WRECK IT RALPH 2: Ralph Breaks The Internet Official Trailer
117 replies, posted
[QUOTE=Joyful Mystery;53168874]Decent quality meme material here.
[img]http://i0.kym-cdn.com/photos/images/original/001/346/525/83d.gif[/img][/QUOTE]
>shadman
[QUOTE=EmilyVasquez;53168971]What if in the movie Ralph ends up finding bootleg/rom hack versions of himself?[/QUOTE]
"Wreck it 7? Uh, let's check it out."
*Jetsons theme begins playing*
[B]"Grandpa?!"[/B]
The Bunny Scene might be foreshadowing, since Wreck-it Ralph had the whole "If you die in the wrong game you die for real" deal going for it, and "game-hopping" was frowned upon.
I feel like that could be the same case for the internet. Maybe overtaking a game or someone's device is a high crime of sorts (like in real life), but also dangerous because of anti-viruses and firewalls.
[QUOTE=conan96;53168883]I can't wait for the part where Ralph discovers the emulation scene and decides to help dump roms to preserve the lives of his comrades.[/QUOTE]
That would be awesome, though there is no way that emulation would depicted in a positive manner by Disney.
The trailer didn't get me very excited for it, but it is Disney and they're pretty on point with their shit. I'm just happy a trailer didn't give away the entire movie for once
[QUOTE=conan96;53168883]I can't wait for the part where Ralph discovers the emulation scene and decides to help dump roms to preserve the lives of his comrades.[/QUOTE]
actually i think the story isn't that far off from it. if i recall, they basically go to the internet in order to find some sort of macguffin that'll save sugar rush on the internet, and hijinks ensue or something akin to that.
[img]https://i.imgur.com/YhMPFzp.png[/img]
Wait a second wasn't it a core plot point that Vanellope couldn't actually leave the sugar rush arcade cabinet
[QUOTE=Lambeth;53170197]Wait a second wasn't it a core plot point that Vanellope couldn't actually leave the sugar rush arcade cabinet[/QUOTE]
Did you saw the ending of the movie
[QUOTE=Lambeth;53170197]Wait a second wasn't it a core plot point that Vanellope couldn't actually leave the sugar rush arcade cabinet[/QUOTE]
She was displaced by king candy and that was causing her to be labeled as a "glitch". She's actually not one and now that he was kicked out she has been restored.
[QUOTE=Lambeth;53170197]Wait a second wasn't it a core plot point that Vanellope couldn't actually leave the sugar rush arcade cabinet[/QUOTE]
That was resolved in WiR 1, though. It was the climax of the film.
[QUOTE=Lambeth;53170197]Wait a second wasn't it a core plot point that Vanellope couldn't actually leave the sugar rush arcade cabinet[/QUOTE]
If I can recall, I believe that was due to Turbo's meddling with the code.
All the product placement in the trailer is making me pretty worried. In the first one it was way less shoehorned and actually felt like it fit in with the film, but in this I'm not too sure of it.
[QUOTE=meharryp;53170366]All the product placement in the trailer is making me pretty worried. In the first one it was way less shoehorned and actually felt like it fit in with the film, but in this I'm not too sure of it.[/QUOTE]
i mean, even though zootopia is more subtle about it it's not like disney shies away from using recognizable brand imagery
[t]https://i.gyazo.com/2f124b8dc7b18d60163f7f1bcbe11892.jpg[/t]
[t]https://i.gyazo.com/a1b83c22045270fb478354972d16a35f.png[/t]
I don't buy that this film is just going to be a bunch of product placement posing as a story. The first film wasn't the "Rodger Rabbit" of video games like people expected it to be, but was merely frontloaded with references and settled into telling a completely original story by around the 30 minute mark. However, it did play with a lot of video game concepts (glitches, unused content, minigames, corruption, etc) in really creative and unexpected ways, and I expect the sequel is going to do the same thing with the internet. So you'll see a lot of recognizable stuff in the first third of the movie, but once the plot gears into motion you'll have no idea what to expect.
[QUOTE=LZTYBRN;53170689]i mean, even though zootopia is more subtle about it it's not like disney shies away from using recognizable brand imagery
[t]https://i.gyazo.com/2f124b8dc7b18d60163f7f1bcbe11892.jpg[/t]
[t]https://i.gyazo.com/a1b83c22045270fb478354972d16a35f.png[/t][/QUOTE]
Making an in universe parody of a brand with anthropomorphic characters isn't straight up having an ad billboard with the real brands logos in the movie. This zootopia example is more on the "real world parody" side than the product placement ad side. It's similar to the creative consumerism/californian lifestyle satire in Shrek 2.
The ads in this trailer take me out of the universe immediatly, like what the hell is an ad for a real world tv channel just acquired by Disney doing in a movie about the internet. They take up more space than the characters in almost all the shots of the first part of the trailer.
The question is more are the product placement introduced in a subtle creative way and are background flavor like in zootopia or Shrek or are they breaking the immersion and the whole movie was built around it.
[QUOTE=Loth;53171834]The question is more are the product placement introduced in a subtle creative way and are background flavor like in zootopia or Shrek or are they breaking the immersion and the whole movie was built around it.[/QUOTE]
i have a feeling it's going to be something that's only really prominent in the first 20-30 minutes of the movie before the plot kicks in as others have mentioned. The majority of the video game references in WiR 1 were at the beginning of the film, and it's the same director so I imagine it'll probably follow a similar structure
That pink bunny scene is going to get so many kids into inflation fetish. Calling it now.
In 20 years time they'd be asked "how did you even get into this shit" and they'll answer "Wreck-It Ralph 2".
[QUOTE=Hatley;53174127]That pink bunny scene is going to get so many kids into inflation fetish. Calling it now.
In 20 years time they'd be asked "how did you even get into this shit" and they'll answer "Wreck-It Ralph 2".[/QUOTE]
Ask kids in 20 years about Zootopia.
[QUOTE=doomkiwi;53170223]She was displaced by king candy and that was causing her to be labeled as a "glitch". She's actually not one and now that he was kicked out she has been restored.[/QUOTE]
I do remember a sequence after she crossed the finish line where she glitched out of her new princess dress, which I guess muddied the waters for me.
[QUOTE=Loth;53171834]Making an in universe parody of a brand with anthropomorphic characters isn't straight up having an ad billboard with the real brands logos in the movie. This zootopia example is more on the "real world parody" side than the product placement ad side. It's similar to the creative consumerism/californian lifestyle satire in Shrek 2.
The ads in this trailer take me out of the universe immediatly, like what the hell is an ad for a real world tv channel just acquired by Disney doing in a movie about the internet. They take up more space than the characters in almost all the shots of the first part of the trailer.
The question is more are the product placement introduced in a subtle creative way and are background flavor like in zootopia or Shrek or are they breaking the immersion and the whole movie was built around it.[/QUOTE]
thing is wreck it ralph is 99% based in the real world except for the wreck it ralph arcade cabinet, sugar rush, heroes duty, and litwacks arcade.
everything else in wreck it ralph 1 was based upon some real game ip. Dance dance revolution, street fighter, Sonic, house of the dead, Sonic, Qbert, Pacman, Dig Dug, Tomb Raider, Space Invaders, Qix, Frogger, TMNT, Metal Gear, Pong, Foodfight, Root Beer Tapper, Paper Boy, Mortal Kombat, Dragons Lair, And so many other arcade classics that are real product placement.
I dont understand why Wreck it ralph 2 has to be any different in real product placement.
I don't mind there being real products in movies as long as it makes sense, which it does here.
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