Need For Speed Most Wanted 2 - The Police Can't Handle Dangerous Edges AKA Quality AAA Testing
44 replies, posted
[QUOTE=Killer900;38279591]But this isn't what Need for Speed is about, this is literally like Burnout Paradise 2, which is what they should have called it.[/QUOTE]
What is Need for Speed about now? Cause this seems to be just like the last few games they've release except better. Hot Pursuit was a step towards this and The Run just wasn't very good at all. It's not about what NFS used to be it's about what it is currently and that is evidently Burnout.
It'll change again and maybe go back to the street racing stuff.
Another thing you have to realise is that the Burnout name is kind of dead, Criterion got handed Need for Speed franchise but clearly want to make Burnout esque games so what choice did they have but to make NFS Paradise. And I think Most Wanted was just a EA thing I don't really think they ever intended this in early production to be a sequel to that.
[editline]1st November 2012[/editline]
[QUOTE=legolover122;38279659]
Like nothing is locked (outside of the Most Wanted drivers cars). You can access pretty much everything without beating a single black list member. Which then removes almost all the feeling of "earning" something.
Like if they called it like Need for Speed: <insert random tagline here> it would be a bit more acceptable. Hell, even if it had the Most Wanted list. The Most Wanted list is essentially theonly thing tying the two games together.[/QUOTE]
Nothing being locked is a good choice because it means that when I go to play online with my friends I'm not gonna be hopelessly lost. This is a game to play socially much like Burnout Paradise was and it is an amazing game for that.
Also I didn't really follow up on the advertising of this, did anyone actually call it a sequel?
[QUOTE=icemaz;38279726]
Nothing being locked is a good choice because it means that when I go to play online with my friends I'm not gonna be hopelessly lost. This is a game to play socially much like Burnout Paradise was and it is an amazing game for that.
Also I didn't really follow up on the advertising of this, did anyone actually call it a sequel?[/QUOTE]
At the first paragraph, I do somewhat like the open nature of the game. Anyone can just jump in and go online without waiting. But since you can't actually earn anything for the cars themselves, there isn't much to unlock or earn outside of a few next to meaningless upgrades.
IMO, visual customization unlocks would have gone a really long way to making things feel like there is a purpose.
As for the second line, it never said "Most Wanted 2" but this game is supposed to be a sequel, or successor, or a carry on from the original. Just like Sonic the Hedgehog 06 was a sequel to sonic games without there being a 2 in the title.
[QUOTE=legolover122;38279840]At the first paragraph, I do somewhat like the open nature of the game. Anyone can just jump in and go online without waiting. But since you can't actually earn anything for the cars themselves, there isn't much to unlock or earn outside of a few next to meaningless upgrades.
IMO, visual customization unlocks would have gone a really long way to making things feel like there is a purpose.
As for the second line, it never said "Most Wanted 2" but this game is supposed to be a sequel, or successor, or a carry on from the original. Just like Sonic the Hedgehog 06 was a sequel to sonic games without there being a 2 in the title.[/QUOTE]
[URL]http://www.ausgamers.com/features/read/3239443[/URL]
[quote]Alex: We get asked this all the time. We have total freedom. We asked to take on Need for Speed, and we did; that was our first game: we did Hot Pursuit. We wanted to do real cars for years, and in Burnout, we had to make the cars up and pretend for a long time. So to finally get our hands on Aston Martins, and Porsche Carreras, and Lamborghini Aventadors, is just a total dream-come-true for us; and to do it our way.
And then following Hot Pursuit, we were thinking, well we wanted an open-world game, so we just looked back to that Need for Speed canon, and thought “well, we loved that premise of Most Wanted: become the most wanted”. But in 2012, that spoke to us as “become most wanted amongst your friends” right.
The old game -- which I loved, it was the first game I ever played on 360 -- that was of the time, right? That was how games were, they were more offline than online. There was more single-player than say, multiplayer. So with this game, like I said, we’ve tried to shake that up. We’ve built multiplayer first; we have to do it very online. We didn’t want to make a sequel to that, because we can’t make a sequel to somebody else’s game; it’s incredibly hard.
