[QUOTE=gufu;52748484][media]https://www.youtube.com/watch?v=KMBVD-lwMAw[/media]
Crossposting from YanSim thread.[/QUOTE]
When a game makes you rage that much you just need to take a break. You won't be at your best when you're salty as fuck, not to mention that you clearly aren't having fun.
I find myself steamrolling difficult sections of games after a short break all the time.
I prefer this type of brutal difficulty to Darkest Dungeon's type of brutality/masochism/suffering which is "oh you lost 2-3 minutes of progress" compared to "oh that enemy crit'd that character you spent leveling for 10 hours- nope he's dead. Go level another group of guys and pray that nothing like that happens for another 10." That kind of shit made me just give up the game after i beat it and as much as i had a good time with it, i just don't want to touch the game again. I don't think that'll be the case with cuphead.
[QUOTE=Laserbeams;52748567]When a game makes you rage that much you just need to take a break. You won't be at your best when you're salty as fuck, not to mention that you clearly aren't having fun.
I find myself steamrolling difficult sections of games after a short break all the time.[/QUOTE]
I'm one of those people who actually take breaks after every hour like Wii games constantly pester you to. It really does help, you enjoy the game a lot more if you take it easy.
[QUOTE=KennyAwsum;52748581]I prefer this type of brutal difficulty to Darkest Dungeon's type of brutality/masochism/suffering which is "oh you lost 2-3 minutes of progress" compared to "oh that enemy crit'd that character you spent leveling for 10 hours- nope he's dead. Go level another group of guys and pray that nothing like that happens for another 10." That kind of shit made me just give up the game after i beat it.[/QUOTE]
Well the difference is that one is completely determined by your own abilities and the other is determined by luck. It's not really a fair comparison when all you can do in the other game is try to minimise risk for when you get inevitably fucked by the RNG.
[QUOTE=Reds;52748586]Well the difference is that one is completely determined by your own abilities and the other is determined by luck. It's not really a fair comparison when all you can do in the other game is try to minimise risk for when you get inevitably fucked by the RNG.[/QUOTE]
The risk minimization is a core component of Darkest Dungeon's gameplay.
If you're getting "inevitably fucked by the RNG", then chances are that's actually entirely your fault. Darkest Dungeon is one of the most fair Roguelike-esque games I have played in a very long time (I'm glaring at you, FTL), and it gives you ample opportunity to succeed, at pretty much every turn.
If you go through and lose a character you spent hours leveling, then that usually means you didn't properly equip your characters with consumables & trinkets, put them in the proper positions, and/or paired them with the right teammates. And, worse comes to worst, you always have the chance to run - if you wait until your characters are one hit away from death to try and run away, that's on you if the run fails and your character gets turned into confetti.
That being said, I completely understand why people would like Cuphead and not like Darkest Dungeon, and that is [b]because[/b] of that risk minimization. Honestly, comparing their difficulty seems a bit dishonest to me, since they approach risk, managing it, and the consequences of it, in fundamentally different ways.
[QUOTE=Reds;52748586]Well the difference is that one is completely determined by your own abilities and the other is determined by luck. It's not really a fair comparison when all you can do in the other game is try to minimise risk for when you get inevitably fucked by the RNG.[/QUOTE]
The weird thing is that xcom eu/2 feels just right for me in terms of mitigating that rng bullshit for the most part, i don't really understand why any developer would let their game get so punishing to the point where i don't really want to play their game anymore whilst enjoying the game at the same time.
You've got a balance of strategy over skill there, while with darkest dungeon it feels like everytime i go into it that it's just a ticking timebomb just waiting to see who'll die next to something that i couldn't really deal with. I'm talking near full health heroes getting critically injured and then instantly murdered on death's door by a second enemy. It's happened so many times to me. I enjoy creating a strategy against rng even if its a small advantage but i don't like getting punished for something i can't do anything about. I understand that the game is about that but it doesn't really make it a better game for it. To me as a player i come away from that with nothing and the highs don't justify the lows of losing something you've invested hours and hours into. I can lose in a ironman campaign like XCOM 2 and i can accept it because i didn't prepare myself just like how in cuphead i can accept that i lost because i didn't adapt to a boss's bullet pattern.
To bring it back to cuphead, these streamers are frustrated about having lost all of that progress but to me it's much much much worse for a game to punch you in the face repeatedly sending you back a long time with very little payoff than have a game challenge you with a nice payoff at the end. There is a balance and i think the developers nail it as it doesn't take too long for you to get back to where you are and that makes the highs of the game better than the lows. I realise that i am comparing apples to oranges but i just wanted to make a point on how the game's difficulty should be praised considering what it could have been.
[QUOTE=KennyAwsum;52748611]I'm talking near full health heroes getting critically injured and then instantly murdered on death's door by a second enemy. It's happened so many times to me.[/QUOTE]
Damn, that's really unfortunate.
I've managed to get to the Darkest Dungeon twice (on Normal difficulty; I am [B]far[/B] too much of a snail to play with Stygian's time limit), and never once had that happen. Though I got pretty close in my first few hours of the game, when I wasn't really adjusted to what the game expects of you.
That being said, I will admit all bets are off once you get to the Darkest Dungeon itself. I have my own quarrels with that segment of the game, and I personally consider the game beat once you get to it. I understand that might make what I say moot, but it is what it is. :v:
[QUOTE=Laserbeams;52748567]When a game makes you rage that much you just need to take a break. You won't be at your best when you're salty as fuck, not to mention that you clearly aren't having fun.
