• Shortest DayZ Commentary Ever
    96 replies, posted
[QUOTE=ChestyMcGee;36781327] it's a brilliant concept (that is completely unoriginal. every 12 year old in the world has thought of it as a "cool" idea for a game) that does not translate into a working piece of design [/QUOTE] Despite all the boxes that have rained down on you, I'm gonna semi-agree. It is a very good concept, and it'd work well if it were balanced. But right now it's too easy to avoid any zombies what-so-ever and just murder people at frequented areas rather than searching for supplies yourself. Teamwork is barely encouraged as there are no great threats to unite against. When the mod just started people understood a lot less about the mechanics of it so they'd work together for mutual benefit, but now that everyone knows where to look for everything it's simply a matter of go there, get shit, look for someone to kill because there's nothing better to do. Other than PvP, there are three large issues I have with DayZ: The zombie spawn system (Only in/near buildings), player spawn system and the size of Chernarus/South Zagoria. You have all your redditors coming off BF3 and CoD and they're like "OMG HUEG" when in reality it's too small. That said, I acknowledge that it's an alpha and I have faith that Rocket & Co will make something much better of it.
Its been a while since i saw someone this butthurt about a mod that is not finished and is played by loads of people and thinks he's opinion totally counts for everyone Thanks for the laugh ChestyMcGee
[QUOTE=Morbo!!!;36782975]Despite all the boxes that have rained down on you, I'm gonna semi-agree. It is a very good concept, and it'd work well if it were balanced. But right now it's too easy to avoid any zombies what-so-ever and just murder people at frequented areas rather than searching for supplies yourself. Teamwork is barely encouraged as there are no great threats to unite against. When the mod just started people understood a lot less about the mechanics of it so they'd work together for mutual benefit, but now that everyone knows where to look for everything it's simply a matter of go there, get shit, look for someone to kill because there's nothing better to do. Other than PvP, there are three large issues I have with DayZ: The zombie spawn system (Only in/near buildings), player spawn system and the size of Chernarus/South Zagoria. You have all your redditors coming off BF3 and CoD and they're like "OMG HUEG" when in reality it's too small. That said, I acknowledge that it's an alpha and I have faith that Rocket & Co will make something much better of it.[/QUOTE] Chernarus is fucking massive what are you talking about "it's too small". also the whole zombie spawns thing makes sense, zombies would probably gather in cities and lived in areas instead of forests, they're animals with one instinct, feed. why would they walk around in the basically empty woods where there's like no food?
The only thing I dislike about DayZ is the fact that it is the "main attraction" of Arma. The game itself is constantly overlooked when you add DayZ to the equation and now it is known to be that game with DayZ rather than an awesome milsim. Sure, DayZ itself is pretty good and it brought in money for BI but the massive amount of popularity is excessive for such a simple mod.
I'm acutally logged off in one of those buildings i found an AKSU then an AKS Kobra in it
DayZ is getting better; I haven't played in about a month so I really need to get on and see what's new.
[QUOTE=ChestyMcGee;36781716]a piece of unfinished shit made out of a bunch of stolen mods that doesn't sell on the mainstream market also known as a dayz[/QUOTE] Oh.... this one? [img]http://puu.sh/IMRh[/img] The one that is selling a copy every 5 seconds? The one that literally created jobs simply making mods and videos for it? The one that made the original creator almost like the Gabe Newell of the indie market? Also what is this mainstream market shit you're talking about? Why does that matter? DayZ isn't designed for mainstream. If you followed it at all you'd know that. [editline]15th July 2012[/editline] [QUOTE=No Party Hats;36783043]Chernarus is fucking massive what are you talking about "it's too small". also the whole zombie spawns thing makes sense, zombies would probably gather in cities and lived in areas instead of forests, they're animals with one instinct, feed. why would they walk around in the basically empty woods where there's like no food?[/QUOTE] I think the issue with Chernarus is that due to the city setup, a bunch of the players tend to congregate naturally. So this giant map ends up only being played on like 5-10% of it.
Minecraft filled the void of "building survival game" that no one really seemed to make (stuff like Stranded II was close). DayZ is now filling the void of "open world zombie survival game with building aspects". On the topic of DayZ itself, after playing DayZ (and surviving) for 11 days now I feel that the game is hard for all the wrong reasons. Zombies aren't that much of a worry once you understand how they work, and have the right weapons to deal with them. The real issue is the players, as they're far more deadly than zombies; snipers especially. When people get bored in DayZ, they grab a sniper rifle and a bunch of ammo, go to the nearest city uptop a hill or building, and just snipe other people. Most of the time they don't even go to fetch the loot off the bodies, they're just doing it for fun. The major problem with that is that it encourages the sniped to do the same thing once they get their feet off the ground, and get themselves some better equipment. Sadly so, about 1 in 100 kills is a player. DayZ would be a lot more fun if you weren't so worried about your fellow man shooting you in the back.
