Nvidia crosses 'Uncanny Valley': Digital Ira loves the Titan
44 replies, posted
[QUOTE=Marik Bentusi;39993733]I find it incredibly bizarre that we're living in an environment where Crytek boasts their stuff's so awesome it melts PCs. Isn't a good, optimized engine supposed to achieve the opposite effect?[/QUOTE]
Their engine is hella optimized. It seems people just yell "unoptimized" if their rig can push out frames fast enough on highest settings. It's cutting-edge rendering tech, there's literally thousands of hours of R&D and performance optimization behind every pixel on the screen. You're literally seeing algorithms at work that didn't show up in research papers until a few years ago.
Not that I think the drive for photorealism necessarily produces good games though. It'd be wonderful if more stylized games were created with newer tech. Mirror's Edge made wonderful use of indirect lighting techniques such as radiosity to light the environment.
Optimized means it's better configured to take advantage of the power of the system. It doesn't mean it's easy to run.
I think CryEngine is incredibly optimized. Look at the incredible fidelity it's pushing real time on a desktop. Consider optimization the ratio of performance to visual to relative performance of your machine. This three way relationship is a decent way of looking at it.
Think of something like GTA4, interesting environments, not good looking environments, generally ok or meager performance, and on high end hardware. That's generally bad optimization. A meh looking game running badly on high end gear.
Crysis 3. Beautiful Game, running decently, on high end hardware, pretty good optimization. Just declaring something runs bad or good is avoiding a key point of it. If performance were the only figure, turning down settings would equal better optimization, which makes no sense.
That's damn amazing... and horrifying.
His teeth are all fused together, making them look like creepy gums.
you know how in garry's mod, you can set the facial muscle sliders really high so a character ends up with a vagina for a mouth or something
i really want to see that done to a face as realistic as that one
the video is split into 11 parts and part 2 is only 3 minutes long
like is whoever uploaded that seriously that shit at editing, how can you actually be THAT bad at editing :v:
EDIT:
Nvm, youtube was being really anomalous for some reason, looks amazing :v:
Was really good but the ears are bad, no hair which would have made it look worse, and the mouth didnt move enough when talking.
Dont think they went over uncanny valley, but they are climbing back up that cliff.
Neat, but not only was the smile still pretty creepy, the shading on the eyes would keep getting off and they turned into black voids from specific light angles.
Still, its getting there.
It's not THAT impressive though. When you dedicate your entire GPU, which is one of the most powerful on the market, on a single human head, sure it can look great, but how much power does that leave for any other assets. Still a ways off before we see this much modeled detail in games
Holy fuck at 9 minutes his smile forms fucking CROWS FEET
[QUOTE=TheTalon;39995487]It's not THAT impressive though. When you dedicate your entire GPU, which is one of the most powerful on the market, on a single human head, sure it can look great, but how much power does that leave for any other assets. Still a ways off before we see this much modeled detail in games[/QUOTE]
Progress isn't an explosion, it's a trickle.
[QUOTE=TheTalon;39995487]It's not THAT impressive though. When you dedicate your entire GPU, which is one of the most powerful on the market, on a single human head, sure it can look great, but how much power does that leave for any other assets. Still a ways off before we see this much modeled detail in games[/QUOTE]
of course we won't see this directly effect videogames instantly, but the fact this can be rendered in real time at all is a step forward.
[QUOTE=TheTalon;39995487]It's not THAT impressive though. When you dedicate your entire GPU, which is one of the most powerful on the market, on a single human head, sure it can look great, but how much power does that leave for any other assets. Still a ways off before we see this much modeled detail in games[/QUOTE]
It's very impressive. You can do this on a consumer desktop in real time. That is what is impressive. This isn't purely from a gaming point of view. This is also how even consumer GPU acceleration can help in real time animations for films or projects. And given tesselation we could probably do this, but not too close. This head uses something like half the power of the Titan right now.
This is merely a demonstration of where the progress is in real time photo-like rendering is at for consumer hardware.
I wonder how many more generations it's going to take for them to realize human eyes aren't flawless spheres with irises in them. They have blood-vessels showing, bumps etc.
Also the mouth movements aren't too good.
[QUOTE=SgtTupelo;40000967]I wonder how many more generations it's going to take for them to realize human eyes aren't flawless spheres with irises in them. They have blood-vessels showing, bumps etc.
Also the mouth movements aren't too good.[/QUOTE]
yeah they should put another GPU in there dedicated to simulate blood-vessels in the eyes
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