• Virtual Desktop 1.0
    108 replies, posted
[QUOTE=__stdcall;50002588]Who's talking about typing? When you are required to suddenly press some random key on the keyboard when your hands aren't even touching it, good luck with that.[/QUOTE] i have never had an issue blind typing and i dont even use homerows if i miss the key i was trying to get, i immediately get my mental map fixed based on what key i actually -did- type. its not tough
[QUOTE=krail9;50003459]is it not still enough to be noticeable though? I'd imagine the latency has to be incredibly low, like 5-10ms, for it to actually be unnoticeable. I can't actually find info on what the latest units can do in that regard[/QUOTE] Actual panel latency is sub 1 MS (due to low persistence) AFAIK, total (Motion-to-photon) latency is 18 MS (Due to being a 90HZ display). You can read Abrash's posts about it: [url]http://blogs.valvesoftware.com/abrash/[/url]
[QUOTE=Isaac96;49992312]Can you not type without looking at the keyboard?[/QUOTE] [QUOTE=zeromancer;49992337]Get involved with touch typing mate.[/QUOTE] [QUOTE=Scratch.;50002632]F and J keys are different from every other key for a reason If I was asked to press the X key, I put my whole left hand in the home row to map the keyboard out, and press the right key alternatively Vive has the camera lens that can show you your surroundings, this is VD 1.0, can be added to help the user in pressing the correct key if it's an urgent worry lift up the headset, it's something you shouldn't do in a VR entertainment package[/QUOTE] have any of you actually used VR and tried to use a keyboard? I type 110 - 120wpm and I can't use a keyboard with VR, my hands very quickly become misaligned. you look at your keyboard more than you think. [editline]25th March 2016[/editline] you may not be actively looking at the keyboard but in your peripheral vision you have a very clear view of where your arms and hands are. even if you aren't necessarily poking out the keys one by one with your index finger, losing view of your own body causes a huge disconnect that will absolutely fuck up your ability to type unless you train yourself exactly where your keyboard is.
[QUOTE=Joeyl10;50007339]have any of you actually used VR and tried to use a keyboard? I type 110 - 120wpm and I can't use a keyboard with VR, my hands very quickly become misaligned. you look at your keyboard more than you think. [editline]25th March 2016[/editline] you may not be actively looking at the keyboard but in your peripheral vision you have a very clear view of where your arms and hands are. even if you aren't necessarily poking out the keys one by one with your index finger, losing view of your own body causes a huge disconnect that will absolutely fuck up your ability to type unless you train yourself exactly where your keyboard is.[/QUOTE] this is some hilariously false shit. my monitor is essentially mounted on my wall slightly lower than where my head is while standing, and i sit on the edge of my bed with my laptop below knee level. I -never- look at my keyboard. Its not tough to do, just because you havent learned it doesnt make it an insurmountable task
[QUOTE=Joeyl10;50007339]have any of you actually used VR and tried to use a keyboard? I type 110 - 120wpm and I can't use a keyboard with VR, my hands very quickly become misaligned. you look at your keyboard more than you think. [editline]25th March 2016[/editline] you may not be actively looking at the keyboard but in your peripheral vision you have a very clear view of where your arms and hands are. even if you aren't necessarily poking out the keys one by one with your index finger, losing view of your own body causes a huge disconnect that will absolutely fuck up your ability to type unless you train yourself exactly where your keyboard is.[/QUOTE] [media]https://vimeo.com/158611963[/media] Skip to like 1:10 I did mention the Vive's Camera
I actually wouldn't be surprised if VR fucks with your proprioception, the sense that allows you to know where your hands and fingers are without looking at them, since it is very easy to lose a sense of scale and movement.
[QUOTE=Joeyl10;50007339]have any of you actually used VR and tried to use a keyboard? I type 110 - 120wpm and I can't use a keyboard with VR, my hands very quickly become misaligned. you look at your keyboard more than you think. [editline]25th March 2016[/editline] you may not be actively looking at the keyboard but in your peripheral vision you have a very clear view of where your arms and hands are. even if you aren't necessarily poking out the keys one by one with your index finger, losing view of your own body causes a huge disconnect that will absolutely fuck up your ability to type unless you train yourself exactly where your keyboard is.[/QUOTE] not trying to show off but i can type with my eyes closed, i think as long as you're really familiar with the keyboard, the home row, and are used to touch typing in general it is completely possible to type with your keyboard since you can let your muscle memory do all the work
This scare anyone else, if even a little bit? I suppose we all saw it coming from quite a ways away, but its here [I]now.[/I] Then again, its up to the end user and how far they want to go with using it. Also its cool as shit regardless!
