I can't wait to play JoJo All Star Battle on my PC. Especially if there's a way to boost the framerate.
[QUOTE=Genericenemy;49885564]Considering people ever doubted you could emulate the Cell processor, to get to even step one is a feat in itself.[/QUOTE]
Well it was always gonna happen, just not this fast.
[QUOTE=Lucien1337;49883265]This is made up, RDR is running on a newer version of RAGE than GTA IV. I don't get how anyone believes this considering it runs far more stable than GTA IV and has less frequent bugs as well. The bugs that are there may be weird, but in terms of frequency are not out of the realm of any open world game developed around that time.
I think it's the same problem as Fable 2, they probably considered it after the success of the console versions then just left it for years and years and think it's not worth it porting over to pc, despite all evidence of the contrary.[/QUOTE]
After looking into it a bit more, I cannot for the life of me find the quote I remember reading some years after RDR came out from what appeared to be a R* dev claiming it was a barely stable engine due to how hard it was pushing for it's time.
Looks like more recent interviews have them pinning it to licensing issues with the consoles. They just outright never planned a PC version in the first place due to these and it making development just that bit more of an ass.
[QUOTE=SouthParkMGT;49883307]I want Initial D Extreme Stage, fuck everything else, just make it possible to play one of the best Initial D games.[/QUOTE]
I've thought about importing so many times, but I just never follow through. Cmon RPCS3, keep going!
[QUOTE=hexpunK;49886785]After looking into it a bit more, I cannot for the life of me find the quote I remember reading some years after RDR came out from what appeared to be a R* dev claiming it was a barely stable engine due to how hard it was pushing for it's time.
Looks like more recent interviews have them pinning it to licensing issues with the consoles. They just outright never planned a PC version in the first place due to these and it making development just that bit more of an ass.[/QUOTE]
I also remember that quote way back when, but I guess that was made by someone who didn't know better (or rockstar changed their tune)
In any case, their next game will probably be RDR2, which will most likely be pc, so I'm not too worried about it. Can't wait to see it emulated, though.
great, this means i can play rr7 again
Damn, Demon Souls soon please?
[B]EDIT[/B] In a way this makes me sort of sad, I mean I love when the next generation of emulators is making progress, but I definitely hope PS2 emulation doesn't stop progression. I would love to play the Ratchet and Clank series again but as far as I know they hardly work in emulation at least in my experience. Maybe the HD re-release version of the series will be playable in this emulator :v:
red dead redemption on pc
[QUOTE=Te Great Skeeve;49890001]red dead redemption on pc[/QUOTE]
Gonna be a while.
[QUOTE=Magikoopa24;49881278]I'm willing to bet 360 and PS3 emulators will get RDR on PC faster than Rockstar will themselves.[/QUOTE]
Well Rockstar has said they'd have to essentially recreate the entire game because of how spagetti the code was.
[QUOTE=hexpunK;49881545]RDR is a hodgepodge of duct taped technology R* wanted to try out without risking the GTA franchise (and fuck did it pay off). It would not surprise me if the amount of hacking needed to get that game to even start on the consoles makes it borderline impossible to emulate.
It's buggy enough without the emulator oops'ing an operation or twenty.[/QUOTE]
It shouldn't matter though.
Its not like emulation entails having to recreate the game, the emulator just has to mimic how the hardware works.
If it does it right, the games should work.
[QUOTE=Karmah;49890275]It shouldn't matter though.
Its not like emulation entails having to recreate the game, the emulator just has to mimic how the hardware works.
If it does it right, the games should work.[/QUOTE]
Well to put it how you explained it. RDR is just the hardest thing to do right.
What about PS2 emulators? As far as I know, no fully functional ones exist yet.
[QUOTE=gman003-main;49881153]
Finally come the games that aren't really popular with gamers, but happen to use weird features or be otherwise hard to emulate. The Speedy Gonzales game on the SNES is actually [I]still broken[/I] on almost every emulator, except one.[/QUOTE]
I just googled this, and the one emulator that can run it, is only because the programmer [url=http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/]strived to make an emulator that perfectly emulates the hardware[/url]. But as you can see in the article, it required 3ghz of processing power to use that emulator as of 2011, whereas others that were created for functionality of just emulating the games would only require 300mhz of processing power.
