[QUOTE=Evil_Toaster;22371229]It is when the other option is to not learn and get better things done faster.[/QUOTE]
And what are your limitations? You're bound to a framework someone has made that can do specific things. Wouldn't you rather have the skill to make your own things or are you too cool to pick up a book you cretin.
With this framework i can be like one of them game developers, bless.
in before the angry card. I just don't understand why if you're interested in making games that you would settle for this gimmick.
And don't use the "i want to make games for fun" argument, programming is fun, you're just to incompetent to even try.
Although I'm being a hypocrite for wasting my time giving my opinions when I couldn't give a shit what you do.
[QUOTE=layla;22371466]And what are your limitations? You're bound to a framework someone has made that can do specific things. Wouldn't you rather have the skill to make your own things or are you too cool to pick up a book you cretin.
With this framework i can be like one of them game developers, bless.
in before the angry card. I just don't understand why if you're interested in making games that you would settle for this gimmick.
And don't use the "i want to make games for fun" argument, programming is fun, you're just to incompetent to even try.
Although I'm being a hypocrite for wasting my time giving my opinions when I couldn't give a shit what you do.[/QUOTE]
:frog:
just leave
[QUOTE=layla;22371466]And what are your limitations? You're bound to a framework someone has made that can do specific things. Wouldn't you rather have the skill to make your own things or are you too cool to pick up a book you cretin.
[editline]06:00PM[/editline]
With this framework i can be like one of them game developers, bless.
[editline]06:01PM[/editline]
in before the angry card. I just don't understand why if you're interested in making games that you would settle for this gimmick.
[editline]06:02PM[/editline]
And don't use the "i want to make games for fun" argument, programming is fun, you're just to incompetent to even try.[/QUOTE]
Actually you can use Python if for any reason you need 'real' code in Construct (you won't)
Why should I have to work for years to learn a programming language when I can just make a game I want to right now and sell it with Construct? It's not a 'gimmick.' It's a tool. An incredible tool.
are there any premade sprites
[QUOTE=Paravin;22371344]I want to try to make an RPG.[/QUOTE]
recreate the original LoZ
[QUOTE=geogzm;22371625]are there any premade sprites[/QUOTE]
There are premade games. But there's not a giant pool of sprites for you to use, if that's what you're wondering.
[editline]11:10AM[/editline]
[QUOTE=cccritical;22371629]recreate the original LoZ[/QUOTE]
It would be easily possible in Construct. In fact it would be one of the easiest things to do.
oh god how do i do anything
[QUOTE=Paravin;22371670]oh god how do i do anything[/QUOTE]
[url]http://www.scirra.com/[/url]
Go there. They have tutorials. They have forums where you can ask questions.
[QUOTE=Evil_Toaster;22371652]There are premade games. But there's not a giant pool of sprites for you to use, if that's what you're wondering.
[editline]11:10AM[/editline]
It would be easily possible in Construct. In fact it would be one of the easiest things to do.[/QUOTE]
ffffff
[QUOTE=Evil_Toaster;22371620]Actually you can use Python if for any reason you need 'real' code in Construct (you won't)
Why should I have to work for years to learn a programming language when I can just make a game I want to right now and sell it with Construct? It's not a 'gimmick.' It's a tool. An incredible tool.[/QUOTE]
Because it doesn't take years? Sure, by all means make a little game but I would not want to be bound my the limitations of someones framework when I can cut out the bullshit and work directly with a graphics api, cos that's all this is doing underneath, you're just setting the scene. It's the equivalent of making a map in half life, adding some textures and scripting out a scenario. Have your 5 minutes of fun but I'm just throwing this out there.
[QUOTE=layla;22371739]Because it doesn't take years? Sure, by all means make a little game but I would not want to be bound my the limitations of someones framework when I can cut out the bullshit and work directly with a graphics api, cos that's all this is doing underneath, you're just setting the scene. It's the equivalent of making a map in half life, adding some textures and scripting out a scenario. Have your 5 minutes of fun but I'm just throwing this out there.[/QUOTE]
Maybe you should try construct for yourself.
For the sake of having a debate, maybe. But I know fully well the inner workings of things like these and the limitations they have.
[QUOTE=layla;22371864]For the sake of having a debate, maybe. But I know fully well the inner workings of things like these and the limitations they have.[/QUOTE]
Good for you, now either try it or shut up and leave the thread.
