Would be really cool if there were cities though, playing as the alien invader and obliterating/enslaving that planet. Maybe it might get added in later.
[QUOTE=VenomousBeetle;50719200]looking at someone talking about it the dev sounds crazy to me again in what he said. Is it true that the game has like 1 in a million shot of even having animals? and that 90% are "barren"[/QUOTE]
Yes and no. 90% of the planets are barren but it isn't necessarily a 1 in a million shot because 10% of 2^64 still a looooooooooot.
Grant Duncan the art director from HG NMS talks about procedural cities.
[video]https://youtu.be/vcEA41eBOGs?t=496[/video]
at 8:16
Not sure if big cities will be in NMS.
But sure some small settlements!
Ok thats my last post for today. :clickbait:
[QUOTE=Arc Nova;50719219]Would be really cool if there were cities though, playing as the alien invader and obliterating/enslaving that planet. Maybe it might get added in later.[/QUOTE]
it'd be awesome if it was like a 3D starbound and we could go to randomly generated cities on planets with jobs and shit. Live out a space bounty hunters life or live on a planet doing regular jobs for a simple apartment life. I thought there was a game like this coming but I cant remember
[editline]15th July 2016[/editline]
They keep citing terraria and minecraft
I hope this game is just as regularly patched with huge updates such as the cities
[editline]15th July 2016[/editline]
my dream feature is civilized planets and being able to enlist in some sort of bounty hunters program that has a radiant quest that chooses a random npc member of society on a random planet for you to hunt down
[QUOTE=VenomousBeetle;50719243]it'd be awesome if it was like a 3D starbound and we could go to randomly generated cities on planets with jobs and shit. Live out a space bounty hunters life or live on a planet doing regular jobs for a simple apartment life. I thought there was a game like this coming but I cant remember
[editline]15th July 2016[/editline]
They keep citing terraria and minecraft
I hope this game is just as regularly patched with huge updates such as the cities
[editline]15th July 2016[/editline]
my dream feature is civilized planets and being able to enlist in some sort of bounty hunters program that has a radiant quest that chooses a random member of society on a random planet for you to hunt down[/QUOTE]
The post launch plan is to see how people play the game and then push updates based on that. But that being said, Sean told us in an interview that updates will focusing on adding to the gameplay features instead of adding to the generation. Maybe in No Man's Sky 2 (if we don't see it in a competitor's game first)
idk how you can add more features that affect gameplay without adding to the worlds tbh
[editline]15th July 2016[/editline]
I wonder if no mans sky 2 will even be a possibility
[QUOTE=tomatmann;50719231]Grant Duncan the art director from HG NMS talks about procedural cities.
[video]https://youtu.be/vcEA41eBOGs?t=496[/video]
at 8:16
Not sure if big cities will be in NMS.
But sure some small settlements!
Ok thats my last post for today. :clickbait:[/QUOTE]
So i'm listening to this and he just brought up an interesting tidbit that makes me more excited for the game and what we will find as we get closer to the center
(paraphrasing) "We took a look at real creatures so we could make these rules and have believable creatures, but also so that we could break those rules to have more alien feeling things"
[editline]16th July 2016[/editline]
[QUOTE=VenomousBeetle;50719318]idk how you can add more features that affect gameplay without adding to the worlds tbh
[editline]15th July 2016[/editline]
I wonder if no mans sky 2 will even be a possibility[/QUOTE]
Stuff like building, actual co-op, adding to the faction power-play. Making NPC's more fleshed out. Anything.
Also yeah someone asked them in an interview "how would you go about making no man's sky 2" and the response was "by making it bigger and better".
[editline]16th July 2016[/editline]
actually this is from a more recent interview:
[quote=Wired Magazine]"My life is a weird one now," he says. "We probably aren't 'allowed' to make Joe Danger 3; we're probably not 'allowed' to make No Man's Sky 2. What I would really like to do, even though we're absolutely killing ourselves on this game at the moment, is work on No Man's Sky even more once it's out. Expand it, be able to speak to the community. I feel like that opportunity has been kind of stolen from us by the game becoming popular. I feel like when it's out and it's a real thing, then we can have a more normal conversation with people and ask them what they think about this real thing, rather than this concept."[/quote]
I will be waiting and seeing what people say about the game for quite a while before I even consider buying it.
