[QUOTE=Pretiacruento;47963317]Same. Comments such as these are why gamers are considered whiny and self-entitled.
They don't need to redo Doom II, just go back and play the old one, for fuck's sake.
THIS game, to me, is what Doom would look like if it was released today, a great mix between fast-paced shooting and MK fatalities thrown in between. I'm deeply satisfied.
[editline]15th June 2015[/editline]
Hell, if people paid enough attention would have noticed the remastered MAP01 track, yet I'm reading people whining about the music being "lackluster".
Kids these days...[/QUOTE]
maybe you could look in to what some people have to say and aknowledge different, very valid opinions instead of brushing everyone off as "whiny." a lot people just straight up said it sucks because it looks vastly different from the direction it was headed and were unsurprisingly reactionary. dont be a dick
[QUOTE=Rusty100;47963476]why do you all hate this
it looks so much more like doom 1.
fast paced, violent, action, more enemies.[/QUOTE]
Because they [I]can[/I], probably.
Awesome, looks like it's going back to its roots of run and gunning against lots of enemies and ammo. Hopefully the actual game will actually be like this.
[QUOTE=Rofl_copter;47963485]maybe you could look in to what some people have to say and aknowledge different, very valid opinions instead of brushing everyone off as "whiny." a lot people just straight up said it sucks because it looks vastly different from the direction it was headed and were unsurprisingly reactionary[/QUOTE]
All I'm reading is mindless whining. "Herp derp it's not like Doom II", "herp derp looks lame", "herp derp they played it on a console".
I insist -- I'm a Doom fan and for all those people whining about not looking like the old ones make me think they haven't played the first 2 at all. I don't understand how they can't see the influence of Doom 1 and 2 on this one, it's clearly there.
[editline]15th June 2015[/editline]
Too much [I]CALLADOODY[/I] 'round here fried their brains, it seems.
dunno about other people but i was complaining that it wasnt enough like 3, not 2.. it makes more sense to me now given that they dropped the "4." just wish that wasnt so
It's either that, or apparent hard-core hipsters who are stuck on '94 and everything that came afterwards is instantly considered crap.
[editline]15th June 2015[/editline]
I mean seriously -- the game doesn't have reloads, for fuck's sake. As far as we could see, the guy could be mowing down on tons of enemies with the shotgun, non-stop.
Just like in the old Doom.
If that's not a throwback to the old school Doom, I don't know what is.
[QUOTE=Tetsmega;47963338]Obviously the player went slow to show off everything, but it really needed a fast paced part where you're just flying everywhere going to town on demons. You can see how fast it goes when they show off the multiplayer segments, but it needs to be central to single player gameplay as well.[/QUOTE]
Knowing Bethesda I'm pretty sure they will show a normal playrun like they did with Wolfenstein before it's release.
Also the game looks fucking awesome. Though it's weird they didn't mention anything about beta test.
this is exactly like the original doom, with the fast paced shooting action. the thing is, the guy playing it held down the stick about halfway in order to make it cinematic and shit cause, you know, its a cinematic made for the convention. it's actually really fast paced and you can see that during the fight sequences.
it's gonna be fast as hell, just wait.
At first I was worried that we were just going to see the Quakecon footage when E3 came up, and then the video started going along and by the point of the chainsaw I fully realized 'yeah this is the quakecon footage'.
Then they showed Multiplayer and SnapMap, followed by the Hell gameplay. I was blown away, i'm used to E3 shows not doing what they did with Doom and Fallout 4 by actually divulging multiple bits of footage and info. Usually these things just show a trailer and maybe talk about the game or do a demo and then walk off.
[QUOTE=Rusty100;47963476]why do you all hate this
it looks so much more like doom 1.
fast paced, violent, action, more enemies.
the only thing that's not so great is the level design, it's kinda just big open rooms that all look the same
so hopefully that's just been stitched together for this gameplay demo?[/QUOTE]
Can somebody explain to me where the game gets to be fast paced? I saw Doom guy giving a mild stroll-like pace throughout the entire demo, all I saw that was fast were the enemies.
In doom you were going like, 20 mph, running around corridors and dodging projectiles. It feels just so...generic now. Especially the guns, seeing as they feel so flaccid. All the sounds in the world won't make your guns feel powerful if the enemy just stands there as you blast him with 20 plasma rounds, acting as if he's being pushed upon by a gentle breeze, followed by him brutally exploding. I mean you see him using the rocket launcher, a rocket launcher for fucks sake. It's meant to blow apart enemies, not mildly discomfort my foes.
