest appearance
I really don't like a lot of the protoss portraits, especially the dragoon/zealot/Fenix forms. The SC1 Protoss had a much more "darkly alien" feel to them, now they look like the Hollywood-stylized version from SC2. Too much retcon. The Zerg and Terran ones are fine, with some of them being a bit too Korean MMO-ish.
[QUOTE=Jund;52565081]raynor and kerrigan's new facial structures look weird they're not necessarily ugly, but raynor is supposed to have a square jaw and chin. his new face is too thin , while kerrigan's isn't thin enough. infested kerrigan's face is closer to how kerrigan should look like[/QUOTE] Human Kerrigan's face looks like her cheeks are puffing up or something, too. It's kinda weird.
[QUOTE=Omilinon;52566524]I really don't like a lot of the protoss portraits, especially the dragoon/zealot/Fenix forms. The SC1 Protoss had a much more "darkly alien" feel to them, now they look like the Hollywood-stylized version from SC2. Too much retcon. The Zerg and Terran ones are fine, with some of them being a bit too Korean MMO-ish.[/QUOTE] Yeah honestly the Terran are a bit iffy but Protoss are just plain awful imo
[QUOTE=Novangel;52566552]Yeah honestly the Terran are a bit iffy but Protoss are just plain awful imo[/QUOTE] they had really distinct faces in SC1 but now if you put them all in the same room you wouldn't be able to tell them apart
[QUOTE=Galaxy;52563971]Here are some terran portraits. There are also videos of protoss, zerg and misc portraits. [video]https://youtu.be/iM2YFTVZig8[/video] It feels pretty apparent that they want to incorporate some SC2 design elements into it. It's a little jarring since I've played the original, but if someone played this for the first time they probably wouldn't care.[/QUOTE] Watching this, I realize that admiral DuGalle sort of looks like a salarian. Also, the firebat is missing his thousand-yard stare. What gives Blizzard
Looks like they're redoing the voices. The only videos I could find are in Korean though. [video=youtube;yurh-8FULX0]http://www.youtube.com/watch?v=yurh-8FULX0[/video]
[QUOTE=One Ear Ninja;52567115]Looks like they're redoing the voices. The only videos I could find are in Korean though.[/QUOTE] Only in foreign languages, the english lines are going to remain the same.
Kinda disappointed they didn't update the animations, the flying units hover up and down by an imaginary pixel's amount.
[QUOTE=Kaelazun;52567620]Kinda disappointed they didn't update the animations, the flying units hover up and down by an imaginary pixel's amount.[/QUOTE] Everything is kept the same frame count etc as before, intentionally I believe as a lot of things ingame are actually based off animation frames. For example, siege tanks and goliaths turret turning has a specific number of frames which impacts when the unit can and cant fire at a target, if you changed the rotation to be smooth you would change how fast those units respond (unless you work around it internally) So to stay faithful they won't change anything.
Pretty dissapointed in zerg tbh. The original zerg buildings looked fleshy and slimy in part because they seemed to be 3d models renders with light reflections, and they were nicely animated. The new ones look either like they were painted by hand and have a cartoony look, or they are 3d models and they rendered them with flat lighting and painted the shading with photoshop instead. If you look at something like the green part of the ultralisk cavern and compare, you can clearly see lighting on the model in the original while it's completely gone in the remaster
[QUOTE=Bloodshot12;52567882]Pretty dissapointed in zerg tbh. The original zerg buildings looked fleshy and slimy in part because they seemed to be 3d models renders with light reflections, and they were nicely animated. The new ones look either like they were painted by hand and have a cartoony look, or they are 3d models and they rendered them with flat lighting and painted the shading with photoshop instead. If you look at something like the green part of the ultralisk cavern and compare, you can clearly see lighting on the model in the original while it's completely gone in the remaster[/QUOTE] They're noticeably darker too. Most of the structures have the same color palette but the zerg buildings are about 20% darker for no apparent reason
Old low res stuff like Starcraft has a weird charm, like the super outdated looks somehow add to the atmosphere.
[QUOTE=villa;52566118]Do we know if they are keeping the old sounds in yet?[/QUOTE] [url]https://starcraft.com/en-us/articles/20722027[/url] Here's an article explaining what they intend to do. tl;dr they merely want to increase the sound quality, but very carefully as not to make the sounds unfamiliar
I'm disappointed that they didn't animate the buildings that they originally intended to animate back when they first released Starcraft. I want to know if that crystal in the gateway spins! More importantly though I suppose they won't do this because competitive gamers would see that as a notable change. If a building animates that didn't previously, it would tell people that their opponent is researching/building something.
are they updating the number of units you can control? i always thought it was so little
[QUOTE=Kentz;52571174]are they updating the number of units you can control? i always thought it was so little[/QUOTE] IIRC, no. Honestly I'm not sure if Blizzard made the right choice. I feel like the Starcraft pros will always just stick to SC1 even if they did a completely perfect 1:1 remaster, but they've got their foot in the door about some stuff and the remastering of the graphics seems to be all over the place. I foresee a situation where in trying to please everyone they pleased no one.
[QUOTE=Kentz;52571174]are they updating the number of units you can control? i always thought it was so little[/QUOTE] they arent updating anything gameplay related since its meant to be played alongside original copies
[QUOTE=IceWarrior98;52568972]I'm disappointed that they didn't animate the buildings that they originally intended to animate back when they first released Starcraft. I want to know if that crystal in the gateway spins! More importantly though I suppose they won't do this because competitive gamers would see that as a notable change. If a building animates that didn't previously, it would tell people that their opponent is researching/building something.[/QUOTE] I'm pretty purist but even I think it's a bit silly that they won't add animations to the gateway. It's not exactly a race defining feature for protoss, I'd call it more of a bug/oversight.
Today's the day lads [QUOTE=Kentz;52571174]are they updating the number of units you can control? i always thought it was so little[/QUOTE] They probably could raise the control cap without breaking the competitive scene too much (though it'd still piss people off) But it really wouldn't be terribly useful to be honest since the main bottleneck you hit is the pathfinding. In a lot of scbw games there'll just be a bunch of units sitting at the rally point because they just aren't worth putting to use yet. Whereas in starcraft 2 you usually just stick them into your death blob as soon as they're finished building. Actually, just an option to make the gameplay feel a little more "modern" would be fantastic. Being able to select multiple buildings at once, higher unit cap, etc.. Basically making it control a little more like SC2 so more modern players don't get too put off if they're just trying the campaign. [QUOTE=JCDentonUNATCO;52571179]IIRC, no. Honestly I'm not sure if Blizzard made the right choice. I feel like the Starcraft pros will always just stick to SC1 even if they did a completely perfect 1:1 remaster, but they've got their foot in the door about some stuff and the remastering of the graphics seems to be all over the place. I foresee a situation where in trying to please everyone they pleased no one.[/QUOTE] You can turn off the new graphics at any time, which is what dissatisfied pros would simply do. They're still going to play this version because it functions much better on modern PCs and makes the online better.
[QUOTE=JCDentonUNATCO;52571179]IIRC, no. Honestly I'm not sure if Blizzard made the right choice. I feel like the Starcraft pros will always just stick to SC1 even if they did a completely perfect 1:1 remaster, but they've got their foot in the door about some stuff and the remastering of the graphics seems to be all over the place. I foresee a situation where in trying to please everyone they pleased no one.[/QUOTE] Nah, I think it looks great and don't really understand people's complaints.
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