[/quote]
I can't help but feel the Most Wanted title was nothing more than an EA fuck up/marketing fuck up thinking that it would be neat to tie it in with another game from NFS, rather than actually actively make a sequel with the same kind of things
Also Criterion might add proper customisation at a later date who knows, they added Motorbikes to Burnout in a patch which was neat and they seem to listen to fans sometimes.
they basically got Burnout, slapped on a few nfs mecanics and called it most wanted
Um...what is with the level design here? They have concrete slabs every 20 feet or so that can be pushed at the slightest nudge. Because that'll stop people from driving off the edge right?
Level design is something that needs to be taken far more seriously than it is lately and this is the perfect example. When designing roads in a game you need to build those roads so they are fun from a gameplay perspective, but they also have to be accurate to real life standards. This road would not be acceptable without something keeping drivers from hurling themselves to their doom. Luckily for them however, I feel something as minor as this can be easily fixed with a patch.
[QUOTE=Jurikuer;38282702]Um...what is with the level design here? They have concrete slabs every 20 feet or so that can be pushed at the slightest nudge. Because that'll stop people from driving off the edge right?
Level design is something that needs to be taken far more seriously than it is lately and this is the perfect example. When designing roads in a game you need to build those roads so they are fun from a gameplay perspective, but they also have to be accurate to real life standards. This road would not be acceptable without something keeping drivers from hurling themselves to their doom. Luckily for them however, I feel something as minor as this can be easily fixed with a patch.[/QUOTE]
I do hope they'll change it. Also the police is afraid of ramps, most times they won't bother following you up there.
Is it bad that this game looks like a lot of fun? Mainly because it isn't trying to be realistic. It looks so arcadey like the old PS1 Gran Turismos, I love it. Mainly why I love Burnout actually
[QUOTE=KingKombat;38288874]Is it bad that this game looks like a lot of fun? Mainly because it isn't trying to be realistic. It looks so arcadey like the old PS1 Gran Turismos, I love it. Mainly why I love Burnout actually[/QUOTE]
I actualy love the handling, if the police AI wasn't so poor and if it still had helicopters I honestly would enjoy it more. I do really like the jumps even if it just makes the poor police useless.
Graphicaly it's much better too but I would've preffered to see more variety as mostly it's just urban.
Second video uploaded since yesterday with the bug ramp where the car will start to magicaly go inside the ramp itself, you can also stay there forever if you don't accelerate.
hahaha that unrealistic physics.... what game has the most realistic cardriving physics?
I hate how you can glitch trough the road and walls :I
but its amusing
Have some footage of me driving in the fart gt
[video=youtube;nzkIMtsiM5w]http://www.youtube.com/watch?v=nzkIMtsiM5w&feature=youtu.be[/video]
After getting Hot Pursuit, I decided I was never going to play any more NFS games made by criterion. They did burnout real good but the NFS games are just bad.
[QUOTE=Da_Maniac_;38277748]The city in the game is built in the same manner as Paradise City in a certain earlier release and Takedowns are in the game.
The new Most Wanted is a hybrid between Need For Speed and Burnout.[/QUOTE]
Just like the Hot Pursuit re-imagining, which was complete shit in my opinion.
Criterion needs to fuck off and go masturbate in their own corner.
[QUOTE=AlexGT;39311393]Just like the Hot Pursuit re-imagining, which was complete shit in my opinion.
Criterion needs to fuck off and go masturbate in their own corner.[/QUOTE]
You say that when none of your games get the greenlight to be made because it isn't a "Well known franchise". Unlike Need For Speed, Burnout isn't mentioned when people bring up racing games, and as such EA prioritizes NFS over Burnout. Criterion did the best they could with what they had. And frankly, I highly enjoyed the most recent installment. Did I play the old NFS games? Like a motherfucker. But that doesn't detract from the quality of this one.
Got the game on PS3, tried using my own custom soundtrack and it just refuses to work. I have the playlist selected in the options and all it does is play the shitty Muse song over and over again.
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