I love Uncharted and all but this demo was a little underwhelming. Nothing interesting really happens besides the gun fight. For the previous games they'd always show off some of the set pieces like the cruise ship which always made me think "shit I want to play that".
Is there a version of this that isn't on youtube? I see all of these great games coming on PS4 and I can never gauge how they really look because the videos are always compressed to fuck and look bad, even at 1080p.
Yeah YouTube uses a shit bitrate even though it's 1080p.
Hopefully ND release a source video or something.
[QUOTE=Sharker;46656060]I love Uncharted and all but this demo was a little underwhelming. Nothing interesting really happens besides the gun fight. For the previous games they'd always show off some of the set pieces like the cruise ship which always made me think "shit I want to play that".[/QUOTE]
Awesome shit will no doubt happen in the game itself, if anything I'm glad they're reluctant to show the most amazing scenes in trailers.
[QUOTE=Sharker;46656060]I love Uncharted and all but this demo was a little underwhelming. Nothing interesting really happens besides the gun fight. For the previous games they'd always show off some of the set pieces like the cruise ship which always made me think "shit I want to play that".[/QUOTE]
It kept reminding me of the very first Last of Us demonstration, as in seemingly heavily scripted
call me a nonbeliever but i'll eat my words if that rope swing into melee attack and that guy kicking drake in the face when he's climbing up onto the ledge ends up in the final game
[QUOTE=The Rizzler;46656720]call me a nonbeliever but i'll eat my words if that rope swing into melee attack and that guy kicking drake in the face when he's climbing up onto the ledge ends up in the final game[/QUOTE]
That is entirely possible though. If it wasn't they wouldn't show it in this gameplay trailer.
[QUOTE=The Rizzler;46656720]It kept reminding me of the very first Last of Us demonstration, as in seemingly heavily scripted
call me a nonbeliever but i'll eat my words if that rope swing into melee attack and that guy kicking drake in the face when he's climbing up onto the ledge ends up in the final game[/QUOTE]
Yeah I thought the LoU demo was just a bunch of bullshit until I played it. All of it is possible to do in-game.
From the Naughty Dog website.
"Although we are still in the pre-alpha stage of development, everything you see in the video is in-game and in real-time running at 1080p and a stable 30hz. It’s looking pretty spectacular already and we still have quite some time to optimize and refine our technology to make this the best looking and playing Uncharted game to date."
I bought my ps3 for The Last of Us, and now this. Naughty Dog is doing a good job selling consoles.
I wonder how much of that nifty combat and progression through the area was rehearsed and scripted. The fight over the handgun at the start had no button prompts or anything, while other stuff had button prompts so they were clearly turned on. The kick to the face before the guy was punched and fell and grabbed his leg also. There was a button mash event to kick him off, but nothing until then.
But then you look at it and there's multiple routes and ways to get anywhere that he was at any given time, with patrolling AI, affected by his last known whereabouts. It blends together so well you can't really tell by just watching the video. Not a single animation jumped from one into another before it was finished leaving a gap, certainly not obviously where you can tell a short scripted sequence just started. They were [b]ALL[/b] seamless and smooth. Pretty fucking impressive. It was like watching an action movie, except it didn't take 80% of control away from you to wow you with a cutscene. 10 minutes of intense fighting and he kills just a few guys. 10 minutes of fighting in Call of Duty and you wipe out an entire battalion
first real next gen game right here
Actually reloading when he picks up the ammo from the ground is super cool, the environments are hella gorgeous and the foliage system is fantastic, but the combat is just stormtrooper levels of 'I can't believe they aren't hitting him'. Like, he's hanging off a cliff edge and they've hit him maybe two times out of like 30, I just don't buy it at all.
Other minor niggles, the gunshots aren't quite loud enough but the main problem is that they don't have anywhere near enough environment reverb. Like, you'd hear the gunshots ringing out across all of these giant rock walls and such, it'd be booming and echoing all over the place.
Next, like TheTalon said, I'm skeptic about how scripted some of the interaction is, since it seems like he goes from some open world climbing around to a very scripted 'guy kicks your hand' sort of thing.
Last, a lot of the parkour stuff seems like his body doesn't have enough weight, like when he's making these big jumps across a gap he seems to have a magical power to cease his momentum almost instantly.
I hope this isn't too autistic to say, but I would really REALLY love to have this type of of gorgeous environment and exploration in an open world type game with less cheesy combat and more long term objective, like some Minecraft type 'just wandering around' and completing long term objectives, keeping an eye out of an occasional enemy here and there, etc etc
[QUOTE=Adamhully;46656795]From the Naughty Dog website.
"Although we are still in the pre-alpha stage of development, everything you see in the video is in-game and in real-time running at 1080p and a stable 30hz. It’s looking pretty spectacular already and we still have quite some time to optimize and refine our technology to make this the best looking and playing Uncharted game to date."[/QUOTE]
Running at stable 30fps in pre-alpha is pretty impressive. That means the average is probably in the mid 40s at least.
[QUOTE=CrimsonChin;46657797]Running at stable 30fps in pre-alpha is pretty impressive. That means the average is probably in the mid 40s at least.[/QUOTE]
I'd say it means it'll be locked to 30, so the average is around 30. :v:
Unless there's been anything stating otherwise?