It's beautiful, it looks interesting and procedural stuff is cool in my opinion, but the actual gameplay of it? I just want to wait and hear how the community reacts to it and what it'll really be.
The idea of the game is curious and makes me interested and always has, but I'm just super skeptical even with all the footage and interviews out. We'll see how it goes down.
Wow, of all threads I never imagined that this one would somehow manage to become a mini idiot-cull. I'm genuinely impressed. Also, that thread title edit haha.
Anyway, the game is just three weeks away from release so the best strategy right now is just to settle down and wait for the reviews to come in and to see how the community at large reacts to it before buying it.
[QUOTE=StrawberryClock;50720223]Wow, of all threads I never imagined that this one would somehow manage to become a mini idiot-cull. I'm genuinely impressed. Also, that thread title edit haha.[/QUOTE]
Yyyeah some mod is being really childish about that.
Able to silently force his opinion into everyones face with no consequences.
[QUOTE=paul simon;50720333]Yyyeah some mod is being really childish about that.
Able to silently force his opinion into everyones face with no consequences.[/QUOTE]
The same mod has been doing it to every NMS thread he comes across sans the megathread so yeah straight up threadshitting.
[QUOTE=HybridTheroy;50720666]The same mod has been doing it to every NMS thread he comes across sans the megathread so yeah straight up threadshitting.[/QUOTE]
If he dislikes the game so much how about instead of being a childish manbaby he expresses his opinion in the thread in a constructive manner like a normal human being
Hey I just woke up. what happen while I were gone?
Hey the thread title has changed! "STILL BORING"?
I protest against this name change in the thread title!
[editline]16th July 2016[/editline]
[QUOTE=StrawberryClock;50720223]Wow, of all threads I never imagined that this one would somehow manage to become a mini idiot-cull. I'm genuinely impressed. Also, that thread title edit haha.
Anyway, the game is just three weeks away from release so the best strategy right now is just to settle down and wait for the reviews to come in and to see how the community at large reacts to it before buying it.[/QUOTE]
I am super excited.
[editline]16th July 2016[/editline]
Some more info about the game on this site. [url]https://repo.nmsdb.info/[/url]
:godzing:
[QUOTE=Oicani Gonzales;50720976]from everything they've talked about it sounds like that's exactly what the game is like. they've been dismissive when asked about real MP ("you'll probably never find another player and maybe you do but there's no way to tell!") to the point where we start asking ourselves if there's actually any MP capabilities at all[/QUOTE]
That's one interview. There are quite a few more where he says multiplayer is a thing and there is (or at least was at the time of the interview) a plan for more traditional multiplayer.
[editline]16th July 2016[/editline]
Keep in mind this is the same Dev that when asked if NPC's were in the game the answer was a straight up "no", and then nearly a year later there's NPC's in the game with languages and systems in place to learn their languages.
[QUOTE=HybridTheroy;50721084]That's one interview. There are quite a few more where he says multiplayer is a thing and there is (or at least was at the time of the interview) a plan for more traditional multiplayer.[/QUOTE]
I've found it's a hell of a lot easier to [I]explain[/I] the game as being single-player since apparently people find it hard to grasp just what kind of P2P thing HG are going for. It's really just a background feature they put into place as a little bonus thing.
I'm willing to bet that if people hadn't been so pestering about MP, we would never have heard a damn thing about it. I'm actually kinda disappointed that everyone made HG spoil that p2p thing. That would make the very first sighting of a possible other player a complete "herobrine" moment. Imagine being that player: just doing your thing, mining or whatever, and you see a different entity that you've never seen before, jetpacking around.
What a moment that would be. In a game completely based around exploration and discovery, that would have been truly the ultimate find: another player. Now it's nothing more then a lottery really.
[QUOTE=HybridTheroy;50721084]Keep in mind this is the same Dev that when asked if NPC's were in the game the answer was a straight up "no", and then nearly a year later there's NPC's in the game with languages and systems in place to learn their languages.[/QUOTE]
I'd bet that they said "no" to the NPC's as a safety net of not being sure where they were going to actually go with the NPC stuff, so they left it as a no just in case it never actually showed up.