It feels like they saw what people remember about doom, without remembering what Doom actually was. You got those brutal rooms full of gore through skill and determination, not pushing B to rip and tear. Brutal doom isn't doom, it's Brutal doom. A fantastic mod, but it's not the original, and I can barely see why everyone says it is.
Besides, adding in animations for every melee attack is stupid, just let me hold down M1 to continually punch, rather than being locked into an animation which is bound to repeat before the end of the first mission.
[QUOTE=minilandstan;47963980]All the sounds in the world won't make your guns feel powerful if the enemy just stands there as you blast him with 20 plasma rounds, acting as if he's being pushed upon by a gentle breeze, followed by him brutally exploding.[/QUOTE]
Have you even played the first 2 Doom games? This pretty much describes both of them exactly. There's a reason circle strafing is such a commonly used tactic in both of them.
Some of the enemies even brutally explode when they die in those games, so...
[QUOTE]It feels like they saw what people remember about doom, without remembering what Doom actually was. You got those brutal rooms full of gore through skill and determination, not pushing B to rip and tear. Brutal doom isn't doom, it's Brutal doom. A fantastic mod, but it's not the original, and I can barely see why everyone says it is.[/QUOTE]
How were they only getting through the rooms by pressing B to 'rip and tear'?? I saw plenty of gunplay and dodging and shooting. Sounds like you didn't even watch the video at all really.
I don't like the design of the monsters. It's all grey and brown again, and not the vibrant kind of brown. Can't tell them apart either.
[QUOTE=minilandstan;47963980]In doom you were going like, 20 mph, running around corridors and dodging projectiles. It feels just so...generic now. Especially the guns, seeing as they feel so flaccid. All the sounds in the world won't make your guns feel powerful if the enemy just stands there as you blast him with 20 plasma rounds, acting as if he's being pushed upon by a gentle breeze, followed by him brutally exploding. I mean you see him using the rocket launcher, a rocket launcher for fucks sake. It's meant to blow apart enemies, not mildly discomfort my foes.[/QUOTE]
I've harped on this reveal a lot. [B]A lot.[/B] Especially for it being bland, the E3 reveal being awfully, painfully slow, and a lot of the design being lackluster (color, sound, demon AI, etc.)
But I need to cut in here: In Doom, originally, on launch, the year is 93/94 and you finally have a copy of the real deal, the hot new shit? [B]You were not flying around like a cheetah blasting stuff with perfect side-strafing and playing dodgeball with plasma.[/B] That came to players [B]far after the fact, either through skill, repetition, or (years later), source ports and prior gaming practice.[/B] Most people's first interactions with it were a slow and steady, terrifying approach where Ultra-Violence was seen as a feat to overcome and not the default difficulty. Controls were clunky and many didn't even use the mouse. To define Doom is not a simple task and certainly not one that's achieved by booting up the latest source port with all it's nice amenities and playing as you are today. (Although it is easy to say Brutal Doom is not Doom, a whole other argument.)
I see the direction they were going for in Doom 4. I can see some of the ideas they had, but there are also a lot of faults present. Enough to make me concerned that I can't brush it aside because [B]ha ha shitty slow'n'cinematic E3 presentation am i right guys?[/B] As someone who enjoyed all four flavors of the old Doom, 64, and 3 (in it's own special, not quite Doom, but still enjoyable way) - I'm still holding out for this. Just reluctantly. I'm still preordering it without activating the single braincell to think otherwise, but I'm not going to get hyped about it.
In the back of my mind, something is saying: If nothing else, there's an easy to use map and script editor there that I could waste hours on.
[QUOTE=Doom64hunter;47964060]I don't like the design of the monsters. It's all grey and brown again, and not the vibrant kind of brown. Can't tell them apart either.[/QUOTE]
This bothers me too, sometimes I could barely see them against the map objects. Feels sorta Doom 3ish in it's dullness.
it's so fucking floaty and slow
i'm seriously hoping it was just because most E3 trailers are basically on rails and scripted tech-demos. otherwise... jesus christ. it's so lifeless.
maybe it'll look better with mouse and keyboard or some strafing and quick moving, etc.. the movement mechanics seem to be there, because occasionally the guy would go fast when he wasn't doing that stupid tech-demo stroll and missing his shots
How can people expect it to be exactly like original Doom when not even Romero on the team? Also you should be thankful that ID dropped the 'Call of Doom' type of Doom 4 and making it more old school and fun. The multiplayer does look like Quake and I'm OK with this. That crazy nitpicking boggles my mind.
