• Oculus Rift and Team Fortress 2
    100 replies, posted
That looks really disorienting like to the point where it doesn't look fun.
[QUOTE=gbtygfvyg;40166141]That looks really disorienting like to the point where it doesn't look fun.[/QUOTE] When you see it without the lenses, yeah.
[QUOTE=BrickInHead;40163143]it's really cool if you know how to do stereoscopic 3d you can make the video 3d for yourself[/QUOTE] Someone should make a converter for video I AM THE CAMERA [editline]5th April 2013[/editline] [QUOTE=yuper11;40165978]This could Run TrackIR out of buisness[/QUOTE] This [B]and[/B] TrackIR would be amazing
[QUOTE=FlubberNugget;40166428]Someone should make a converter for video I AM THE CAMERA [editline]5th April 2013[/editline] This [B]and[/B] TrackIR would be amazing[/QUOTE] This has built in headtracking. TrackIR would be redundant.
[QUOTE=michaeldim;40166541]This has built in headtracking. TrackIR would be redundant.[/QUOTE] Ooh, I thought trackIR did a bit more than just headtracking, like depth and stuff
[QUOTE=FlubberNugget;40166602]Ooh, I thought trackIR did a bit more than just headtracking, like depth and stuff[/QUOTE] Oh shit, you're right, it does do depth that the Oculus can't. I wonder if that'll exist at the full release.
the rift (upon release) will also pull off translation tracking, that is, head movement forward/backward, up/down, left/right just as the TrackIR does the main difference is that unlike TrackIR, there isn't a limit on how much you can turn (meaning if you wanted to, in a sim, you might want the movement to be 1:1; looking behind you actually requiring you to look behind you, something impossible with TrackIR as the LEDs have to be visible most of the time) not only that but it will only cost ~$50 more than TrackIR gear TrackIR is horribly overpriced though so if the rift either knocks it out of the market entirely or forces it to drop its prices, I'd be happy
This is some Star Trek shit right here.
[QUOTE=Lefter;40157477]Is Oculus Rift 3D?[/QUOTE] like a 3d display inside of the visor, or are you asking if it's a 3 dimensional object? if the latter, yes.
[QUOTE=milkandcooki;40167019]like a 3d display inside of the visor, or are you asking if it's a 3 dimensional object? if the latter, yes.[/QUOTE] If by "latter", you mean "latter and former", yes.
[QUOTE=michaeldim;40167033]If by "latter", you mean "latter and former", yes.[/QUOTE] oh, so it does have 3d shit going on inside? looks like my dumb joke led to me learning cool shit
[QUOTE=milkandcooki;40167044]oh, so it does have 3d shit going on inside? looks like my dumb joke led to me learning cool shit[/QUOTE] The 3D display is the whole point of the Oculus. Headtracking is a bonus.
[QUOTE=michaeldim;40167068]The 3D display is the whole point of the Oculus. Headtracking is a bonus.[/QUOTE] not really too keen on how this shit works, but judging from the video it's kickass
As far as I'm away, it's simply stereoscopic 3D. It's not a 3D panel, but just a regular LCD. The game renders two images, and the lenses project it into your eye correctly.
[QUOTE=darth-veger;40159785]This + Razer Hydra. Alll ooffff iitttt[/QUOTE] hydra would kinda be silly here imo [editline]5th April 2013[/editline] i mean sure rift + hydra is an amazing pairing for a couple of games, mainly those specifically designed for them both, but in tf2? naaah [editline]5th April 2013[/editline] [QUOTE=Edthefirst;40162850]You can wear glasses with it; the guy in the video does.[/QUOTE] I don't think you can and I don't think he was there is no need to wear glasses with the rift - they come with three lenses which adjust the focal distance or something so that those who are nearsighted can see fine without glasses. those who are farsighted don't even need to bother as the rift is focused to infinity, the eyesight issues don't even make a difference
[QUOTE=The Un-Men;40164726]After seeing it was a tested.com video I tought for a second this was going to be 20+ minutes of Adam Savage playing and commenting on TF2 Oculus gameplay after it turned out he was a secret Valve nerd. I can't think of any other way to make this video cooler.[/QUOTE] Who needs Adam Savage playing TF2 when you have Will Smith playing TF2.
When that notification came up I was nearly bashing my own J key.
[QUOTE=Edthefirst;40167220]As far as I'm away, it's simply stereoscopic 3D. It's not a 3D panel, but just a regular LCD. The game renders two images, and the lenses project it into your eye correctly.[/QUOTE] To be fair, that's what a 3D panel does, just using a shutter system/parallax to send the correct images to each eye. [editline]5th April 2013[/editline] [QUOTE=simkas;40167610]Who needs Adam Savage playing TF2 when you have Will Smith playing TF2.[/QUOTE] Yeah, Tested didn't always belong to the Mythbusters. Thinking about that bums me out a little still.