The dynamic lighting in the theater is really cool.
I fucking pre-ordered the Vive a week or two ago and I'm getting more and more hyped, fuck yeah
[QUOTE=krail9;50003459]is it not still enough to be noticeable though? I'd imagine the latency has to be incredibly low, like 5-10ms, for it to actually be unnoticeable. I can't actually find info on what the latest units can do in that regard[/QUOTE] Lol wat I got a Vive pre and latency is the absolute last issue it has. Trust me
4minutes sold me. That's insane.
[QUOTE=Joeyl10;50007339]have any of you actually used VR and tried to use a keyboard? I type 110 - 120wpm and I can't use a keyboard with VR, my hands very quickly become misaligned. you look at your keyboard more than you think. [editline]25th March 2016[/editline] you may not be actively looking at the keyboard but in your peripheral vision you have a very clear view of where your arms and hands are. even if you aren't necessarily poking out the keys one by one with your index finger, losing view of your own body causes a huge disconnect that will absolutely fuck up your ability to type unless you train yourself exactly where your keyboard is.[/QUOTE] It's clear you don't quite understand how to properly touch type. You see those little notches on the F and J keys? Those are there to help you align yourself to the home keys. Use them.
Does anyone know what the resolution is like on the official consumer-versions? I tried the DK2 a while ago and the resolution really turned me off.
I hope they can find a way to create virtual monitors (monitor outputs without physical monitors). Then I can live out my cyberpunk dystopia dreams.
Oh man I lost hope for VR after I read it was going to be the dominant form of gaming by 2010 and I waited my entire childhood for it but it never came. It's still a long way off before it's more than just a gimmick or a set of tech demos but it's definitely finally shaping up really quickly.
Make a background based on Microsoft Bob or Packard Bell Navigator and I'll buy two headsets in a heartbeat.
In the future I'm going to get a VR headset and movement platform. A few years ago I would've said that this would be the singularity, the end of human communication, but now I see that this would solve the weight problem. Frequent movement will allow the body to balance out metabolism and help build not only muscle but energy as well. And when you're in a healthy body, you have a more healthy and confident mind set. It's like finally doing the laundry or washing the dishes or taking a shower after two weeks. After you get it out of the way, you feel accomplished and much better about yourself. Sitting down all the time and delaying your chores because you want to enjoy the comfort is the reason dirty dishes, beer cans and other garbage starts to pile up in the room. VR will keep you on your toes and always active. I believe in it.
Currently trying out the demo version on DK2. Overall it's extremely interesting. Hopefully the CV1/Vive will have a better job with text. Playing games on it even without 3D is a hell of a lot more immersive than just on a monitor. Played 1 hour of Counter Strike with bots. Testing it out on a laptop with a 750m it gets about 75 fps on the non 3d environments with aliasing turned off, but it does have a queue ahead mode which helps out with the fps.
[QUOTE=Matthew0505;50011175]How many people are gonna start jerking off without realising someone else is in the room?[/QUOTE] This is a problem with VR in general. I am in constant fear that people will see me being a complete dork while I wear a headset and headphones, blissfully unaware of their presence. Don't even get me started on how silly you look in one of those omnis. I say this having used one in front of a large group of people. [QUOTE=Thlis;50009497]I hope they can find a way to create virtual monitors (monitor outputs without physical monitors).[/QUOTE] You can get part way there by using [url=https://www.headlessghost.com/]one of these[/url], but you're still relying on your GPU and OS to support pushing to N number of screens. A software solution may be possible but will obviously have serious performance impacts, which is why the dev didn't go that route. [QUOTE=Thlis;50009905]Currently trying out the demo version on DK2. Overall it's extremely interesting. Hopefully the CV1/Vive will have a better job with text.[/QUOTE] I can't vouch for the text quality, but I have heard some people claim that the upped resolution of the Vive and CV1 improve non-linearly since your two eyes and brain can "fill in the gaps" with finer details. Having used DK1, DK2, CV1 and Vive I can say that the experience from DK1/DK2 days has been vastly improved. I did not recommend the VR experience in pre-CV1 days but I'm very happy with where the consumer versions are at, and it will only get better.
WOW! The virtual video screen lights up the surrounding environment like in real life. That's some clever shit right there.
I'm so glad that I'm going to school for 3D art. I could in theory design the perfect VR desktop room for myself!
