• Ryse: it's not linear AND, it's not a movie!
    61 replies, posted
I don't get the point of having a hundred of QTE 'minigames' as he calls them. It's like having to learn combos in a fighting game except you can't chose which one you use, they all do the same thing (finishing move) and they're impossible to fail. The non-QTE part of the game looks incredibly basic and boring too.
It does look pretty though.
[QUOTE=Super Muffin;41343776]It reminds me a lot of 40K space marine. When you get enemies to low enough health you press b to kill them.[/QUOTE] Yeah, but in 40K's case it was so utterly ridiculous and bloody it was kind of amusing. This just looks bland. [sp]Or maybe i'm just biased because I like Warhammer...[/sp]
[QUOTE=Pretty Obscure;41345426]No, you're right, an enemy running into you forcing you to press buttons to kill them is a quicktime event, but that isn't what these are. I don't know how you guys aren't getting this. It's an animation that literally plays itself. You can start an execution and put the controller down and it will still kill the guy, however if you are so inclined to press the buttons that are prompted, you'll do some extra attacks in said animation and get extra "points" or whatever.[/QUOTE] MAN THIS MAKES THIS GAME SOUND [B]SO FUCKING AWESOME[/B]
Even if you don't have to initiate the quicktime event it still pops up breaking the immersion for the player, A better way would be to do something similar to finishing moves in Mortal Kombat, where the soldiers would visibly stagger and you can do a small combo for different finishing moves. Or better yet get rid of QTEs and have combat similar to Dark Souls where the player has access to different play styles with different Roman weapons, such as using a sword or a spear etc.
[QUOTE=Super Muffin;41343776]It reminds me a lot of 40K space marine. When you get enemies to low enough health you press b to kill them.[/QUOTE] They made that tie in with the gameplay pretty well though, seeing as executing Orkz gives you health back, as far as I can tell here the executions in Ryse are just a quick flashy kill, and it sure doesn't take much to put them in that execution state, at least in Space Marine you had to put quite a few bolts into an Orkz' face before you can finish them off
[QUOTE=Pretty Obscure;41345426]No, you're right, an enemy running into you forcing you to press buttons to kill them is a quicktime event, but that isn't what these are. [B]I don't know how you guys aren't getting this. It's an animation that literally plays itself. You can start an execution and put the controller down and it will still kill the guy, however if you are so inclined to press the buttons that are prompted, you'll do some extra attacks in said animation and get extra "points" or whatever.[/B] It's not, by definiton, a QTE. And anyhow, like I've said about 5 times[U] you can just not press B and avoid executions all together.[/U] [/QUOTE] Thanks for the laugh, it's always fun seeing people explain things when they seem unable to grasp what they're actually saying, nor understand the reason why people are angry like someone with a social disorder. There's this game called automated grass grower 2013, it might suit your taste. It has, technically, no QTE's in that game. Just a lot of QTE-flavored like product, but still technically, not QTE. [editline]7th July 2013[/editline] The whole concept of this game is literally flawed
[QUOTE=mastermaul;41344272]What's wrong with finishing moves exactly? What makes that kind of QTE so immediately shit?[/QUOTE] there's a way to implement qte or at least elements of qte into games without it being bad. see: batman this game isn't doing it well at all
Looks like a pretty shitty game to me
I love that if you don't press the button prompt to kill the guy, it still plays out, and they say that like it's a feature.
Interviewee: It's not a linear game! Game: Press B to execute Game: Press X to get more points in execute phase Interviewee: It's not a movie either! I guess they're trying their best to be captains aboard a sinking ship.
I think that I would enjoy it more if it were a Bushido Blade type of hack n' slash. Combo-oriented games don't really work in realistic scenarios.
Honestly, a Rocksteady Batman style combat would actually be pretty brutal in this environment and I could see it working well. In the current form, you smack them with very weak-looking combat until a button floats over their head, you press it, they die, and you can press more buttons to get extra points if you want. It's shit. A combo-chaining combat type would've made this game much more appealing. It genuinely looks like it's about swinging wildly until "B" shows up, press B a few times, dead, repeat repeat repeat.That's the gist of the combat. It looks fucking terrible.
