• Roller Coaster Tycoon World - Coaster test run
    57 replies, posted
Looking awesome. Looks like we're going to be spoilt for choice this next few years with Frontier's Planet Coaster (RCT3 dev) and this one. If one isn't as good I'm sure the other will be.
[QUOTE=Katska;48570803]What would you even use that for?[/QUOTE] Visitor traffic to help manage food/bathroom facilities and coordinate ride entrances and exits and stuff.
I really wish Frontier would give us more info about Planet Coaster so I can decide which game I need to be excited about.
[QUOTE=Katska;48570803]What would you even use that for?[/QUOTE] I actually appreciate the park management side of the game.
[QUOTE=Alec W;48570862]Visitor traffic to help manage food/bathroom facilities and coordinate ride entrances and exits and stuff.[/QUOTE] [QUOTE=ScottyWired;48570952]I actually appreciate the park management side of the game.[/QUOTE] Correct me if I'm wrong, because it's been a little while, but didn't all the games have map modes that showed you where all your guests are? I was confused since the heat map was listed as a new feature and I was wondering what that would offer over what they've had in the previous games already that would warrant a mention like that.
[QUOTE=Katska;48570973]Correct me if I'm wrong, because it's been a little while, but didn't all the games have map modes that showed you where all your guests are? I was confused since the heat map was listed as a new feature and I was wondering what that would offer over what they've had in the previous games already that would warrant a mention like that.[/QUOTE] Heat maps can show a wide variety of data. You can analyse hot spots for throwing up, excitement, hunger levels, average spending etc so you know exactly what parts of the park need improvement Something like this would be really super helpful, much better than randomly sampling every individual guest in an area [img]http://i.imgur.com/aH3MBA1.jpg[/img]
[QUOTE=ScottyWired;48571086]Heat maps can show a wide variety of data. You can analyse hot spots for throwing up, excitement, hunger levels, average spending etc so you know exactly what parts of the park need improvement Something like this would be really super helpful, much better than randomly sampling every individual guest in an area [img]http://i.imgur.com/aH3MBA1.jpg[/img][/QUOTE] Oh my fucking god, I'm an idiot. I thought it meant heat map as in temperature map. And it would show you where the park guests are based on body heat.
[QUOTE=Katska;48571190]Oh my fucking god, I'm an idiot. I thought it meant heat map as in temperature map. And it would show you where the park guests are based on body heat.[/QUOTE] At first I thought it was implying that levels could have seasons. Which I thought would be really cool because it could allow you to strategize between cold and hot themed attractions. During the Winter, in-door attractions like aquariums and haunted houses become more popular. While during the Summer, pools and ferris wheels become more popular. Sounded cool but then I looked it up and realized it was nothing like that.
Oh man oh god oh man [media]https://youtu.be/q8CMAos-mVQ[/media] Those building tools
it's interesting, hoping they don't screw it up
[QUOTE=smurfy;48578904]Oh man oh god oh man [media]https://youtu.be/q8CMAos-mVQ[/media] Those building tools[/QUOTE] the way the game looks and the way the tools work remind me of cities skylines for some reason
[QUOTE=TheHydra;48578975]the way the game looks and the way the tools work remind me of cities skylines for some reason[/QUOTE] Funny you say that [url]http://www.pcworld.com/article/2977645/software-games/rollercoaster-tycoon-world-preview-a-wildly-easy-to-get-into-ride.html[/url]
[QUOTE=darth-veger;48579895]Funny you say that [url]http://www.pcworld.com/article/2977645/software-games/rollercoaster-tycoon-world-preview-a-wildly-easy-to-get-into-ride.html[/url][/QUOTE] This game is just looking better and better.
I just hope there's a lot of scenery an terrain tools .
If the modding support is a-notch, this game is gonna survive for a hundred years. I'm serious, have you seen the RCT3 modding community? The shit they do is amazing.
[QUOTE=Zuimzado;48580307]If the modding support is a-notch, this game is gonna survive for a hundred years. I'm serious, have you seen the RCT3 modding community? The shit they do is amazing.[/QUOTE] [QUOTE=Mingebox;48580200]I just hope there's a lot of scenery an terrain tools .[/QUOTE] [QUOTE] At launch there will be some limitations—mod tools [B]will pretty much support aesthetic tools only, i.e. scenery[/B]. Support for modded rides and modded rollercoasters is planned, but just not at launch. Still, it’s the easiest (as far as you, the player) method I’ve ever seen for accessing Steam Workshop and will hopefully make the idea of “mods” less intimidating to people who’d never check out Nexus Mods or any of the more hardcore niche sites. And it opens up all sorts of themed park ideas, from your very own Fallout 4 theme park to full-scale recreations of Disney World (provided someone models the basic assets).[/QUOTE]
Man I was worried about teraforming being stripped from the game in this one, but I'm glad it's still in it. the current team working on the game knows what they're doing.
I love the dragging and snapping with coasters, it was always such a pain in the ass to build a huge complex coaster and then have to figure out how to make it get to the station properly and then the corner piece was off by the tiniest bit
Imagine if they change the dev again back to Assclown Studios
[QUOTE=smurfy;48578904]Oh man oh god oh man [media]https://youtu.be/q8CMAos-mVQ[/media] Those building tools[/QUOTE] Whelp, so long skepticism.
My only problem is the world looks rather small compared to RCT3. Maybe that's just because it's that specific park or whatever.
I'm interested enough that I'm going to follow new info about it, but not enough to be hyped just yet.
[QUOTE=benbb;48581296]My only problem is the world looks rather small compared to RCT3. Maybe that's just because it's that specific park or whatever.[/QUOTE] [video=youtube;9VEjVS5uJuw]https://www.youtube.com/watch?v=9VEjVS5uJuw[/video] idk if you have seen this but at 2:15 you can see the possible size that the biggest part can be, seems big to me
I really hope the community will get a spark from RCT World. Seeing the massive amounts of mods for Cities Skylines i also hope we can see a lot of extra new rides, coasters and so on. Having a out-of-the-box access to Steam Workshop with custom scenery is already a big plus.
I hope that the 'flying off if you go too fast' thing means that it's physics based, so you can have ridiculous coasters which go the whole way from the very highest point to the very lowest and then launch into space.
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