Side-note, you guys should come chat in the [URL="https://facepunch.com/showthread.php?t=1512921"]main NMS thread[/URL]! Not much activity goes on there atm, and also hasn't been title-sniped yet. :v:
[QUOTE=kill3r;50710388]It's a shame it isn't co-op honestly, that was the selling point for me[/QUOTE]
Wait a minute. This is a single player exploration game? I don't see the point
[QUOTE=proboardslol;50722391]Wait a minute. This is a single player exploration game? I don't see the point[/QUOTE]
Wait a minute, John Lennon was killed, like i've not even read much about the game and i know it's not multiplayer/co-op oriented so why is it a surprise to people
[QUOTE=proboardslol;50722391]Wait a minute. This is a single player exploration game? I don't see the point[/QUOTE]
Did you see any of the trailers?
From what I can gather of NMS, it seems like a great base to build an even better game on. Its actual selling points seem to fall way short of the mark of what makes space games fun to me. The combat looks sub-par, extremely simplified and arcadish; The procedurally generated planets, flora, fauna, ships etc is all really cool, but the reason you have to visit each planet doesn't seem to ever change - get some resources, get some cash, get a better ship, rinse and repeat; It'll lose its novelty fast, especially when you're basically forced to play on your own. These problems can be seen in Elite: Dangerous. All you're doing is getting money to make more money and it's not actually in service of anything; even the combat is straight up uninteresting when it lacks any strongly present context, the context it takes place in being heavily restricted by the fact that it's mostly initiated against AI rather than players who can be few and far between because of instancing. At least E:D has the powerplay thing but that feels very loose and disconnected from the game.
The best space games (and games in general) I've played are combat focused, often to the point of exclusivity; That's usually the part of the game with the most depth put in it, and it's a strong justification for all the other possible tasks ie mining, trading etc. Fuckloads of different ships and weapons don't really count for anything if the combat its self lacks depth in both context and game-play.
[QUOTE=Morbo!!!;50725652]From what I can gather of NMS, it seems like a great base to build an even better game on. Its actual selling points seem to fall way short of the mark of what makes space games fun to me. The combat looks sub-par, extremely simplified and arcadish; The procedurally generated planets, flora, fauna, ships etc is all really cool, but the reason you have to visit each planet doesn't seem to ever change - get some resources, get some cash, get a better ship, rinse and repeat; It'll lose its novelty fast, especially when you're basically forced to play on your own. These problems can be seen in Elite: Dangerous. All you're doing is getting money to make more money and it's not actually in service of anything; even the combat is straight up uninteresting when it lacks any strongly present context, the context it takes place in being heavily restricted by the fact that it's mostly initiated against AI rather than players who can be few and far between because of instancing. At least E:D has the powerplay thing but that feels very loose and disconnected from the game.
The best space games (and games in general) I've played are combat focused, often to the point of exclusivity; That's usually the part of the game with the most depth put in it, and it's a strong justification for all the other possible tasks ie mining, trading etc. Fuckloads of different ships and weapons don't really count for anything if the combat its self lacks depth in both context and game-play.[/QUOTE]
There are lore reasons to explore planets as well. Ruins and NPCs, uncover parts of the story, perform actions to become more friendly with certain factions (such as kill sentinels to have the 'nature loving' race like you more), or hunt rare species. Discovering new things earns you points for progression as well. What I'm trying to say is the gameplay loop is more than just planet, resources, station, money, next planet to repeat.
I will agree though that the gunplay seems pretty lackluster. But the space combat doesn't look that bad, like, at all. Also, there [I]is[/I] a powerplay metagame.
[media]https://www.youtube.com/watch?v=4e99pmVOLNI[/media]
Though I suppose this is something we will have to wait until it releases to actually get a feel for how satisfying it feels to control.
[QUOTE=HybridTheroy;50726225]There are lore reasons to explore planets as well. Ruins and NPCs, uncover parts of the story, perform actions to become more friendly with certain factions (such as kill sentinels to have the 'nature loving' race like you more), or hunt rare species. Discovering new things earns you points for progression as well. What I'm trying to say is the gameplay loop is more than just planet, resources, station, money, next planet to repeat.
