Jim Sterling looks at A NEW RECKONING, the latest disaster on Steam!
70 replies, posted
[QUOTE=SassPD22;45332322]Panzer Gaming Studios?
Aren't those guys who made that kickstarter on Left to Rot?[/QUOTE]
Oh my fucking god, I checked their Kickstarter profile and sure enough, they are.
This game is being developed by a man so classy he has two [I]"hawt babe"[/I] posters designed to appease hormone ridden teenage boys in the background of his kickstarter video. Fucking christ.
Oh, and they had a previous Kickstarter for A New Reckoning that failed at $110 out of $50,000.
And yet they had the gall to try once more with the exact same funding goal.
urgh i hate commentators that have no understanding of how things are made or built
"using models from.... unity or something"
what? unity comes packaged with shitty military guns and characters now?? it's like, for some reason, in the realms of ignorant 'gamer' pseudo-knowledge, the word 'unity' is just synonymous with 'bad' now. drop in the word 'unity' and hey-presto you've got a joke that makes it sound like you're in the know! excellent!
[QUOTE=ChestyMcGee;45332754]urgh i hate commentators that have no understanding of how things are made or built
"using models from.... unity or something"
what? unity comes packaged with shitty military guns and characters now?? it's like, for some reason, in the realms of ignorant 'gamer' pseudo-knowledge, the word 'unity' is just synonymous with 'bad' now. drop in the word 'unity' and hey-presto you've got a joke that makes it sound like you're in the know! excellent![/QUOTE]
While I agree with you, it's not difficult for someone to buy a weapon pack or whatever and use those instead of modelling their own. Then when multiple people use the same pack, it just looks like it's a default thing in Unity.
[QUOTE=ChestyMcGee;45332754]urgh i hate commentators that have no understanding of how things are made or built
"using models from.... unity or something"
what? unity comes packaged with shitty military guns and characters now?? it's like, for some reason, in the realms of ignorant 'gamer' pseudo-knowledge, the word 'unity' is just synonymous with 'bad' now. drop in the word 'unity' and hey-presto you've got a joke that makes it sound like you're in the know! excellent![/QUOTE]
i dont know if you realized or not but i think the point of that statement was that the "developer" didn't do any of the work whatsoever (unless you count default models and default code as "work")
not to make shots at unity...
I'm pretty sure he just put the Counter Strike Source CTs on the bus in the intro, too.
[QUOTE=J!NX;45330578][/QUOTE]
Whoa, I got major deja vu from that
[QUOTE=ChestyMcGee;45332754]urgh i hate commentators that have no understanding of how things are made or built
"using models from.... unity or something"
what? unity comes packaged with shitty military guns and characters now?? it's like, for some reason, in the realms of ignorant 'gamer' pseudo-knowledge, the word 'unity' is just synonymous with 'bad' now. drop in the word 'unity' and hey-presto you've got a joke that makes it sound like you're in the know! excellent![/QUOTE]
its probably because way more people use stock things in unity than UE and unity has more super shitty games making it more "Famous" for being crap
unity is pretty great though so. Same issue with game maker studio. RPG maker is different because apparently all the good games from it aren't RPG's. People can easily churn absolute shit out with no effort on them, resulting in a lot of horrible titles.
[quote]RX-0Banshee 1 hour ago
@Dr.Medic at least the devs have updated it. We saw what happened with [b]Gary's Mod[/b], Earth 2066 and Air Control.[/quote]
[quote]1st Place Winner for Best Indie Game at Whitewater MAGD Awards (2013)
2nd Place Winner for Best Indie Game at Whitewater MAGD Awards (2012)[/quote]
If you're going to pretend you won awards, at least make up the awards you pretended to win, because when you say something real all it takes is a quick google to find out that you didn't.
was that video 60fps? it looked very very smooth
I don't see much shame in using pre-made assets, especially for projects by a single person.
