[QUOTE=No Party Hats;36781932]This just in, Bohemia Interactive isn't an Incredible Adept team, newbies to the industry.[/QUOTE]
they're clearly an incredibly adept team to make one of the largest and most popular simulators on the market that is hugely indepth and required a great amount of skill to make
that is a completely different league to some guys who made a broken zombie mod, who's only original content is some bad reskinning, some mediocre modelling, a bit of scripting and UI work and some fucking awful animations, sounds, and pathfinding
gg
[QUOTE=ChestyMcGee;36781965]they're clearly an incredibly adept team to make one of the largest and most popular simulators on the market that is hugely indepth and required a great amount of skill to make
that is a completely different league to some guys who made a broken zombie mod, who's only original content is some bad reskinning, some mediocre modelling, a bit of scripting and UI work and some fucking awful animations, sounds, and pathfinding
gg[/QUOTE]
are you missing the idea here, it's in alpha and it's being worked on by members of BI :v:
All the things I don't like about DayZ are things I don't like about ArmA and have to put up with because it's a mod. If it was it's own thing or god forbid ArmA3 actually reaches some level of polish it'd be a much more enjoyable experience.
[QUOTE=HoodedSniper;36781953]It sounds like you died a lot in DayZ and now you are sassy.[/QUOTE]
lmao it took me like 4 hours to get the mod set up and then i had to wait a day to play it because they patched their game and broke all the servers
Also it'll be fun to see how it handles in ArmA 3, seeing as DayZ is being developed to be portable to ArmA 3 on Day 1, all the team needs to do is edit where weapon and vehicle spawn points are and it's 100% playable.
[editline]15th July 2012[/editline]
[QUOTE=ChestyMcGee;36781987]lmao it took me like 4 hours to get the mod set up and then i had to wait a day to play it because they patched their game and broke all the servers[/QUOTE]
So you're mad that a very buggy alpha of a mod that started as just a couple BI members saying "hey lets try this" wouldn't work for you instantly?
[QUOTE=ChestyMcGee;36781987]lmao it took me like 4 hours to get the mod set up and then i had to wait a day to play it because they patched their game and broke all the servers[/QUOTE]
What? it takes seconds to get any mod set up in ARMA, copy the folder to the right place, add it to command line, done
[QUOTE=No Party Hats;36781992]Also it'll be fun to see how it handles in ArmA 3, seeing as DayZ is being developed to be portable to ArmA 3 on Day 1, all the team needs to do is edit where weapon and vehicle spawn points are and it's 100% playable.[/QUOTE]
I thought they said it would come in like a month after release? (which would make sence since I'm pretty sure Bohemia wants people to play ARMA as well)
Honestly the market is massive, when I first played DayZ there were 6 servers, 2 US Servers, 2 EU servers, and a couple others. The next few weeks they got into the hundreds.
[editline]15th July 2012[/editline]
[QUOTE=bobsynergy;36782012]What? it takes seconds to get any mod set up in ARMA, copy the folder to the right place, add it to command line, done
I thought they said it would come in like a month after release? (which would make sence since I'm pretty sure Bohemia wants people to play ARMA as well)[/QUOTE]
Day 1 was just an exaggeration, I was just showing how the mod will essentially be a feature of ArmA because of how early it's going to launch for ArmA 3
[QUOTE=No Party Hats;36781974]are you missing the idea here, it's in alpha and it's being worked on by members of BI :v:[/QUOTE]
source? i've never heard anything about it being made by bi. wasn't it all designed by an ex nz military guy?
and i don't get this "it's in alpha so put up with it" approach. so so so many mods are released only in alpha and then everyone says "this is a buggy piece of shit" and then other people say "HEY it's only an alpha!!" but then the mod never advances past alpha and is never properly released, even after years of work
[editline]15th July 2012[/editline]
[QUOTE=bobsynergy;36782012]What? it takes seconds to get any mod set up in ARMA, copy the folder to the right place, add it to command line, done[/QUOTE]
yes i do this on a daily basis. i don't expect the mod to be patched on the day when i download it, and that patch to make the game unplayable
[QUOTE=ChestyMcGee;36782024]source? i've never heard anything about it being made by bi. wasn't it all designed by an ex nz military guy?
