[QUOTE=mastermaul;39310592]What's the music at the fake title screen?[/QUOTE]
Killer Instinct's theme.
Eternal Darkness Part 24
[media]http://www.youtube.com/watch?v=pfmfQOB8oas[/media]
I was literally about to post how i can't wait to see the end of this section
thanks man <3
the dead guy in the trapper dimension was some pretty impressive attention to detail
[QUOTE=Anonymuzz;39312796]the dead guy in the trapper dimension was some pretty impressive attention to detail[/QUOTE]
It isn't the only thing with that either, I'm surprised they didn't realise it was the guy from the WW1 chapter. They're usually alright with that kinda thing.
He's talking about the dead guy that Jacob wills away with the trapper.
Hahahah, as a Rhode Islander, that "Rhode Island is HUGE!" joke got me pretty damn good!
Another Episode of Eternal Darkness today!
[video=youtube;u4Ag4cgioro]http://www.youtube.com/watch?v=u4Ag4cgioro&feature=youtu.be[/video]
Actually, it IS a real gun, and is NOT a holdover from the N64 era. Its just fucking ugly as all hell.
[img]http://filesmelt.com/dl/oicw.jpg[/img]
I just finished their Heavy Rain playthrough.
[sp]Fuck that game.[/sp] :v:
[QUOTE=Skyward;39318260]Actually, it IS a real gun, and is NOT a holdover from the N64 era. Its just fucking ugly as all hell.
[img]http://filesmelt.com/dl/oicw.jpg[/img][/QUOTE]
It looks like a cool looking assault rifle that's being raped like it had an atari jaguar
[QUOTE=Skyward;39318260]Actually, it IS a real gun, and is NOT a holdover from the N64 era. Its just fucking ugly as all hell.
[img]http://filesmelt.com/dl/oicw.jpg[/img][/QUOTE]
It's like a radio met a gun.
The OICW is badass. You can fine tune the grenade launcher to detonate at a certain distance. History had a show about it and it can be fired into a room and blow up in mid air.
I hope they find the room where you're supposed to put the effigies, they're going around this place a bit gung-ho.
I killed every enemy in my playthrough, I didn't even consider just running past them, even with shield and invisibility.
I just noticed
There were only 3 skulls in the ash pile right
But Max killed 4 of his servants
So only one of them was a bone thief
[QUOTE=Ganerumo;39325689]I just noticed
There were only 3 skulls in the ash pile right
But Max killed 4 of his servants
So only one of them was a bone thief[/QUOTE]
In other words, there's a reason they put 'im in the looney bin
All this gearing up they have you do seems to suggest Mike is in for a ton of shit.
[QUOTE=Yahnich;39325109]isn't it supposed to give you another mantorok rune if you missed it before, because if so it'd be pretty pointless[/QUOTE]
No, it gives you a sweet permanently enchanted gladius. Comes in useful as it's going to be green for them.
Eternal Darkness Part 26
[media]http://www.youtube.com/watch?v=LOvAirCInsY[/media]
Eternal Darkness Part 27
[media]http://www.youtube.com/watch?v=lNFl7ahYZ4s[/media]
You know the game would be a lot less tedious if they found another way to do the giant tower spells.
Maybe have all the Pargons be automatically cast? I mean really, if it's specifically designed to cast 7-point spells I doubt the mechanism's creators would fail to realize you always need four Pargons.
Apparently, Pat was wrong when he said it was the best "melee" weapon; The enchanted gladius is also a projectile weapon. Alex can throw it at enemies and it'll come back to her.
God damn I think they should be casting a summon spell with th nine towers, some dialogue said earlier that only Chatturgha (I think) summoned into reality can kick Ulyaoth's ass
yeah i remember something like that too, but maybe casting bind does something else, who knows
[QUOTE=rinoaff33;39369348]Spoilers:
[sp]You cast a summon spell to summon the ancient that beats the one you've been fighting against (Ulyaoth in this case, which means you'd summon Xel'otath). Because that makes sense - it takes 2000 years for one guy to come into the world, but you can just summon another instantly because ESSENCES.
Then, the lesser god gets totally destroyed, and the one you summoned starts wrecking the world. Edward in ghost form changes the summon spell to a bind spell to banish the newly summoned god back. Hooray.
Then if you beat every ending (three playthroughs) it turns out that each existed in a different time stream, and Mantorak was guiding the characters the whole time so that each god would be killed, leaving only him and the unnamed fifth one remaining. Presumably the fifth one represents order or something since Mantorak seems to be entropy (he's the Corpse God, his spell attacks do poison damage, he can't summon his own minions, etc.).[/sp][/QUOTE]
My mind is full of billions and billions of fuck
[QUOTE=rinoaff33;39369348]Spoilers:
[sp]You cast a summon spell to summon the ancient that beats the one you've been fighting against (Ulyaoth in this case, which means you'd summon Xel'otath). Because that makes sense - it takes 2000 years for one guy to come into the world, but you can just summon another instantly because ESSENCES.
Then, the lesser god gets totally destroyed, and the one you summoned starts wrecking the world. Edward in ghost form changes the summon spell to a bind spell to banish the newly summoned god back. Hooray.
Then if you beat every ending (three playthroughs) it turns out that each existed in a different time stream, and Mantorak was guiding the characters the whole time so that each god would be killed, leaving only him and the unnamed fifth one remaining. Presumably the fifth one represents order or something since Mantorak seems to be entropy (he's the Corpse God, his spell attacks do poison damage, he can't summon his own minions, etc.).[/sp][/QUOTE]
But, [sp]if killing the gods in separate time streams kills them for good, then how would the last god get killed if the fire to its grass type has already been killed?[/sp]
[QUOTE=Rellow;39373540]But, [sp]if killing the gods in separate time streams kills them for good, then how would the last god get killed if the fire to its grass type has already been killed?[/sp][/QUOTE]
[sp]because it all happens simultaneously.[/sp]