• Battlefield 4 Provides a Rich and Satisfying Game Experience
    91 replies, posted
[QUOTE=Akasori;50196903]Too bad they didn't keep these changes from CTE. [video=youtube;jmbZW4oH-6w]https://www.youtube.com/watch?v=jmbZW4oH-6w[/video][/QUOTE] I remember the shitstorm that caused. All the 'pro ace' pilots literally kicked and screamed like kids because they had to actually learn how to play instead of just focusing on spinning with a magical number.
That wouldn't fix the underlying cause of BF4 jets still being a turning war though I'd prefer a system that bleeds speed rapidly if you make tight turns to the point of stalling out, and then making optimal turning speed rather low like it is in real life. Jamming on the thorttle at max speed and doing magic turns just seems stupid
My experience with BF4 flying is that most other pilots have no idea what they're doing. If you start a loop and decelerate while looping, they'll overshoot 90% of the time.
[QUOTE=FalconKrunch;50197729]My experience with BF4 flying is that most other pilots have no idea what they're doing. If you start a loop and decelerate while looping, they'll overshoot 90% of the time.[/QUOTE] That's an idea I've been meaning to try but it always seemed too risky. I guess it's worth a shot.
I hate dogfighting in BF4. It isn't rewarding in the slightest. Getting a kill never makes me feel skillful in any way.
[QUOTE=StrawberryClock;50191301]The worst part is that he had Active Radar Missiles because he had a vendetta against me. That means he was gonna do fuckall else with the jet other than trying to shoot me down because he LITERALLY can't do anything against any ground units. His sole purpose is to shoot me down. I always run with the 30MM Cannon and Laser Guided missiles since it's the only way to be even remotely useful against ground vehicles.[/QUOTE] Iono, he could use his wingtips as a melee weapon against infantry... [QUOTE=StrawberryClock;50192217]I legit wonder how pilots did it during WWII.[/QUOTE] Barely organized chaos. They were never in a one-on-one engagement, for what its worth. Almost always it was several planes a side, often several [i]hundred[/i] involved. You get two people in that sort of duel and someone else is just gonna boom'n'zoom them. Nah, they'd just disengage and go after different targets.
[QUOTE=Oblivion Knight;50197963]I hate dogfighting in BF4. It isn't rewarding in the slightest. [B]Getting a kill never makes me feel skillful in any way.[/B][/QUOTE] Understandable, but [URL="https://www.youtube.com/watch?v=jFBBqqnL28c"]there's actually one specific exception to that.[/URL]
[QUOTE=genpung;50196983]I feel like they got many things wrong in 4 that were once great 3, and its not really anything I can put in words either its just that 4 doesn't feel that satisfying to me.[/QUOTE] It was the same shit in BF3
Helicopters vs Jets is real action
[QUOTE=StrawberryClock;50198191]Understandable, but [URL="https://www.youtube.com/watch?v=jFBBqqnL28c"]there's actually one specific exception to that.[/URL][/QUOTE] Haha, I suppose that is the exception.
I don't know if it's any better in BF4 but in 3 jets sucked extra ass because they were worthless against ground targets so the only thing left for them to do was attack other air vehicles.
[QUOTE=Smoot;50196109]I liked the VTOL's in Crysis MP.[/QUOTE] Yeah. They always felt soo smooth and easy to control. None of the missiles or weapons were lock-on, so combat took some timing and skill. They weren't made out of glass either and could take quite a beating. [Media]https://youtu.be/17Iba3JmTcs[/media]
[QUOTE=Sharker;50198342]I don't know if it's any better in BF4 but in 3 jets sucked extra ass because they were worthless against ground targets so the only thing left for them to do was attack other air vehicles.[/QUOTE] The Hydra missiles were pretty good against ground targets, and the main cannon could decimate infantry. It was basically the stealth jet and attack jet in one superior package.
[QUOTE=StrawberryClock;50192844][URL="https://www.youtube.com/watch?v=jguzrELqCRI"]I'd like to see you try that on my watch, punk.[/URL][/QUOTE] Those are nice fucking shots.
[QUOTE=Cocacoladude;50205323]Those are nice fucking shots.[/QUOTE] Haha, thanks! I got some more shit like that on my channel if you want to take a gander. [editline]26th April 2016[/editline] I'm thinking there's maybe one or two videos that non-battlefield players might like here but I'm not sure if it would be relevant enough to post them. I have like 69 videos on my channel but this is the second one I've posted outside the GGD subforum since most people don't know the intricacies of BF4. I'm torn between asking a mod to change the thread title to something a bit more generic like "Battlefield 4 Is a Rich and Satisfying Game Experience" and posting some stuff here or not bothering at all because it sounds very narcissistic, haha.
