• Yooka-Laylee - E3 2016 Trailer
    63 replies, posted
Loving the Grant Kirkhope soundtrack.
[QUOTE=JohnnyOnFlame;50464838]What the fuck is that dialogue sfx in the end of the trailer?[/QUOTE] It sounded like when you take damage in Minecraft
It's everything I wanted and more
From the last scene [IMG]http://i.imgur.com/fMHAxo7.png[/IMG]
[QUOTE=phabeZ;50465784]No offense to A Hat in Time's dev team, but I think Yooka-Laylee's quicker development can be better attributed to Playtonic's combined industry experience than employee count.[/QUOTE] Well, yeah of course. The game started with one dude self-teaching himself while developing a little game which then grew up in the recent years, getting even the attention of Grant Kirkhope, which if I'm remembering right, helped the devs with a bit of the soundtrack. At least, I heard something like that. It's quite unfair to compare both dev team when one already knows the ropes and the other is making them from scratch. That doesn't mean the games quality will suffer. Both have tons of love put into them and it shows, unlike some Mambo Jumbo No.9.
[QUOTE=Mio Akiyama;50465862]Isn't A Hat in Time basically dead?[/QUOTE] [QUOTE=ClauAmericano;50465555]Delayed indefinitely is my guess, but I didn't check.[/QUOTE] [url]https://twitter.com/HatInTime[/url] No? They still post updates. Their last Twitter post was 3 days ago. As someone who has played the beta, the game is shaping up. Runs and looks great. I'm looking forward to both games.
[QUOTE=JimJam707;50466700]From the last scene [IMG]http://i.imgur.com/fMHAxo7.png[/IMG][/QUOTE] I noticed "Pants and why you should wear them" as well in the final scene. Rare humour is alive and well it seems.
[QUOTE=alpha00zero;50466897]Well, yeah of course. The game started with one dude self-teaching himself while developing a little game which then grew up in the recent years, getting even the attention of Grant Kirkhope, which if I'm remembering right, helped the devs with a bit of the soundtrack. At least, I heard something like that. It's quite unfair to compare both dev team when one already knows the ropes and the other is making them from scratch. That doesn't mean the games quality will suffer. Both have tons of love put into them and it shows, unlike some Mambo Jumbo No.9.[/QUOTE] [url]http://hatintime.com/blog/meet-the-team/[/url] AFAIK, it's only Jonas doing the programming for A Hat in Time. He only started developing in Unreal Engine about ~3 years ago when he said he didn't like the constraints that Source engine and Source modding had. Everyone else listed on the Gears for Breakfast team does art, modeling, animations, and/or music.
its just depressing that rare is a dead company they died when microsoft bought them and turned them into whatever mutated thing they are now
I got giddy when I saw how big the level was. I really miss old, exploration platformers. Even 3D Marios have stepped away from that
[video=youtube;A99-IYExCHA]https://www.youtube.com/watch?v=A99-IYExCHA[/video]
My mother's favorite game of all time was Banjo Kazooie. I really hope she gets to enjoy this one.. she's pretty old and I hope she can still play it when it comes out. I showed her this trailer and she almost cried
[QUOTE=J!NX;50467444]its just depressing that rare is a dead company they died when microsoft bought them and turned them into whatever mutated thing they are now[/QUOTE] It's okay, the dandelion may have withered, but some of its seeds bundled together and now a new sprout is pushing up, eager to take its place
I love the HD Cartoon style of this, it's the perfect evolution of the banjo-kazooie artstyle.
This and A Hat In Time looks so adorable. Might pick up both of them when they come out.
All these new platformers don't stand a chance again next year's Ratchet & Clank
[QUOTE=Sourceshift;50471404]All these new platformers don't stand a chance again next year's Ratchet & Clank[/QUOTE] R&C has gotten kinda stale and very very formulaic since it left the PS2.
[QUOTE=Kegan;50471408]R&C has gotten kinda stale and very very formulaic since it left the PS2.[/QUOTE] That that point of all Platformer games. They don't evolve much.
[QUOTE=Sourceshift;50471436]That that point of all Platformer games. They don't evolve much.[/QUOTE] That's not a 'point' of platformers, that's just an inherent factor in the genre because a lot of people either go for nostalgia or they just do the same thing over and over because why try to reinvent the wheel when it's not broken? It's more that beyond some tweaks and gimmicks or additions per game, R&C has been essentially the same game but with different context for a decade now and with arguably comparable or potentially even more sequels than main Mario games in that same time frame.
I haven't been this excited for a release for as long as I can remember; Banjo Kazooie and Banjo Tooie were my favorite games and took up way more of my childhood than they should have.
I'm so glad I backed this game. They've made so much progress in just over a year, and even when they launched the Kickstarter, they only had 3 months worth of work to show, and it was still impressive. Definitely don't mind the delay. Playtonic seems to know exactly what they're doing, unlike Comcept with MN9.
[QUOTE=Genericenemy;50464789]If the soundtrack is anything as good as that trailer song, its going to be bloody incredible.[/QUOTE] The trailer song made me so giddy and happy.. I swear if the entire soundtracks as good as this song I'll buy it just for that!
[QUOTE=Zeos;50465148]Man, this puts other kickstarter games to shame, a proper follow up to a long missed series that actually looks like a modern, more developed successor?[/QUOTE] Wasteland 2 is a great example of a crowdfunded sequel done right. WL2 is fucking fantastic. And tons of post-launch support.
Everything about this is just so fukin wonderful. I especially can't wait to hear the soundtrack once this finally comes out. The trio of Composers working on this are all awesome, and the tracks released so far are sublime [media]https://www.youtube.com/watch?v=yTxm9grgAs8[/media]
The visuals and mechanics look pretty good, but I can't say I'm stoked about the level design from what I can see. A couple of those clips have decent level design but mostly it's just big empty nothing.
[QUOTE=postal;50476294]Everything about this is just so fukin wonderful. I especially can't wait to hear the soundtrack once this finally comes out. The trio of Composers working on this are all awesome, and the tracks released so far are sublime [media]https://www.youtube.com/watch?v=yTxm9grgAs8[/media][/QUOTE] This is fucking :ok:
Well at least I know one kickstarter I've backed is shaping up nicely.
[QUOTE=Mort Stroodle;50476297]The visuals and mechanics look pretty good, but I can't say I'm stoked about the level design from what I can see. A couple of those clips have decent level design but mostly it's just big empty nothing.[/QUOTE] To be fair that's being faithful to those older games. They had a habit of being big large spaces with various items, enemies and interactive bits or objectives strewn about, with actual concise level design being isolated to their own corners or sub-areas / challenges.
[QUOTE=Mort Stroodle;50476297]The visuals and mechanics look pretty good, but I can't say I'm stoked about the level design from what I can see. A couple of those clips have decent level design but mostly it's just big empty nothing.[/QUOTE] I think one of the magazines that they were featured in recently said something about the level design, and how collecting stuff will help you unlock/create more parts to the levels. [url=https://imgur.com/a/JyZUq]It's mentioned on page 85[/url] that "once you've collected enough Pagies... you can also spend them on expanding the environment. This bolts a huge extra chunk of level furniture, with a towering monument that dwarfs what was there before... and opens up a broader range of activities, this time set at a higher difficulty to test the platforming pluck of more thorough explorers." That seems to imply that those vast open lands may be expanded upon simply by collecting enough collectibles. So it's likely that what was once an empty space, or an area without much purpose earlier on becomes a new area to explore as you progress further in the game.
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