[QUOTE=Niko_38;45333779]I don't see much shame in using pre-made assets, especially for projects by a single person.[/QUOTE]
if this was a released product and you said that, I don't think anyone would like you saying that very much
[QUOTE=BigSmokeDawg;45333651]was that video 60fps? it looked very very smooth[/QUOTE]
thats just the motion blur
[QUOTE=abcpea;45333949]thats just the motion blur[/QUOTE]
Meant to rate that agree but yeah that's some really heavy motion blur.
[QUOTE=J!NX;45333851]if this was a released product and you said that, I don't think anyone would like you saying that very much[/QUOTE]
So to release a game you have to be a programmer, a 3D artist, a musician, a sound technician a concept artist, level designer and writer? Of course if the same assets are reused in a ton of commercial games it will make a lot of games look the same, but I don't think using bought assets are inherently a problem.
[QUOTE=Niko_38;45334072]So to release a game you have to be a programmer, a 3D artist, a musician, a sound technician a concept artist, level designer and writer? Of course if the same assets are reused in a ton of commercial games it will make a lot of games look the same, but I don't think using bought assets are inherently a problem.[/QUOTE]
if you're using really shitty Stock assets in a released game, especially if it is, god forbid, the default stock assets, then I don't exactly expect the rest of the game to be very good. In fact, you probably didn't give much of a damn when making it.
[QUOTE=J!NX;45334092]if you're using really shitty Stock assets in a released game, especially if it is, god forbid, the default stock assets, then I don't exactly expect the rest of the game to be very good. In fact, you probably didn't give much of a damn when making it.[/QUOTE]
3D modelling isn't just a skill you acquire in a day, heck some people never get the hang of it. That doesn't mean they're not good designers or programmers. Of course using horrible stock assets will make your game look equally horrible but custom assets wouldn't necessarily be better.
[QUOTE=Niko_38;45334124]3D modelling isn't just a skill you acquire in a day, heck some people never get the hang of it. That doesn't mean they're not good designers or programmers. Of course using horrible stock assets will make your game look equally horrible but custom assets wouldn't necessarily be better.[/QUOTE]
it doesn't have to be amazing but if you release a game with default stock things then quite frankly the game is bound to fail hard. Albeit that IS different.
graphics aren't everything, of course. But you don't need to know 3d modeling, you could make your game a 2d cartoon. You only create what you're actually able to make, or you learn to create.
[QUOTE=Niko_38;45334124]3D modelling isn't just a skill you acquire in a day, heck some people never get the hang of it. That doesn't mean they're not good designers or programmers. Of course using horrible stock assets will make your game look equally horrible but custom assets wouldn't necessarily be better.[/QUOTE]
If you're going to be making and selling a game such as one like this. You can't be using stock assets. It's really not acceptable. If you're going to be making money off of it, you're going to need to make it look presentable.
Also you can refresh the page to rate a post again.
[QUOTE=Niko_38;45334124]3D modelling isn't just a skill you acquire in a day, heck some people never get the hang of it. That doesn't mean they're not good designers or programmers. Of course using horrible stock assets will make your game look equally horrible but custom assets wouldn't necessarily be better.[/QUOTE]
making games isn't a skill you acquire in a day
using stock assets is basically going "meh i don't give a shit"
[QUOTE=Fire Kracker;45334405]making games isn't a skill you acquire in a day
using stock assets is basically going "meh i don't give a shit"[/QUOTE]
if you use stock assets you probably need to learn to either
1. Hire a partner
2. Learn how to make it yourself
I really feel like I'm still in the 90's where everyone was shitting out photorealistic adventure games in an attempt to be the next Myst or Riven.
[QUOTE=Niko_38;45333779]I don't see much shame in using pre-made assets, especially for projects by a single person.[/QUOTE]
No, it's actually really lazy and bad. Prepackaged assets are made as a skeleton for modifications or self-made assets. Using an engine and whatever it came with is lazy. Using an engine and using stuff other people made in the right context is OK for the most part.