Rocket should have left makarovs in as starting weapons, or atleast fucking hatchets. Rocket has really pulled dick moves on development of his mod. :P
[QUOTE=ChestyMcGee;36781327]dayz is a piece of shit. it's a brilliant concept (that is completely unoriginal. every 12 year old in the world has thought of it as a "cool" idea for a game) that does not translate into a working piece of design at all. the only good thing that has come of it is that BI now have a shit tonne more money to make arma with[/QUOTE] OH boy here we go. [QUOTE=Derp Y. Mail;36782149]Who took a shit in your coffee[/QUOTE] Yea really who crapped in his cornflakes?
Shit, I forgot what this thread was about because of all the bullshitting that just went on. Funny video, incredibly true.
[QUOTE=Raidyr;36781978]All the things I don't like about DayZ are things I don't like about ArmA and have to put up with because it's a mod. If it was it's own thing or god forbid ArmA3 actually reaches some level of polish it'd be a much more enjoyable experience.[/QUOTE] "ArmA3 - Octohubs don't spawn on top of buildings now! ~ Game costs 63$"
I feel nothing for dayz, I don't like it nor dislike it [editline]15th July 2012[/editline] [QUOTE=No Party Hats;36781992] So you're mad that a very buggy alpha of a mod that started as just a couple BI members saying "hey lets try this" wouldn't work for you instantly?[/QUOTE] however I do wonder how long "it's an alpha" will be used to excuse poor performance and such because with minecraft, "it's an alpha" was used as an excuse for lack of content/poor textures/performance issues/bugs then "it's a beta" was used as an excuse for lack of content/poor textures/bugs and then the game was released and it was absolutely no different. I hope this is different
I liked DayZ but the path finding on the zombies was a bit too fucked for me to enjoy, and I don't think its something they can fix in ARMAII. I remember when DayZ wasn't even popular and it was just a obscure little mod with a few youtube videos, I was gonna play it but it was too much of a hassle to install back then.
Never played it but Dayz doesn't seem so fun when pretty much everyone will just shoot you on sight.
[QUOTE=Cloak Raider;36783885]I feel nothing for dayz, I don't like it nor dislike it [editline]15th July 2012[/editline] however I do wonder how long "it's an alpha" will be used to excuse poor performance and such because with minecraft, "it's an alpha" was used as an excuse for lack of content/poor textures/performance issues/bugs then "it's a beta" was used as an excuse for lack of content/poor textures/bugs and then the game was released and it was absolutely no different. I hope this is different[/QUOTE] And people hate Mojang for it. It was a valid excuse when it actually was true. Now we're simply waiting for them to deliver on the game they promised. Also for Performance, Arma 2 is already crazy hard to run, running a mod ontop make it worse. I wish Rocket would work with Bohemia for a performance upgrade or simply go for a new engine.
[QUOTE=ChestyMcGee;36782109]why do people keep coming back to the playerbase? the average dayz player plays once and buggers off because it is not an accessible title. you can spout player numbers (hint: player numbers are an indication of everyone who has ever played the mod on a specific ip. ever. it's not a list of people who love the game and would pay $60 for it) all you like but it doesn't change the fact that people desert it when they realise it really isn't for them. most of the numbers are built up by people who are interested in the concept because, hell, who wouldn't be? but the majority of players try to enjoy it on their own and cannot[/QUOTE] are you done?
[QUOTE=ChestyMcGee;36781600]oh great. who will remember it in like 2 years when they finally release a finished version? (hint: they won't. it'll never happen) [editline]15th July 2012[/editline] but it never will, because no publisher is going to put money into a game where you walk around for 2 hours aimlessly and then get shot in the head by someone from 600m away. it's not mainstream and it doesn't sell so what you have to settle for is a really badly made piece of crap. if you've got 10 mates who want to dedicate hours of their lives to finding a map and a pistol for you to play with then fine go and have fun but this game can't sell to the masses [editline]15th July 2012[/editline] there is no gap in the market because the market doesn't want a game like this. that's why it has never been made[/QUOTE] Yet it alone has put Arma 2, 3 years after its release, at the Top Seller on Steam for close to 3 months running. DayZ isn't great at all, but you can't really say that it hasn't raised eye brows in the industry. There are now more DayZ servers that are full with 50 people than there were Arma 2 servers to begin with Personally I'd more or less enjoy two factions being thrown into the game world, instead of everyone being an independent, at least that way you'll have people to work with, and not have everyone working against everyone
[QUOTE=TheTalon;36787464]Yet it alone has put Arma 2, 3 years after its release, at the Top Seller on Steam for close to 3 months running. DayZ isn't great at all, but you can't really say that it hasn't raised eye brows in the industry. There are now more DayZ servers that are full with 50 people than there were Arma 2 servers to begin with Personally I'd more or less enjoy two factions being thrown into the game world, instead of everyone being an independent, at least that way you'll have people to work with, and not have everyone working against everyone[/QUOTE] And an independent option too, so you can combat both factions but can also be hunted by both
[QUOTE=papaya;36781142]DayZ was fun it gets really boring really quickly[/QUOTE] i've got over 80 hours spent playing that mod proving you otherwise that it's pathetically addictive
[QUOTE=Asaratha;36789205]I hate how this argument starts in every thread about Arma 2/Day Z people like it, so people play it people don't like it, so people don't play it if somebody wants to play it they play it if somebody doesn't want to play it they don't play it WHY DOES IT MATTER jesus fuck[/QUOTE] because reasons people like to voice their unimportant opinions to make them seem important
Just reading ChestyMcGee's posts just make it seem like DayZ burned his house down and killed his dog, hes so fucking angry at it.
