• PAYDAY 2 - Reservoir Dogs Heist Trailer
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[QUOTE=Mister Sandman;52978346]I don't wanna shit on this too much, I'm sure it'll be a good heist mission, but when the hell else am I gonna talk about this, one thing I always thought was kind of irritating is that every adaptation of Reservoir Dogs (that I'm aware of) tends to focus on the heist itself when part of what makes Reservoir Dogs great in the first place is that you [I]don't[/I] see the heist. It isn't about heisting so much as it is about the aftermath of a heist gone wrong. Reservoir Dogs as a property would honestly be best suited to the adventure game genre as opposed to a shooter.[/QUOTE] Play the heist, it'll all make sense
[QUOTE=Thompsonas;52977698]We're talking about a gang of criminals that can barely afford a seven dollar parking ticket and then have to steal it back in another heist.[/QUOTE] And yet they pay like 20 thousand dollars to someone else to put a scope that's designed to be easy to put on onto a gun that's designed to allow scopes to be easily put on.
[QUOTE=simkas;52979918]And yet they pay like 20 thousand dollars to someone else to put a scope that's designed to be easy to put on onto a gun that's designed to allow scopes to be easily put on.[/QUOTE] Your Benjamins he steals, the chiseler on wheels.
[QUOTE=Mister Sandman;52978706]I do like looking at things from a new perspective, for instance, Fallout 4 made me hunger for a Fallout city building game, which could have all sorts of themed city management stuff that you wouldn't get in other city building games but could also give an excuse to return to the isometric Fallout style for a spinoff. But wanting to look at Reservoir Dogs for the heist itself is sort of silly considering how played out the general heist genre is already. To me it's sort of like saying "Get this, what if we took the cool and unique Deus Ex, only instead of all the things that make Deus Ex good in the first place, we take the new and interesting perspective of making it a modern military shooter."[/QUOTE] And I wouldn't really mind that if we were playing a CoD DLC that takes after Deus Ex. If it were a whole new Deus Ex game, that would be the wrong approach to take, but if it were a Deus Ex DLC for a modern military shooter game, it's not a wrong approach at all, I'd think it's kind of neat, and that's exactly what is going on here.
[QUOTE=Mister Sandman;52978346]I don't wanna shit on this too much, I'm sure it'll be a good heist mission, but when the hell else am I gonna talk about this, one thing I always thought was kind of irritating is that every adaptation of Reservoir Dogs (that I'm aware of) tends to focus on the heist itself when part of what makes Reservoir Dogs great in the first place is that you [I]don't[/I] see the heist. It isn't about heisting so much as it is about the aftermath of a heist gone wrong. Reservoir Dogs as a property would honestly be best suited to the adventure game genre as opposed to a shooter.[/QUOTE] I very much enjoyed this heist because it had implications on the plot of Payday itself, and I think it pulled it off pretty well. It used an old property and they dropped it out of nowhere to make an honestly pretty fun heist and they released it for free. You know I'm a huge Payday fan, so I'm biased, but this will be one of the most talked about heists in the fandom because of the narrative presented. It isn't really a re-imagining of the movie, even though it had some key set pieces and names, but it has some original stuff pertaining to the Payday 2 plotline that they've been hinting at for years. It feels like in this update we're finally at the beginning of the end of the Payday 2 plotine, and it didn't feel like it relied on "Oh, here's a cool old movie we could reference." In other words, it's both a cool throwback to a good movie but it's also an original Payday thing that works in its own way when divorced of the movie, if you're interested in the game. It's more of a Payday thing than a Reservoir dogs thing. It's also mechanically fun to play.
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