I will agree though that the gunplay seems pretty lackluster. But the space combat doesn't look that bad, like, at all. Also, there [I]is[/I] a powerplay metagame.
Though I suppose this is something we will have to wait until it releases to actually get a feel for how satisfying it feels to control.[/QUOTE]
Having a reason to genuinely explore (ruins and stuff) is nice and all, but it's just spicing up the "exploration for the sake of exploration". Ditto with the combat; What makes you invested in the side you choose to fight for (And by extension, which actions you take to appease/piss off a given faction)? What do you get out of it? Access to different equipment and stuff? It all seems kinda superfluous to me, things that feed in to that proverbial loop, rather than a part of it.
I was interested in this game but lost it all when they revealed that there would be multiplayer and you could meet people... Except the "world is so big it will be rare".
I mean, what's the point then? I just want to meet up with a friend and explore together.
The low FOV in the videos makes it uncomfortable to even watch, hopefully it can be modified in the PC version.
[QUOTE=Morbo!!!;50726496]Having a reason to genuinely explore (ruins and stuff) is nice and all, but it's just spicing up the "exploration for the sake of exploration". Ditto with the combat; What makes you invested in the side you choose to fight for (And by extension, which actions you take to appease/piss off a given faction)? What do you get out of it? Access to different equipment and stuff? It all seems kinda superfluous to me, things that feed in to that proverbial loop, rather than a part of it.[/QUOTE]
Well those concerns can be answered 23d:00h:56m:52s from now
[editline]17th July 2016[/editline]
[QUOTE=MisterSjeiks;50726724]I was interested in this game but lost it all when they revealed that there would be multiplayer and you could meet people... Except the "world is so big it will be rare".
I mean, what's the point then? I just want to meet up with a friend and explore together.[/QUOTE]
That's not what the game is though. Being able to find another player is to add to the incentive to explore, as well as making the game seem more alive. You'll still be able to meet up with a friend and explore together. There's just nothing keeping you both together. Like if you logged out your friend would either have to wait in the area for you or you'd have to catch up to him when you both want to play again.
But I'll say this again: Sean said in an interview they are (or were at the time of the interview) integrating something along the lines of a more "traditional" multiplayer experience, and they are also the company that said there weren't any NPCs in the game when the real case was they just weren't finished at the time.
[editline]17th July 2016[/editline]
[QUOTE=RautaPalli;50726733]The low FOV in the videos makes it uncomfortable to even watch, hopefully it can be modified in the PC version.[/QUOTE]
They'd be insane not to.
[QUOTE=HybridTheroy;50726829]They'd be insane not to.[/QUOTE]
Let's wait for TB's "WTF Is..." video.
[QUOTE=proboardslol;50722391]Wait a minute. This is a single player exploration game? I don't see the point[/QUOTE]
I don't see an issue. considering most open world, exploration based games are singleplayer.
[QUOTE=UnidentifiedFlyingTard;50727058]I don't see an issue. considering most open world, exploration based games are singleplayer.[/QUOTE]
The most glaring thing is this sounds a little empty. Without NPC civilization it'd be player responsibility but as it stands that might not be possible
[QUOTE=VenomousBeetle;50727266]The most glaring thing is this sounds a little empty. Without NPC civilization it'd be player responsibility but as it stands that might not be possible[/QUOTE]
I would argue that most open world games feel empty.
Are they keeping in the mechanic that (while the game itself is not multiplayer) the universe that is explored by players will be mapped out on a central server that everyone connects to? Meaning, as players explore uncharted territories, it adds the new areas to a common map that is accessed by all?
Or is it now only what each player explores on their own local system?
[QUOTE=ThePanther;50737121]Are they keeping in the mechanic that (while the game itself is not multiplayer) the universe that is explored by players will be mapped out on a central server that everyone connects to? Meaning, as players explore uncharted territories, it adds the new areas to a common map that is accessed by all?
Or is it now only what each player explores on their own local system?[/QUOTE]
Yeah that's still in, though you can always browse the entire galactic map and it will just tell you if a system is discovered or unexplored.
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