Honestly, I tried playing it. I could not get involved what so ever because I always ended up getting killed by other players as I just start out. Not the...actual...zombies.
[QUOTE=Swilly;36789374]Honestly, I tried playing it. I could not get involved what so ever because I always ended up getting killed by other players as I just start out. Not the...actual...zombies.[/QUOTE] The game is not forgiving on the lonesome. This game almost mandates groups of friends to play at once because if one plays by themself, death is often quick and the fun factor substantially reduced. You NEED to play this game with friends.
[QUOTE=Mooe94;36789113]i've got over 80 hours spent playing that mod proving you otherwise that it's pathetically addictive[/QUOTE] I don't know why, but I absolutely love the game, sitting on around 300 hours at the moment and I'm not sure why
[QUOTE=ChestyMcGee;36781327]dayz is a piece of shit. it's a brilliant concept (that is completely unoriginal. every 12 year old in the world has thought of it as a "cool" idea for a game) that does not translate into a working piece of design at all. the only good thing that has come of it is that BI now have a shit tonne more money to make arma with[/QUOTE] the problem is that the zombies dont drop anything so there is no point to kill any of them and you can never find a gun anyway like theres all these houses and military whatevers but no guns anywhere, just windscreens and main rotor assemblies. because [I]those[/I] are common in real life and there are no usable vehicles just extremely rare repairable ones that are too much effort to actually repair. so you have to walk everywhere and thats just boring. bad game 0/10
[QUOTE=simkas;36781657]Well considering that a fuckload of people are playing DayZ and a shitload of people bought Arma 2 just for it, they obviously do want a game like this.[/QUOTE] Meh, a shitload for a mod, but for a AAA game? No...its too complex, and too unforgiving. [editline]15th July 2012[/editline] And broken, I lost both my primaries because of fucking magic, and now I just plain don't want to play anymore, losing an l85 and a dmr
I'd play it if it didn't have permadeath. at least have some other form of death penalty at least.
[QUOTE=mysteryman;36789436]The game is not forgiving on the lonesome. This game almost mandates groups of friends to play at once because if one plays by themself, death is often quick and the fun factor substantially reduced. You NEED to play this game with friends.[/QUOTE] Oh well that's good to know, because it was my friends shooting me.
[QUOTE=No Party Hats;36783043] also the whole zombie spawns thing makes sense, zombies would probably gather in cities and lived in areas instead of forests, they're animals with one instinct, feed. why would they walk around in the basically empty woods where there's like no food?[/QUOTE] I don't disagree, but I'm talking from a gameplay standpoint here. You still get the odd few zombies spawning at deer stands and tiny sheds in the middle of nowhere, so why not just randomly? It'd add an extra element of suspense and would give those PvPers who like to sit in one spot something more to worry about. The only problem is server strain as mentioned by Rocket every time this has been suggested, but people already walk past a town spawning ~50+ zombies they're just gonna bypass, so why not one or two randomly in the wilderness that despawn when you're 150m away? [QUOTE=No Party Hats;36783043]Chernarus is fucking massive what are you talking about "it's too small".[/quote] It really isn't that big. Go on the editor and see how long it takes you to circuit the map. It's not so much a matter of size, rather one of population density. I've run into players EVERYWHERE, the remotest vilages and unmarked locations. [quote=Mastermind of42]The only thing I dislike about DayZ is the fact that it is the "main attraction" of Arma. The game itself is constantly overlooked when you add DayZ to the equation and now it is known to be that game with DayZ rather than an awesome milsim. [/quote] All my agrees right here. I'm no statistics expert but I've not seen any more players than usual on Vanilla or ACE. [editline]16th July 2012[/editline] [QUOTE=Asaratha;36789205]I hate how this argument starts in every thread about Arma 2/Day Z people like it, so people play it people don't like it, so people don't play it if somebody wants to play it they play it if somebody doesn't want to play it they don't play it WHY DOES IT MATTER jesus fuck[/QUOTE] Because somebody might want to play it but feels it's degenerated in quality and want it to be better?
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