• So I'm going through games trying to save every scripted to die NPC
    186 replies, posted
[QUOTE=Krinkels;42493341]No more Republic Commando? Oh well, I really appreciate that you did them anyway.[/QUOTE] There's still ~2 more Wookie ones I think, the Sev one was the last I recorded though
A Shellshock 2 and Area 51 extravaganza, everyone's favourite FPS' [media]http://www.youtube.com/watch?v=ZK7wQQwzgYw[/media] [media]http://www.youtube.com/watch?v=kBaw2oyDcsE[/media]
[QUOTE=Andaeeee;42520493]There's still ~2 more Wookie ones I think, the Sev one was the last I recorded though[/QUOTE] There's still quite a few more, actually. I'll have a more complete list in a minute. [editline]dicksdicksdicks[/editline] Ghost Ship Recon: Delta Down - Two clone troopers fall back and walk onto a mine. Using cheats, you can fly past the trigger for them to walk back, disarm both mines and they back up into the room with the data core in it. Saving these guys takes a little work, since walking onto the platform spawns two scavenger droids and a wave of trandoshans. The scav droids can be taken out by throwing a sonic grenade onto the pillar before each of them spawns. If the grenade goes through the ceiling it doesn't damage them. Unwelcome Visitors - The beginning of the next level starts with a group of trandoshans running away from some turrets. Turn the corner and you'll find three clone troopers guarded by said turrets. Take out the trandoshan trying to screw with the console and there's a little bit of dialogue with one of the clones. Sometimes, loading a save here can cause the turrets and clones to fail to spawn, so make a save at the end of the last level. The next room has a clone fighting off two trandoshans. Fight them off (or not, he wins sometimes). To the right there are a few more hiding behind some debris. Another group come rushing in from the door. The Rescue of Tarfful: From the Shadows - The first saveable wookiee is in a cell. There's a box of flashbang grenades right before you find him, you'll need it to stun the heavy assault mercenary. He follows you until the second wookiee, also in a cell. This one pushes debris away from the door, runs away and scales the wall. To keep him from tripping the alarm all you have to do is shoot spotlights as soon as you see them. The Wookiee Resistance: Behind Enemy Lines - The second room in this level has a wookiee in it. Moving past a certain point causes Trandoshans to spawn in the previous room. As soon as you begin to slice the console to the next room, scavenger droids pour into the room. He stays there so once you've got them all you're done this one. V.I.W. - In, the room in which you meet Tarfful, there is a wookiee next to the stairs. Take out the battle droids and a mercenary and he'll get into a fistfight with a super battle droid. With any luck, he'll rip off its arms. Live Ordinance - In the room with all the ammo crates, some mercs and some super battle droids, there is a wookiee in a turret. Slice all the charges as fast as possible, since that's the primary objective, and then heal all your men and get them into sniper positions. Attempting to blow up the super droid dispenser causes a few geonosian elites to spawn. Search and Destroy: Search and Destroy - Right after the first spider droid, a wookiee runs out the door in front of you. The room you're in has some EC detonators and some anti armour charges, so taking out the super battle droids shouldn't be too tough. The first hangar you come across has two wookiees in it. Despite the somewhat distressing growling sounds, nothing spawns until you or a squadmate walks through the door. One wookiee is immediately besieged by a droideka, so it's a matter of taking out the super battle droid in front of you as quickly as possible, then rushing across the hangar until you find the droideka. When you kill it another will come out of the dispenser, so it's in your best interest to issue demolition orders on all the dispensers right away. There's four anti armour charges in the corner near the other wookiee, in case you need them. Once all the droids are dead, they get up, scale the crates, and get in the dropship. Moving Upstream - The first one looks like he's calling you. He helps you sidetrack an ambush or something. As soon as you walk through the door, he runs across the room and starts shouting at droids. There's a few droids to take out, but if you still have the beam weapon from earlier it's much easier. The next hangar starts out completely clear except for two wookiees, one with a rocket launcher and the other just standing around like an idiot. Normally, you'd use the homing missile launcher or the turrets to destroy the magnaguards, but they can't take all that much friendly fire. EC detonators are probably your best bet, just keep immobilizing them and let your squadmates' turrets do most of the damage. As soon as all the magnaguards are dead, a bunch of battle droids come running out of the door towards the Wookiee with the rocket launcher. Once that's over they're fine. In the second promenade there are two more wookiees. They're a handful and they always get right up against the super droid dispenser, so I'm not exactly sure what to do here. I think that's it. All in all, six clones and twelve wookiees.
[QUOTE=Krinkels;42574149]list list list[/QUOTE] Oh man okay, I'll definitely try the clones and the later wookie ones. I've got the VIW and the prisoner wookies recorded already, woot also assuming aliens are male [media]http://www.youtube.com/watch?v=-a3faMuxn3Y[/media]
Weekly update what what [media]http://www.youtube.com/watch?v=LRD-0L9S3RM[/media] [media]http://www.youtube.com/watch?v=ZoGRe9YeqSE[/media] [media]http://www.youtube.com/watch?v=2gErlx08-BU[/media]
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