I hope the multiplayer isn't just some african dude just going "YO OJECATIVE ISA TO GETA ME DE DAYAMONS"
I want to find a Dharma hatch on this mysterious island.
I want the character to pick up the gun like in Far Cry 2
I need to get a job
hope it wont be bad like farcry 2.
[QUOTE=Dirf;30296559]'Hiding a dark secret' better mean there's gonna be mutants, just like in the first.[/QUOTE]
:20bux: it's a scalar interferometer.
[QUOTE=Sexy Eskimo;30303071]hope it wont be bad like farcry 2.[/QUOTE]
Far Cry 2 isn't bad
The map editor was the whole point for me to buy FC2 and FC IP
Sorry wallet, i'm going to have to abuse you alot this year.
[img]http://media.teamxbox.com/games/ss/1386/1144284727.jpg[/img]
They better add a map editor since that shit was fucking awesome
Spent more hours in the editor then in the SP/MP combined :colbert:
I wounder what infectious disease we will encounter this time.
Bleh.. Far Cry 3 just looks like another generic FPS. What are you all so excited about? I can't see anything here that I haven't seen before in a shooter..
[QUOTE=CodeMonkey3;30298402]Wow, I don't know why but the introduction to that character was amazing. I felt like he could be a real person.[/QUOTE]
it had perfect voice acting and very well done facial animation, as well as animation in general
[QUOTE=TunnelSnake;30298357]please please plase no more malaria[/QUOTE]
Now you're taking pills for schizophrenia.
[QUOTE=Swilly;30299421]Oh you mean everything that made it realistic?[/QUOTE]
hahaha
[QUOTE=abcpea2;30304039]cutscene, cutscene, quictime event, cutscene, quicktime event, linear gameplay, quicktime event, cutscene[/QUOTE]
yeah but it's the start of the game. it's essentially a cutscene anyway, except you can control it
i can see the rest of the gameplay being a lot like far cry 1's
it looks really good, i'm very surprised they salvaged this franchise
Holy shit this looks really cool
[QUOTE=simazzarome;30303991]Bleh.. Far Cry 3 just looks like another generic FPS. What are you all so excited about? I can't see anything here that I haven't seen before in a shooter..[/QUOTE]
FarCry is beyond generic, pick up FarCry 1 for PC.
The game has a fucking amazing atmosphere and one of the best map editors out there.
Multiplayer is also damn fun
[editline]7th June 2011[/editline]
Whats with the 15+
Its like everyone freaking game has a score system like that
Hahaha I can buy all this games
but after months I will be sleeping at the street
and did everyone notice? The enemy sounds like Yusuf Amir from TBOGT
I WANT IT NOW
This looks fucking awesome a major impovement from farcry 2.
Please please move the xp blips to the right or the left so it doesn't blind me while in iron-sights, the LAST thing i need is for +15 to get me killed while firing at a group of thugs.
[QUOTE=BigOwl;30306133]Please please move the xp blips to the right or the left so it doesn't blind me while in iron-sights, the LAST thing i need is for +15 to get me killed while firing at a group of thugs.[/QUOTE]
This is a alpha-build
Pretty sure they (re)move it
[QUOTE=Swilly;30299421]Oh you mean everything that made it realistic?[/QUOTE]
Guns do not explode after firing 3 mags.
This looks much better than Farcry 2, hopefully it's not trying too hard to be open world by making you have to drive everywhere.
[QUOTE=The Vman;30301340]It'd be better if he didn't repeat it quite so often.
I'd like repetition, but not within the same bit of dialogue.[/QUOTE]
That just means he's insane. He says himself that repetition is the definition of insanity, so it fits well.
[editline]7th June 2011[/editline]
[QUOTE=Raptortheawesome;30308598]This looks much better than Farcry 2, hopefully it's not trying too hard to be open world by making you have to drive everywhere.[/QUOTE]
I'd just drive to the nearest bus station in FC2 and that would take out most of the boredom of traveling.
[QUOTE=Lol-Nade;30308838]That just means he's insane. He says himself that repetition is the definition of insanity, so it fits well.[/QUOTE]
I get that, it's just from a dialogue standpoint, it doesn't flow very well.
I think it would have all worked better if they got rid of the second time he says it during the first cutscene with him. Then when he says it at the very end it would have had a lot more impact.
[QUOTE=The Vman;30309019]I get that, it's just from a dialogue standpoint, it doesn't flow very well.
I think it would have all worked better if they got rid of the second time he says it during the first cutscene with him. Then when he says it at the very end it would have had a lot more impact.[/QUOTE]
Since when does someone insane care about sentence structure?
What I'm hoping to see, based on this video:
- Ammo scarcity, based mainly on difficulty. It seems like it's pretty easy to kill those crazy guerilla guys (not sure if the player just had godmode on, those were all scripted events, or the game was set to easy) so you should conserve ammo when low on it, go stealthy with your knife or that silenced pistol, or try to avoid unbeatable odds altogether.
- If those guys can die easily, you should be able to as well. They're wearing tank tops and baggy pants, which means they shouldn't be bullet sponges and neither should the player character. (This is one of my major gripes with videogames today, health regeneration makes them much less of a challenge for a player. Sitting behind cover for a few moments clears your health up, making games a no-brainer, and there isn't much thought put into strategy anymore. This makes you think "Sit behind cover, regenerate, pull out auto-shotgun, kill everyone in less than 10 seconds, move on" instead of "Crap, maybe I can sneak through those bushes, or into that house and search for meds, or flush them out with a grenade and run around them, or..."
- Throw in health packs instead of regeneration. Or, maybe, have your health regenerate to a certain point (25-45% out of 100% HP?) so you'd have to go looking for medical supplies, instead of waiting for the rasberry jam to clear up.
- Finding a flakjacket or something that can protect you fairly would be good, but should be reparable/replaceable if damaged enough.
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