[QUOTE=StrawberryClock;50206693]Haha, thanks! I got some more shit like that on my channel if you want to take a gander. [editline]26th April 2016[/editline] I'm thinking there's maybe one or two videos that non-battlefield players might like here but I'm not sure if it would be relevant enough to post them. I have like 69 videos on my channel but this is the second one I've posted outside the GGD subforum since most people don't know the intricacies of BF4. I'm torn between asking a mod to change the thread title to something a bit more generic like "Battlefield 4 Is a Rich and Satisfying Game Experience" and posting some stuff here or not bothering at all because it sounds very narcissistic, haha.[/QUOTE] Everybody is a narcissist to some extent. That said, the majority of your videos are enjoyable enough to watch. Like the scout heli theft. Only complaint was that it was a bit drawn out. If you enjoy doing something then do it.
Alright, this makes me think I can probably turn "An Introduction to X" as an actual series but in the meantime I suppose I could post some videos you non-battlefield players might appreciate. Some of you might not know this but it is, as a matter of fact, technically possible to deny an ally a roadkill: [video=youtube;vljNA8TZv88]http://www.youtube.com/watch?v=vljNA8TZv88[/video]
[QUOTE=Michael haxz;50192759]I've used the F-35 to capture flags get on my level m8[/QUOTE] Last I remember with BF3, the F-35's VTOL was an uncontrollable mess. Engines would stall above 50m altitude and if you went above a certain speed, it would automatically switch to normal flight. I would always just stove into whatever tree or building was in front of me, no matter how long I held the VTOL-up button for. Was it ever improved in BF4?
[QUOTE=StrawberryClock;50211445]Alright, this makes me think I can probably turn "An Introduction to X" as an actual series but in the meantime I suppose I could post some videos you non-battlefield players might appreciate. Some of you might not know this but it is, as a matter of fact, technically possible to deny an ally a roadkill: [video=youtube;vljNA8TZv88]http://www.youtube.com/watch?v=vljNA8TZv88[/video][/QUOTE] Question. What do you use to capture your videos and does it use a metric shitload of storage? Because i'd REALLY like to be able to cut out those occasional golden bits I get. Was about to shit myself laughing as I ran over a squad of fleeing snipers with my tank on Golmud. It would have been so damn fine to have it as a clip.
This is some WW2 shit Shoot missile from two Russias away at a target 8000ft in altitude, a week later you get an email saying either "Missile model X, code XXX, shot on X,X,2010 at UFO - hit" or miss is the way to go
[QUOTE=Cocacoladude;50211731]Question. What do you use to capture your videos and does it use a metric shitload of storage? Because i'd REALLY like to be able to cut out those occasional golden bits I get. Was about to shit myself laughing as I ran over a squad of fleeing snipers with my tank on Golmud. It would have been so damn fine to have it as a clip.[/QUOTE] I use Shadowplay (now called Nvidia SHARE) to capture footage. Unfortunately it's only available if you have a modern Nvidia GPU since there's actually dedicated hardware built into the card for it. When activated, SHARE can store up to 20 minutes of footage in a buffer on the GPU and at the press of a button it will save the footage to hard-drive. It's perfect for people like me who don't have the time and money for more sophisticated setups and have limited storage space. I usually set it to 3 minutes of buffer. It's usually perfect to record amazing moments such as airshots and killstreaks. 3 minutes at 30Mbps comes down to 675MB which is very manageable. I have 161 files so far which brings it up to 85 gigs of footage. I have a full student subscription to Adobe Creative Cloud for Video, Sound and Image editing and I pretty much just borrow my brothers' university credentials to get it each year. Last year I used mine and this year I borrowed one of my brother's.
Also running Nvidia share on my machine I don't do any of the editing bullshit, I just crop it up in their overlay and they handle the youtube upload in the background [media]https://www.youtube.com/watch?v=JKYFK2KJfoc[/media] I'm just that lazy :v:
[QUOTE=Scratch.;50212455]Also running Nvidia share on my machine I don't do any of the editing bullshit, I just crop it up in their overlay and they handle the youtube upload in the background [media]https://www.youtube.com/watch?v=JKYFK2KJfoc[/media] I'm just that lazy :v:[/QUOTE] True, but a bit of basic editing can go a long way for making a more substantial video: [video=youtube_share;3X0WimVDpdY]http://youtu.be/3X0WimVDpdY?list=PLfSCqKhPTYuMTC0kXNFbqS8mQfP8fd2x g[/video] Adobe makes it retardedly easy. [editline]27th April 2016[/editline] [QUOTE=Leintharien;50211602]Last I remember with BF3, the F-35's VTOL was an uncontrollable mess. Engines would stall above 50m altitude and if you went above a certain speed, it would automatically switch to normal flight. I would always just stove into whatever tree or building was in front of me, no matter how long I held the VTOL-up button for. Was it ever improved in BF4?[/QUOTE] Not really, there isn't much of a reason to use it, ever.
