• The Anti-Call Of Duty Game
    182 replies, posted
[QUOTE=Manibogi;45574750]Those titles came out before F2P was even a thing and have a strong enough legacy to make people buy them regardless of price. There's a difference between those games and new IPs, often from an indie developer, trying to make a name for themselves. But I know that realising that requires a few seconds of thinking so don't worry if you couldn't do it.[/QUOTE] Team Fortress 2 went free to play and it comes from literally the first multiplayer mod in history so the whole legacy thing isn't exactly true. Also blizzard one of the biggest dev teams this side of the planet has recently released two free to play games (one of which was even in the middle of a controversy recently after they tried to include some borderline pay to win features) so, again, people don't release free to play games because they're not famous enough. They release free to play games because it's a really good way to make tons of cash not on the game itself but on petty bullshit that surrounds it - and when that petty bullshit turns into pay to win garbage then the game tends to sink really fast anyway. This being said apart from call of duty which has a fucking massive playerbase and basically relies on selling one game every year, multiplayer games that you have to pay for keep that price tag up because the community doesn't want to be flooded with really bad players - same reason most if not all fighting games aren't free to play, and generally stay at a rather high price. When a game goes free to play you have concede quality for quantity and although the number of players increases you'll get a pretty big number of idiots who can't play at all and may not even pick the game back up after a week.
I get the feeling it's going to try so hard to not be CoD that it forgets it needs to be good- not just old fashioned.
[QUOTE=latin_geek;45569958]The trailer's very childish, like it's either made by or appealing to arena shooter tourney-fags or /v/ posters, and neither of those are good.[/QUOTE] To be fair it is working well at getting it noticed.
[QUOTE=Jund;45571990]ironsights remove all skill from fpses!! im not gonna say how tho[/QUOTE] Those mechanics aren't criticized for removing skill, they just reduce the pace of the game. They wouldn't work too well in arena shooters.
[QUOTE=Badballer;45576845]To be fair it is working well at getting it noticed.[/QUOTE] Not exactly sure how much people will actually pick up the game and try it though. The reason why the whole "call of duty is a boring game, try out something new" promotion thing worked so well on Bulletstorm is because the game was mostly single player - the multiplayer is literally the same system as the solo campaign, but with people trying to get a high score with you. It also didn't try to play the old school nostalgia card and simply showed how different it was from the modern shooter gimmick that was polluting the industry at the time.
THIS ISN'T A GAME YOUR GODDAMN MOM AND DAD PLAY FUCKO, THIS IS YOUR FUCKING EXTREME GAME PREPARE TO KICK A FOOTBALL INTO YOUR COMPUTER SCREEN BUTTFUCKER CUZ YOU'RE GONNA GO ON THE RIDE OF YOUR LIFE
Can someone explain what's wrong with F2P? F2P is what has brought my extended family and I together to game like loonies. My family and I play Team Fortress 2 on a regular basis, and we've had nights where we returned to Alien Swarm to screw around. (Yes, I know Alien Swarm is dead.) My family (with the exception of me) also plays Warframe and Vindictus. There was also that Trackmania game that was super fun to play. Is the problem geared more towards pay-to-win, as developers still need to be paid for their work? Not all F2P games are like that, really.
I don't see this game working out at all with the new UT actually. If the new UT wasn't a thing this would be great,but the new UT will be free and with mods while this will be paid. It tried to fill a hole in the market...and then UT got announced.
[QUOTE=Zotobom;45578232]I don't see this game working out at all with the new UT actually. If the new UT wasn't a thing this would be great,but the new UT will be free and with mods while this will be paid. It tried to fill a hole in the market...and then UT got announced.[/QUOTE] If anything it'll do what Tera did, which is starting with P2P and if it looks like the ships going to sink go F2P. They'll be competing with UT if they did this, but I think it'd be a better situation than to not go F2P when UT comes around.
[QUOTE=Fatfatfatty;45572030]"6 guns, 4 maps, $20 please"[/QUOTE] $20 isn't even close. Try $60 as the modern standard. [I]"Never pay more than twenty bucks for a computer game."[/I] I miss those days.
[QUOTE=wauterboi;45578227]Can someone explain what's wrong with F2P? F2P is what has brought my extended family and I together to game like loonies. My family and I play Team Fortress 2 on a regular basis, and we've had nights where we returned to Alien Swarm to screw around. (Yes, I know Alien Swarm is dead.) My family (with the exception of me) also plays Warframe and Vindictus. There was also that Trackmania game that was super fun to play. Is the problem geared more towards pay-to-win, as developers still need to be paid for their work? Not all F2P games are like that, really.[/QUOTE] Based from TF2 F2P and this: [url]http://forums.steampowered.com/forums/showthread.php?t=1951869[/url] and most of those F2P rants ever, its because the game lowers the entry barrier by giving it no price, so everyone, including all those volatile noobs can go in and wreck the game. Counterpoint to this is CoD series ($60 !) and Rust And, there are two types of F2P monetization options: The first one is what I called game changing item. Its like TF2 where you can buy weapons, although improper use of this by introducing badly balanced item could lead to the game becoming pay to win. Really annoying. The second type is cosmetics. Well, its TF2 hats, nothing more, nothing changes the gameplay.
People hate F2P because they have an extremly narrow field of vision and can only see the smartphone way of F2P and completly miss games which actually use F2P in a well balanced way.
UT4 is far from release so if these guys release fast they should be able to cash a reasonable amount until UT.
[QUOTE=BeardyDuck;45573744]didn't strike vector release at like, 20 bucks and because of that the community is only in the 2 digit range?[/QUOTE] Yeah and they did no advertising so it was dumb as shit Now its only $12 though, reguarlly $5 on sale so there more people playing. Off peak times you still are looking at only one or two populated servers tho
[QUOTE=latin_geek;45569958]The trailer's very childish, like it's either made by or appealing to arena shooter tourney-fags or /v/ posters, and neither of those are good.[/QUOTE] And people in this thread are jumping right onto that. I mean I can't judge a game by a trailer, but I think a little skepticism is in place.
[QUOTE=proch;45581249]And people in this thread are jumping right onto that. I mean I can't judge a game by a trailer, but I think a little skepticism is in place.[/QUOTE] People in this thread seem to mostly be skeptical.
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