• The Anti-Call Of Duty Game
    182 replies, posted
[QUOTE=BeardyDuck;45573744]didn't strike vector release at like, 20 bucks and because of that the community is only in the 2 digit range?[/QUOTE] A lot of indie devs who make MP games seem to produce interesting/good games but what they don't think about is how to sustain a community. So many of those games either die or are on their last breath.
pls be good
[QUOTE=itisjuly;45573879]A lot of indie devs who make MP games seem to produce interesting/good games but what they don't think about is how to sustain a community. So many of those games either die or are on their last breath.[/QUOTE] Or, you know, perhaps people, sadly, don't want to [I]buy[/I] multiplayer games anymore.
[QUOTE=Manibogi;45574191]Or, you know, perhaps people, sadly, don't want to [I]buy[/I] multiplayer games anymore.[/QUOTE] There are a bijillion multiplayer games currently active that you must purchase.
[QUOTE=BeardyDuck;45570299]unless the game releases at $10-15 at launch, i doubt this game will get the traction it needs to sustain a healthy community.[/QUOTE] 15 dollars sounds about right, they'd be shooting themselves in the foot otherwise.
[QUOTE=GentlemanLexi;45570997]love how making fun of call of duty works as advertisement[/QUOTE] Bulletstorm did it in a pretty funny way. Also the game was actually good and refreshing. [editline]2nd August 2014[/editline] [QUOTE=Manibogi;45574191]Or, you know, perhaps people, sadly, don't want to [I]buy[/I] multiplayer games anymore.[/QUOTE] Yeah I mean look at all these insanely popular titles that had to become free to play to stay alive, like halo, call of duty and counter strike Oh wait
[QUOTE=KorJax;45573230]There's a reason why certain game mechanics introduced in quake/UT died off in the 2000's - they simply weren't good. [/QUOTE] Could you possibly provide an example of this? I'm not really sure what you are talking about
[QUOTE=Ganerumo;45574694]Yeah I mean look at all these insanely popular titles that had to become free to play to stay alive, like halo, call of duty and counter strike Oh wait[/QUOTE] Those titles came out before F2P was even a thing and have a strong enough legacy to make people buy them regardless of price. There's a difference between those games and new IPs, often from an indie developer, trying to make a name for themselves. But I know that realising that requires a few seconds of thinking so don't worry if you couldn't do it.
the dev of gun monkeys literally gave copies of the game to people who sat in matchmaking queue long enough to not find a player.
[QUOTE=Manibogi;45574750]Those titles came out before F2P was even a thing and have a strong enough legacy to make people buy them regardless of price. There's a difference between those games and new IPs, often from an indie developer, trying to make a name for themselves. But I know that realising that requires a few seconds of thinking so don't worry if you couldn't do it.[/QUOTE] I will never understand the hostility that pops up when talking about the dumbest of shit. Did his comment really upset you to the point where you felt compelled to insult him? Regardless, what about TitianFall, Chivalry, Dayz, Payday 2, that's just from looking at the front page of steam. Multiplayer if what it is about these days
[QUOTE=Janus Vesta;45573071]Remember last time a game advertised itself solely as an "old school shooter" was Hard Reset, which was a flaccid game with few weapons, boring environments, and roughly 3 enemy types. Not saying this game will be that, but I think cynicism is probably the safer route to go with retro style games.[/QUOTE] And Shootmania and Rise of the Triad. It seems people love to wax nostalgic about the days when shooters were so much better than the crap we have now but no one seems to want to buy games that try and capture that feeling. I don't think this one looks particularly bad so much as it lacks anything resembling a personality and the art design is extremely noisy and unappealing.
[QUOTE=RichyZ;45574761]i love how you name many other multiplayer titles that are still active to this day that arent f2p another instance of paid mp killing a game: gun monkeys dev himself even said wow i gave a free extra copy to people who bought my game and the playercount is still in the single digits, if anyone even plays[/QUOTE] Gun Monkeys was have failed regardless, I don't see a sub 10$ price tag killing a game.
[QUOTE=Atlascore;45574891]Titanfall only sold a few million units, it's community nowadays is shrinking rapidly[/QUOTE] No it isn't.
[QUOTE=Atlascore;45574860]The multiplayer FPS genre is pretty much only four games nowadays dude, if it's not Cod, CS, BF, or Halo it's not going to sell.[/QUOTE] Hello what is Team Fortress, ARMA and Red Orchestra?
[QUOTE=Atlascore;45574891]Titanfall only sold a few million units, it's community nowadays is shrinking rapidly, also Titanfall isn't on Steam.. Chivralry is a niche title, it's going to stay alive and sell regardless, if there was competition it wouldn't be doing so well. DayZ is another niche title, there's only like one other proper open world zombie FPS and it's shit. Payday 2 is ANOTHER niche title, there aren't exactly a lot of bank robbery games out there, it's also a sequel to another game that sold decently (for an indie title).[/QUOTE] I'm not sure what you want. All these games are multiplier fps that sell well. Borderlands 2, Arma 3. You can't say multiplayer fps don't sell well and then discount everything that isn't a cod clone.
Looks a bit too slow to be compared to stuff like unreal and quake, and WAY too slow to be compared to tribes.
[QUOTE=RichyZ;45574949]ro/ro2 were on the fast track to dying before you know, ro2 was free to download forever that one day[/QUOTE] A free day may provide a temporary boost but it isn't going to keep it from dying.
[QUOTE=RichyZ;45574973]you arent understanding that there are special cases, those are all niche titles that sell to a specific audience that isn't being catered to arma wasnt very popular until dayz, and borderlands is a title made by a AAA company with a shitton of marketing behind it, and its also a coop game with singleplayer, and is one of the only games of its type[/QUOTE] Arma was very popular before Dayz. What fits your defection of the type of fps we are talking about, give me an example.