I'm not seeing the fast-paced part of it at all. It looks pretty sluggish to me, just with ~sick nasty~ killmove animations.
That's the singleplayer demo, though. It looks like the multiplayer might have a decent pace.
I like it.
Holy SHIT the consoleitis on this is unbelievable. Doomguy's like an approximation of what it'd be like to pilot a hovertank in the far, far future of our species.
So many people talking out of their ass. It seems to me they didn't pay any attention to the gameplay vid -- much less play the first 2. They just want to bash it to death, just for the fuck of it.
There's all kind of throwabacks to the first 2 games here, to the point this is pretty much old school Doom with a facelift, mashed with Mortal Kombat's fatalities.
[QUOTE=Tomo Takino;47964012]Have you even played the first 2 Doom games? This pretty much describes both of them exactly. There's a reason circle strafing is such a commonly used tactic in both of them.[/QUOTE]
Good catch, I sorta missed that.
[editline]15th June 2015[/editline]
[QUOTE=MrHeadHopper;47964156]Holy SHIT the consoleitis on this is unbelievable. Doomguy's like an approximation of what it'd be like to pilot a hovertank in the far, far future of our species.[/QUOTE]
It's a demonstration, the whole point is to showcase the game nice and slow for a moment, not run around mindlessly in the level, missing out on everything.
[editline]15th June 2015[/editline]
In the multiplayer gameplay vid you can see how fast-paced the gameplay can be.
[QUOTE=Doom64hunter;47964060]I don't like the design of the monsters. It's all grey and brown again, and not the vibrant kind of brown. Can't tell them apart either.[/QUOTE]
Yeah, most of the ones shown in the video were just sort of no-eyed skull monsters. I'd rather see the classic imp design and not this weird skull-head one, it just feels wrong. On the plus side, in the trailer you can see the classic demon, baron of hell, and someone else managed to spot a cacodemon, and the other more recognizable ones like the mancubus and reverent were definitely easy to spot in a crowd. Gameplay #2 also had a spectre shown briefly
[quote]
[img]http://puu.sh/ipoeS/6c5508430c.png[/img] [img]http://puu.sh/ipoN3/2bcc1989b0.png[/img] [img]http://puu.sh/ipoOI/182831755d.png[/img]
[img]https://41.media.tumblr.com/9e62ade74e7de1206ac5a98bcd982f35/tumblr_inline_npyxj93Q401t0gq1l_540.jpg[/img]
[/quote]
Spectre, Demon, Baron, and Cacodemon. I'm thinking that this little gameplay snippet just had all the currently "presentable" monsters in a full form, and certainly not all the ones encountered ingame. I at least hope so.
[QUOTE=Doom14;47964062]I've harped on this reveal a lot. [B]A lot.[/B] Especially for it being bland, the E3 reveal being awfully, painfully slow, and a lot of the design being lackluster (color, sound, demon AI, etc.)
But I need to cut in here: In Doom, originally, on launch, the year is 93/94 and you finally have a copy of the real deal, the hot new shit? [B]You were not flying around like a cheetah blasting stuff with perfect side-strafing and playing dodgeball with plasma.[/B] That came to players [B]far after the fact, either through skill, repetition, or (years later), source ports and prior gaming practice.[/B] Most people's first interactions with it were a slow and steady, terrifying approach where Ultra-Violence was seen as a feat to overcome and not the default difficulty. Controls were clunky and many didn't even use the mouse. To define Doom is not a simple task and certainly not one that's achieved by booting up the latest source port with all it's nice amenities and playing as you are today. (Although it is easy to say Brutal Doom is not Doom, a whole other argument.)
I see the direction they were going for in Doom 4. I can see some of the ideas they had, but there are also a lot of faults present. Enough to make me concerned that I can't brush it aside because [B]ha ha shitty slow'n'cinematic E3 presentation am i right guys?[/B] As someone who enjoyed all four flavors of the old Doom, 64, and 3 (in it's own special, not quite Doom, but still enjoyable way) - I'm still holding out for this. Just reluctantly. I'm still preordering it without activating the single braincell to think otherwise, but I'm not going to get hyped about it.