and i don't get this "it's in alpha so put up with it" approach. so so so many mods are released only in alpha and then everyone says "this is a buggy piece of shit" and then other people say "HEY it's only an alpha!!" but then the mod never advances past alpha and is never properly released, even after years of work[/QUOTE]
uh Rocket, the lead dude for DayZ, is a Bohemia Interactive employee :v:
[QUOTE=No Party Hats;36781992]
So you're mad that a very buggy alpha of a mod that started as just a couple BI members saying "hey lets try this" wouldn't work for you instantly?[/QUOTE]
i'm not mad at all i'm just trying to explain why the game is broken and that it'll never sell but most people can't see past the fact some guys tried to make that game they thought would be a really cool idea when they were 12 years old
[QUOTE=No Party Hats;36782035][url]http://forums.bistudio.com/showthread.php?133560-DayZ-Zombie-RPG-(Unofficial-Mod)-Alpha[/url][/QUOTE]
so a designer started up dayz? i guess that explains why all the art-assets n stuff are awful then, and the involvement of a single bi designer doesn't defunct the fact that dayz's staff are clearly not capable of making a game that could be sold to the masses
[QUOTE=ChestyMcGee;36782037]i'm not mad at all i'm just trying to explain why the game is broken and that it'll never sell but most people can't see past the fact some guys tried to make that game they thought would be a really cool idea when they were 12 years old[/QUOTE]
"i'm just trying to explain why the game is broken and that it'll never sell"
this mod was literally started a few months ago as a project by Rocket alone, which has been escalating and receiving more funding due to more people buying ArmA 2 because of how cool DayZ looks.
a few months after minecraft started it was in creative mode and that was a boring piece of shit, look where it is now. did you believe anyone would want to buy a game about placing blocks?
[editline]15th July 2012[/editline]
[QUOTE=ChestyMcGee;36782048]so a designer started up dayz? i guess that explains why all the art-assets n stuff are awful then, and the involvement of a single bi designer doesn't defunct the fact that dayz's staff are clearly not capable of making a game that could be sold to the masses[/QUOTE]
It's a fucking mod it's not gonna be sold to the masses like where did you get that idea?
Like I said, it's a small side project by some dudes at BI like I don't understand where you got lost in that.
[QUOTE=ChestyMcGee;36782037]i'm not mad at all i'm just trying to explain why the game is broken and that it'll never sell but most people can't see past the fact some guys tried to make that game they thought would be a really cool idea when they were 12 years old[/QUOTE]
Taking 4 hours to install a mod that takes 4 seconds to install does not explain how it's broken
[QUOTE=ChestyMcGee;36782048]so a designer started up dayz? i guess that explains why all the art-assets n stuff are awful then, and the involvement of a single bi designer doesn't defunct the fact that dayz's staff are clearly not capable of making a game that could be sold to the masses[/QUOTE]
you sure are good at making a lot of claims as if they were facts when you have nothing to back them up with
are you a professional bullshitter or are you just dumb
[QUOTE=Obi Wan;36781165]DayZ is great, don't get me wrong, but I fucking hate people who take out beginner players who clearly have no weapons and shit[/QUOTE]
They have beans.
[QUOTE=Coridan;36782074]They have beans.[/QUOTE]
As silly as it sounds, this. Food and Water can be a pain in the ass to find, it's best to hunt players near the coast to get the starting foodstuffs
[QUOTE=Marbalo;36782041]I dont see how it would require such an immense, unthinkable effort that it would require millions upon millions of funding.
There - presumably - aren't any characters in this but actual human players, so that means no voice acting expenses.
Creating a massive map on the scale of ARMA 2's engine is not that difficult for an experienced team. Im not sure if they would theoretically choose to make an engine from scratch, or use another game engine. Im not all that aware of the modern game engines out there, but I do know the really good ones require legal contracts to be used, and those cost mad amounts of money.
The rest is just coming up with a randomized spawn system for items, controls, modeling vehicles, gun sounds, etc etc.