At least it's an [I]actual game[/I], some of the really bad stuff coming out of Greenlight don't even qualify for that title
[QUOTE=All0utWar;45332924]While I agree with you, it's not difficult for someone to buy a weapon pack or whatever and use those instead of modelling their own. Then when multiple people use the same pack, it just looks like it's a default thing in Unity.[/QUOTE]
unity doesn't have a 'default thing'. it's a game engine. apart from a game that some versions come with to show off some materials n stuff, it doesn't come with any premade assets to use
[QUOTE=endorphinsam;45333244]i dont know if you realized or not but i think the point of that statement was that the "developer" didn't do any of the work whatsoever (unless you count default models and default code as "work")
not to make shots at unity...[/QUOTE]
then why did he make an uninformed dig at unity?? his statement doesn't even make sense
these commentators are making very healthy livings doing this stuff, they are 'professionals', yet there's a lot of shit they comment on that they're woefully ignorant about
[QUOTE=All0utWar;45334228]If you're going to be making and selling a game such as one like this. You can't be using stock assets. It's really not acceptable. If you're going to be making money off of it, you're going to need to make it look presentable.
Also you can refresh the page to rate a post again.[/QUOTE]
Why do you assume that the assets will be bad if you don't make them yourself? The Unity store for instance contains some pretty high quality work. Of course you should always strive to make your game unique but I don't see how it's such a sin to use a wall or some detail clutter you bought of a store.
[QUOTE=Niko_38;45337120]Why do you assume that the assets will be bad if you don't make them yourself? The Unity store for instance contains some pretty high quality work. Of course you should always strive to make your game unique but I don't see how it's such a sin to use a wall or some detail clutter you bought of a store.[/QUOTE]
I think it was pretty clear that's what all0utwar was implying, it's just that you really can't be selling a game where the entire thing is stock shit. I haven't used UE4, so I might be wrong, but if other people in the thread are to be believed he just used stuff that came with the engine.
[QUOTE=Fhenexx;45335378]At least it's an [I]actual game[/I], some of the really bad stuff coming out of Greenlight don't even qualify for that title[/QUOTE]
but can one really call it a game? unironically?
why are you guys bickering about unity, he's in UE4 now and I genuinely have no idea where the model assets came from, aside from the gun and mechanics from the FPS shooter example
[QUOTE=Masterofstars;45332102][url]https://www.kickstarter.com/projects/7547109/a-new-reckoning[/url]
Greenlight, when you don't need money to make a game.[/QUOTE]
looks like he tried doing the same thing last October
[url]https://www.kickstarter.com/projects/7547109/left-to-rot-0?ref=search[/url]
and once before in the spring of 2012
[url]https://www.kickstarter.com/projects/7547109/left-to-rot[/url]
also the ~dark protagonist~ image has an artist signature says it's from 2010. The earliest thing I can find here is this-
[url]http://opengl.deviantart.com/art/Zombie-Survival-Joe-211119255[/url]
which credits the drawing itself to an "adam burner" but has no links, and the signature starts with an R, which also doesn't line up with the developer's name 'Nuke Savage' or the listed founder Jason Welge
he apparently went to a college I know for business, but given it was Whitewater it was likely focusing on farm economics. Why else would he keep trying to re-seed the same crop every year
Semi-good news, the dev actually listened to Jim's criticisms and pushed out a patch, and things..kind of got better?
[video=youtube;XfO3ojz4OVI]http://www.youtube.com/watch?v=XfO3ojz4OVI[/video]
can we just talk about this guy for a moment
[t]http://cdn.akamai.steamstatic.com/steam/apps/290650/ss_fac48b7323a4188649c929e6363ade9d66937535.1920x1080.jpg?t=1404929753[/t]
this fuckin guy
[editline]9th July 2014[/editline]
But in all seriousness, as a guy who has done a lot of research into the Kickstarter thing, if at first you don't succeed, don't try again, at least not for awhile. There is a REASON why you failed the first time, don't try to do the exact same thing again until you have some sort of competent project. You'd think he would get that after failing how many times?
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