Well, of course they probably capped it to 30 to prevent stuttering, but in order for a game to be a stable 30 or 60fps, the [I]minimum[/I] framerate would have be 30 or 60, while the average would be higher. Say walking around you could have the framerate floating around 40-60fps,but it could drop to 32 in a big firefight with explosions and effects, in which case on consoles it would end up capped to 30.
no you are still thinking of frame rate, not frame time. a frame time of 40(ms) is not good. that's like 25fps
[QUOTE=Juniez;46658154]no you are still thinking of frame rate, not frame time. a frame time of 40(ms) is not good. that's like 25fps[/QUOTE]
I meant as in it could be capped to 30fps but have a an average frame time equivalent to 45 (or 100 when looking at the sky).
Just, 45fps dropping to 30 and jumping to 70 is unpleasant unless using gsync which is why games on consoles are almost always capped at 30 or 60.
[QUOTE=CrimsonChin;46658169]I meant as in it could be capped to 30fps but have a an average frame time equivalent to 45 (or 100 when looking at the sky).[/QUOTE]
yeah but that wouldn't matter to anyone except those weird hardware-comparative types who like to compare numbers instead of practical output. it's locked at thirty, no one is going to see any effects of the speculated 45 average or w.e
[QUOTE=Juniez;46658183]yeah but that wouldn't matter to anyone except those weird hardware-comparative types who like to compare numbers instead of practical output. it's locked at thirty, no one is going to see any effects of the speculated 45 average or w.e[/QUOTE]
I know but my main point is that if it's at a very consistent 30fps now, in this early pre-alpha state, it's possible they can get it to a mostly 55+ framerate by next November/December.
Considering how much they pushed their "after playing TLOU in 60fps 30fps just feels bad" stance and their goal of 60fps, I'm sure they'll do it even if they have to cut corners. They'd get a lot of criticism if they didn't.
[QUOTE=CrimsonChin;46658218]I know but my main point is that if it's at a very consistent 30fps now, in this early pre-alpha state, it's possible they can get it to a mostly 55+ framerate by next November/December.[/QUOTE]
Or probably not, as their target framerate probably is 30 and if the framerate is much higher they'll throw in more visual goodies to balance it down again.
I don't get why you're even speculating about that. If they wanted to, they could have it be at 60fps today. Easily. [sp]you just make the game uglier and boom, 60[/sp]
[QUOTE=paul simon;46658243]Or probably not, as their target framerate probably is 30.[/QUOTE]
They've said from the start that their target was 60 and they've been hyping/pushing 60 strongly, and the first trailer was 60fps, running on a PS4.
However, it was just a cutscene, with nothing particularly expensive going on, which was tightly controlled to avoid fps drops.
[QUOTE=CrimsonChin;46658274]They've said from the start that their target was 60 and they've been hyping/pushing 60 strongly, and the first trailer was 60fps, running on a PS4.
However, it was just a cutscene, with nothing particularly expensive going on, which was tightly controlled to avoid fps drops.[/QUOTE]
That's nice to hear, I hope it holds true. It'd be fantastic to see these kinds of graphics and dynamics in 60fps and 1080p.
Also, if it's like the first three games, the cutscenes will be prerendered anyways and will have no framerate drops.
Enhanced hair physics
10/10
Looks great no doubt, but the gameplay is a little too familiar for me. One of those games that I think should have ended after three, even though I'll probably end up getting it at some point anyways.
[QUOTE=killa101;46659362]Looks great no doubt, but the gameplay is a little too familiar for me. One of those games that I think should have ended after three, even though I'll probably end up getting it at some point anyways.[/QUOTE]
The Uncharted games have pretty much always been tech demos to show off what the console can do when you know all the tricks to make it look good and do it at a nice FPS.
I'd say the gameplay is ok, but I love first and third person shooters so I don't really have problems with it. But hey, it's your opinion.
[QUOTE=killa101;46659362]Looks great no doubt, but the gameplay is a little too familiar for me. One of those games that I think should have ended after three, even though I'll probably end up getting it at some point anyways.[/QUOTE]
This looks like a really fun tps to me.
Reminds me of The Last of Us but with uncharted's speed and verticality
[QUOTE=Yogkog;46654530]He better just be relaxing someplace warm. If he died between 3 and 4 I'm gonna be buttmad.
As for the video, although it's nothing revolutionary, it looks like the gameplay (specifically the gunplay) is much more openended and improved upon. I just hope it retains the charm of the first 3, which I'm assuming it will because this is probably the only game Naughty Dog is developing right now (3 was noticeably worse in terms of plot and charm because the main creative team was working on The Last of Us if I recall).[/QUOTE]
Uh he did die between Uncharted 3 and 4 in Uncharted 1
[QUOTE=SpartanXC9;46660292]Uh he did die between Uncharted 3 and 4 in Uncharted 1[/QUOTE]
Uncharted 2 and 3 are set after the first game.
[QUOTE=SpartanXC9;46660292]Uh he did die between Uncharted 3 and 4 in Uncharted 1[/QUOTE]
Can you reformulate yourself? I don't really get that sentence
[QUOTE=Shalaska;46660341]Uncharted 2 and 3 are set after the first game.[/QUOTE]
Are you sure? Sully dies in Uncharted 1
[QUOTE=paul simon;46660368]Can you reformulate yourself? I don't really get that sentence[/QUOTE]
Sully dies in Uncharted 1, Uncharted 2 and 3 take place before it and Uncharted 4 takes place after it
actually wait a minute what. Does Sully show up alive again in Uncharted 1? Or does he just randomly show up alive in Uncharted 2? It's been a looong time.
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