[QUOTE=MendozaMan;41346461]Thanks for the laugh, it's always fun seeing people explain things when they seem unable to grasp what they're actually saying, nor understand the reason why people are angry like someone with a social disorder. There's this game called automated grass grower 2013, it might suit your taste. It has, technically, no QTE's in that game. Just a lot of QTE-flavored like product, but still technically, not QTE. [editline]7th July 2013[/editline] The whole concept of this game is literally flawed[/QUOTE] How can you honestly be so dense. You are very clearly the one who has no idea what you're actually saying. Everything I said was true. A quick time event, by definition, is when the game forces you to press buttons in an instance out of your control, and if you fail, you either die or fail or game over or whatever. This, by definition, is not a goddamn QTE simply because you don't have to press anything and there is no risk of failure. If there weren't any button prompts, it might be easier for you people to understand that this is literally just an animation. A kill cam, and execution, whatver you want to call it, which tons of games have. You can not like the game, you can hate the game even, but at least make a real argument and judge it for what it actually is instead of these stupid exaggerated misconceptions. Again, I'm not even interested in the game, and I won't be getting an Xbone, but the amount of hate the game is getting just because of some optional button prompts and it's more cinematic experience is ridiculous.
"look at the flow of the combat...." *guy ports into animation*
[media]http://www.youtube.com/watch?v=7Pyn0eT97KI[/media]
[QUOTE=Pretty Obscure;41350004]How can you honestly be so dense. You are very clearly the one who has no idea what you're actually saying. Everything I said was true. A quick time event, by definition, is when the game forces you to press buttons in an instance out of your control, and if you fail, you either die or fail or game over or whatever. This, by definition, is not a goddamn QTE simply because you don't have to press anything and there is no risk of failure. If there weren't any button prompts, it might be easier for you people to understand that this is literally just an animation. A kill cam, and execution, whatver you want to call it, which tons of games have. You can not like the game, you can hate the game even, but at least make a real argument and judge it for what it actually is instead of these stupid exaggerated misconceptions. Again, I'm not even interested in the game, and I won't be getting an Xbone, but the amount of hate the game is getting just because of some optional button prompts and it's more cinematic experience is ridiculous.[/QUOTE] It might not be a QTE, but you're arguing semantics that nobody gives a fuck about - it just looks like a shitty game. So let's say you never press a button. Now it's a very dry hack-n-slash with combat that looks plastic and weak, and you're [i]constantly[/i] being pushed to press B to execute by the game. You don't have to, though. You can just spam attack and watch the guys do over-the-top spins and get coated in shitty blood coats that belong in a $10 B-game. The combat is fucking atrocious outside of the non-QTE button-mashing executions. It's worse than a QTE, because you don't even get punished for not pressing a button. It looks completely unappealing, both in and out of the little execution buttonsmashing pseudo-QTEs. It's shit. It might not be TECHNICALLY a QTE, but it's just buttons showing up on a screen that you're supposed to press. You don't have to, but it reveals how utterly shite the game is at a base level by removing the "press B, press Y, press RT for extra points!" pseudo-cinematographic bullshit. It's a poor-quality hack-n-slash with zero gameplay depth.
^ This. If you ignore the QTEs the game is just an extremely basic action game with no depth at all. And if you don't, it becomes "press the buttons shown on screen to get points (with Romans in the background)". I just haven't seen anything yet that would make the game worth playing.
And that's all fine and dandy, and a much better argument than "oh god qte that isn't really a qte is the worst thing to happen ever this game is so shit" which pretty much sums up the whole first page.
[QUOTE=The Un-Men;41343280]Oh shit I tought it was ironic commentary but then it zooms out and it's 100% serious. You can run on the beach. You can hit guys. Not linear.[/QUOTE] I was 100% sure it was just a spoof based on what everybody has been saying about the game when he said that they are not QTEs because you can't lose (and of course the hilarious non-linear line because you can run 10m of the beaten path). I'm actually still not sure if he wasn't just fucking with the reporter, some part of me refuses to that Crytek actually let some completely clueless guy present the game.
