[QUOTE=The_J_Hat;49598584]It's less that he didn't like Doom 3 and more that he wanted to focus on the originals. He did the same thing with Wolfenstein TNO.[/QUOTE]
Yup. Totally fine with that, looking forward to his Quake documentary.
[QUOTE=pod;49599028]I really wanted him to talk about how Doom was ported to [I]everything[/I] (IE: calculators, printers, fridges...)[/QUOTE]
I remember the first non official port of Doom I found out about was someone porting Doom to Nintendo DS. It worked and ran well, you could even view the map on the bottom screen.
The visual design for these is always fantastic. I don't know how he does it but he gets the crispest visuals on Youtube. Those band logos were wallpaper-worthy, and the recorded footage was better than most LPers I follow.
[QUOTE=Doom64hunter;49599275]The way he talked about it towards the end of the video also somewhat made it sound like SergeantMark and Brutal Doom alone were responsible for "rekindling" interest in Doom.
While this might certainly be true for the broader gaming scene, and especially the gaming media, it certainly isn't true for the Doom community itself.[/QUOTE]
But, the Doom community's interest wouldn't need to be rekindled at all. It's the Doom community, they're literally people who are still interested in Doom.
[QUOTE=usaokay;49601268]Judging from the two gameplay vids (which was obv still in alpha), the gunplay lacks a fluid fidelity, the AI seems dumb, enemy size don't fit well with the larger maps, the optional executions can get tiring, and some areas don't fit well with certain enemies (no urgency). It really wants to go back to the classic Doom gunplay with a blend of less-than desirable shooter tropes, so it looks gimmicky/too arcadey. Once again, all of these could change in the final release or if they show more of what to offer, then I might get a bit excited.
The gameplay vids were interesting to watch, but otherwise didn't convince me to get on board the hype train and leaving the station to Preorder Town.
Though I have the say the game looks amazing, but in a sea of shooters that also look equally fantastic, Doom 4 might lack any sort of innovation other than easy custom maps.
Now I'm not entirely putting off the game. It can be surprising like Wolfenstein: The New Order, which didn't innovate anything but did feel like a throwback to the classic Wolfenstein but for a modern audience.
and personally, when Doom 3 first came out, I wasn't also excited for it. I always feel that Doom could take place more than just creepy sci-fi corridors and Hell. Could be my bias against the series, but I might consider picking Doom 4 up if it's good.[/QUOTE]
Honestly the game didn't look very satisfying to me either from that initial footage, but I don't get how you can say the AI seems dumb when no iD games have ever really had intelligent AI. Also there's at least no pre-order incentive horseshit so just wait out the release and see if it got good reception. Nothing lost by playing it safe.
Honestly I'm really not sure right now myself. It's kinda the same situation as TNO for me, while it had fantastic trailers right up until i actually played it myself I felt like it was gonna be Duke Nukem Forever for wolfenstein.
[QUOTE=UberMunchkin;49599130][url=http://itrunsdoom.tumblr.com/]There's an entire tumblr blog dedicated to machines running Doom[/url][/QUOTE]Cheers for the plug!
[QUOTE=latin_geek;49601758]The visual design for these is always fantastic. I don't know how he does it but he gets the crispest visuals on Youtube. Those band logos were wallpaper-worthy, and the recorded footage was better than most LPers I follow.[/QUOTE]Technologically, he doesn't seem to be doing anything exceptionally crazy with his visuals, he's just a damn good graphic designer with a really good capture 60fps card for the console stuff.
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