• Doom -- Official Gameplay Demo #1 (E3 2015)
    80 replies, posted
Oh my god. I can't BELIEVE how stock and DULL it looks and moves. The gameplay is so sedate it feels like the player is on horse tranquilizers. The use of space in the level design makes the generic demons look tiny. I know they're just cannonfodder, but in that case, why not send us HORDES of the fuckers? It's so jarring that whenever the melee or chainsaw kills activate, its fast and brutal, so unlike the gunplay and enemy AI looks and feels. At least I BELIEVE this footage, because of the amateur shit, like the chainsaw demo killing the first two enemies using the same animation. What I found fuckin' hilarious was how, more than halfway in, I started wondering... "am I hearing people? What is that?" Then, when things start to HAPPEN, I realize it's audio of an audience, which until then had been completely silent. Even better is how they cheered halfheartedly for SOME stuff, but remained utterly silent for others. This is gonna eat so bad... I'm so disappointed...
[QUOTE=minilandstan;47963980]Can somebody explain to me where the game gets to be fast paced? I saw Doom guy giving a mild stroll-like pace throughout the entire demo, all I saw that was fast were the enemies. [/QUOTE] yeah. presumably because they guy never used the shift key to run HELLO THE GAME WILL BE AS FAST AS YOU PLAY IT its not a hard concept to grasp!!!! [editline]15th June 2015[/editline] [QUOTE=theevilldeadII;47964531]if I not mistaken people where worred about Wolfenstein : The New Order at e3 and when it came out it was pretty good..? ??[/QUOTE] yeah and that game is very fast paced and if the enemies are anything to go by, doom will be a lot faster
hoping for infinite sprint
I loved it, especially since they got the helmet to look just right. Only thing I was sorta peeved about was the animations for the chainsaw kill animations didn't seem to be that varied, hopefully that's just for some special prerendered alt attack and you can otherwise use it kinda like in L4D2
I just want them to recreate the same level design from the originals. I don't really care what monsters I'm shooting. You go into a room, you shoot bad guys, you pick up a key and then there will be an ambush. It was simple, but worked really well for Doom. I always loved these big open areas with pits and teleporters. The map became a puzzle instead of just shooting a lot of enemies. [t]https://dl.dropboxusercontent.com/u/142067828/e4m2.png[/t]
I honestly don't understand the hate the game is getting online. Maybe it's because I'm an old fart who grew up playing the same game, the same levels, the same enemies, for *decades* and sees the influence in this game much better than the rest.
[QUOTE=Eonart;47965237]Only thing that puts me off are the execution animations. They need to be much faster or else they're going to ruin the pace, and it'll get boring to wait through them all the time. The chainsaw time is especially awful. [editline]15th June 2015[/editline] Or at the very least make them feel seamless and natural instead of locking the player on the spot to do them.[/QUOTE] A cool way to do it would be to mash mouse1 to force the chainsaw through the enemy faster Then you could either watch the full length one or saw through a crowd in seconds, and get a feel for slicing your enemies up. I don't know why there isn't a standard swiping primary with the instakill animation as a secondary, but yeah. Makes me wonder what will happen if you go up against bigger enemies with it I just wish developers did something different with the executions, watching the same animations gets stale as people have said. Comboing would be cool, say if you aimed for the leg you could rip it off, then aim for the leg again to knock the enemy over, then aim for the head to smash it in with said leg, but nice and fast (not like Order 1866 super slow quicktime type stuff) Or be able to follow up a combo with a kick to launch the enemy, or just keep clicking the head to punch it into mush. I noticed different parts of the enemy would glow when damaged for different executions but even then they'll be the same every time
Looks nice but the demos don't do it justice, feels very pre-rendered somehow and whoever is playing it is using a controller, which is likely why it feels so slow. Doom shouldn't be played with a controller, it doesn't feel right.
If you're going to do this style of gameplay it has to be fast paced like serious sam and lots of enemies otherwise it sucks balls
Very slow from what I expected, the gore is laughable unless its an execution/chainsaw which looked great. Guns seem incredibly mediocre to use. Wheres all the blood splattering all over the walls/floor? Wheres all the ragdolls? Where are all the bits of arms and legs rolling around leaving blood trails? Where are all the enemies? Why is it so slow? I swear their were some deaths that were just animated deaths without physics or ragdolling. Killing Floor 2 on fucking UE3 looks AND plays better from the looks of it when Doom should be at the front when it comes to fast gory fps fun.
The biggest crime is that the shotgun looks and sounds like a confetti launcher Also "takedown animations: the game"
[QUOTE=CapellanCitizen;47965686]The biggest crime is that the shotgun looks and sounds like a confetti launcher Also "takedown animations: the game"[/QUOTE] I think the worse crime is that the game has a colour pallet consisting entirely of grey corridors with yellow lighting. at least wolfenstein TWO has some interesting and somewhat colourful levels.
anita sarkeesian doesn't really seem too happy about it [IMG]http://puu.sh/ipF3Z/1174e4af10.jpg[/IMG]
[QUOTE=FullofCunts;47965721]anita sarkeesian doesn't really seem too happy about it [IMG]http://puu.sh/ipF3Z/1174e4af10.jpg[/IMG][/QUOTE] Who cares what that moron says
It reminds me a lot of Quake 4, and Quake in general, but with the Doom license. That said I can't say I had any sort of strong negative or positive reaction to it at all really.
[QUOTE=FullofCunts;47965721]anita sarkeesian doesn't really seem too happy about it [IMG]http://puu.sh/ipF3Z/1174e4af10.jpg[/IMG][/QUOTE] honestly I rather watch a dog fuck a goat actually nah, I'd rather watch a dog fuck her, than listen to any more of the garblish bullshit that inconsistent cunt churns out of her steaming shitpipe of a mouth
That said, the hologram setpiece was interesting, and in a game that actually gave a fuck about building tension it would be a really compelling scene
[QUOTE=FullofCunts;47965721]anita sarkeesian doesn't really seem too happy about it [IMG]http://puu.sh/ipF3Z/1174e4af10.jpg[/IMG][/QUOTE] how can just one entity cause so much frigging damage to a whole media of entertainment? how could you just go ahead with everything, wake up in the morning and think: "iam doing so good"? i really, really which people like her just shove a grenade up their ass and leave something that clearly dont understand, alone and stop fucking with other peoples job and hobbie.
hard to get excited for most games these days with pretty much all of the AAA games being made for console jockeys. Game looks okay at best, its nice that they put double-jumping in though.
Sorry, you need to Log In to post a reply to this thread.