[QUOTE=jalb;50013093]This is a problem with VR in general. I am in constant fear that people will see me being a complete dork while I wear a headset and headphones, blissfully unaware of their presence. Don't even get me started on how silly you look in one of those omnis. I say this having used one in front of a large group of people. You can get part way there by using [url=https://www.headlessghost.com/]one of these[/url], but you're still relying on your GPU and OS to support pushing to N number of screens. A software solution may be possible but will obviously have serious performance impacts, which is why the dev didn't go that route. I can't vouch for the text quality, but I have heard some people claim that the upped resolution of the Vive and CV1 improve non-linearly since your two eyes and brain can "fill in the gaps" with finer details. Having used DK1, DK2, CV1 and Vive I can say that the experience from DK1/DK2 days has been vastly improved. I did not recommend the VR experience in pre-CV1 days but I'm very happy with where the consumer versions are at, and it will only get better.[/QUOTE] my roommate has a gearvr and we and other friends play with it almost every day and tbh you kinda just get used to someone standing in the middle of the room turning around and whatnot and it becomes background after that.
I don't see the hype, why would I want to perform basic tasks on my computer with heavy headgear on? The environment is cool but that's what games are for. Also if I want to watch a movie in a home theater like setting I'll go to the living room and put something on, lol? [editline]27th March 2016[/editline] [QUOTE=krail9;50002862]I don't see the appeal of this at all why would I want to wear a bulky piece of hardware on my face, with the shit resolution and associated eye strain for 4 hours while I do taxes or programming or any other mundane task that works just fine on my normal monitor? just so that I can get a gimmicky space or beach background? the movie and 360 video stuff is cool but still pretty useless until we start seeing headsets with significantly better resolution and latency[/QUOTE] I agree, if we're going to advance in home desktop productivity/usefulness I'd honestly want a KB+M replacement if anything. While typing is sufficient for most stuff, it can still be slow due to having to erase entire words or sentences to cater for typos. Or if you just know what you're going to say in advance, it can still take awhile to say. Otherwise no I don't need a VR headset to browse Facepunch and whatever other sites.
I love VR and it's potential, but I don't think this would replace a monitor for me since trying to read text in VR blows ass. Someday, with higher resolution VR displays, this stuff will be super awesome though, maybe already on gen 2 VR devices.
[QUOTE=ashxu;50014453]I don't see the hype, why would I want to perform basic tasks on my computer with heavy headgear on? The environment is cool but that's what games are for. Also if I want to watch a movie in a home theater like setting I'll go to the living room and put something on, lol?[/QUOTE] Imagine gaming on your average 22 inch monitor. Now imagine gaming on a 100 inch curved monitor that can be moved into any position/angle you need. That's how it feels to play even 2D games in VR, and that is just one point out of many.
[QUOTE=MiX-A;50014495]I love VR and it's potential, but I don't think this would replace a monitor for me since trying to read text in VR blows ass. Someday, with higher resolution VR displays, this stuff will be super awesome though, maybe already on gen 2 VR devices.[/QUOTE] You can read text perfectly fine on the GearVr, let alone the Rift or Vive. Though I wouldn't say you're pulling the claim out of your ass, because Dk1&DK2 were dreadful when it came to reading text.
Isn't VR still pretty ugly in terms of seeing the pixels lines and such, and if makes the picture blurry in a way? I can't really see the practical use for this. Seems more like a gimmick at the moment.
[QUOTE=ashxu;50014453]I don't see the hype, why would I want to perform basic tasks on my computer with heavy headgear on? The environment is cool but that's what games are for. Also if I want to watch a movie in a home theater like setting I'll go to the living room and put something on, lol? [editline]27th March 2016[/editline] I agree, if we're going to advance in home desktop productivity/usefulness I'd honestly want a KB+M replacement if anything. While typing is sufficient for most stuff, it can still be slow due to having to erase entire words or sentences to cater for typos. Or if you just know what you're going to say in advance, it can still take awhile to say. Otherwise no I don't need a VR headset to browse Facepunch and whatever other sites.[/QUOTE] Yeah because everyone has large home theatres with perfect 3D technology, perfect lighting, and perfect acoustics. [editline]27th March 2016[/editline] [QUOTE=redBadger;50016265]Isn't VR still pretty ugly in terms of seeing the pixels lines and such, and if makes the picture blurry in a way? I can't really see the practical use for this. Seems more like a gimmick at the moment.[/QUOTE] Stop saying that if you haven't even tried it. It's definitely not ugly, and in terms of screen door effect, for the GearVr at least which is supposed to be worse, the only time you notice pixels in bright areas, and even then it's barely noticeable, and [B]very far[/B] from experience hindering. If you do notice it, it doesn't make the picture blurry, it just seems like you have a very very very fine net over your face.
[QUOTE=redBadger;50016265]Isn't VR still pretty ugly in terms of seeing the pixels lines and such, and if makes the picture blurry in a way? [/QUOTE] That depends on how many pixels your eyes can see.
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