I find myself steamrolling difficult sections of games after a short break all the time.[/QUOTE]
Even the game has a song about taking a quickbreak, so it helps. :v:
[QUOTE=gufu;52748484][media]https://www.youtube.com/watch?v=KMBVD-lwMAw[/media]
Crossposting from YanSim thread.[/QUOTE]
Fucking hell, know your limits. I understand getting angry at a game but breaking shit won't help a single bit.
[editline]5th October 2017[/editline]
If you get this angry while playing, find a different hobby to waste time on.
To be fair, it sounds like he's just pounding on the table. I've done that too with some games.
[QUOTE=Talvy;52749395]To be fair, it sounds like he's just pounding on the table. I've done that too with some games.[/QUOTE]
I find that once you get a glass desk that stops becoming a problem.
[QUOTE=Hogie bear;52749647]I find that once you get a glass desk that stops becoming a problem.[/QUOTE]
Or it becomes a much bigger one
[QUOTE=WhyNott;52749704]Or it becomes a much bigger one[/QUOTE]
One of my friends had a glass table and whenever he started getting really angry I just send him this picture
[t]http://i.imgur.com/fgup5.jpeg[/t]
[editline]5th October 2017[/editline]
Visual curing I call that
[QUOTE=Plaster;52749883]One of my friends had a glass table and whenever he started getting really angry I just send him this picture
[t]http://i.imgur.com/fgup5.jpeg[/t]
[editline]5th October 2017[/editline]
Visual curing I call that[/QUOTE]
[video=youtube;p0rfmUDXCIM]https://www.youtube.com/watch?v=p0rfmUDXCIM[/video]
[QUOTE=Gmod4ever;52748609]The risk minimization is a core component of Darkest Dungeon's gameplay.
If you're getting "inevitably fucked by the RNG", then chances are that's actually entirely your fault. Darkest Dungeon is one of the most fair Roguelike-esque games I have played in a very long time (I'm glaring at you, FTL), and it gives you ample opportunity to succeed, at pretty much every turn.
If you go through and lose a character you spent hours leveling, then that usually means you didn't properly equip your characters with consumables & trinkets, put them in the proper positions, and/or paired them with the right teammates. And, worse comes to worst, you always have the chance to run - if you wait until your characters are one hit away from death to try and run away, that's on you if the run fails and your character gets turned into confetti.
That being said, I completely understand why people would like Cuphead and not like Darkest Dungeon, and that is [b]because[/b] of that risk minimization. Honestly, comparing their difficulty seems a bit dishonest to me, since they approach risk, managing it, and the consequences of it, in fundamentally different ways.[/QUOTE]
I have to disagree with your "other roguelikes are less fair" point. In most genuine roguelikes, you've got a number of contingency plans and ways to affect your situation. Scrolls of banishment, potions of bravery, wants of controlled teleport or teleport other, all sorts of sources of quick healing or damage, and finally, if nothing else, then you have the stairs to another level. If, while fighting Sauron, he summons every proper noun Tolkien ever put to paper right on your ass and sets them against you, you have a metric fucktogram of options if you've been preparing correctly. I've survived a face-off against almost every unique enemy in Angband at once multiple times, because the game let me lug around a pile of tools to survive with and let me use them whenever I want.
Conversely, in Darkest Dungeon, the only emergency options you have are running away (causing a heap of unavoidable stress) or popping one of the three (mediocre) buff items in the game and hoping that luck is with you. If an Unclean Giant gets a lucky critical treebranch bramblefuck on you and annihilates your frontman, there's nothing you can do to turn that around aside from heading back to the hamlet and eating the ~3,000 in stress reduction for your party and two weeks' worth of missions for a replacement frontman.
please tell me someone has the source of the dude at :38 screaming "FUUUUCK" and going full raptor
[QUOTE=VietRooster2;52750604]please tell me someone has the source of the guy saying "th-THE FU-THE FUCKING JELLYBEAN" and the dude at :38 screaming "FUUUUCK".[/QUOTE]
The description has them sourced neatly
[url=https://clips.twitch.tv/AgilePhilanthropicBaguetteShazBotstix]Jellybean[/url]
[url=https://clips.twitch.tv/BoringSilkyScallionGingerPower]Full raptor[/url]
[QUOTE=NachoPiggy;52750623]The description has them sourced neatly
[url=https://clips.twitch.tv/AgilePhilanthropicBaguetteShazBotstix]Jellybean[/url]
[url=https://clips.twitch.tv/BoringSilkyScallionGingerPower]Full raptor[/url][/QUOTE]
oh. I didn't look there, but thank you
[QUOTE=eatdembeanz;52749967]
If an Unclean Giant gets a lucky critical treebranch bramblefuck on you and annihilates your frontman[/QUOTE]
99% of the time this is a result of your own poor planning. IIRC the giant never treebranches on his first turn allowing you to apply damage debuffs on him.
Also you neglected to mention the most powerful recovery option in the game- camping. A good camp can get your heroes back to fighting strength after a bit of bad RNG.
[QUOTE=Wunce;52750707]99% of the time this is a result of your own poor planning. IIRC the giant never treebranches on his first turn allowing you to apply damage debuffs on him.[/QUOTE]
Darkest Dungeon's decision forces you to focus stress casters first, so you have to burst her down every single time. Additionally, no amount of prior planning can prevent running into a giant/virago combo, which is almost a guaranteed wipe if you roll badly, regardless of how prepared you are.
The game is fantastic, but I can't help but feel it might be a little more fun if in standard mode, slapping pink things regenerates one health bar, and then hard mode would be what it is right now.
Just a thought.
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