[QUOTE=Tudd;50534174]
You have a better chance wishing for a time machine to take you back to the non-mainstream video game industry of years passed.[/QUOTE]
You mean back when Bioware actually knew how to make an RPG and not a movie?
ME3 with all the expansions and extended cut is great. The ending may feel a tad bit underwhelming but I felt like it did some fairly interesting things, notably by purposefully fucking over selfish players who wanted a disney-type happy ending by the ending that's the most favorable to Shepard also be the ending that shits on everyone else the most. It was definitely a mistake to release the game without some of its most critical content, like Leviathan and the extended cut, which are both absolutely needed to make the ending good and understandable.
I felt like the whole AI thing, as explained in the extended cut and Leviathan, worked better than the dark matter nonsense that was originally planned. The ending suffered more from bad marketing (ie developers talking about hundreds of endings, effectively just making shit up) than from being actually poorly written - if it hadn't been for that one stupid comment from that one stupid dev, the ending probably wouldn't have caused as much outrage considering all the endings to all the ME games are limited in number. Something about the journey, not the destination.
That doesn't mean I'm interested in Andromeda, though. I feel like the trilogy wrapped up a self-contained story that didn't really need that much expansion, and while I'm okay with the idea of a fourth ME game, the fact it's tied to the same tropes as the previous games, from the exclusively human protagonist to the N7 shtick makes me perceive it as more of a belated cash-in than a genuine effort at a new start for the franchise.
[QUOTE=Ganerumo;50534801]ME3 with all the expansions and extended cut is great. The ending may feel a tad bit underwhelming but I felt like it did some fairly interesting things, notably by purposefully fucking over selfish players who wanted a disney-type happy ending by the ending that's the most favorable to Shepard also be the ending that shits on everyone else the most. It was definitely a mistake to release the game without some of its most critical content, like Leviathan and the extended cut, which are both absolutely needed to make the ending good and understandable.
I felt like the whole AI thing, as explained in the extended cut and Leviathan, worked better than the dark matter nonsense that was originally planned. The ending suffered more from bad marketing (ie developers talking about hundreds of endings, effectively just making shit up) than from being actually poorly written - if it hadn't been for that one stupid comment from that one stupid dev, the ending probably wouldn't have caused as much outrage considering all the endings to all the ME games are limited in number. Something about the journey, not the destination.
That doesn't mean I'm interested in Andromeda, though. I feel like the trilogy wrapped up a self-contained story that didn't really need that much expansion, and while I'm okay with the idea of a fourth ME game, the fact it's tied to the same tropes as the previous games, from the exclusively human protagonist to the N7 shtick makes me perceive it as more of a belated cash-in than a genuine effort at a new start for the franchise.[/QUOTE]
I'm the opposite. Don't really care how the ending is now, because I think you can only really properly experience the ending to a story that long once, but I'm excited for the new game, because it seems to be emphasizing exploration and is free from all the baggage of the previous games.
The only thing I'm not excited about is that it seems like it's heading towards Open World gameplay. The thing that I loved about Mass Effect and KOTOR was how closed world they were. More detailed smaller space rather than empty vast spaces. However reading an interview on Gamespot it seems as tho the developers really took to heart how shit Mass Effect 3 ended up(Especially the ending) and it looks like they want to rectify their mistakes.
[QUOTE=Ganerumo;50534801]ME3 with all the expansions and extended cut is great. The ending may feel a tad bit underwhelming but I felt like it did some fairly interesting things, notably by purposefully fucking over selfish players who wanted a disney-type happy ending by the ending that's the most favorable to Shepard also be the ending that shits on everyone else the most. It was definitely a mistake to release the game without some of its most critical content, like Leviathan and the extended cut, which are both absolutely needed to make the ending good and understandable.[/QUOTE]
Oh no, this "people who were pissed just wanted a Disney-style happy ending!" shit again, I thought it disappeared about the time most people forgot about that terrible literary fuckup of an ending.
And no, actually trying to visualise the "organic and synthetic DNA merge" didn't make "organic and synthetic DNA merge" any less [i]fucking abysmal[/i] and intellectually insulting.
I'm probably one of the few who are indiffirent about the ending, I'm more about the journey.
[QUOTE=TheKritter71;50503890]It looks amazing.[/QUOTE]
What, the pre-rendered trailer?
[QUOTE=Jack32;50535950]What, the pre-rendered trailer?[/QUOTE]
If there's one thing to learn from Frostbite 3 games is that what you see is never pre-rendered
[QUOTE=Jack32;50535950]What, the pre-rendered trailer?[/QUOTE]
Nothing in the trailer aside from the galaxy span is pre-rendered.
who will be the new bad guy's because the reapers is what sold be about Mass Effect I hope we have equally main bad ass bad guy maybe this time some ancient organic life?