You mean not have an opinion on a piece of software just because you don't agree? Huh, I thought this was a forum.. where you.. you know.. discuss things? I am perfectly within my rights to have opinions on software, be it good or bad. So if you don't like that then maybe you should skip my posts or take your own advice and leave if you get that worked up about a debate on a piece of software.
=)
I just started this program, and I must say, it's fucking incredible.
Of course I am not going to compare it to real programming, oh ho no.
But damn, it's great fun that stands somewhere between "real" programming and fun, but isn't a generator where you put what should it do and some generic bs comes out.
If you want to have fun and make not serious games, it's great tool.
[QUOTE=Nexosz;22372023]I just started this program, and I must say, it's fucking incredible.
Of course I am not going to compare it to real programming, oh ho no.
But damn, it's great fun that stands somewhere between "real" programming and fun, but isn't a generator where you put what should it do and some generic bs comes out.
If you want to have fun and make not serious games, it's great tool.[/QUOTE]
Now this I can agree with.
[QUOTE=Nexosz;22372023]I just started this program, and I must say, it's fucking incredible.
Of course I am not going to compare it to real programming, oh ho no.
But damn, it's great fun that stands somewhere between "real" programming and fun, but isn't a generator where you put what should it do and some generic bs comes out.
If you want to have fun and make not serious games, it's great tool.[/QUOTE]
You could also make 'serious' games.
If you're serious enough.
[QUOTE=Evil_Toaster;22372165]You could also make 'serious' games.
If you're serious enough.[/QUOTE]
That would require coding though.
[QUOTE=rapperkid04;22372240]That would require coding though.[/QUOTE]
Nope.
Been using this for quite some time now. I even made a megathread about it.
It's incredible.
[editline]06:14PM[/editline]
[QUOTE=layla;22371466]And what are your limitations? You're bound to a framework someone has made that can do specific things. Wouldn't you rather have the skill to make your own things or are you too cool to pick up a book you cretin.
With this framework i can be like one of them game developers, bless.
in before the angry card. I just don't understand why if you're interested in making games that you would settle for this gimmick.
And don't use the "i want to make games for fun" argument, programming is fun, you're just to incompetent to even try.
Although I'm being a hypocrite for wasting my time giving my opinions when I couldn't give a shit what you do.[/QUOTE]
Get the fuck out already. You obviously didn't do any research before ranting in a butthurt tone on a forum because Construct is modifiable. The source code is available for download.
[QUOTE=Evil_Toaster;22372374]Nope.[/QUOTE]
I'll look into it then.
Someone should make Fallout: New Vegas on this, but in the old style. Release it before Bethesda do, sell it, make MILLIONS.
At first I thought this would be shit, then I saw the part after 1:00 and :psyboom:
[QUOTE=layla;22371988]You mean not have an opinion on a piece of software just because you don't agree? Huh, I thought this was a forum.. where you.. you know.. discuss things? I am perfectly within my rights to have opinions on software, be it good or bad. So if you don't like that then maybe you should skip my posts or take your own advice and leave if you get that worked up about a debate on a piece of software.
=)[/QUOTE]
:frog:
Trolling, shitposting, flaming, flaming, trolling, trolling, and trolling again. seriously though
It would probably take longer than just doing it directly with DirectX
[QUOTE=Pruneyboy;22376840]Someone should make Fallout: New Vegas on this, but in the old style. Release it before Bethesda do, sell it, make MILLIONS.[/QUOTE]
Get sued out of your socks.
[QUOTE=layla;22378953]It would probably take longer than just doing it directly with DirectX[/QUOTE]
Great alternative, stop derailing now
[QUOTE=cccritical;22379161]Great alternative, stop derailing now[/QUOTE]
It's not derailing because construct uses DirectX to render. :raise:
i don't suppose anybody could recomend a 3D game maker that is easy to use? i'm going to start messing around with the unreal 3 engine over the holidays but is there an easier jump off point?
i wish i'd know about this 2 years ago though..
[QUOTE=A Glitch;22379316]i don't suppose anybody could recomend a 3D game maker that is easy to use? i'm going to start messing around with the unreal 3 engine over the holidays but is there an easier jump off point?
i wish i'd know about this 2 years ago though..[/QUOTE]
Unreal3 engine is still a bit complicated.
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