[QUOTE=hexpunK;50193205]Eughhhh. BF3 attack jets were pretty brutal if the pilot was actually doing their job and not just dogfighting other attack jets. For something to be [B]more[/B] OP? Fuck all that. No.[/QUOTE] The OP thing about BF3 jets was that you could steal enemy jet quite effortlessly. Steal it from their runway or aircraft carrier, within the 10-second out of bounds timer as you jump out of your own jet. And once you did that, no one could kill or stop you, except yourself by screwing up something and destroying the stolen jet. [editline]27th April 2016[/editline] However, a single Jet dominating doesn't necessarily win the game, but it definitely gives some advantage. Man, I'd just love to fly a helicopter with a dedicated friendly jet in the sky, man I'd love you. But I also want to say that fuck jets. Who in their right mind wants to circle around for 20 minutes, trying to light each other's ass up, in what is probably the most unrealistic Jet fighter simulation? No, Fuck you. [editline]27th April 2016[/editline] Another really fucking brutal thing in BF3: motherfucking Tank in Seine's Crossing. Back then, the cooldown for 2ndary tungsten shells and normal shells was separate. So you could make these two-shot bursts, first an explosive round boom, then a tungsten shotgun shell immediately ready as you watch your enemy in black&white thermal imagining. Thermal imagining, which is ALSO unrealistic/actually just fucking stupid in [I]eve[/I]n BF4. The sun, literally the one and only Sun, changes its position in the sky when you turn on thermal image. Like how unbelievably stupid is that.
[QUOTE=milktree;50201196]Yeah. They always felt soo smooth and easy to control. None of the missiles or weapons were lock-on, so combat took some timing and skill. They weren't made out of glass either and could take quite a beating. [Media]https://youtu.be/17Iba3JmTcs[/media][/QUOTE] I fucking loved standing on these while in flight, Especially the NK helicopter.
People can say what they want about BF4, but there are some things that you absolutely positively cannot do in any other game: [video=youtube;IaekZ1xpmtE]http://www.youtube.com/watch?v=IaekZ1xpmtE[/video]
[video=youtube;DlFi1dm-ROc]http://www.youtube.com/watch?v=DlFi1dm-ROc[/video] A brief introduction to Battlefield most brutal, nuanced and shocking aspect: Infantry combat. Engage in the most PTSD-inducing ground warfare you have ever witnessed in the history of video games. Learn to master a wide array of weapons so ridiculously well detailed it will make you want to buy an AR-15 and name it "Kilroy". Engage in CQC combat that will actually make you feel the enemy's blood splatter across your face as you knife them in the throat, making you feel regret as you just extinguished the life of a real person who had friends and family (you monster). Experience combat so real that dying in-game makes you die on the inside a little bit!
[video=youtube;vbMnRkyhri0]http://www.youtube.com/watch?v=vbMnRkyhri0[/video] So during a brief moment of inspiration, I've decided to try something a little bit different while still keeping in the spirit of the series (if you can even call a 3 video playlist a series). You guys tell me what you think of it.
[QUOTE=Carnotite;50192336]To my understanding, there's a series of maneuvers and counter-maneuvers you use to try and get behind the other person by predicting and reacting to their actions. It was like a hi-speed game of high-stakes chess in the air and bristling with guns. Head-on runs were understood to be a generally poor idea. Of course in real life, there were basically two categories of planes, boom n' zoom or turn and burn. Heavier planes, like the P-47, weren't very agile but could gain altitude and swoop past the enemy guns blazing before turning around quite some distance away to make another run. Lighter planes like the Japanese Zero were extremely agile, so wanted to engage in turning battles with their heavier American counterparts where the American fighters were at a maneuverability disadvantage. Altitude is also key, since if you are higher than your opponent they are forced to fly up to you, which costs them speed. If you are high up, you can dive down to gain speed and swoop past enemies and swoop back up away from them by bleeding that speed back off. Speed is energy, and energy is a currency used to climb and make turns. Add to this that planes were tuned and optimized to perform at certain altitudes, carried weapons ranging from 7.62mm MGs to the German fetish for 20/30mm cannons and even the occasional anti-tank gun, and there was a lot going on in the air.[/QUOTE] the spinning circle crap is a symptom of games having jets or planes being identical in performance when you have planes that perform well at certain altitudes or have poorer turning circles, then you get interesting dogfights otherwise you get the spinmerightround experience that shit tons of games have
Heya folks, been a while. Here's a video more in line with what you'd be expecting from the thread title: [video=youtube;kg2yG4g0pyw]http://www.youtube.com/watch?v=kg2yG4g0pyw[/video]
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