Won't you need a graphics card capable of doing stereoscopic 3d? I'm not entirely educated on the subject though, but if I remember correctly at least a while ago you needed a special graphics card, some box thing, and a special monitor to do stereoscopic 3d. The rift has the special display part down, but wouldn't you need one of those specific graphic cards to take advantage of the stereoscopic portion of the rift? Or is stereoscopic a norm with graphics cards now?
[QUOTE=michaeldim;40167694]To be fair, that's what a 3D panel does, just using a shutter system/parallax to send the correct images to each eye. [editline]5th April 2013[/editline] Yeah, Tested didn't always belong to the Mythbusters. Thinking about that bums me out a little still.[/QUOTE] Well the key difference being that 3D panels are two screens stacked on top of each other. This is just one screen with each eye only being able to see one half. It's ultimately the same thing with the exception of this implementation being cheaper.
I'm surprised by the amount of people who don't know what Rift exactly is.
[QUOTE=Em See;40167255]hydra would kinda be silly here imo [editline]5th April 2013[/editline] i mean sure rift + hydra is an amazing pairing for a couple of games, mainly those specifically designed for them both, but in tf2? naaah [editline]5th April 2013[/editline] I don't think you can and I don't think he was there is no need to wear glasses with the rift - they come with three lenses which adjust the focal distance or something so that those who are nearsighted can see fine without glasses. those who are farsighted don't even need to bother as the rift is focused to infinity, the eyesight issues don't even make a difference[/QUOTE] You're right in that he doesn't wear glasses in the video, but they talk about it specifically at 4 minutes in. His prescription is too high for the bundled lenses, so he needs the glasses. He mentions how even with glasses the Rift is comfortable.
Would there be a way to implement leaning with this, as in games that let you lean left and right? I could imagine how awesome itd be to tilt your head and have your character actually lean in that direction.
[QUOTE=michaeldim;40167694]To be fair, that's what a 3D panel does, just using a shutter system/parallax to send the correct images to each eye.[/QUOTE] makes me wonder if traditional 3D panels are capable of producing infinity focus (and other large focal distance things) [editline]5th April 2013[/editline] [QUOTE=WillerinV1.02;40167959]Would there be a way to implement leaning with this, as in games that let you lean left and right? I could imagine how awesome itd be to tilt your head and have your character actually lean in that direction.[/QUOTE] ARMA already does this with TrackIR what they didn't cover in this video is when he was looking down, it moved forward not because of some hidden nonexistant movement sensor, but because he is actually pitching down the head of the character and source, with its inverse kinematics, knows to bend at the neck too, leaning forward essentially otherwise you'd look down and see through your neck lol anyway yeah leaning is doable, you could use head roll to control it or head translation (translation would be more intuitive but not possible with the handicapped devkit) ideally once the consumer version comes out (the actual rift version with movement detection), in ARMA you'd be able to do it like you do with TrackIR
[QUOTE=legolover122;40167706]Won't you need a graphics card capable of doing stereoscopic 3d? I'm not entirely educated on the subject though, but if I remember correctly at least a while ago you needed a special graphics card, some box thing, and a special monitor to do stereoscopic 3d. The rift has the special display part down, but wouldn't you need one of those specific graphic cards to take advantage of the stereoscopic portion of the rift? Or is stereoscopic a norm with graphics cards now?[/QUOTE] No it should work with any graphics card.
[QUOTE=Em See;40166724]the main difference is that unlike TrackIR, there isn't a limit on how much you can turn (meaning if you wanted to, in a sim, you might want the movement to be 1:1; looking behind you actually requiring you to look behind you, something impossible with TrackIR as the LEDs have to be visible most of the time)[/QUOTE] Well even if TrackIR could detect 180° rotations, the main problem is that if you look behind you you can't see your screen any more :v:
[QUOTE=legolover122;40167706]Won't you need a graphics card capable of doing stereoscopic 3d? I'm not entirely educated on the subject though, but if I remember correctly at least a while ago you needed a special graphics card, some box thing, and a special monitor to do stereoscopic 3d. The rift has the special display part down, but wouldn't you need one of those specific graphic cards to take advantage of the stereoscopic portion of the rift? Or is stereoscopic a norm with graphics cards now?[/QUOTE] The oculus splits your usual screen in half, one side for each eye. If you can run a game at 1080p at 60fps with Vsync enabled, reliably, then you can run it on the consumer version of the Rift that will sport a 1080p display. The "warping" software required for the Rift's lenses can drop your fps a little bit, so running it reliably at ~70fps will be even better.
How much that thing cost?
Alot of those modes looked super awkward to play game with to me.
I think having a physical gun controller would be best since you would know where it was pointing independent of your aim.
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