[QUOTE=TAU!;30311403]What I'm hoping to see, based on this video:
- Ammo scarcity, based mainly on difficulty. It seems like it's pretty easy to kill those crazy guerilla guys (not sure if the player just had godmode on, those were all scripted events, or the game was set to easy) so you should conserve ammo when low on it, go stealthy with your knife or that silenced pistol, or try to avoid unbeatable odds altogether.
- If those guys can die easily, you should be able to as well. They're wearing tank tops and baggy pants, which means they shouldn't be bullet sponges and neither should the player character. (This is one of my major gripes with videogames today, health regeneration makes them much less of a challenge for a player. Sitting behind cover for a few moments clears your health up, making games a no-brainer, and there isn't much thought put into strategy anymore. This makes you think "Sit behind cover, regenerate, pull out auto-shotgun, kill everyone in less than 10 seconds, move on" instead of "Crap, maybe I can sneak through those bushes, or into that house and search for meds, or flush them out with a grenade and run around them, or..."
- Throw in health packs instead of regeneration. Or, maybe, have your health regenerate to a certain point (25-45% out of 100% HP?) so you'd have to go looking for medical supplies, instead of waiting for the rasberry jam to clear up.
- Finding a flakjacket or something that can protect you fairly would be good, but should be reparable/replaceable if damaged enough.[/QUOTE]
I really want a game that forces you to take different approaches since you do not have much ammo
I played a few games where the developers said that you really need to scout and be careful with your ammo. But still no game did it
So i hope FarCry will have it.
[QUOTE=Lol-Nade;30309161]Since when does someone insane care about sentence structure?[/QUOTE]
I told you, that's not what I'm saying
It doesn't matter what an insane person would say. It matters what a performance of an insane person would say.
He is not a real person who is actually insane. Someone actually insane wouldn't act remotely like Vass. The way Vass acts is a fictional version of insanity that's exaggerated to really play off the insanity, whilst still creating an engaging character. It's like the Joker from The Dark Knight. No real insane person would act like him. He repeats phrases, but his dialogue was written so that the times he repeated them were well paced and helped add to the feeling of the character.
Once again, this is not a question of "what would an insane person say" or "he can say that because he's insane" If he says "did I ever tell you the definition of insanity" two sentences after telling me the definition of insanity, it doesn't make me think he's crazy, it makes me think the writers tried to worm that phrase in too early. And that is the sign of a failure on the writers part, because I'm no longer immersed in the game, but instead I'm thinking about what they were doing while making it.
If they want to create a really good, engaging, and [I]scary[/I] character, the writers have to very carefully choose what he says, how he say it, and [I]when[/I] he says it.
[QUOTE=The Vman;30311573]I told you, that's not what I'm saying
It doesn't matter what an insane person would say. It matters what a performance of an insane person would say.
He is not a real person who is actually insane. Someone actually insane wouldn't act remotely like Vass. The way Vass acts is a fictional version of insanity that's exaggerated to really play off the insanity, whilst still creating an engaging character. It's like the Joker from The Dark Knight. No real insane person would act like him. He repeats phrases, but his dialogue was written so that the times he repeated them were well paced and helped add to the feeling of the character.
Once again, this is not a question of "what would an insane person say" or "he can say that because he's insane" If he says "did I ever tell you the definition of insanity" two sentences after telling me the definition of insanity, it doesn't make me think he's crazy, it makes me think the writers tried to worm that phrase in too early. And that is the sign of a failure on the writers part, because I'm no longer immersed in the game, but instead I'm thinking about what they were doing while making it.
If they want to create a really good, engaging, and [I]scary[/I] character, the writers have to very carefully choose what he says, how he say it, and [I]when[/I] he says it.[/QUOTE]
Okay, I misread. He's incredibly exaggerated, definitely. He should have been a lot more subtle when it came to his insane personality. Thing is, he was incredibly entertaining to me, and I think that he'll make a great villain in the future, when they iron out his dialogue a bit.
looks a lot like crysis 2.. i mean the feeling to the gameplay
[QUOTE=Bat-shit;30312904]looks a lot like crysis 2.. i mean the feeling to the gameplay[/QUOTE]
That's because it's running off of Dunia, a Ubisoft-owned tech based off of Cryengine 2
[QUOTE=Bat-shit;30312904]looks a lot like crysis 2.. i mean the feeling to the gameplay[/QUOTE]
I noticed that too. The cover system is almost identical.
Via has to be one if the most interesting vidya villains I've ever seen. I want to know his backstory.
Damn I hate this "press x and watch ur character do cool shit"-stuff. It just makes the game feel less interactive when you're not doing the cool shit yourself.
[QUOTE=Patjo_sweden;30317690]Damn I hate this "press x and watch ur character do cool shit"-stuff. It just makes the game feel less interactive when you're not doing the cool shit yourself.[/QUOTE]
Honestly I don't even see how that stab + knife throw would ever work outside that scripted event.