[QUOTE=theevilldeadII;50536037]who will be the new bad guy's because the reapers is what sold be about Mass Effect I hope we have equally main bad ass bad guy maybe this time some ancient organic life?[/QUOTE]
Lichen that eat stars or something
I fucking loved the universe of the first trilogy. The races, their cultures, their stories, everything was so rich. I hope this one brings an interesting universe like the other games did.
[QUOTE=theevilldeadII;50536037]who will be the new bad guy's because the reapers is what sold be about Mass Effect I hope we have equally main bad ass bad guy maybe this time some ancient organic life?[/QUOTE]
The Khet have a master, but they might not introduce them immediately...
ahahaha who am I kidding, we'll know who they are a third of the way into the game.
[QUOTE=theevilldeadII;50536037]who will be the new bad guy's because the reapers is what sold be about Mass Effect I hope we have equally main bad ass bad guy maybe this time some ancient organic life?[/QUOTE]
I honestly don't want another "ancient evil awakens" kind of thing, I'd rather focus on the new galactic affairs.
[QUOTE=doomevil;50536139]I honestly don't want another "ancient evil awakens" kind of thing, I'd rather focus on the new galactic affairs.[/QUOTE]
if not ancient then maybe something like the protheans because they where bug nazi's/fascism
Wonder what choice in ME3 they are going to go with. Those Ark things and a lot of the ships look like they are inspired from Reaper tech, so maybe control?
I hope not, cuz Destroy best ending.
[QUOTE=Squad1993;50536579]Wonder what choice in ME3 they are going to go with. Those Ark things and a lot of the ships look like they are inspired from Reaper tech, so maybe control?
I hope not, cuz Destroy best ending.[/QUOTE]
Wasn't destroy the only one that had the bonus scene at the end? I would assume they would only include the bonus scene in their favored ending.
I'm going to miss Shepard, Garrus, and Wrex.
I hope we hear this again.
[media]http://www.youtube.com/watch?v=hV1pPgpcAVw[/media]
[QUOTE=CrossNgen;50535856]I'm probably one of the few who are indiffirent about the ending, I'm more about the journey.[/QUOTE]
If the journey ends with a Falcon Punch to the balls, I think I'd rather stay home.
Here's hoping we get hilariously evil Renegade options in this installment. Being Space Hitler was more entertaining than it should've been.
[editline].[/editline]
[QUOTE=gudman;50535390]Oh no, this "people who were pissed just wanted a Disney-style happy ending!" shit again, I thought it disappeared about the time most people forgot about that terrible literary fuckup of an ending.
And no, actually trying to visualise the "organic and synthetic DNA merge" didn't make "organic and synthetic DNA merge" any less [I]fucking abysmal[/I] and intellectually insulting.[/QUOTE]
On this I can agree. I recall people displaying a very particular animosity toward the Synthesis ending just because it was "space magic", even after the Extended Cut DLC left rifts open. I didn't mind it personally as I went with Control iirc, but there was rushing all around. That's not to say BioWare is at fault, though; EA's quality decline literally began right as ME3 was being developed.
People who actually [I]were [/I]pissed about a non-Disney style happy ending existed for sure, and I was one of them -- it wasn't until then I actually paid attention to the last mission all the way through with all DLC and recognized a few things. One of the most prominent things I noticed was the tone of the entire mission. Your squadmates give you their last goodbyes, even characters that aren't even on the Normandy. You give your L.I. one last embrace if you romanced anyone. Then you[sp]charge into the beam and watch your squad members potentially die, all up until you have a fatal confrontation with the Illusive Man and are faced with a dilemma, albeit retarded (starchild..), and have to decide the fate of the universe, where almost everyone fighting can be obliterated.[/sp] It was a dark and grim mission, all the way down to the music and shades of blue that permeate London's sky.
[QUOTE=gudman;50535390]Oh no, this "people who were pissed just wanted a Disney-style happy ending!" shit again, I thought it disappeared about the time most people forgot about that terrible literary fuckup of an ending.
And no, actually trying to visualise the "organic and synthetic DNA merge" didn't make "organic and synthetic DNA merge" any less [i]fucking abysmal[/i] and intellectually insulting.[/QUOTE]
Except with the extended cut you can now have Harbinger give you a detailed explanation of how it works and why it would solve the problem, and if you don't like it you're free to straight up just not pick the option.
If you don't like any of the options you're free to just shoot harbinger in the face and the next generation beats the reapers no problem.