You're telling me such a relatively small project cant be done by a decently-funded dev team? You dont need EA-level of funding to be able to do this. STALKER had a fucking tiny dev team from some shitty Eastern European hole that was severely under-funded most of the time, and they still released a game that sold 2 million copies in little over a year. Not to mention releasing 2 more games later on that sold even more.[/quote]
you're coming at about 10 different angles here, some of them micro and some of them macro. some of your posts imply they'd make a whole new standalone game that could be sold, some of your posts imply it's just a little mod for the arma2 engine and it just needs some polishing. which is it? the latter is perfectly achievable if they get their act together and don't overstate and overindulge themselves (like it seems a lot of users here are asking for - like dayz is going to be some hit game selling millions upon millions) but the former choice would not happen because [i]it would require a lot of funding[/i]. and i mean more funding than stalker, purely because of the huge scale of it
[quote]It's hilarious, I was seeing this response coming from a mile away and hoped you wouldnt play dumb and purposefully misinterpret me.
I wasnt saying they should completely go off course from what DayZ was traditionally. I was saying that they could expand on each feature, and even go as far as adding more features. The game would still be DayZ, just larger, better and more polished.[/QUOTE]
oh great lets saturate it with features like every other shit aaa title on the market and bring the whole thing crashing down?
again, you're still asking for either
a. dumb the game down
or
b. fix everything that is currently wrong with it, which is a huge amount, and somehow market it to be sold as anything other than a jogging simulator
DayZ has a massive community that plays it regularly, and you're saying no one would play it.
What the fuck are you even saying anymore.
[QUOTE=Marbalo;36782091]And it [B]already [/B]has over half a million players.[/QUOTE]
why do people keep coming back to the playerbase? the average dayz player plays once and buggers off because it is not an accessible title. you can spout player numbers (hint: player numbers are an indication of everyone who has ever played the mod on a specific ip. ever. it's not a list of people who love the game and would pay $60 for it) all you like but it doesn't change the fact that people desert it when they realise it really isn't for them. most of the numbers are built up by people who are interested in the concept because, hell, who wouldn't be? but the majority of players try to enjoy it on their own and cannot
DayZ would require less funding than ArmA to be honest, seeing as it'd probably be released as a standalone expansion like OA more than anything. It wouldn't require NEARLY as many things to be made seeing as we dont need tanks or APCs or high tier weapons, a lot of work could go into improving existing art assets and adding new routes to handle things, maybe implement proper melee.
[editline]15th July 2012[/editline]
[QUOTE=ChestyMcGee;36782109]why do people keep coming back to the playerbase? the average dayz player plays once and buggers off because it is not an accessible title. you can spout player numbers (hint: player numbers are an indication of everyone who has ever played the mod on a specific ip. ever. it's not a list of people who love the game and would pay $60 for it) all you like but it doesn't change the fact that people desert it when they realise it really isn't for them. most of the numbers are built up by people who are interested in the concept because, hell, who wouldn't be? but the majority of players try to enjoy it on their own and cannot[/QUOTE]
It wouldn't be a $60 game at all, it'd be like 20 dollars and the playerbase is still fucking massive, a few hundred servers that are normally full at most hours, like it sounds like you've never played the mod before
[editline]15th July 2012[/editline]
" it doesn't change the fact that people desert it when they realise it really isn't for them."
this just in because Chesty doesn't like the game that means nobody likes the game, especially not the massive fanbase or anything
[QUOTE=ChestyMcGee;36781716]a piece of unfinished shit made out of a bunch of stolen mods that doesn't sell on the mainstream market
also known as a dayz
[editline]15th July 2012[/editline]
a fuckload =/= mainstream market applicable for aaa budget. sorry
[editline]15th July 2012[/editline]
when? in 2 years when they work out how to animate zombies and create some sense of pathfinding? yeh right[/QUOTE]
Who took a shit in your coffee
Alive Players: 482,378
this means that within the last few weeks, there have been almost half a million people playing, and seeing at there has been just over half a million unique players, that means that almost all of them are recurring players that play often.
[editline]15th July 2012[/editline]
Survival Attempts: 13,814,954
That means that almost 14 MILLION characters have died, 600k people have contributed to 14 MILLION characters and still counting.
Just because your DayZ experience was shit doesn't mean everyones was.
I still play it. In the first 2 weeks of having the mod I raised my time in OA with like 60 hours.
[editline]d[/editline]
Automerge.