[QUOTE=darth-veger;30303885][img]http://media.teamxbox.com/games/ss/1386/1144284727.jpg[/img]
They better add a map editor since that shit was fucking awesome
Spent more hours in the editor then in the SP/MP combined :colbert:[/QUOTE]
The Far Cry Instincts map editor is what got me into level design. :v:
Also, graphics look slightly worse than Far Cry 2... might just be the video.
Via is the male version of Bolo Santosi.
Did I ever tell you about the definition of insanity?
Mr Call of Duty, did I ever tell you the definition of insanity? Doing the exact same game over and over again...
Looking pretty awesome.
I don't care if it's been said already. I absolutely fucking love how when you're popping out from under the water at like 6:00, there's a group of enemies running down to meet you where they thought you were, but the first guy's like WAIT WHAT THE SHIT as you blast him away to his compadre's.
The satisfaction of being able to misdirect your enemy and surprise them is great with reaction and reward.
above the AK symbol on the HUD, there's an icon for a rock. I hope they brought back the ability to throw rocks.
I'm so damn glad they improved the voice acting. The voice acting in Far cry 2 was so depressingly boring. That's the only gripe I had with it.
[QUOTE=labbet;30299194]what kind of lens has he got on that camera with that much zoom?! 4000mm?[/QUOTE]
Better question is how he manages to keep the camera so still when he is zoomed in that far.
Lovely, a nice scripted set up to show off. Plot sounds similar to Far Cry 1 and while I hope this turns out to be great, I don't have high hopes after Far Cry 2.
[QUOTE=Lol-Nade;30318579]Honestly I don't even see how that stab + knife throw would ever work outside that scripted event.[/QUOTE]
Pretty sure the game gave the player some freedom to aim and shoot/throw something(in that case, a knife) as soon as he had an empty hand.
Knife throwing at any time during a battle would be good, but I doubt they'd add that, and judging by how he didn't go and retrieve his knife, it's probably just going to be that one scripted event, unfortunately.
i'll say it
i hope this is more like far cry 2 than far cry 1
I have a feeling that it auto aims at an enemy in your view and automatically throws it after the first stab.
Doesn't seem that complicated.
[QUOTE=Karmah;30320428]Did I ever tell you about the definition of insanity?[/QUOTE]
Tell me your secrets, grass.
AK-74's not AK-47's for once.
My wallet is ready.
I hope there will be no easy-as-piss editor but instead a real editor. You couldn't really do much with the Far Cry 2 one. Only MP maps. But I doubt that will happen.
Also:
[i]+15
+15
+15
+15
"You were promoted! You are now Sergeant Sergeant Master Sergeant Important Person To The Max!"[/i]
Don't get me wrong, I love gaining experience and getting new perks and abilities (especially passive ones), but with the numbers being displayed so blatant over the crosshair it really looks like ripped from Call of Duty.
And why does everyone hate Malaria in Far Cry 2? It was one of the best features in that game for me. It was innovative and you never knew when it would strike you again. Visiting someone who got pills was actually a break from the repetive missions. It seems like you want it to be even more repetive.
I'm still not sure what to think. As far as I can remember, after games like CoD MW2, there wasn't a single non-Valve FPS that lived up to it's predecessor's values in my opinion.
[QUOTE=DasMatze;30348024]I hope there will be no easy-as-piss editor but instead a real editor. You couldn't really do much with the Far Cry 2 one. Only MP maps. But I doubt that will happen.
Also:
[i]+15
+15
+15
+15
"You were promoted! You are now Sergeant Sergeant Master Sergeant Important Person To The Max!"[/i]
Don't get me wrong, I love gaining experience and getting new perks and abilities (especially passive ones), but with the numbers being displayed so blatant over the crosshair it really looks like ripped from Call of Duty.
And why does everyone hate Malaria in Far Cry 2? It was one of the best features in that game for me. It was innovative and you never knew when it would strike you again. Visiting someone who got pills was actually a break from the repetive missions. It seems like you want it to be even more repetive.
I'm still not sure what to think. As far as I can remember, after games like CoD MW2, there wasn't really a non-Valve FPS that lived up to it's predecessor's values in my opinion.[/QUOTE]
Malaria would have been okay if it was actually random. The way it worked in FC2 was that you got pills at a certain point in the game, then not depending on how many pills you used or not, you got an objective to get more pills at another certain point of the game. And all of the pills missions were just "go here and kill a few guys". It would have been good if the game actually kept track of how many pills you have left and you only needed to get more when you were out and if the missions to get them were actually varied. It would also have been better if the bottles with the pills you got didn't contain only like 2 or 3 pills.
thisgonbegood.jpg
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