[QUOTE=Atlascore;45575010]Exactly. There's nothing special about this "Toxikk" crap, it's just catering to nostalgia, meanwhile all these games you guys keep bringing up do SOMETHING special that makes them sell, nearly everything you guys listed is either one of a kind or the only good game in it's niche.[/QUOTE] So what you should have said was "Uninteresting or shitty multiplayer fps don't sell."
[QUOTE=Atlascore;45575035]No it wasn't, the first game was ridiculously obscure and the sequel didn't do well until DayZ hit the scene. [editline]2nd August 2014[/editline] Yeah sorry.[/QUOTE] I forgive you both of your incorrect statements.
[QUOTE=FalcoLombardi;45569644]Also the [sp]"Free to Play" joke at the end gave me a mini heart attack[/sp][/QUOTE] this. my heart sank when i saw "free to play" and then a big fucking huge "[B]NO[/B]" on top of it gave me a raging hard on. this looks so good. but there's gotta be a catch.
[QUOTE=RichyZ;45575076]i dont get what you mean by defection, but if you're asking for paid games that failed for pretty much the only reason being that they cost money, sure nexuiz global agenda shootmania storm rott monday night combat (not smnc) rekoil just a few notable ones, tried to keep out bad/mediocre games because they failed for multiple reasons, but still costing money deffo helps kill them[/QUOTE] Description I meant, and whats the proof these games failed because of cost? Whats to say it wasn't cause the game sucked, or the marketing sucked. You could say the evidence is that once it went f2p it had a player base, but of course if something is free people are going to play it more.
[QUOTE=BusterBluth;45571960]"No Ironsights" Why the hell is that a selling point?[/QUOTE] Ironsights slow gameplay down a shitload and stop it being super speedy and 'skillbased' which means they might as well admit they just want the quake crowd which will never happen cos trying to make a new game in the genre when the existing audience is just a bunch of elitists is retarded lmao
eh, im not very psyched for this at all. i have my doubts about whether this will be any good tbh
[QUOTE=Fatfatfatty;45574933]Hello what is Team Fortress, ARMA and Red Orchestra?[/QUOTE] one of those is a massive f2p market-driven game now one of them is a really niche simulation where 50% of the servers aren't fps games at all and the other is another niche semi-simulation that had to be given away for free to keep it afloat i mean i like all of those games but they're not really worth mentioning in the argument that the mainstream multiplayer fps essentially boils down to 4 games now
For the first bit I was just thinking "so basically... counter-strike??" I mean, to say, it's not really quite innovative that it has removed features that modern games have. I mean, it's nice and all, but it didn't really look that unique in my eyes. I'll see how it goes.
[QUOTE=RichyZ;45575160]rekoil had the same marketing as this, except even better with promises of moddability and other open shit rott was the above, with more emphasis on tourny play nexuiz was another arena shooter that seemed to want to bank off of its artstyle, but the gameplay was fine shootmania was similar to rott mnc was a perfectly fine game, nobody wanted to buy it (hence why smnc was f2p) global agenda was a perfectly fine class based shooter, died before f2p, got a boost of players at f2p, then was abandoned by devs to die while games sucking is a subjective reason, a lot of people said "oh i would play it if it was cheaper" or "oh i would play it if it was free" mind you all of these games were budget titles so they couldn't feasibly be any cheaper without killing the dev with dev costs[/QUOTE] But what do you draw these conclusions from? Where there thousands of people saying that, or just a few people on a forum. I don't think a 20 dollar or so price tag kills an otherwise successful game. [editline]2nd August 2014[/editline] [QUOTE=ChestyMcGee;45575580]one of those is a massive f2p market-driven game now one of them is a really niche simulation where 50% of the servers aren't fps games at all and the other is another niche semi-simulation that had to be given away for free to keep it afloat i mean i like all of those games but they're not really worth mentioning in the argument that the mainstream multiplayer fps essentially boils down to 4 games now[/QUOTE] You could put those 4 mainstream games into niches too. They just do what they do best.
[QUOTE=Cone;45572510]see i don't have any problem at all with a throwback arena shooter i just think making it with a weirdly elitist ulterior motive is a really bad reason to produce a video game, especially when it involves throwing away valid things learned in the making of recent shooters (like CoD 4 which everyone always says was great) while also priding itself on being far superior out of some sense of nostalgia [editline]2nd August[/editline] if the gimmick is about what this game [I]isn't[/I] rather than the effort put into it, then of course the game will die quickly. i think it's quite clear that the best this game can ever hope for is to be called a competent sign of protest rather than a manipulative cashgrab[/QUOTE] So your issue is "the trailer is about what the game doesn't have thus it's a bad game with a shit gimmick" IMO it looks more like a fast-paced Halo/UT mix I can get for a quarter of modern triple-A FPS price on the PC, and that's exactly what I want. [editline]a[/editline] I mean if people are complaining about the actual game then based on this game's reception UT4's going to flop hard after a week of nostalgia play.
[QUOTE=BusterBluth;45575715]You could put those 4 mainstream games into niches too. They just do what they do best.[/QUOTE] you can put anything into [I]a niche[/I] but CoD, BF4, and Halo, are not [I]niche[/I] games. unless you 're just arguing silly semantics, there's no way in which you can claim that they are niche. hundreds of millions of sales is not niche
[QUOTE=RichyZ;45575076] nexuiz rott [/QUOTE] Rott died really fast. I remember when there was hype all over but it kinda got forgotten fast. Never even heard of Nexuiz before.
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