People are just incredibly salty about the whole thing and the majority of the hate the game got was just a blind hate train that went on for far too long. It put me off from playing the game for three years because I legit thought it was going to be that bad and then it turned out to not be anywhere near the shitshow that people painted it to be. I clearly remember people being livid about not being able to save everybody + shepard + the galaxy with literally zero losses. The original ending took the destruction too far but Extended Cut actually gives you agency over the exact amount of destruction the war causes.
The amount of overreaction surrounding the ending to that game is one for the ages. People are still unbearably mad about something that was fixed ages ago, to a more than satisfactory extent.
[editline]17th June 2016[/editline]
[QUOTE=Anderan;50536747]Wasn't destroy the only one that had the bonus scene at the end? I would assume they would only include the bonus scene in their favored ending.[/QUOTE]
I thought shepard only surviving on the ending where you commit [I]two mass genocides[/I] at once was smart. You only get your own personal little cute ending at the cost of innumerable deaths.
It goes to show that people were willing to sacrifice so many lives just to save one character, simply because they liked that one character more.
[editline]17th June 2016[/editline]
[QUOTE=AlexGT;50537113]People who actually [I]were [/I]pissed about a non-Disney style happy ending existed for sure, and I was one of them -- it wasn't until then I actually paid attention to the last mission all the way through with all DLC and recognized a few things. One of the most prominent things I noticed was the tone of the entire mission. Your squadmates give you their last goodbyes, even characters that aren't even on the Normandy. You give your L.I. one last embrace if you romanced anyone. Then you[sp]charge into the beam and watch your squad members potentially die, all up until you have a fatal confrontation with the Illusive Man and are faced with a dilemma, albeit retarded (starchild..), and have to decide the fate of the universe, where almost everyone fighting can be obliterated.[/sp] It was a dark and grim mission, all the way down to the music and shades of blue that permeate London's sky.[/QUOTE]
Mass Effect has a consistent theme of war being tough, forcing you to make choices you don't want to make and putting you in situations where you absolutely can make bad calls. ME3 still pushes that theme and cranks up the consequences to 11, including choices you may have made from two games back.
The story is built in a way that punishes purely renegade runs, and it makes sense. I wish it did the same with purely paragon runs, but sadly that's not the case.
The entire series is built around making hard choices and these choices evolve across the series from choose who lives of two characters to choosing the fate of entire civilizations.
[QUOTE=Squad1993;50536579]Wonder what choice in ME3 they are going to go with. Those Ark things and a lot of the ships look like they are inspired from Reaper tech, so maybe control?
I hope not, cuz Destroy best ending.[/QUOTE]
However ME3 ended, it supposedly doesn't affect this game at all. It's a different galaxy, that you left before ME3 ended. So they don't even have to say what the "cannon" ending was.
[QUOTE=Squad1993;50536579]Wonder what choice in ME3 they are going to go with. Those Ark things and a lot of the ships look like they are inspired from Reaper tech, so maybe control?
I hope not, cuz Destroy best ending.[/QUOTE]
The Arks were built before the ending to ME3, and ME:A takes place (probably centuries) after ME3.
Bioware don't want any of the endings to be canon.
[editline]17th June 2016[/editline]
[QUOTE=AlexGT;50537113]Then you[sp]charge into the beam and watch your squad members potentially die, all up until you have a fatal confrontation with the Illusive Man and are faced with a dilemma, albeit retarded (starchild..), and have to decide the fate of the universe, where almost everyone fighting can be obliterated.[/sp] It was a dark and grim mission, all the way down to the music and shades of blue that permeate London's sky.[/QUOTE]
Indeed, but the impact of the grimdark was completely ruined by the entire premise of the ending being retarded.
Like you could stick the most incredible themes into an ending, but if it's built up on complete logical nonsense in every way(which also btw undermines the themes in the series before the ending) then in essence (I don't know if this expression can be used here) you lose the forest for the trees. Lose the incredibly prevalent stories you've built just to have a final boss battle with important people and a meaningless choice.
The meaningless part was completely fixed in extended cut.
The endings have a lot more implications to them and they're spelled out very clearly by the catalyst.
[QUOTE=Ganerumo;50537254]Except with the extended cut you can now have Harbinger give you a detailed explanation of how it works and why it would solve the problem, and if you don't like it you're free to straight up just not pick the option.[/QUOTE]
Just because it gives more explanation doesn't mean it's a good reasoning. The whole synthesis ending still boils down to "synthetics can never live peacefully with organics", except the game had pushed the exact opposite message with being able to peacefully resolve the Geth-Quarian conflict and everything about EDI. I don't mind bittersweet endings personally, I would have been perfectly fine with Shepard dying regardless of the outcome. But the ending choices were were given never got any less stupid and Bioware trying to pull a 180 at the very end and make it seem like the Reapers were doing some sort of good in their own way, despite it literally never being implied before then, was just asinine.