[QUOTE=Mr Shadyface;41346130]Yeah, but in 40K's case it was so utterly ridiculous and bloody it was kind of amusing. This just looks bland. [sp]Or maybe i'm just biased because I like Warhammer...[/sp][/QUOTE] Nah space marine did it right, the camera wasn't thrown around everywhere and the executions had a gameplay role and didn't take like 30 minutes to do, it was wham slam bang blood everywhere feel like a god move onto the next guy. You didn't have to kill them this way but if you did it gave you a bonus which affected gameplay. Ryse's just gives you points, hijacks the camera and takes forever. Space marine did a lot of things right, it was just so fucking short and them loading sections, do you even lift the game basically.
[QUOTE=EDDY TT;41351251]Nah space marine did it right, the camera wasn't thrown around everywhere and the executions had a gameplay role and didn't take like 30 minutes to do, it was wham slam bang blood everywhere feel like a god move onto the next guy. You didn't have to kill them this way but if you did it gave you a bonus which affected gameplay. Ryse's just gives you points, hijacks the camera and takes forever. Space marine did a lot of things right, it was just so fucking short and them loading sections, do you even lift the game basically.[/QUOTE] The slowmo did get annoying though in Space Marine whenever you executed something.
I love how this guy abuses the definition of the word "linear." A "linear" game has a non-dynamic plot that runs from Point A to Point B and can't be changed by gameplay. Left 4 Dead 2 is linear. Sonic the Hedgehog is linear. Metal Gear Solid (save for 1) is linear. Ryse is linear. Non-linear games break from that, and, in some cases, are completely chronologically out of order. Fallout is non-linear because every choice your character makes can radically alter the plot. Mass Effect is non-linear because no two Shepards are alike. Day Z is a good multiplayer example as well, since you literally create your own narrative as you play along; Rocket doesn't have a pre-set plot for your character to explore. These are the sort of critically-acclaimed games that create memorable, non-linear narratives for their players. Saying that you can run up to random warriors and start fighting them is still pretty linear, unless you can radically change the plot based on who you fight. And I don't expect anything as sophisticated as that coming out of a game that is 90% QTE.
[QUOTE=Pretty Obscure;41350004]How can you honestly be so dense. You are very clearly the one who has no idea what you're actually saying. Everything I said was true. A quick time event, by definition, is when the game forces you to press buttons in an instance out of your control, and if you fail, you either die or fail or game over or whatever. This, by definition, is not a goddamn QTE simply because you don't have to press anything and there is no risk of failure. If there weren't any button prompts, it might be easier for you people to understand that this is literally just an animation. A kill cam, and execution, whatver you want to call it, which tons of games have. You can not like the game, you can hate the game even, but at least make a real argument and judge it for what it actually is instead of these stupid exaggerated misconceptions. Again, I'm not even interested in the game, and I won't be getting an Xbone, but the amount of hate the game is getting just because of some optional button prompts and it's more cinematic experience is ridiculous.[/QUOTE] You don't press the button in a short time-window, you don't get the points. If you do it triggers points and an extra animation. How is this not a QTE? You can't just define QTE by yourself and then say "see it's not a QTE". Not getting points for not pressing a button quickly is QTE too.
[media]http://www.youtube.com/watch?v=WY9NO4GQJRk[/media] If you're gonna do a QTE, do it right.
[QUOTE=Hiccuper;41351778][media]http://www.youtube.com/watch?v=WY9NO4GQJRk[/media] If you're gonna do a QTE, do it right.[/QUOTE] I remember that, simple minds music makes it worth it Even better, he DIES if you fail to put your fist up in the air. Now that's a parody.
[QUOTE=Pretty Obscure;41350004]How can you honestly be so dense. You are very clearly the one who has no idea what you're actually saying. Everything I said was true.[/QUOTE] It doesn't matter if it is true or not. You are missing the point. You literally said that you can put down the controller and it will still kill the guy. Nobody wants games that play themselves.
[QUOTE=MendozaMan;41353390]I remember that, simple minds music makes it worth it Even better, he DIES if you fail to put your fist up in the air. Now that's a parody.[/QUOTE] That failing the QTE part was extremely fake... it's literally Resident Evil's game over screen, music, and sound effects.
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