In the back of my mind, something is saying: If nothing else, there's an easy to use map and script editor there that I could waste hours on.[/QUOTE]
Except people did become good at it, and I don't see why everyone has to be forced to play at a slow pace. Why not let doomguy have a sprint button that lets you shoot as well? Why not allow us to take off the cutscenes that play when you melee an enemy to death and go back to the old way?
Besides, Doom was a lot of people's first game. Saying that just because people were shit at video games doesn't mean they're always going to be shit at them. Taking away the skill ceiling was a dumb move.
I at least hope PC has more intuitive modding tools than a map editor built for consoles.
[QUOTE=Thatrandomuser;47964186][IMG]https://41.media.tumblr.com/9e62ade74e7de1206ac5a98bcd982f35/tumblr_inline_npyxj93Q401t0gq1l_540.jpg[/IMG][/QUOTE]
I really like the cacodemon design. It looks so horrific but still recognizable.
I can tell that DOOM 4 is shit even though I've seen only one area.
[QUOTE=minilandstan;47964279]Except people did become good at it, and I don't see why everyone has to be forced to play at a slow pace. Why not let doomguy have a sprint button that lets you shoot as well? Why not allow us to take off the cutscenes that play when you melee an enemy to death and go back to the old way?
Besides, Doom was a lot of people's first game. Saying that just because people were shit at video games doesn't mean they're always going to be shit at them. Taking away the skill ceiling was a dumb move.
I at least hope PC has more intuitive modding tools than a map editor built for consoles.[/QUOTE]
It's not that people were shit at video games, it was that it was so revolutionary at the time that it's not fair to give it a one-shoe-fits all context of it's gameplay. The Doom series, long before PSX and 64 reinforced the fact, was able to blend both action and tension well. It had both blazing metal, but also creepy crawlies and spooky dark areas. It's a game that can both simultaneously be raw visceral gunplay, or one step at time horror.
As I've said earlier, I'm just holding out that this was a poorly presented E3 cutscene of gameplay done on some shit-tier I'm-a-baby difficulty setting, and that we're only seeing rough workings of maps. I do want it to be fast, raw, and have a high skill ceiling - don't get me wrong, but I'd also like a little more than some orange-green boxes and open bland hell areas to do it in.
I mean, if I want to do creative slaughtermap stuff, the community already has me covered with Sunder, which already has more "color" than the E3 trailer has shown me (and easily 20x the monster count.)
[t]http://i.cubeupload.com/RIcbgJ.png[/t][t]http://i.cubeupload.com/MmMFry.png[/t]
Hell, one of the only reasons I'm still obsessed with the game is that the community continually churns out architecturally interesting maps. So as hyped as I am for a Time Splitters-esq level editor, I'm not sure it's going to ever match the same freedom and artistic ingenuity the community already provides - for a game that's old enough to drink.
[t]http://i.imgur.com/9iShY4Rl.jpg[/t]
honestly it looks like a really mediocre wolfenstein tno hell-mod
As it turns out, you can actually toggle always running, which means you can play as fast as the original doom games.
Hopefully the levels aren't the linear corridors they appear to be. Somebody pointed out that they're actually quite open, from what they could gather.
[QUOTE=tempunary;47964352]I can tell that DOOM 4 is shit even though I've seen only one area.[/QUOTE]
Sounds like you want to play DOOM, not Doom.
[editline]15th June 2015[/editline]
[QUOTE=Coffee;47964415]honestly it looks like a really mediocre wolfenstein tno hell-mod[/QUOTE]
That's probably like Wolfenstein and go into sanic speeds while high on meds.
if I not mistaken people where worred about Wolfenstein : The New Order at e3 and when it came out it was pretty good..? ??
[QUOTE=theevilldeadII;47964531]if I not mistaken people where worred about Wolfenstein : The New Order at e3 and when it came out it was pretty good..? ??[/QUOTE]
People had right to be concerned; the first showing of The New Order was of the rather linear prologue that originally played like pretty much every modern shooter ever. It took complaints from both those on the show floor and fans afar for Machinehead Games to go back and revise a lot of things for the game overall to make it what it was. Sure the prologue was still pretty linear (albeit cool secrets like blowing up a vent with either an explosive charge or just a single grenade and taking an alternate route was nice), and really the whole game is, but for how fun TNO ended up being, I don't want to imagine the original gameplay plans.
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