Actually if you listen to harbinger/the catalyst explain the situation he clarifies that the whole "synthetics can't live with organics" paradigm became obsolete with Shepard existing. The entire point is that Shepard and everything he does is an anomaly that directly contradicts the Reapers, so when he finally gets to dock the crucible the reapers just admit defeat and let you choose a solution for them because you resolved a problem in less than a decade when it took them billions of years with no semblance of progress.
The catalyst emphasizes the fact that Shepard is different fairly frequently when you talk to him. There's a reason why the Reapers wanted the collectors to find Shepard's body, and why the few reapers you get to talk to go from considering Shepard just another worm to straight up considering him a nemesis who's been the first genuine threat to him in eons.
Before the AI thing, the reason for the Reapers to do what they do was dark matter. Whenever a civilization is on the brink of utilizing it, they show up and bomb them to extinction because it's the only solution they found to preventing use of dark matter. The only allusion to this was in ME2 with that one star that Cerberus experimented on (the one you go near when you recruit Tali). At least the AI thing had a lot more buildup and the paradox between the reapers directive and shepard's own solutions is addressed.
Synthesis, as the catalyst points out, is a solution that would cement Shepard's ability to unify species down the line and would thus prevent it from falling apart whenever Shepard would die.
Again, this wasn't explained in the base game but the extended cut straight up addresses these problems. The Leviathan DLC gives the reapers all the backstory they need and clarifies things further. It's a genuine flaw that none of those things came with the game by default but still considering the game bad now when there's been efforts to fix shit is disingenuous.
I'm not expert an but isn't traveling to a different galaxy a whole different can of worms because you have to cross empty space? I remember someone saying things like warpdrives, wormholes, Mass Relays, etc, are still limited to the galaxy they're in. Like, going to a different galaxy is a bunch of different physics and math.
Someone who knows things explain please.
[QUOTE=Ganerumo;50537570]Actually if you listen to harbinger/the catalyst explain the situation he clarifies that the whole "synthetics can't live with organics" paradigm became obsolete with Shepard existing. The entire point is that Shepard and everything he does is an anomaly that directly contradicts the Reapers, so when he finally gets to dock the crucible the reapers just admit defeat and let you choose a solution for them because you resolved a problem in less than a decade when it took them billions of years with no semblance of progress.
The catalyst emphasizes the fact that Shepard is different fairly frequently when you talk to him. There's a reason why the Reapers wanted the collectors to find Shepard's body, and why the few reapers you get to talk to go from considering Shepard just another worm to straight up considering him a nemesis who's been the first genuine threat to him in eons.
Before the AI thing, the reason for the Reapers to do what they do was dark matter. Whenever a civilization is on the brink of utilizing it, they show up and bomb them to extinction because it's the only solution they found to preventing use of dark matter. The only allusion to this was in ME2 with that one star that Cerberus experimented on (the one you go near when you recruit Tali). At least the AI thing had a lot more buildup and the paradox between the reapers directive and shepard's own solutions is addressed.
Synthesis, as the catalyst points out, is a solution that would cement Shepard's ability to unify species down the line and would thus prevent it from falling apart whenever Shepard would die.
Again, this wasn't explained in the base game but the extended cut straight up addresses these problems. The Leviathan DLC gives the reapers all the backstory they need and clarifies things further. It's a genuine flaw that none of those things came with the game by default but still considering the game bad now when there's been efforts to fix shit is disingenuous.[/QUOTE]
The synthesis ending still doesn't make any sense or become any less stupid. How does having similar genetics suddenly make everyone capable of understanding each other? Organics fight each other all the time and the organics and synthetics are perfectly capable of coming to an understanding and living peacefully, even if it took the right third party to convince them to do so.
Frankly ME2 was a mistake, it was basically just a side story made into an entire game that didn't really advance the conflict at all other than a few points and fill up more time while the Reapers were approaching. IMO 2 should have been about the initial stages of the invasion and 3 the obligatory "fight back".
All that retconning to fix a shit ending that wasn't even the originally intended one (Dark Matter plot) doesn't really do much for me.
Bioware has proven to me time and time again it rather write at the quality level of fan-fiction, push ridiculous love plots, and just be lazy with player choices amounting to jackshit recently.
I was disappointed to not see any proper gameplay. And I really hope the gameplay is solid like in ME3 and the online co-op is a bit better and more people will be playing it
Sorry, you need to Log In to post a reply to this thread.