• Black Mesa disaster on one map
    95 replies, posted
[QUOTE=WillerinV1.02;52618483] Do any other games have situations like this? Significant events or locations explored by different characters around the same time? I'm sure that's vague enough to fit a lot of different games, but Half Life did it so well. I want more of that.[/QUOTE] Halo 3: ODST did it pretty well. There's all sorts of overlap from different parts of the city of the same events. The events of halo 2, space elevator coming down etc.
[QUOTE=Nightfury;52620821]I wonder how this would be with Portal 2. I always wanted to know how big is the Aperture Science facilities. And also how deep down is Cave Johnson's facility as well.[/QUOTE] You'd have a much harder time, especially due just how many pits they act like there are, and world portals just existing.
[QUOTE=Reds;52620510]Finally, the story of Kleiner's escape from Black Mesa.[/QUOTE] What about Vance? The black guy that escape with Barney in the end of Blue Shift was called something else
The movements of the position indicators was a bit funky/fuzzy, like moving slowly to the next keyframe when the characters are obviously standing perfectly still, but it's still an incredible display. My BF and I watched the whole thing transfixed(though at 2x speed for most of it).
[QUOTE=Rixxz2;52622108]What about Vance? The black guy that escape with Barney in the end of Blue Shift was called something else[/QUOTE] Kliener and Vance were the two scientists at the broken computer right after the resonance cascade (Atleast in my head they are). And considering both of their dialogue in HL2 and beyond they were both certainly in the control room or nearby the Anti-Mass Spec chamber.
[QUOTE=RaraKnight;52618456]Because he does arrive with the rest of the HECU soldiers, this time-line has it wrong. It's totally possible he was blacked out for a while until his part actually starts with the gameplay in the vid but he, for sure, showed up in the first day and not the second, since Barney's entire campaign is in the first day and you can overhear soldiers talking about being pissed that Shepard isn't up yet.[/QUOTE] But the thing is Sheppard is shot down by a Xen Fighter, those only appear near the end of Gordons story which coincides with the millitary starting to losing it's grasp on the situation / Xen forces fighting back forceing the millitary into ordering a full scale retreat shortly after. Shepard arrives at blackmesa with the situation completely fubar'd possibly as reinforcements to a QRF which Freeman has been blasting his way through. Personnally, despite the reference in blueshift, i've always felt Shapperds 'logical' arrival is shortly before Gordon reaches the cliff face at Surface Tension (not just because it's the fist place you see / recognise in OP4) with player control only being assumed around "forget about freeman". My reasoning being, I'd like to think millitary powers would not allow their helicopters to fly in hostile airspace unprotected if at all, which leads me to think they were not aware the Xen forces had fast movers till it was too late, and as such only began deploying their own jets after the fact. Sheppard, at least to me, arrives on site when the battle has certainly tuned or is turning in favor of the Xen forces, which IMO only starts happening after on a rail.
[QUOTE=LoneWolf_Recon;52622346]Kliener and Vance were the two scientists at the broken computer right after the resonance cascade (Atleast in my head they are). And considering both of their dialogue in HL2 and beyond they were both certainly in the control room or nearby the Anti-Mass Spec chamber.[/QUOTE] [quote]Finally, the story of Kleiner's escape from Black Mesa.[/quote] I know, my point was that if you're making a mod about Kleiner's escape, you can't forget to also include Vance
[QUOTE=LoneWolf_Recon;52622346]Kliener and Vance were the two scientists at the broken computer right after the resonance cascade (Atleast in my head they are). And considering both of their dialogue in HL2 and beyond they were both certainly in the control room or nearby the Anti-Mass Spec chamber.[/QUOTE] Marc Laidlaw confirmed it was Eli later on and Black Mesa made it so that Kleiner was the one with him too instead of some other random schmuck.
[QUOTE=Reds;52620510]Finally, the story of Kleiner's escape from Black Mesa.[/QUOTE] i mean it would be legit cool to have a game where you survive by being careful not everyone had an hev suit, military training, or a beer debt to repay.
[QUOTE=WillerinV1.02;52618483]I always loved this aspect of the first Half Life game and it's expansions. Having the three different weaving timelines showing the different perspectives of the incidents. Really makes the games feel like they're based around the incident itself and the people in it rather than raw gameplay appeal. Do any other games have situations like this? Significant events or locations explored by different characters around the same time? I'm sure that's vague enough to fit a lot of different games, but Half Life did it so well. I want more of that.[/QUOTE] Not as in depth, but Call of Duty Modern Warfare 2 has you in a car at Pripyat when Zakhaev's arm is shot off, which you do in Modern Warfare 1 as Price.
In Modern Warfare Remastered, they actually added them into the car.