[QUOTE=ChestyMcGee;36782109]why do people keep coming back to the playerbase? the average dayz player plays once and buggers off because it is not an accessible title. [/QUOTE]
That's why 141,000 have played the game the last 24 hours. More than Counter-Strike and Counter-Strike: Source combined.
Honestly, if you want to rant about how hard the game is, do it in the DayZ thread. This is a thread of discussion/comments on the video, not the game itself.
[QUOTE=ChestyMcGee;36781832]great rebuttal mate you sure showed me. come back later and try again?[/QUOTE]
sorry I just thought that your points were so obviously silly that I didn't need to, but if you insist (even though I'm late to the party by the time I post this)
[QUOTE=ChestyMcGee;36781716]a piece of unfinished shit made out of a bunch of stolen mods that doesn't sell on the mainstream market
also known as a dayz
[editline]15th July 2012[/editline]
a fuckload =/= mainstream market applicable for aaa budget. sorry
[editline]15th July 2012[/editline]
when? in 2 years when they work out how to animate zombies and create some sense of pathfinding? yeh right[/QUOTE]
1. stolen mods? which ones? also you know dayz itself is a free mod, right? a free mod in [u]alpha[/u], which is exactly why it isn't very far along yet. I don't know why you're getting so worked up, frustrated, and angry over an [u]alpha[/u] mod that isn't anywhere close to being in a finished state (hence why it has a lot of problems and a lot of gameplay changes are experimental, since it's in [u]alpha[/u])
and as far as the 'mainstream market' is concerned, yeah, a buggy [u]alpha[/u] mod based on an unoptimized game with very complicated controls wouldn't sell well. the fucking point that everyone is trying to make is that if a developer made an engine [b]designed around the idea and gameplay of dayz[/b] and fleshed out the gameplay [b]past [u]alpha[/u][/b], there are more than plenty of people who would shell out for it, which brings me to the next point:
2. "500,000? pfff yeah well that'll just disappear and those aren't ~mainstream~ players so none of them count!" :downs: come on seriously, 500,000 is a lot of fucking players for an [u]alpha[/u] mod based on a very non-~mainstream~ game. if it got more attention, if it got more fleshed out gameplay (you know, past [u]alpha[/u] stage), if it got an optimized engine, it would have the potential to attract millions
but a game isn't good in your definition unless it's developed by activision and sold on xbox I guess
3. yes, good games usually take time to make. some games are in development for many years before they're considered finished. just because activision pumps out a "AAA" cod (which imo have progressively been getting shittier, so that doesn't speak well for the almighty ~mainstream~ image you keep rattling on about) every year doesn't mean all games have to. if half-life was made in just two years it would be a fucking piece of shit; raising the bar showed us that
[QUOTE=ChestyMcGee;36782109]why do people keep coming back to the playerbase? the average dayz player plays once and buggers off because it is not an accessible title. you can spout player numbers (hint: player numbers are an indication of everyone who has ever played the mod on a specific ip. ever. it's not a list of people who love the game and would pay $60 for it) all you like but it doesn't change the fact that people desert it when they realise it really isn't for them. most of the numbers are built up by people who are interested in the concept because, hell, who wouldn't be? but the majority of players try to enjoy it on their own and cannot[/QUOTE]
lmao look at this guy
you keep pulling shit out of your ass waving them around as facts
who do you think you are
Also to everyone who whines about the large amount of bandits:
Bandits Alive: 85,874
Bandits killed: 305,977
Alive Characters (Without alive bandits): 396,504
Survival Attempts (Without the bandits killed numbers): 13,508,982
A very small portion of the community is a bandit (aka has murdered a player)
[QUOTE=ChestyMcGee;36782109]why do people keep coming back to the playerbase? the average dayz player plays once and buggers off because it is not an accessible title. you can spout player numbers (hint: player numbers are an indication of everyone who has ever played the mod on a specific ip. ever. it's not a list of people who love the game and would pay $60 for it) all you like but it doesn't change the fact that people desert it when they realise it really isn't for them. most of the numbers are built up by people who are interested in the concept because, hell, who wouldn't be? but the majority of players try to enjoy it on their own and cannot[/QUOTE]
excuse me but why are you flinging shit everywhere
and you're also speaking for the alleged majority of ArmA players, why?
Anyways now that he's bailed thread after i presented some STONE COLD NUMBERS this shitstorm can finally die down
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