(3 page read, for anyone interested. Details SNES emulation heavily, but could provide some insight to the challenge of emulating more recent hardware)
Of course, most emulators today are more tuned towards functionality than accuracy. But considering how much more advanced hardware is today compared to 20+ years ago, and how complex Sony made the PS3, it's absolutely amazing how far they have gotten with their emulator.
It's highly doubtful they'll ever be able to emulate every game, and it seems like emulating a few to the point of looking good and being playable at 60fps is still quite a time coming.
Can't wait to play MGS4 on it
[QUOTE=Spor;49890587]What about PS2 emulators? As far as I know, no fully functional ones exist yet.[/QUOTE]
PCSX2 I think is a pretty functional one but you need a damn good PC to run it
[QUOTE=Starlight 456;49890884]PCSX2 I think is a pretty functional one but you need a damn good PC to run it[/QUOTE]
Most GPUs have no real speed issues with PCSX2 unless you have a very old one. But if you really want every game to work glitch free you'll need to screw with the settings a bit. And compile notes on which games need tweaking.
G-force? More like "Gee he's fat"
[QUOTE=Karmah;49890275]It shouldn't matter though.
Its not like emulation entails having to recreate the game, the emulator just has to mimic how the hardware works.
If it does it right, the games should work.[/QUOTE]
I wanted to come in and say the same thing. Though that only holds true if we're dealing with a cycle perfect Emulator. Maybe you remember an article when the first "perfect" Snes Emulator came out and required like a 3ghz CPU instead of the like 120mhz ZSNES requires to run.
If we would have a perfect PS3 Emulator, then of course the game wouldn't know the difference and would behave exactly the same as on console. But most emulators use different techniques for different tasks. You can recompile, emulate, interpret and so on...
There is no saying in wether Rockstar maybe used some buggy quirks to their advantage, so that a non perfect emulation of said hardware may break functionality completely. Who knows, it's only speculation.
For example (I'm lifting this from the article). There is this Speedy Gonzales Game on Snes, and a few games have some quirks requiring perfect timings on stuff. So most popular games get some fixes appied to them if that's the case. Though then there was Speedy Gonzales as mentioned above, a game nobody really cared about: It has a switch you have to press in one of the levels, and every non perfect emulator crashes if you press that switch.
[QUOTE=BrandoJack;49890659]I just googled this, and the one emulator that can run it, is only because the programmer [url=http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/]strived to make an emulator that perfectly emulates the hardware[/url].[/QUOTE]
If that's what it takes to accurately emulate a SNES, i can't wait until I'm 75 to accurately emulate a PS3. Only about 50 years to go.
[QUOTE=BrandoJack;49890659]I just googled this, and the one emulator that can run it, is only because the programmer [url=http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/]strived to make an emulator that perfectly emulates the hardware[/url]. But as you can see in the article, it required 3ghz of processing power to use that emulator as of 2011, whereas others that were created for functionality of just emulating the games would only require 300mhz of processing power.
(3 page read, for anyone interested. Details SNES emulation heavily, but could provide some insight to the challenge of emulating more recent hardware)
Of course, most emulators today are more tuned towards functionality than accuracy. But considering how much more advanced hardware is today compared to 20+ years ago, and how complex Sony made the PS3, it's absolutely amazing how far they have gotten with their emulator.
It's highly doubtful they'll ever be able to emulate every game, and it seems like emulating a few to the point of looking good and being playable at 60fps is still quite a time coming.[/QUOTE]
Things haven't changed that much since the SNES, the main hurdle is still reconstructing some GPU instructions with a weird CPU relationship back into reasonable OpenGL/DirectX calls.
[QUOTE=gman003-main;49880989]Shitty tie-in games rarely use the console to its full extent. Lots of capabilities go unused. That's useful when developing any emulator, but particularly so for the PS3 because it has such a weird architecture. So a lot of the time, shitty tie-in games are the first to work, simply because they don't need as much to be functional before they're playable.[/QUOTE]
Shitty tie in feels kind of like the wrong phrase since the G Force game was actually better received than the movie.
At last, there may come the day when I might finally play Metal Gear Solid 4.
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