[QUOTE=elitehakor;52618795]i like how the emergency broadcast system image was taken from that one cutscene in mw2[/QUOTE] That was from the Black Mesa mod if I'm not mistaken, which most likely used the same asset [media]https://www.youtube.com/watch?v=MBQ8rPg7UaQ[/media]
[QUOTE=Zeos;52619799]Resident Evil 2 and 3 have crossover, and I believe that both Outbreak titles take place during 3 as well? Nier Automata as well.[/QUOTE] everything pre resident evil 4 takes place around the same time, which makes the whole timeline super weird and confusing
[QUOTE=WillerinV1.02;52618483]Do any other games have situations like this? Significant events or locations explored by different characters around the same time? I'm sure that's vague enough to fit a lot of different games, but Half Life did it so well. I want more of that.[/QUOTE] Dishonored and it's dlc's does to an extent. Like breaking into coldridge prison as Daud after breaking out of it as Corvo, and seeing the aftermath of his breakout.
[QUOTE=Ezhik;52623512]i mean it would be legit cool to have a game where you survive by being careful not everyone had an hev suit, military training, or a beer debt to repay.[/QUOTE] And maybe you can use traps around the facility to take out enemies. Like deactivating a bridge when a zombie is on it or activating that one room that fuckin explodes in Half life 1. Maybe have his run speed lowered to add that bit of difficulty.
[QUOTE=Hogie bear;52627247]And maybe you can use traps around the facility to take out enemies. Like deactivating a bridge when a zombie is on it or activating that one room that fuckin explodes in Half life 1. Maybe have his run speed lowered to add that bit of difficulty.[/QUOTE] Honestly, having a game from Kleiner's point of view in the likes of Penumbra/Amnesia/SOMA where you for the most part run away and hide from stuff could be cool. After all, high tech facility on a meltdown with an ongoing alien invasion and military "clean up" isn't too bad of a setting. Main problem would be that anyone familiar with the saga, would have hard times finding creatures they killed dozens upon dozens genuinely scary so maybe more logic and puzzle based game would be better.
[QUOTE=Dom Pyroshark;52627310]Honestly, having a game from Kleiner's point of view in the likes of Penumbra/Amnesia/SOMA where you for the most part run away and hide from stuff could be cool. After all, high tech facility on a meltdown with an ongoing alien invasion and military "clean up" isn't too bad of a setting. Main problem would be that anyone familiar with the saga, would have hard times finding creatures they killed dozens upon dozens genuinely scary so maybe more logic and puzzle based game would be better.[/QUOTE] Yeah it would miss out on the horror element, but I can imagine it being pretty tense when an enemy like a headcrab or vort can kill you in one hit.
[QUOTE=Hogie bear;52627317]Yeah it would miss out on the horror element, but I can imagine it being pretty tense when an enemy like a headcrab or vort can kill you in one hit.[/QUOTE] Eh... instakill ranged and jumping enemies is just a bit too much. Headcrabs can fly a reasonable distance and come in large numbers - dying to just one hitting you would be terrible. And vorts spamming ranged attacks would practically deny any chance to escape per say - but having the electric shocks stun and slow you down enough would be enough to other enemies to catch up and kill you. And that makes for a bit more interesting approach.
I like to think that headcrabs are more like ambushers as they will latch onto any host that's unaware or caught off guard easily, but if that's not the case then they'll try to overwhelm them by repeatedly attacking them until their prey tires out.
[QUOTE=Dom Pyroshark;52627310]Honestly, having a game from Kleiner's point of view in the likes of Penumbra/Amnesia/SOMA where you for the most part run away and hide from stuff could be cool. After all, high tech facility on a meltdown with an ongoing alien invasion and military "clean up" isn't too bad of a setting. Main problem would be that anyone familiar with the saga, would have hard times finding creatures they killed dozens upon dozens genuinely scary so maybe more logic and puzzle based game would be better.[/QUOTE] HL1 monsters are some scary fuckers, and with next-gen graphics and some immersive effects would be really scary to meet without HEV suit and a shotgun. Damn, just imagine the Garg.
[QUOTE=Lambeth;52625786]everything pre resident evil 4 takes place around the same time, which makes the whole timeline super weird and confusing[/QUOTE] sort of but not really? 0 is first, it then overlaps with 1. 2 takes place after 1, when the city is freshly over run, AFTER the arklay mansion incident. then 3 takes place when the city is well and truly fucked (why claire hasn't already left is beyond me). 2 starts before 3 but i believe they overlap. 3 isn't happening at the same time as 0-1, considering claire has escaped the mansion already in 3. then racoon city explodes.
[QUOTE=VintageCat;52627766]HL1 monsters are some scary fuckers, and with next-gen graphics and some immersive effects would be really scary to meet without HEV suit and a shotgun. Damn, just imagine the Garg.[/QUOTE] While the Alien Grunt and Controller redesigns in Black Mesa are off, Crowbar Collective early on pretty much nailed the look of the Tentacles and Gargs in an HD setting.
[QUOTE=WillerinV1.02;52618483]I always loved this aspect of the first Half Life game and it's expansions. Having the three different weaving timelines showing the different perspectives of the incidents. Really makes the games feel like they're based around the incident itself and the people in it rather than raw gameplay appeal. Do any other games have situations like this? Significant events or locations explored by different characters around the same time? I'm sure that's vague enough to fit a lot of different games, but Half Life did it so well. I want more of that.[/QUOTE] There's an old PS2 game (with one sequel on PS2 and a re-imagining on PS3) called Forbidden Siren, which is a horror game where you control multiple characters all on one island, and you get to follow the events of the story through the eyes of each of them. I never played it, and it's been a while since I watched [url=https://www.youtube.com/watch?v=114Ygup5-x4]this in-depth review of it[/url] (which I'm pretty sure has spoilers and is almost 30 minutes with an opening skit and a few other cut-aways) but if I remember correctly: You play as one character during a certain time of the day, and things you do during those hours will affect what you do as another character when you switch over to them. You don't start out with the ability to select the time of day you want to play, but once you do, you can back and forth and set things in place for puzzles other characters have to complete. Completing certain puzzles will also unlock alternate events and I think there were at least two endings for the game.
[QUOTE=WillerinV1.02;52618483]I always loved this aspect of the first Half Life game and it's expansions. Having the three different weaving timelines showing the different perspectives of the incidents. Really makes the games feel like they're based around the incident itself and the people in it rather than raw gameplay appeal. Do any other games have situations like this? Significant events or locations explored by different characters around the same time? I'm sure that's vague enough to fit a lot of different games, but Half Life did it so well. I want more of that.[/QUOTE] Stalker Clear Sky and Shadow of Chernobyl do this to an extent
[QUOTE=BrandoJack;52628255]There's an old PS2 game (with one sequel on PS2 and a re-imagining on PS3) called Forbidden Siren, which is a horror game where you control multiple characters all on one island, and you get to follow the events of the story through the eyes of each of them. I never played it, and it's been a while since I watched [url=https://www.youtube.com/watch?v=114Ygup5-x4]this in-depth review of it[/url] (which I'm pretty sure has spoilers and is almost 30 minutes with an opening skit and a few other cut-aways) but if I remember correctly: You play as one character during a certain time of the day, and things you do during those hours will affect what you do as another character when you switch over to them. You don't start out with the ability to select the time of day you want to play, but once you do, you can back and forth and set things in place for puzzles other characters have to complete. Completing certain puzzles will also unlock alternate events and I think there were at least two endings for the game.[/QUOTE] Siren is super cool as a story, super bad as a game. Just watch a playthrough of it.
I'm a bit late to the party, but wow, this video really gave me a sudden reminder of just how "there" the events of Half-Life 1 are. Overtime with the graphics becoming quickly outdated and whatnot I stopped taking the game serious at all, with all it's jerky animations and whatnot, but this video really reminded me of that feeling I had back when I first played Half-Life. For playing it back in it's time, it almost felt like a horror game. Hearing all the announcements in this video coupled with watching the "casualties" counter rise rapidly just after the resonance cascade was just stunning. It really did manage to bring me back to my first time playing it, and is a good reminder of just how fucked the situation really was. This video does a very good job of showing the events of Half-Life from a "surveillance" point of view, with how we get to really see the events of the games all at once. Coupling the events of the players perspectives from this view of showing the Black Mesa Research Facility go from top condition to a near crumbling mess by the end of the events is really kind of amazing. There's almost these sort of "stages" you can make out that the facility and it's inhabitants go through, as the whole facility is running fine, but theres these little issues leading up from one to another, and then Gordon puts in the Xen crystal, and everything suddenly lights up all over the map, showing a genuinely believable spread of events across the entire facility. Warning symbols flash and show how the people still left in Black Mesa try to survive, rebooting systems, stabilizing locations, etc. The little notations of military communication when key events happen, like firing the rocket engine on the tentacles, or the forget about freeman message. It was especially satisfying to see the characters sync up at the points where they did after watching this for so long. The video also really puts more life into the events of Half-Life 1 into perspective, seeing the announcements at the top read out events that happen we never get to see but logically make sense, such as reading way late into the events of how Sector C has become an overrun area, as it was at the heart of the resonance cascade.
fuck i need to play the entire series again from start to "finish". i somehow forgot how good these first games were
[QUOTE=WillerinV1.02;52618483]I always loved this aspect of the first Half Life game and it's expansions. Having the three different weaving timelines showing the different perspectives of the incidents. Really makes the games feel like they're based around the incident itself and the people in it rather than raw gameplay appeal. Do any other games have situations like this? Significant events or locations explored by different characters around the same time? I'm sure that's vague enough to fit a lot of different games, but Half Life did it so well. I want more of that.[/QUOTE] Timesplitters come to my mind
[QUOTE=DinoJesus;52620614]Everyone forgets how Kleiner almost blows Alyx's head off with a shotgun in HL2. He escaped from the heart of a facility swarmed with aliens and soldiers. I bet Kleiners killed atleast five men minimum.[/QUOTE] My new headcannon for Kleiner is the Freeman's Mind 2 version now. He's a mad scientist who will kill you if you cross him.
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